Difference between revisions of "Heavy Weapons Guy (Classic)"

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{{infobox class
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{{Class infobox
|image=TFC_HWGuy.png
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  | game      = TFC
|health='''100''' <small> / {{tooltip|150|Buffed by a Medic's medpack}}</small>  
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  | title      = Heavy Weapons Guy
|speed=Very slow
+
  | image     = Heavyclassic.png
 +
  | 3d-model  = Heavy Weapons Guy Classic
 +
  | health     = '''100''' / <small>{{Tooltip|150|Overhealed by a Medic}}</small>
 +
  | armor      = '''300'''
 +
  | armor-type = Heavy
 +
  | speed     = 76% (228 units/s)
 
}}
 
}}
  
The '''Heavy Weapons Guy''' (also known as '''HW Guy''' or '''Heavy''') is a playable class in the game [[Team Fortress Classic]]. He possesses the highest health and has access to the most powerful armor. His iconic [[Weapons (Classic)#Slot 4 Weapons|Assault Cannon]] is a very powerful short to mid range weapon that is capable of easily killing most enemies in open combat.
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The '''Heavy Weapons Guy''' is a playable [[Classes (Classic)|class]] in ''[[Team Fortress Classic]]''. He is notable for his large size, and is outfitted with [[Armor (Classic)#Armor types|Heavy Armor]], as well as a [[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]], [[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]], and [[Assault Cannon (Classic)|Assault Cannon]]. For grenades, the Heavy Weapons Guy is equipped with two powerful [[Grenade (Classic)|grenade]] types, the [[Hand Grenade (Classic)|Hand Grenade]] and [[MIRV Grenade (Classic)|MIRV Grenade]]. However, he is the slowest class in the game. This makes him a great defensive class as he can take many hits before dying and has enough firepower to quickly inflict significant damage. Players need to be careful with their ammo, though. The Heavy Weapons Guy ''only'' uses [[Ammo (Classic)#Shells|Shells]] as ammunition and the Assault Cannon uses them all up in ''20 seconds''.
  
 +
== Basic strategy ==
 +
* It is much easier to play offensively if you have a [[Medic (Classic)|Medic]], an [[Engineer (Classic)|Engineer]] or both with you, otherwise staying on defense might be a better choice, as offensive HWguys are frequently looked down on and the power of the other team's defense will have you dead in no time.
  
==Basic Strategy==
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* Remain in closed or partially-open areas, as [[Sniper (Classic)|Snipers]] will find you an exceptionally easy target due to your very slow movement speed and size.
* Stay on defense.
 
  
* Remain in open areas.
+
* Use your size to block doorways and other passages.
  
* Block doorways.
+
* Improve your longevity by partnering with Medics and [[Engineer (Classic)|Engineers]].
  
* Partner with Medics and Engineers.
+
* Keep your Assault Cannon spinning if you aren't moving.
  
==Special Abilities==
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== Special abilities ==
'''Class Skill''':Selects Minigun.
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'''Class Skill''': Uses Assault Cannon.
  
'''Abilities''':
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'''Abilities''': Cannot be pushed by explosions.
* Heavy, isn't pushed by explosions.
 
  
==Weapons==
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== Weapons ==
{| class="wikitable grid" width="100%"
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{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" |  
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! class="header" width="10%" rowspan=2 |  
! class="header" width="15%" | Weapon
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! class="header" width="15%" rowspan=2 | Weapon
! class="header" width="7%"  | Clip<br/>Size
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! class="header" width="7%"  colspan=3 | Ammo
! class="header" width="7%" | Ammo<br/>Carried
+
! class="header" width="9%" rowspan=2 | Damage<br/>per hit
! class="header" width="16%" | Ammo<br/>Type
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! class="header" width="44%" rowspan=2 | Notes / Special Abilities
! class="header" width="45%" | Notes / Special Abilities
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|-
 +
! class="header" | Type
 +
! class="header" | Loaded
 +
! class="header" | Carried
 
|-
 
|-
! Weapon 1
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! [[File:HUD_crowbar_TFC.png|100px]]<br>Weapon 1
| '''[[Weapons (Classic)#Slot 1 Weapons|Crowbar]]'''
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| '''[[Crowbar (Classic)|Crowbar]]'''
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
|
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| 18
 +
| N/A
 
|-
 
|-
! Weapon 2
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! [[File:HUD_single_shotgun_TFC.png|100px]]<br>Weapon 2
| '''[[Weapons (Classic)#Slot 2 Weapons|Single Shotgun]]'''
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| '''[[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]'''
 +
| [[Ammo (Classic)#Shells|Shells]]
 
| 8
 
| 8
 
| 200
 
| 200
| [[Ammo (Team Fortress Classic)#Shells|Shells]]
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| 4-24
|
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| Fires six pellets.
 
|-
 
|-
! Weapon 3
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! [[File:HUD_double_shotgun_TFC.png|100px]]<br>Weapon 3
| '''[[Weapons (Team Fortress Classic)#Slot 3 Weapons|Super Shotgun]]'''
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| '''[[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]]'''
 +
| [[Ammo (Classic)#Shells|Shells]]
 
| 16
 
| 16
 
| 200
 
| 200
 +
| 4-56
 +
| Fires fourteen pellets.
 +
|-
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! [[File:HUD_assault_cannon_TFC.png|100px]]<br>Weapon 4
 +
| '''[[Assault Cannon (Classic)|Assault Cannon]]'''
 
| [[Ammo (Classic)#Shells|Shells]]
 
| [[Ammo (Classic)#Shells|Shells]]
|
 
|-
 
! Weapon 4
 
| '''[[Weapons (Classic)#Slot 4 Weapons|Assault Cannon]]'''
 
 
| 200
 
| 200
| 200
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| N/A
| [[Ammo (Classic)#Shells|Shells]]
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| 8-32
|
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| Bullets from this gun cause considerable knockback.
 
|}
 
|}
  
==Grenades==
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== Grenades ==
{| class="wikitable grid" width="100%"
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{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" |  
 
! class="header" width="10%" |  
 
! class="header" width="15%" | Grenade
 
! class="header" width="15%" | Grenade
Line 69: Line 81:
 
! class="header" width="52%" | Notes / Special Abilities
 
! class="header" width="52%" | Notes / Special Abilities
 
|-
 
|-
! Primary
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! [[File:frag_tfc.png|40px]]<br>Primary
| '''[[Weapons (Classic)#Primary Grenades|Frag grenade]]'''
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| '''[[Hand Grenade (Classic)|Hand Grenade]]'''
 
| 4
 
| 4
| High
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| 145-50
|  
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| Deals massive damage on a four second fuse.
 
|-
 
|-
! Secondary
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! [[File:Mirv_tfc.png|40px]]<br>Secondary
| '''[[Weapons (Classic)#Secondary Grenades|MIRV Grenade]]'''
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| '''[[MIRV Grenade (Classic)|MIRV Grenade]]'''
 
| 2
 
| 2
| Medium-Instakill (depending on radius)
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| 145-50 per explosion (depending on radius)
 
| Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds.
 
| Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds.
 
|}
 
|}
  
==Armor==
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== Team Fortress ==
The heavy has access to [[Armor (Classic)#Red Armor|red armor]], the most powerful armor in the game.
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In ''[[Team Fortress]]'', the Assault Cannon will not fire while the user is walking with its barrel spinning and it uses 7 [[Ammo (Classic)#Cells|cells]] to spin up each time firing.
  
==Heavy in Team Fortress 2==
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== Update history ==
An updated version of the [[Heavy|Heavy Weapons Guy]] appeared in Team Fortress 2.
+
'''{{Patch name|1|16|2003|classic}}'''
 +
* Fixed Heavy Weapons Guys not being able to drop their cells.
  
==Trivia==
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== Unused content ==
 +
* Code for an alternate Red team appearance is present, but remains unused due to the class only ever using the default textures.<ref>game\server\tfc\tfc_team.cpp:L83-113</ref>
  
==See Also==
+
== Trivia ==
 +
* The [[Heavy Duty Rag]], [[War Goggles]], and [[Combat Slacks]] from ''Team Fortress 2'' are all based on the Heavy's new model.
 +
* The Blue Heavy appeared in the comics [[A Cold Day in Hell]], [[Blood in the Water]], [[Old Wounds]], and [[The Naked and the Dead]].
  
 +
== Gallery ==
 +
<gallery>
 +
File:heavynew tfc.png|The new ''[[TFC]]'' Heavy Weapons Guy.
 +
File:heavyold tfc.png|The old ''TFC'' Heavy Weapons Guy.
 +
File:heavy qwtf.png|The ''[[QWTF]]'' Heavy Weapons Guy.
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File:Classic Heavy new.png|The Red Heavy Weapons Guy as seen in the [[Catch-Up]] comic.
 +
File:TFC Heavy (comics).png|The Blue Heavy as seen in [[A Cold Day in Hell]].
 +
File:TheNakedandtheDead148.png|The Blue Heavy after he pushed the immortality machine into his body as seen in [[The Naked and the Dead]].
 +
</gallery>
  
==References==
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== See also ==
 +
* [[Heavy]] in ''Team Fortress 2''.
  
 +
== {{common string|References}} ==
 +
<references/>
  
{{Template:TFC Nav}}
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{{TFC Nav}}
[[Category:Classes]]
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{{Classic Heavy nav}}
[[Category:Team Fortress Classic]]
 
[[Category:Heavy]]
 

Latest revision as of 16:19, 27 November 2024

Heavy Weapons Guy
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Heavyclassic.png
Basic Information
Health: 100 / 150
Armor: 300
Armor type: Heavy
Speed: 76% (228 units/s)

The Heavy Weapons Guy is a playable class in Team Fortress Classic. He is notable for his large size, and is outfitted with Heavy Armor, as well as a Single-Barrel Shotgun, Double-Barrel Shotgun, and Assault Cannon. For grenades, the Heavy Weapons Guy is equipped with two powerful grenade types, the Hand Grenade and MIRV Grenade. However, he is the slowest class in the game. This makes him a great defensive class as he can take many hits before dying and has enough firepower to quickly inflict significant damage. Players need to be careful with their ammo, though. The Heavy Weapons Guy only uses Shells as ammunition and the Assault Cannon uses them all up in 20 seconds.

Basic strategy

  • It is much easier to play offensively if you have a Medic, an Engineer or both with you, otherwise staying on defense might be a better choice, as offensive HWguys are frequently looked down on and the power of the other team's defense will have you dead in no time.
  • Remain in closed or partially-open areas, as Snipers will find you an exceptionally easy target due to your very slow movement speed and size.
  • Use your size to block doorways and other passages.
  • Improve your longevity by partnering with Medics and Engineers.
  • Keep your Assault Cannon spinning if you aren't moving.

Special abilities

Class Skill: Uses Assault Cannon.

Abilities: Cannot be pushed by explosions.

Weapons

Weapon Ammo Damage
per hit
Notes / Special Abilities
Type Loaded Carried
HUD crowbar TFC.png
Weapon 1
Crowbar N/A N/A N/A 18 N/A
HUD single shotgun TFC.png
Weapon 2
Single-Barrel Shotgun Shells 8 200 4-24 Fires six pellets.
HUD double shotgun TFC.png
Weapon 3
Double-Barrel Shotgun Shells 16 200 4-56 Fires fourteen pellets.
HUD assault cannon TFC.png
Weapon 4
Assault Cannon Shells 200 N/A 8-32 Bullets from this gun cause considerable knockback.

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Frag tfc.png
Primary
Hand Grenade 4 145-50 Deals massive damage on a four second fuse.
Mirv tfc.png
Secondary
MIRV Grenade 2 145-50 per explosion (depending on radius) Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds.

Team Fortress

In Team Fortress, the Assault Cannon will not fire while the user is walking with its barrel spinning and it uses 7 cells to spin up each time firing.

Update history

January 16, 2003 Patch (Classic)

  • Fixed Heavy Weapons Guys not being able to drop their cells.

Unused content

  • Code for an alternate Red team appearance is present, but remains unused due to the class only ever using the default textures.[1]

Trivia

Gallery

See also

  • Heavy in Team Fortress 2.

References

  1. game\server\tfc\tfc_team.cpp:L83-113