Difference between revisions of "Idling"
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GrampaSwood (talk | contribs) (Some mc, unnecessarily harsh on friendlies etc. Removed bit about idle kicking (this was always the case) and existing servers breaking Valve's rules. F00l is no longer a Valve employee, and listing him as "now ex-Valve employee" doesn't sound good) |
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[[File:Idling.png|500px|right|Oooh, this is bad!]] | [[File:Idling.png|500px|right|Oooh, this is bad!]] | ||
{{Quotation|'''The Heavy''' failing to understand the purpose of idling|You are like sleeping soldier who just stands at base instead of running to point.|sound=Sleeping_Soldier_Who_Stands_At_Base.wav}} | {{Quotation|'''The Heavy''' failing to understand the purpose of idling|You are like sleeping soldier who just stands at base instead of running to point.|sound=Sleeping_Soldier_Who_Stands_At_Base.wav}} | ||
− | '''Idling''' in ''Team Fortress 2'' refers to the practice of joining or creating a server for the purposes of remaining idle in it, | + | '''Idling''' in ''Team Fortress 2'' refers to the practice of joining or creating a [[server]] for the purposes of remaining idle in it, specifically, with no user involvement. A reason for doing so has been increasing playtime and thus overall chance of earning unlockable items, such as [[weapons]] or [[cosmetic items]], through the [[item drop system]]. The term ''idling'' stems from the idea that the player's character remains virtually immobile during the game, as they wait for the system to deliver items. The community also describes someone who is idling as '''AFK''' ('''A'''way '''F'''rom '''K'''eyboard). However, this term also refers to any player who is not moving for any reason. |
− | Valve's changes to the [[item drop system]] in April 2010 | + | [[Valve]]'s changes to the [[item drop system]] in April 2010 reduced the effectiveness of idling as a means of obtaining drops through the introduction of a "weekly item cap". Idling for item drops was made even more difficult after the {{Patch name|7|11|2013}} introduced the requirement of clicking the "Confirm" button in order to receive a drop and become eligible for another. |
== History == | == History == | ||
[[File:Steam stats idler.png|thumb|300px|right|Screenshot of "SteamStats", an external idling program running in a terminal window.]] | [[File:Steam stats idler.png|thumb|300px|right|Screenshot of "SteamStats", an external idling program running in a terminal window.]] | ||
=== Rise of idling and third-party programs === | === Rise of idling and third-party programs === | ||
− | The early versions of the [[item drop system]] was seen by many as unfair, with many arguing that the amount of hours played needed to receive [[items]] was not | + | The early versions of the [[item drop system]] was seen by many as unfair, with many arguing that the amount of hours played needed to receive [[items]] was not favorable at all. Players sought ways to boost their hours through several means. The earliest method involved simply launching the game, joining a [[server]], and minimizing the game to the background; the player remained idle in the server, increasing their total playtime and increasing their amount of dropped items. |
− | The inconvenience of running the game in the background persistently in order to earn items | + | The inconvenience of running the game in the background persistently in order to earn items led to the creation of third-party programs. The program "SteamStats", created by TF2 Backpack Examiner creator {{Steamid|76561197968459473}}, mimicked the game's engine and connected users to servers hosted by them. Intended originally as a method of research into the item drop system, the program quickly gained popularity, providing statistics and notifications to users upon receiving an item. As idling previously required the user to load the game and run in the background, SteamStats appealed to many players as an ideal way to earn items efficiently, without the need to play for large amounts of hours or to place a drain on system resources and power. |
=== Valve ban === | === Valve ban === | ||
− | On September 2, 2009 blog post, Valve took a zero-tolerance stance against the use of external applications to manipulate the item system, removing all items earned through these applications to date.{{ref|url=http://www.teamfortress.com/post.php?id=2787}} The announcement stated that around 4.5% of active players would have been affected. All players who had not used external applications were awarded the [[Cheater's Lament]], an [[Hats#All-class|all-class]] [[hat]] that appeared as a golden halo. The drop rate for all existing hats was also increased. | + | On the September 2, 2009, blog post, Valve took a zero-tolerance stance against the use of external applications to manipulate the item system, removing all items earned through these applications to date.{{ref|url=http://www.teamfortress.com/post.php?id=2787}} The announcement stated that around 4.5% of active players would have been affected. All players who had not used external applications were awarded the [[Cheater's Lament]], an [[Hats#All-class|all-class]] [[hat]] that appeared as a golden halo. The drop rate for all existing hats was also increased. |
− | The announcement sparked widespread outcry from several parts of the community. | + | The announcement sparked widespread outcry from several parts of the community, as some servers were meant for idling, which would now become unusable. In light of the ban, Drunken F00l, a Valve employee, took down download links to his program and stopped hosting idle servers. |
=== Changes to the system === | === Changes to the system === | ||
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On April 20, 2010, Valve altered the drop system significantly to address its issues. The system now 'rolled' to determine ''when'' a player's next drop would occur, as opposed to the previous method of rolling to determine ''if'' a drop would occur at all. The changes also included an increase in the frequency of item drops, and an introduction of a weekly item cap. | On April 20, 2010, Valve altered the drop system significantly to address its issues. The system now 'rolled' to determine ''when'' a player's next drop would occur, as opposed to the previous method of rolling to determine ''if'' a drop would occur at all. The changes also included an increase in the frequency of item drops, and an introduction of a weekly item cap. | ||
− | The cap prevents items from dropping to players who have more than a certain amount of playtime per week, overall reducing | + | The cap prevents items from dropping to players who have more than a certain amount of playtime per week, overall greatly reducing the effectiveness of idling. Although Valve has not released any specifics, the amount of items a player can earn in a week is estimated to be around 8-12 items. |
On July 17, 2013, the way items are acquired has changed. In order to get an item, the player must be active, meaning they have to be: | On July 17, 2013, the way items are acquired has changed. In order to get an item, the player must be active, meaning they have to be: | ||
− | # Connected to VAC | + | |
+ | # Connected to a [[VAC]] secured server. | ||
# Responding to in-game drop notifications while not utilizing external programs to do so. | # Responding to in-game drop notifications while not utilizing external programs to do so. | ||
# Running only one instance of the game. | # Running only one instance of the game. | ||
# Not running the game in textmode. | # Not running the game in textmode. | ||
− | Meeting all the criteria | + | Meeting all the criteria earns time towards the next random item drop. |
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== Methods == | == Methods == | ||
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Opening the game, entering a server, then minimizing the game to the background was an early method of idling. Servers solely set up to hold idling players are common, however, players can also idle using offline practice mode or via [[servers|listen server]] (accessed through "Create a server" in the [[main menu]]), provided that they can maintain a connection to [[Steam]]. | Opening the game, entering a server, then minimizing the game to the background was an early method of idling. Servers solely set up to hold idling players are common, however, players can also idle using offline practice mode or via [[servers|listen server]] (accessed through "Create a server" in the [[main menu]]), provided that they can maintain a connection to [[Steam]]. | ||
− | Other methods of in-game idling include using the "{{code|-textmode}}" [[vdc:Command Line Options|developer launch parameter]]. By modifying the launch options of the game in Steam, players can launch TF2 inside a | + | Other methods of in-game idling include using the "{{code|-textmode}}" [[vdc:Command Line Options|developer launch parameter]]. By modifying the launch options of the game in Steam, players can launch TF2 inside a [[w:System console|terminal]]-like window using less system resources. This smaller footprint makes it easier to manipulate [[w:Virtual machine|virtual machine]] software or system emulators such as [[w:Wine (software)|Wine]] to run the game. Some common launch parameters in use include {{code|-textmode -nosound -novid -nopreload -nojoy -sw +maxplayers 2 +sv_lan 1 +map itemtest}}, which will launch a listen server running [[Itemtest]] with reduced resources in textmode. Having "maxplayers" parameter set to 1 will result in error message "cannot verify load for invalid steamid" and you will not get any item drops during the session. |
− | As of the | + | As of the {{Patch name|7|11|2013|no-link=yes}}, the above method does not work anymore. Idling in textmode will not get you items. You must click on the item notifications as they come up or you will only get one item. |
=== Multiple Accounts === | === Multiple Accounts === | ||
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Because of the limitations on [[Account types|free accounts]], players must buy at least one item in the [[Mann Co. Store]] to create an idle account capable of trading these items, or receive an [[Upgrade to Premium Gift]]. | Because of the limitations on [[Account types|free accounts]], players must buy at least one item in the [[Mann Co. Store]] to create an idle account capable of trading these items, or receive an [[Upgrade to Premium Gift]]. | ||
+ | |||
+ | As of the {{Patch name|7|11|2013|no-link=yes}}, using multiple accounts, in terms of effectiveness, has been severely reduced. The players must actively play on a VAC server and click on the notifications to receive items. Alternative accounts can still be used to gain more items past the weekly limit cap should the player use it to play on a more regular basis. | ||
== See also == | == See also == | ||
* [[Cheater's Lament]] | * [[Cheater's Lament]] | ||
− | * [[Glossary of player terms]] | + | * [[Achievement Idle]] |
+ | * Glossary of player terms: | ||
+ | ** [[Glossary of player terms#Idle server|Idling server]] | ||
+ | ** [[Glossary of player terms#Trading server|Trading server ]] | ||
+ | ** [[Glossary of player terms#Leveling|Leveling server]] | ||
+ | ** [[Glossary of player terms#Achievement server|Achievement server]] | ||
== External links == | == External links == | ||
* [http://www.teamfortress.com/post.php?id=2787 TF2 Official Blog- Incoming!] – September 2, 2009 [[TF2 Official Blog|blog post]] by Erik Johnson, announcing the ban on external applications. | * [http://www.teamfortress.com/post.php?id=2787 TF2 Official Blog- Incoming!] – September 2, 2009 [[TF2 Official Blog|blog post]] by Erik Johnson, announcing the ban on external applications. | ||
* [http://www.teamfortress.com/post.php?id=3727 TF2 Official Blog- Thanks for standin still, wanker.] – April 20, 2010 blog post by Erik Johnson detailing the changes to the item drop system. | * [http://www.teamfortress.com/post.php?id=3727 TF2 Official Blog- Thanks for standin still, wanker.] – April 20, 2010 blog post by Erik Johnson detailing the changes to the item drop system. | ||
+ | * [http://www.teamfortress.com/post.php?id=11105 TF2 Official Blog- An Active Solution to an Idle Threat.] – July 17, 2013 blog post by the TF2 Team announcing further changes to drop system, greatly limiting the effectiveness of idling. | ||
[[Category:Items]] | [[Category:Items]] | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Latest revision as of 21:24, 19 August 2024
“Gotta move that gear up!” This article may contain content that is out of date. You can help improve this article by updating the content as necessary. See the wiki style guide. Notes: None added |
“ | You are like sleeping soldier who just stands at base instead of running to point.
Click to listen
— The Heavy failing to understand the purpose of idling
|
” |
Idling in Team Fortress 2 refers to the practice of joining or creating a server for the purposes of remaining idle in it, specifically, with no user involvement. A reason for doing so has been increasing playtime and thus overall chance of earning unlockable items, such as weapons or cosmetic items, through the item drop system. The term idling stems from the idea that the player's character remains virtually immobile during the game, as they wait for the system to deliver items. The community also describes someone who is idling as AFK (Away From Keyboard). However, this term also refers to any player who is not moving for any reason.
Valve's changes to the item drop system in April 2010 reduced the effectiveness of idling as a means of obtaining drops through the introduction of a "weekly item cap". Idling for item drops was made even more difficult after the July 11, 2013 Patch introduced the requirement of clicking the "Confirm" button in order to receive a drop and become eligible for another.
Contents
History
Rise of idling and third-party programs
The early versions of the item drop system was seen by many as unfair, with many arguing that the amount of hours played needed to receive items was not favorable at all. Players sought ways to boost their hours through several means. The earliest method involved simply launching the game, joining a server, and minimizing the game to the background; the player remained idle in the server, increasing their total playtime and increasing their amount of dropped items.
The inconvenience of running the game in the background persistently in order to earn items led to the creation of third-party programs. The program "SteamStats", created by TF2 Backpack Examiner creator Drunken F00l , mimicked the game's engine and connected users to servers hosted by them. Intended originally as a method of research into the item drop system, the program quickly gained popularity, providing statistics and notifications to users upon receiving an item. As idling previously required the user to load the game and run in the background, SteamStats appealed to many players as an ideal way to earn items efficiently, without the need to play for large amounts of hours or to place a drain on system resources and power.
Valve ban
On the September 2, 2009, blog post, Valve took a zero-tolerance stance against the use of external applications to manipulate the item system, removing all items earned through these applications to date.[1] The announcement stated that around 4.5% of active players would have been affected. All players who had not used external applications were awarded the Cheater's Lament, an all-class hat that appeared as a golden halo. The drop rate for all existing hats was also increased.
The announcement sparked widespread outcry from several parts of the community, as some servers were meant for idling, which would now become unusable. In light of the ban, Drunken F00l, a Valve employee, took down download links to his program and stopped hosting idle servers.
Changes to the system
On April 20, 2010, Valve altered the drop system significantly to address its issues. The system now 'rolled' to determine when a player's next drop would occur, as opposed to the previous method of rolling to determine if a drop would occur at all. The changes also included an increase in the frequency of item drops, and an introduction of a weekly item cap.
The cap prevents items from dropping to players who have more than a certain amount of playtime per week, overall greatly reducing the effectiveness of idling. Although Valve has not released any specifics, the amount of items a player can earn in a week is estimated to be around 8-12 items.
On July 17, 2013, the way items are acquired has changed. In order to get an item, the player must be active, meaning they have to be:
- Connected to a VAC secured server.
- Responding to in-game drop notifications while not utilizing external programs to do so.
- Running only one instance of the game.
- Not running the game in textmode.
Meeting all the criteria earns time towards the next random item drop.
Methods
In-game
Opening the game, entering a server, then minimizing the game to the background was an early method of idling. Servers solely set up to hold idling players are common, however, players can also idle using offline practice mode or via listen server (accessed through "Create a server" in the main menu), provided that they can maintain a connection to Steam.
Other methods of in-game idling include using the "-textmode
" developer launch parameter. By modifying the launch options of the game in Steam, players can launch TF2 inside a terminal-like window using less system resources. This smaller footprint makes it easier to manipulate virtual machine software or system emulators such as Wine to run the game. Some common launch parameters in use include -textmode -nosound -novid -nopreload -nojoy -sw +maxplayers 2 +sv_lan 1 +map itemtest
, which will launch a listen server running Itemtest with reduced resources in textmode. Having "maxplayers" parameter set to 1 will result in error message "cannot verify load for invalid steamid" and you will not get any item drops during the session.
As of the July 11, 2013 Patch, the above method does not work anymore. Idling in textmode will not get you items. You must click on the item notifications as they come up or you will only get one item.
Multiple Accounts
Some players create additional accounts also known as "idle accounts" or "alts". These idle accounts are used to collect regular item drops either when the player's computer isn't in use or on other computers with Team Fortress 2 installed. Items from the idle accounts are then transferred to the player's regular account.
Because of the limitations on free accounts, players must buy at least one item in the Mann Co. Store to create an idle account capable of trading these items, or receive an Upgrade to Premium Gift.
As of the July 11, 2013 Patch, using multiple accounts, in terms of effectiveness, has been severely reduced. The players must actively play on a VAC server and click on the notifications to receive items. Alternative accounts can still be used to gain more items past the weekly limit cap should the player use it to play on a more regular basis.
See also
- Cheater's Lament
- Achievement Idle
- Glossary of player terms:
External links
- TF2 Official Blog- Incoming! – September 2, 2009 blog post by Erik Johnson, announcing the ban on external applications.
- TF2 Official Blog- Thanks for standin still, wanker. – April 20, 2010 blog post by Erik Johnson detailing the changes to the item drop system.
- TF2 Official Blog- An Active Solution to an Idle Threat. – July 17, 2013 blog post by the TF2 Team announcing further changes to drop system, greatly limiting the effectiveness of idling.