Difference between revisions of "Rock 2 (Classic)"
m (wrong image and broken header) |
m (Auto: cosmetic changes) |
||
(25 intermediate revisions by 17 users not shown) | |||
Line 1: | Line 1: | ||
{{Map infobox | {{Map infobox | ||
− | |game-type=Capture the Flag | + | | game = tfc |
− | |file-name= | + | | map-status = official |
− | |map-image=Rock2 TFC.png | + | | map-name = Rock 2 |
+ | | map-game-type = Capture the Flag | ||
+ | | map-file-name = rock2 | ||
+ | | map-image = Rock2 TFC.png | ||
}} | }} | ||
− | |||
− | |||
− | ==Scoring== | + | '''Rock 2''' is a [[List of maps (Classic)#Capture the Flag|Capture the Flag]] map in the ''[[Team Fortress Classic]]'' series of games. |
+ | |||
+ | == Objective == | ||
+ | Steal the key-card from the enemy warden's office. Take it across to the other side of the enemy base and hit the switch to release the nerve gas. Don't bring the key-card back to your own base as it will not do anything. A lethal dose of the nerve gas is released approximately 12 seconds after capture. | ||
+ | |||
+ | == Scoring == | ||
* 15 points for each gas release. | * 15 points for each gas release. | ||
− | ==Notes== | + | == Notes == |
− | * To survive the gas, get a protective suit from behind the marked doors, or hide under the water. | + | * To survive the gas, the player should get a protective suit (that uses the model from the HEV Suit from ''Half-Life'') from behind the marked doors, or hide under the water. |
+ | * The map had two detpackable areas that added a second and third route to the enemy base. Only the water entrance could be resealed by another Demoman. | ||
+ | * In the game files, there exists unused Yellow and Green variants of the key-card. | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | File:Keycardred tfc.png|Red key-card | ||
+ | File:Keycardblue tfc.png|Blue key-card | ||
+ | File:Keycardgreen tfc.png|Unused Green key-card | ||
+ | File:Keycardyellow tfc.png|Unused Yellow key-card | ||
+ | File:Rock2 Red First Spawn.jpg|First spawn area on the Red base. | ||
+ | File:Rock2 Blue First Spawn.jpg|First spawn area on the Blue base. | ||
+ | File:Rock2 Blue Base.jpg|The Blue team's base on the map. | ||
+ | File:Rock2 Red Base.jpg|The Red team's base on the map. | ||
+ | File:Rock2 Blue Second Spawn.jpg|Second spawn on the Blue team's base. | ||
+ | File:Rock2 Red Second Spawn.jpg|Second spawn on the Red team's base. | ||
+ | File:Rock2 Laser Blue.jpg|Lasers on the Blue team's spawn rooms. | ||
+ | File:Rock2 Red Laser.jpg|Lasers on the Red team's spawn rooms. | ||
+ | File:Rock2 Blue Gaschamber.jpg|Blue Gas Chamber | ||
+ | File:Rock2 Red Gaschamber.jpg|Red Gas Chamber | ||
+ | File:Rock2 Blue First Yard.jpg|Blue first yard | ||
+ | File:Rock2 Red First Yard.jpg|Red first yard | ||
+ | File:Rock2 Blue Backyard.jpg|Backyard on the Blue base | ||
+ | File:Rock2 Red Backyard.jpg|Backyard on the Red base | ||
+ | File:Rock2 Blue Cardroom.jpg|Room with a Blue key-card. | ||
+ | File:Rock2 Red Cardroom.jpg|Room with a Red key-card. | ||
+ | File:Rock2 Central Point.jpg|Central area on the map. | ||
+ | </gallery> | ||
+ | == See also == | ||
+ | * [[List of maps (Classic)]]. | ||
+ | * [[List of game modes (Classic)]]. | ||
{{TFC maps nav}} | {{TFC maps nav}} | ||
− | |||
− |
Latest revision as of 15:44, 4 May 2024
Rock 2 | |
---|---|
Basic Information | |
Map type: | Capture the Flag |
File name: | rock2
|
Developer(s): | Valve |
Map Overview | |
Rock 2 is a Capture the Flag map in the Team Fortress Classic series of games.
Contents
Objective
Steal the key-card from the enemy warden's office. Take it across to the other side of the enemy base and hit the switch to release the nerve gas. Don't bring the key-card back to your own base as it will not do anything. A lethal dose of the nerve gas is released approximately 12 seconds after capture.
Scoring
- 15 points for each gas release.
Notes
- To survive the gas, the player should get a protective suit (that uses the model from the HEV Suit from Half-Life) from behind the marked doors, or hide under the water.
- The map had two detpackable areas that added a second and third route to the enemy base. Only the water entrance could be resealed by another Demoman.
- In the game files, there exists unused Yellow and Green variants of the key-card.
Gallery
See also
|