Difference between revisions of "Flamethrower (Classic)"

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{{Template:Weapon infobox
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{{Item infobox
| has-two-models = yes
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| game        = tfc
| weapon-slot = Slot 3
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| type        = weapon
| used-by = [[Pyro (Classic)|Pyro]]
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| two-models   = yes
| TFC-model = Flamethrowerw.png
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| TFC-model    = Flamethrower tfc.png
| QTF-model = QWTF FT.png
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| QTF-model    = Gl qwtf.png
| ammo-loaded = 200
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| used-by     = [[Pyro (Classic)|Pyro]]
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| slot        = [[Weapons (Classic)#Slot 3 Weapons|Slot 3]]
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| ammo-loaded = 200
 
| ammo-carried = N/A
 
| ammo-carried = N/A
| ammo-type = Cells
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| ammo-type   = Cells
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| tfc-model    = Flamethrower tfc.png
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| qtf-model    = Gl qwtf.png
 
}}
 
}}
The '''Flamethrower''' is the primary weapon of the Pyro in both of the original ''Team Fortress'' incarnations. It fires a stream of fire that can easily set any player on fire, however, it duffers from a lack of direct damage, which it makes up for with afterburn.
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The '''Flamethrower''' is a weapon in the Classic ''Team Fortress'' games and is only usable by the [[Pyro (Classic)|Pyro]]. It releases a stream of fire that can easily ignite any player, however it suffers from a lack of direct damage. To offset this, the Flamethrower deals additional damage over time due to [[Fire|afterburn]]. However, in Team Fortress Classic, it does not do much, because of decreased burn rate and burn time from before.
  
==Damage==
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While under[[Water (Classic)|water]], the flamethrower's rate of fire is reduced and it spews harmless bubbles instead of flames.
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== Damage ==
  
 
20 per flame that hits the target; 2 point of "on fire" damage four times.
 
20 per flame that hits the target; 2 point of "on fire" damage four times.
  
{{classic_weapons_nav}}
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Note: in QWTF, the Flamethrower had a longer burn-time and faster burn-rate. In TFC, killing with afterburn takes greater efforts than in Quake Team Fortress, especially because of the reduced speed of afterburn.
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== Gallery ==
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<gallery>
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File:HUD_flamethrower_TFC_unused.png|Unused weapon icon.
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File:Tfc_dmsg_unusedflamethrower.png|Unused kill icon.
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File:Flamethrowerw.png|Third-person view.
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File:Flamethrower without tank TFC.png|Third-person view of the nozzle.
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File:Flamethrower tank TFC.png|Third-person view of the tank.
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File:P_flamethrower_TFC_old.png|Third-person view, of the old Flamethrower model.
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</gallery>
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== Trivia ==
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* The ''[[Quake Team Fortress]]'' Flamethrower uses the same model as the [[Grenade Launcher (Classic)|Grenade Launcher]] and [[Pipe bomb Launcher (Classic)|Pipebomb Launcher]].
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* The Flamethrower in Team Fortress Classic once used a Gluon gun model (from Half-Life 1) during development.{{citation needed}}
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{{Classic_Weapons_nav}}
 
{{Classic_Pyro_nav}}
 
{{Classic_Pyro_nav}}

Latest revision as of 15:34, 4 May 2024

The Flamethrower is a weapon in the Classic Team Fortress games and is only usable by the Pyro. It releases a stream of fire that can easily ignite any player, however it suffers from a lack of direct damage. To offset this, the Flamethrower deals additional damage over time due to afterburn. However, in Team Fortress Classic, it does not do much, because of decreased burn rate and burn time from before.

While underwater, the flamethrower's rate of fire is reduced and it spews harmless bubbles instead of flames.

Damage

20 per flame that hits the target; 2 point of "on fire" damage four times.

Note: in QWTF, the Flamethrower had a longer burn-time and faster burn-rate. In TFC, killing with afterburn takes greater efforts than in Quake Team Fortress, especially because of the reduced speed of afterburn.

Gallery

Trivia