Difference between revisions of "Heavy Weapons Guy (Classic)"

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{{class infobox
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{{Class infobox
| game  = TFC
+
  | game       = TFC
| image = TFC_HWGuy.png
+
   | title      = Heavy Weapons Guy
| type   = [[Defensive]]
+
  | image     = Heavyclassic.png
| health = 100<br /><small>(150 when [[Healing#Overheal|overhealed]]by a Medic)</small>
+
  | 3d-model   = Heavy Weapons Guy Classic
| armor = 300
+
  | health     = '''100'''  / <small>{{Tooltip|150|Overhealed by a Medic}}</small>
| armor-type = Heavy
+
  | armor     = '''300'''
| speed = Very Slow
+
  | armor-type = Heavy
 +
  | speed     = 76% (228 units/s)
 
}}
 
}}
The '''Heavy Weapons Guy''' is a class in the classic Team Fortress games. He is a large man outfitted with Heavy Armor, both shotguns, two powerful grenade types and a [[Assault Cannon (Classic)|Assault Cannon]]. However, all of this comes with a price; he is the slowest class in the game. This makes him a great defending class, as he can take many hits before dying and has enough firepower to quickly inflict major damage on weak offense enemies.
 
  
 +
The '''Heavy Weapons Guy''' is a playable [[Classes (Classic)|class]] in ''[[Team Fortress Classic]]''. He is notable for his large size, and is outfitted with [[Armor (Classic)#Armor types|Heavy Armor]], as well as a [[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]], [[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]], and [[Assault Cannon (Classic)|Assault Cannon]]. For grenades, the Heavy Weapons Guy is equipped with two powerful [[Grenade (Classic)|grenade]] types, the [[Hand Grenade (Classic)|Hand Grenade]] and [[MIRV Grenade (Classic)|MIRV Grenade]]. However, he is the slowest class in the game. This makes him a great defensive class as he can take many hits before dying and has enough firepower to quickly inflict significant damage. Players need to be careful with their ammo, though. The Heavy Weapons Guy ''only'' uses [[Ammo (Classic)#Shells|Shells]] as ammunition and the Assault Cannon uses them all up in ''20 seconds''.
  
==Basic Strategy==
+
== Basic strategy ==
* Stay on defense.
+
* It is much easier to play offensively if you have a [[Medic (Classic)|Medic]], an [[Engineer (Classic)|Engineer]] or both with you, otherwise staying on defense might be a better choice, as offensive HWguys are frequently looked down on and the power of the other team's defense will have you dead in no time.
  
* Remain in open areas.
+
* Remain in closed or partially-open areas, as [[Sniper (Classic)|Snipers]] will find you an exceptionally easy target due to your very slow movement speed and size.
  
* Block doorways.
+
* Use your size to block doorways and other passages.
  
* Partner with Medics and Engineers.
+
* Improve your longevity by partnering with Medics and [[Engineer (Classic)|Engineers]].
  
* Try to have your assault cannon prepared if you know an enemy is near. Spin up slightly before confronting them
+
* Keep your Assault Cannon spinning if you aren't moving.
  
==Special Abilities==
+
== Special abilities ==
'''Class Skill''':Selects Minigun.
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'''Class Skill''': Uses Assault Cannon.
  
'''Abilities''':
+
'''Abilities''': Cannot be pushed by explosions.
* Heavy, isn't pushed by explosions.
 
  
==Weapons==
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== Weapons ==
{| class="wikitable grid" width="100%"
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{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" |  
+
! class="header" width="10%" rowspan=2 |  
! class="header" width="15%" | Weapon
+
! class="header" width="15%" rowspan=2 | Weapon
! class="header" width="7%"  | Clip<br/>Size
+
! class="header" width="7%"  colspan=3 | Ammo
! class="header" width="7%" | Ammo<br/>Carried
+
! class="header" width="9%" rowspan=2 | Damage<br/>per hit
! class="header" width="16%" | Ammo<br/>Type
+
! class="header" width="44%" rowspan=2 | Notes / Special Abilities
! class="header" width="45%" | Notes / Special Abilities
+
|-
 +
! class="header" | Type
 +
! class="header" | Loaded
 +
! class="header" | Carried
 
|-
 
|-
! Weapon 1
+
! [[File:HUD_crowbar_TFC.png|100px]]<br>Weapon 1
 
| '''[[Crowbar (Classic)|Crowbar]]'''
 
| '''[[Crowbar (Classic)|Crowbar]]'''
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
|
+
| 18
 +
| N/A
 
|-
 
|-
! Weapon 2
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! [[File:HUD_single_shotgun_TFC.png|100px]]<br>Weapon 2
| '''[[Shotgun (Classic)|Single-Barrel Shotgun]]'''
+
| '''[[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]'''
 +
| [[Ammo (Classic)#Shells|Shells]]
 
| 8
 
| 8
 
| 200
 
| 200
| [[Ammo (Team Fortress Classic)#Shells|Shells]]
+
| 4-24
|
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| Fires six pellets.
 
|-
 
|-
! Weapon 3
+
! [[File:HUD_double_shotgun_TFC.png|100px]]<br>Weapon 3
| '''[[Double-Barreled Shotgun (Classic)|Double-Barrel Shotgun]]'''
+
| '''[[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]]'''
 +
| [[Ammo (Classic)#Shells|Shells]]
 
| 16
 
| 16
 
| 200
 
| 200
| [[Ammo (Classic)#Shells|Shells]]
+
| 4-56
|
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| Fires fourteen pellets.
 
|-
 
|-
! Weapon 4
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! [[File:HUD_assault_cannon_TFC.png|100px]]<br>Weapon 4
 
| '''[[Assault Cannon (Classic)|Assault Cannon]]'''
 
| '''[[Assault Cannon (Classic)|Assault Cannon]]'''
 +
| [[Ammo (Classic)#Shells|Shells]]
 
| 200
 
| 200
| 200
+
| N/A
| [[Ammo (Classic)#Shells|Shells]]
+
| 8-32
|
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| Bullets from this gun cause considerable knockback.
 
|}
 
|}
  
==Grenades==
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== Grenades ==
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" |  
 
! class="header" width="10%" |  
 
! class="header" width="15%" | Grenade
 
! class="header" width="15%" | Grenade
Line 74: Line 81:
 
! class="header" width="52%" | Notes / Special Abilities
 
! class="header" width="52%" | Notes / Special Abilities
 
|-
 
|-
! Primary
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! [[File:frag_tfc.png|40px]]<br>Primary
 
| '''[[Hand Grenade (Classic)|Hand Grenade]]'''
 
| '''[[Hand Grenade (Classic)|Hand Grenade]]'''
 
| 4
 
| 4
| High
+
| 145-50
|  
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| Deals massive damage on a four second fuse.
 
|-
 
|-
! Secondary
+
! [[File:Mirv_tfc.png|40px]]<br>Secondary
 
| '''[[MIRV Grenade (Classic)|MIRV Grenade]]'''
 
| '''[[MIRV Grenade (Classic)|MIRV Grenade]]'''
 
| 2
 
| 2
| Medium-Instakill (depending on radius)
+
| 145-50 per explosion (depending on radius)
 
| Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds.
 
| Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds.
 
|}
 
|}
  
==Differences from Quake Team Fortress to Team Fortress Classic==
+
== Team Fortress ==
 +
In ''[[Team Fortress]]'', the Assault Cannon will not fire while the user is walking with its barrel spinning and it uses 7 [[Ammo (Classic)#Cells|cells]] to spin up each time firing.
  
In ''QWTF'', the [[Assault Cannon (Classic)|Assault Cannon]]'s will not fire while the user is walking with its barreling rolling. In ''TFC'', it will fire while the barrels are wound up, giving the Heavy a chance to lessen the damage from attacks, if not avoid them, while firing the Assault Cannon.
+
== Update history ==
 +
'''{{Patch name|1|16|2003|classic}}'''
 +
* Fixed Heavy Weapons Guys not being able to drop their cells.
  
==Trivia==
+
== Unused content ==
* The [[Heavy Duty Rag]] from Team Fortress 2 resembles the do-rag worn by the original Heavy Weapons Guy model.
+
* Code for an alternate Red team appearance is present, but remains unused due to the class only ever using the default textures.<ref>game\server\tfc\tfc_team.cpp:L83-113</ref>
  
==Gallery==
+
== Trivia ==
 +
* The [[Heavy Duty Rag]], [[War Goggles]], and [[Combat Slacks]] from ''Team Fortress 2'' are all based on the Heavy's new model.
 +
* The Blue Heavy appeared in the comics [[A Cold Day in Hell]], [[Blood in the Water]], [[Old Wounds]], and [[The Naked and the Dead]].
  
 +
== Gallery ==
 
<gallery>
 
<gallery>
File:heavynew_tfc.png|The new ''[[TFC]]'' Heavy.
+
File:heavynew tfc.png|The new ''[[TFC]]'' Heavy Weapons Guy.
File:heavyold_tfc.png|The old ''TFC'' Heavy.
+
File:heavyold tfc.png|The old ''TFC'' Heavy Weapons Guy.
File:heavy_qwtf.png|The ''[[QWTF]]'' Heavy.</gallery>
+
File:heavy qwtf.png|The ''[[QWTF]]'' Heavy Weapons Guy.
 +
File:Classic Heavy new.png|The Red Heavy Weapons Guy as seen in the [[Catch-Up]] comic.
 +
File:TFC Heavy (comics).png|The Blue Heavy as seen in [[A Cold Day in Hell]].
 +
File:TheNakedandtheDead148.png|The Blue Heavy after he pushed the immortality machine into his body as seen in [[The Naked and the Dead]].
 +
</gallery>
 +
 
 +
== See also ==
 +
* [[Heavy]] in ''Team Fortress 2''.
 +
 
 +
== {{common string|References}} ==
 +
<references/>
  
 
{{TFC Nav}}
 
{{TFC Nav}}
 
{{Classic Heavy nav}}
 
{{Classic Heavy nav}}

Latest revision as of 16:19, 27 November 2024

Heavy Weapons Guy
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Heavyclassic.png
Basic Information
Health: 100 / 150
Armor: 300
Armor type: Heavy
Speed: 76% (228 units/s)

The Heavy Weapons Guy is a playable class in Team Fortress Classic. He is notable for his large size, and is outfitted with Heavy Armor, as well as a Single-Barrel Shotgun, Double-Barrel Shotgun, and Assault Cannon. For grenades, the Heavy Weapons Guy is equipped with two powerful grenade types, the Hand Grenade and MIRV Grenade. However, he is the slowest class in the game. This makes him a great defensive class as he can take many hits before dying and has enough firepower to quickly inflict significant damage. Players need to be careful with their ammo, though. The Heavy Weapons Guy only uses Shells as ammunition and the Assault Cannon uses them all up in 20 seconds.

Basic strategy

  • It is much easier to play offensively if you have a Medic, an Engineer or both with you, otherwise staying on defense might be a better choice, as offensive HWguys are frequently looked down on and the power of the other team's defense will have you dead in no time.
  • Remain in closed or partially-open areas, as Snipers will find you an exceptionally easy target due to your very slow movement speed and size.
  • Use your size to block doorways and other passages.
  • Improve your longevity by partnering with Medics and Engineers.
  • Keep your Assault Cannon spinning if you aren't moving.

Special abilities

Class Skill: Uses Assault Cannon.

Abilities: Cannot be pushed by explosions.

Weapons

Weapon Ammo Damage
per hit
Notes / Special Abilities
Type Loaded Carried
HUD crowbar TFC.png
Weapon 1
Crowbar N/A N/A N/A 18 N/A
HUD single shotgun TFC.png
Weapon 2
Single-Barrel Shotgun Shells 8 200 4-24 Fires six pellets.
HUD double shotgun TFC.png
Weapon 3
Double-Barrel Shotgun Shells 16 200 4-56 Fires fourteen pellets.
HUD assault cannon TFC.png
Weapon 4
Assault Cannon Shells 200 N/A 8-32 Bullets from this gun cause considerable knockback.

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Frag tfc.png
Primary
Hand Grenade 4 145-50 Deals massive damage on a four second fuse.
Mirv tfc.png
Secondary
MIRV Grenade 2 145-50 per explosion (depending on radius) Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds.

Team Fortress

In Team Fortress, the Assault Cannon will not fire while the user is walking with its barrel spinning and it uses 7 cells to spin up each time firing.

Update history

January 16, 2003 Patch (Classic)

  • Fixed Heavy Weapons Guys not being able to drop their cells.

Unused content

  • Code for an alternate Red team appearance is present, but remains unused due to the class only ever using the default textures.[1]

Trivia

Gallery

See also

  • Heavy in Team Fortress 2.

References

  1. game\server\tfc\tfc_team.cpp:L83-113