Difference between revisions of "Heavy Weapons Guy (Classic)"
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− | {{ | + | {{Class infobox |
− | | game = | + | | game = TFC |
− | | image | + | | title = Heavy Weapons Guy |
− | | | + | | image = Heavyclassic.png |
− | | health = 100 | + | | 3d-model = Heavy Weapons Guy Classic |
− | | armor | + | | health = '''100''' / <small>{{Tooltip|150|Overhealed by a Medic}}</small> |
− | | armor-type = Heavy | + | | armor = '''300''' |
− | | speed | + | | armor-type = Heavy |
+ | | speed = 76% (228 units/s) | ||
}} | }} | ||
− | |||
+ | The '''Heavy Weapons Guy''' is a playable [[Classes (Classic)|class]] in ''[[Team Fortress Classic]]''. He is notable for his large size, and is outfitted with [[Armor (Classic)#Armor types|Heavy Armor]], as well as a [[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]], [[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]], and [[Assault Cannon (Classic)|Assault Cannon]]. For grenades, the Heavy Weapons Guy is equipped with two powerful [[Grenade (Classic)|grenade]] types, the [[Hand Grenade (Classic)|Hand Grenade]] and [[MIRV Grenade (Classic)|MIRV Grenade]]. However, he is the slowest class in the game. This makes him a great defensive class as he can take many hits before dying and has enough firepower to quickly inflict significant damage. Players need to be careful with their ammo, though. The Heavy Weapons Guy ''only'' uses [[Ammo (Classic)#Shells|Shells]] as ammunition and the Assault Cannon uses them all up in ''20 seconds''. | ||
− | ==Basic | + | == Basic strategy == |
− | * | + | * It is much easier to play offensively if you have a [[Medic (Classic)|Medic]], an [[Engineer (Classic)|Engineer]] or both with you, otherwise staying on defense might be a better choice, as offensive HWguys are frequently looked down on and the power of the other team's defense will have you dead in no time. |
− | * Remain in open areas. | + | * Remain in closed or partially-open areas, as [[Sniper (Classic)|Snipers]] will find you an exceptionally easy target due to your very slow movement speed and size. |
− | * | + | * Use your size to block doorways and other passages. |
− | * | + | * Improve your longevity by partnering with Medics and [[Engineer (Classic)|Engineers]]. |
− | * | + | * Keep your Assault Cannon spinning if you aren't moving. |
− | ==Special | + | == Special abilities == |
− | '''Class Skill''': | + | '''Class Skill''': Uses Assault Cannon. |
− | '''Abilities''': | + | '''Abilities''': Cannot be pushed by explosions. |
− | |||
− | ==Weapons== | + | == Weapons == |
− | {| class="wikitable grid" width="100%" | + | {| class="wikitable grid" width="100%" style="text-align: center;" |
− | ! class="header" width="10%" | | + | ! class="header" width="10%" rowspan=2 | |
− | ! class="header" width="15%" | Weapon | + | ! class="header" width="15%" rowspan=2 | Weapon |
− | ! class="header" width="7%" | | + | ! class="header" width="7%" colspan=3 | Ammo |
− | ! class="header" width=" | + | ! class="header" width="9%" rowspan=2 | Damage<br/>per hit |
− | ! class="header" width=" | + | ! class="header" width="44%" rowspan=2 | Notes / Special Abilities |
− | ! class="header" | + | |- |
+ | ! class="header" | Type | ||
+ | ! class="header" | Loaded | ||
+ | ! class="header" | Carried | ||
|- | |- | ||
− | ! Weapon 1 | + | ! [[File:HUD_crowbar_TFC.png|100px]]<br>Weapon 1 |
| '''[[Crowbar (Classic)|Crowbar]]''' | | '''[[Crowbar (Classic)|Crowbar]]''' | ||
| N/A | | N/A | ||
| N/A | | N/A | ||
| N/A | | N/A | ||
− | | | + | | 18 |
+ | | N/A | ||
|- | |- | ||
− | ! Weapon 2 | + | ! [[File:HUD_single_shotgun_TFC.png|100px]]<br>Weapon 2 |
− | | '''[[Shotgun (Classic)|Single-Barrel Shotgun]]''' | + | | '''[[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]''' |
+ | | [[Ammo (Classic)#Shells|Shells]] | ||
| 8 | | 8 | ||
| 200 | | 200 | ||
− | | | + | | 4-24 |
− | | | + | | Fires six pellets. |
|- | |- | ||
− | ! Weapon 3 | + | ! [[File:HUD_double_shotgun_TFC.png|100px]]<br>Weapon 3 |
− | | '''[[Double- | + | | '''[[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]]''' |
+ | | [[Ammo (Classic)#Shells|Shells]] | ||
| 16 | | 16 | ||
| 200 | | 200 | ||
− | | | + | | 4-56 |
− | | | + | | Fires fourteen pellets. |
|- | |- | ||
− | ! Weapon 4 | + | ! [[File:HUD_assault_cannon_TFC.png|100px]]<br>Weapon 4 |
| '''[[Assault Cannon (Classic)|Assault Cannon]]''' | | '''[[Assault Cannon (Classic)|Assault Cannon]]''' | ||
+ | | [[Ammo (Classic)#Shells|Shells]] | ||
| 200 | | 200 | ||
− | | | + | | N/A |
− | | | + | | 8-32 |
− | | | + | | Bullets from this gun cause considerable knockback. |
|} | |} | ||
− | ==Grenades== | + | == Grenades == |
− | {| class="wikitable grid" width="100%" | + | {| class="wikitable grid" width="100%" style="text-align: center;" |
! class="header" width="10%" | | ! class="header" width="10%" | | ||
! class="header" width="15%" | Grenade | ! class="header" width="15%" | Grenade | ||
Line 74: | Line 81: | ||
! class="header" width="52%" | Notes / Special Abilities | ! class="header" width="52%" | Notes / Special Abilities | ||
|- | |- | ||
− | ! Primary | + | ! [[File:frag_tfc.png|40px]]<br>Primary |
| '''[[Hand Grenade (Classic)|Hand Grenade]]''' | | '''[[Hand Grenade (Classic)|Hand Grenade]]''' | ||
| 4 | | 4 | ||
− | | | + | | 145-50 |
− | | | + | | Deals massive damage on a four second fuse. |
|- | |- | ||
− | ! Secondary | + | ! [[File:Mirv_tfc.png|40px]]<br>Secondary |
| '''[[MIRV Grenade (Classic)|MIRV Grenade]]''' | | '''[[MIRV Grenade (Classic)|MIRV Grenade]]''' | ||
| 2 | | 2 | ||
− | | | + | | 145-50 per explosion (depending on radius) |
| Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds. | | Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds. | ||
|} | |} | ||
− | == | + | == Team Fortress == |
+ | In ''[[Team Fortress]]'', the Assault Cannon will not fire while the user is walking with its barrel spinning and it uses 7 [[Ammo (Classic)#Cells|cells]] to spin up each time firing. | ||
− | + | == Update history == | |
+ | '''{{Patch name|1|16|2003|classic}}''' | ||
+ | * Fixed Heavy Weapons Guys not being able to drop their cells. | ||
− | == | + | == Unused content == |
− | * | + | * Code for an alternate Red team appearance is present, but remains unused due to the class only ever using the default textures.<ref>game\server\tfc\tfc_team.cpp:L83-113</ref> |
− | == | + | == Trivia == |
+ | * The [[Heavy Duty Rag]], [[War Goggles]], and [[Combat Slacks]] from ''Team Fortress 2'' are all based on the Heavy's new model. | ||
+ | * The Blue Heavy appeared in the comics [[A Cold Day in Hell]], [[Blood in the Water]], [[Old Wounds]], and [[The Naked and the Dead]]. | ||
+ | == Gallery == | ||
<gallery> | <gallery> | ||
− | File: | + | File:heavynew tfc.png|The new ''[[TFC]]'' Heavy Weapons Guy. |
− | File: | + | File:heavyold tfc.png|The old ''TFC'' Heavy Weapons Guy. |
− | File: | + | File:heavy qwtf.png|The ''[[QWTF]]'' Heavy Weapons Guy. |
+ | File:Classic Heavy new.png|The Red Heavy Weapons Guy as seen in the [[Catch-Up]] comic. | ||
+ | File:TFC Heavy (comics).png|The Blue Heavy as seen in [[A Cold Day in Hell]]. | ||
+ | File:TheNakedandtheDead148.png|The Blue Heavy after he pushed the immortality machine into his body as seen in [[The Naked and the Dead]]. | ||
+ | </gallery> | ||
+ | |||
+ | == See also == | ||
+ | * [[Heavy]] in ''Team Fortress 2''. | ||
+ | |||
+ | == {{common string|References}} == | ||
+ | <references/> | ||
{{TFC Nav}} | {{TFC Nav}} | ||
{{Classic Heavy nav}} | {{Classic Heavy nav}} |
Latest revision as of 16:19, 27 November 2024
Heavy Weapons Guy | |
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Basic Information | |
Health: | 100 / 150 |
Armor: | 300 |
Armor type: | Heavy |
Speed: | 76% (228 units/s) |
The Heavy Weapons Guy is a playable class in Team Fortress Classic. He is notable for his large size, and is outfitted with Heavy Armor, as well as a Single-Barrel Shotgun, Double-Barrel Shotgun, and Assault Cannon. For grenades, the Heavy Weapons Guy is equipped with two powerful grenade types, the Hand Grenade and MIRV Grenade. However, he is the slowest class in the game. This makes him a great defensive class as he can take many hits before dying and has enough firepower to quickly inflict significant damage. Players need to be careful with their ammo, though. The Heavy Weapons Guy only uses Shells as ammunition and the Assault Cannon uses them all up in 20 seconds.
Contents
Basic strategy
- It is much easier to play offensively if you have a Medic, an Engineer or both with you, otherwise staying on defense might be a better choice, as offensive HWguys are frequently looked down on and the power of the other team's defense will have you dead in no time.
- Remain in closed or partially-open areas, as Snipers will find you an exceptionally easy target due to your very slow movement speed and size.
- Use your size to block doorways and other passages.
- Improve your longevity by partnering with Medics and Engineers.
- Keep your Assault Cannon spinning if you aren't moving.
Special abilities
Class Skill: Uses Assault Cannon.
Abilities: Cannot be pushed by explosions.
Weapons
Weapon | Ammo | Damage per hit |
Notes / Special Abilities | |||
---|---|---|---|---|---|---|
Type | Loaded | Carried | ||||
Weapon 1 |
Crowbar | N/A | N/A | N/A | 18 | N/A |
Weapon 2 |
Single-Barrel Shotgun | Shells | 8 | 200 | 4-24 | Fires six pellets. |
Weapon 3 |
Double-Barrel Shotgun | Shells | 16 | 200 | 4-56 | Fires fourteen pellets. |
Weapon 4 |
Assault Cannon | Shells | 200 | N/A | 8-32 | Bullets from this gun cause considerable knockback. |
Grenades
Grenade | Grenades Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
Primary |
Hand Grenade | 4 | 145-50 | Deals massive damage on a four second fuse. |
Secondary |
MIRV Grenade | 2 | 145-50 per explosion (depending on radius) | Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds. |
Team Fortress
In Team Fortress, the Assault Cannon will not fire while the user is walking with its barrel spinning and it uses 7 cells to spin up each time firing.
Update history
January 16, 2003 Patch (Classic)
- Fixed Heavy Weapons Guys not being able to drop their cells.
Unused content
- Code for an alternate Red team appearance is present, but remains unused due to the class only ever using the default textures.[1]
Trivia
- The Heavy Duty Rag, War Goggles, and Combat Slacks from Team Fortress 2 are all based on the Heavy's new model.
- The Blue Heavy appeared in the comics A Cold Day in Hell, Blood in the Water, Old Wounds, and The Naked and the Dead.
Gallery
The new TFC Heavy Weapons Guy.
The QWTF Heavy Weapons Guy.
The Red Heavy Weapons Guy as seen in the Catch-Up comic.
The Blue Heavy as seen in A Cold Day in Hell.
The Blue Heavy after he pushed the immortality machine into his body as seen in The Naked and the Dead.
See also
- Heavy in Team Fortress 2.
References
- ↑ game\server\tfc\tfc_team.cpp:L83-113
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