Difference between revisions of "User:Aabicus/Nurse"

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{{Featured article tag}}
 
 
{{infobox class
 
{{infobox class
| image  =  
+
| class-name-override = Nurse
| class  = [[Image:Leaderboard class medic.png|40px]]
+
| image  = User Aabicus FemaleMedic.jpg
 +
| class  = [[Image:Tea Icon.png|40px]]
 
| type  = [[Classes#Offensive|Offensive]]
 
| type  = [[Classes#Offensive|Offensive]]
 
| health = '''{{Metrics/Health|C=scout}}''' {{overheal tool|{{Metrics/Health|C=scout}}}} <br /><small>(''See [[#Health|Health]] below for further details'')</small>
 
| health = '''{{Metrics/Health|C=scout}}''' {{overheal tool|{{Metrics/Health|C=scout}}}} <br /><small>(''See [[#Health|Health]] below for further details'')</small>
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}}
 
}}
  
{{quotation|'''Injured teammates'''|Excuse me, I'm in need of medical attention!|sound=TFC_saveme2.wav}}
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{{quotation|'''The Sniper'''|Sorry there nurse, I mistook ya for an actual threat!|sound=Sniper_DominationMedic05.wav}}
  
The '''Nurse''' is a not a playable class in ''[[Team Fortress 2]]''. As a secondary healing force, the Nurse is less equipped than the [[Medic]] for actual healing, but is far more proficient in both mobility and self-defense. To aid in survivability, the Nurse passively recovers health over time. An extremely versatile class, the Nurse specializes in bypassing enemy defenses, flag-capturing, and escaping hairy situations.
+
The '''Nurse''' is not a playable class in ''[[Team Fortress 2]]''. As a secondary healing force, the Nurse is less equipped than the [[Medic]] for actual healing, but is far more proficient in both mobility and self-defense. To aid in survivability, the Nurse passively recovers 2 hp per second. An extremely versatile class, the Nurse specializes in bypassing enemy defenses, flag-capturing, and escaping hairy situations.
  
== Basic strategy ==
+
The Nurse is a refined English gentlewoman, dedicated to her job, with an open fondness for her homemade tea, which is thought to be the source of her regeneration. She uses this tea in her melee weapon, which carries the mysterious power to hurt as well as heal.
* Use your [[Medkit (Classic)|Medkit]] to heal wounded teammates.
 
  
* Pay attention to team members who call for help.
+
== Weapons ==
 +
Note: Weapon damage is approximate and measured at point blank range.  See individual weapon pages for additional figures.
  
* Use your Medkit to infect enemies. The contagion spreads to other members of the opposing team if they come into contact with each other, causing panic and massive damage.
+
===Primary===
 +
{| class="wikitable grid"
 +
! class="header" | Slot
 +
! class="header" | Weapon
 +
! class="header" | Ammo Loaded
 +
! class="header" | Ammo Carried
 +
! class="header" | Damage Range
 +
|-
 +
! [[Image:Shortstop.png|50px]]<br/><small>Standard</small>
 +
| '''[[Shortstop|Peppergun]]'''
 +
| 4
 +
| 36
 +
| Base: 48 <br/>[[Crit]]: 144 [12 damage × 4 pellets]
 +
|}
  
* Try to buff the vital members of your team. You can increase their health by 50 hit points over their maximum.
+
===Secondary===
 
+
{| class="wikitable grid"
* Pay attention to teammates who have been infected by opposing medics; you are the only person capable of healing the infection.
+
! class="header" |
 
+
! class="header" | Weapon
* Use [[Concussion Jump (Classic)|Concussion Jumping]] to quickly cross large areas and evade enemies.
+
! class="header" | Ammo Loaded
 
+
! class="header" | Ammo Carried
* The [[Super Nailgun (Classic)|Super Nailgun]] is a great weapon for taking out [[Sentry Gun (Classic)|Sentry Gun]]s.
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! class="header" | Damage Range
 +
|-
 +
! [[Image:Nailgun.png|50px]]<br/><small>Standard</small>
 +
| '''[[Super Nailgun (Classic)|Nailgun]]'''
 +
| 150
 +
| --
 +
| Base: 14 <br/>[[Crit]]: 42 [10 [[:File:Nail.png|nails]] /sec]
 +
|}
  
* The player shouldn't forget to use the Medkit to heal allies while departing from their base.
+
===Melee===
 
+
{| class="wikitable grid"
*The Medic is a [[Heavy Weapons Guy (Classic)|Heavy]]'s best friend. When in doubt, overheal a Heavy. But don't forget to heal your other teammates.
+
! class="header" |  
 
+
! class="header" | Weapon
== Special abilities ==
+
! class="header" | Ammo Loaded
'''Class Skill''': Selects the Medkit.
+
! class="header" | Ammo Carried
 
+
! class="header" | Damage Range
'''Abilities''':
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! class="header" | Special Ability
* Heals team members with Medkit.
 
* Passively heals self over time.
 
* Infects enemies with Medkit.
 
* Cures leg injury, infection, and puts out flames.
 
* Immune to infection.
 
 
 
== Weapons ==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" rowspan=2 |  
 
! class="header" width="15%" rowspan=2 | Weapon
 
! class="header" width="7%"  colspan=3 | Ammo
 
! class="header" width="9%" rowspan=2 | Damage<br/>per hit
 
! class="header" width="44%" rowspan=2 | Notes/Special Abilities
 
|-
 
! class="header" | Type
 
! class="header" | Loaded
 
! class="header" | Carried
 
 
|-
 
|-
! [[File:HUD_medkit_TFC.png|100px]]<br>Weapon 1
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! [[Image:Syringe.png|50px]]<br/><small>Standard</small>
| '''[[Medkit (Classic)|Medkit]]'''
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| '''[[Medkit (Classic)|Syringe]]'''
| N/A
 
 
| N/A
 
| N/A
 
| N/A
 
| N/A
| Initial: 9<br>Infection: 8 per hit
+
| Base: 40 <br/>[[Crit]]: 120 [{{tooltip|8 / sec|4 / tick}}]<br/>
| Used to infect enemies. Heal teammates' infections, flames, hallucinations, and injuries to 100% Health. Overheals teammates to 50 additional health points that will decay over time. 
+
| Heals teammates to full, overheals by 50%, can infect enemies.
|-
 
! [[File:HUD_single_shotgun_TFC.png|100px]]<br>Weapon 2
 
| '''[[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]'''
 
| [[Ammo (Classic)#Shells|Shells]]
 
| 8
 
| 75
 
| 4-24
 
| Fires six pellets.
 
|-
 
! [[File:HUD_double_shotgun_TFC.png|100px]]<br>Weapon 3
 
| '''[[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]]'''
 
| [[Ammo (Classic)#Shells|Shells]]
 
| 16
 
| 75
 
| 4-56
 
| Fires fourteen pellets.
 
|-
 
! [[File:HUD_super_nailgun_TFC.png|100px]]<br>Weapon 4
 
| '''[[Super Nailgun (Classic)|Super Nailgun]]'''
 
| [[Ammo (Classic)#Nails|Nails]]
 
| 150
 
| N/A
 
| 12
 
| N/A
 
 
|}
 
|}
  
== Grenades ==
+
===Grenade===
{| class="wikitable grid" width="100%" style="text-align: center;"
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{| class="wikitable grid"
! class="header" width="10%" |  
+
! class="header" |
! class="header" width="15%" | Grenade
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! class="header" | Weapon
! class="header" width="7%"  | Grenades<br/>Carried
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! class="header" | Ammo Loaded
! class="header" width="16%" | Damage Range
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! class="header" | Ammo Carried
! class="header" width="52%" | Notes/Special Abilities
+
! class="header" | Damage Range
|-
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! class="header" | Special Ability
! [[File:Frag_tfc.png|30px]]<br>Primary
 
| '''[[Hand Grenade (Classic)|Hand Grenade]]'''
 
| 4
 
| 145-50
 
| Deals massive damage on a four second fuse.
 
 
|-
 
|-
! [[File:Conc_tfc.png|30px]]<br>Secondary
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! [[Image:Concgrenade2.PNG|50px]]<br/><small>Standard</small>
 
| '''[[Concussion Grenade (Classic)|Concussion Grenade]]'''
 
| '''[[Concussion Grenade (Classic)|Concussion Grenade]]'''
 +
| 1
 
| 3
 
| 3
| 0
+
| Base: 0 <br/>[[Crit]]: 0  
| Upon detonation, enemies within the blast radius become disoriented. While dealing no damage, it causes considerable knockback.
+
| Provides knockback and disorientation to player and enemies. Thrown with alt-fire.
 
|}
 
|}
  
== Team Fortress ==
+
==Image==
In ''[[Team Fortress]]'', the Double-Barrel Shotgun's damage falloff makes it weak past very short range. In ''Team Fortress Classic'', the Double-Barrel Shotgun has no falloff damage, making it much more powerful and letting the Medic keep his Super Nailgun ammo for Sentry Guns. In fact, the Double-Barrel Shotgun can be considered the ''Team Fortress Classic'' Medic's primary weapon because of its respectable damage output and range.
 
 
 
== Gallery ==
 
<gallery>
 
File:medicnew_tfc.png|The new ''[[TFC]]'' Medic.
 
File:medicold_tfc.png|The old ''TFC'' Medic.
 
File:medic_qwtf.png|The ''[[QWTF]]'' Medic.
 
</gallery>
 
 
 
== See also ==
 
* [[Medic]] in ''Team Fortress 2''.
 
* [[Medi-Mask]]
 
* [[Medic_match-ups_(Classic) | Medic Match Ups]]
 
  
{{TFC Nav}}
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[http://files.gamebanana.com/img/ss/skins/_11356-.jpg (Copyright Chemical Alia)]
{{Classic Medic nav}}
 

Latest revision as of 15:14, 26 August 2024

Nurse
Nurse
Basic Information
Icon: Tea Icon.png
Type: Offensive
Health: 125 /Medic emblem RED.png185
(See Health below for further details)
Speed: 107%
(See Speed below for further details)

 

The Nurse is not a playable class in Team Fortress 2. As a secondary healing force, the Nurse is less equipped than the Medic for actual healing, but is far more proficient in both mobility and self-defense. To aid in survivability, the Nurse passively recovers 2 hp per second. An extremely versatile class, the Nurse specializes in bypassing enemy defenses, flag-capturing, and escaping hairy situations.

The Nurse is a refined English gentlewoman, dedicated to her job, with an open fondness for her homemade tea, which is thought to be the source of her regeneration. She uses this tea in her melee weapon, which carries the mysterious power to hurt as well as heal.

Weapons

Note: Weapon damage is approximate and measured at point blank range. See individual weapon pages for additional figures.

Primary

Slot Weapon Ammo Loaded Ammo Carried Damage Range
Shortstop.png
Standard
Peppergun 4 36 Base: 48
Crit: 144 [12 damage × 4 pellets]

Secondary

Weapon Ammo Loaded Ammo Carried Damage Range
Nailgun.png
Standard
Nailgun 150 -- Base: 14
Crit: 42 [10 nails /sec]

Melee

Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Syringe.png
Standard
Syringe N/A N/A Base: 40
Crit: 120 [8 / sec]
Heals teammates to full, overheals by 50%, can infect enemies.

Grenade

Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Concgrenade2.PNG
Standard
Concussion Grenade 1 3 Base: 0
Crit: 0
Provides knockback and disorientation to player and enemies. Thrown with alt-fire.

Image

(Copyright Chemical Alia)