Difference between revisions of "Sniper (Classic)"

From Team Fortress Wiki
Jump to: navigation, search
m
 
(62 intermediate revisions by 34 users not shown)
Line 1: Line 1:
 
{{class infobox
 
{{class infobox
| game   = TFC
+
  | game       = TFC
| image = Sniperclassic.png
+
  | title      = Sniper
| type   = Other
+
  | image     = Sniperclassic.png
| health = 90<br /><small>(140 when [[Healing#Overheal|overhealed]] by a Medic)</small>
+
  | 3d-model   = Sniper Classic
| armor = 50
+
  | health     = '''90''' / <small>{{Tooltip|140|Overhealed by a Medic}}</small>
| armor-type = Light
+
  | armor     = '''50'''
| speed = Medium
+
  | armor-type = Light
 +
  | speed     = 100% (300 units/s)
 
}}
 
}}
The '''Sniper''' is a class in the classic Team Fortress games. His primary weapon, the [[Sniper Rifle (Classic)|Sniper Rifle]], can kill any class with one headshot or can greatly reduce a target's speed if the victim's legs are hit. However, in order to do this, he must charge his weapon for the right amount of time. For close quarters, he is equipped with the [[Automatic Rifle (Classic)|Automatic Rifle]] and [[Nailgun (Classic)|Nailgun]].
+
The '''Sniper''' is a playable [[Classes (Classic)|class]] in ''[[Team Fortress Classic]]''. He possesses average health and the weakest [[Armor (Classic)|armor]]. He moves at a medium speed, and his [[Weapons (Classic)|weapons]] are designed to destroy all enemies at long-range.
  
The class' low armor prevents him from being effective in a direct firefight, so Snipers should always try to stay away and snipe from a distance, where most classes are not effective against a Sniper.
+
The class is ineffective in a direct firefight, so Snipers should always try to stay away from close combat as they have a large advantage over all classes from a distance.
  
 
+
== Basic Strategy ==
==Basic Strategy==
 
 
* Use your Sniper Rifle often.
 
* Use your Sniper Rifle often.
  
* To fire your Sniper Rifle you need to have both feet on the ground.
+
* Do not attempt to use your Sniper Rifle when forced into close combat. Instead, use your [[Nail Gun (Classic)|Nail Gun]] or [[Automatic Rifle (Classic)|Auto Rifle]] at close range; however, using the Auto Rifle can consume all the Sniper's ammo for his Sniper Rifle, as it shares ammo reserves (since it is a Sniper Rifle turned to automatic fire mode).
 
 
* Do not attempt to use your Sniper Rifle when forced into close combat.
 
  
 
* Avoid alerting enemies by hiding your laser sight until you're ready to fire.
 
* Avoid alerting enemies by hiding your laser sight until you're ready to fire.
Line 24: Line 22:
 
* Always aim for the head.
 
* Always aim for the head.
  
* Your Sniper Rifle can be charged by holding down the fire button. This is most useful if you cannot easily land a headshot on your target or need more damage than a headshot alone can provide. You can charge the shot even if you are not zoomed in.
+
* A Sniper does not need to kill every target to be effective. For example, [[Soldier (Classic)|Soldiers]] rely on their health for mobility. Simply damaging them may make it impossible for them to effectively push for the flag until they retreat in order to refill their health.
  
* Your Sniper Rifle has an automatic setting. Automatic can be useful if your aim is goot but depletes ammo rapidly. Use it only when pressed or your other weapons are not appropriate.
+
* Any Sniper Rifle shot to an enemy's legs will lower their running speed. Use this if you do not have the proper angle to headshot them nor the time to charge a fatal shot before they move out of your line of sight.
  
* Your Sniper Rifle's zoom ability does not restrict your field of vision as much as a scope usually would. Use this to your advantage as many assume you are tunnel visioned with your Sniper Rifle out.
+
* Depending on the status of ''friendly fire'' on a server, Snipers can use the Sniper Rifle to launch teammates great distance using a tactic called [[Sniper Jump (Classic)|Sniper Jumping]]; however, it can be viewed as [[griefing]] unless a Sniper is asked to boost a player.
  
* A sniper does not need to kill every target to be effective.  Sometimes it is better to fire often and accurately.  For example, soldiers rely on their health for mobility.  Simply damaging them may make it impossible for them to effectively push for the flag until they retreat to refill their health.
+
== Special Abilities ==
 +
'''Class Skill''': Toggles Sniper Rifle zoom.
  
 +
'''Quake Console Aliases:'''
 +
{| class="wikitable grid" width="50%" style="text-align: center;"
 +
! class="header" | Alias
 +
! class="header" | Effect
 +
|-
 +
|autozoom
 +
|Toggle the automatic zooming of the Sniper Rifle.
 +
|}
  
==Special Abilities==
+
== Weapons ==
'''Class Skill''': Toggles Sniper Rifle zoom.
+
{| class="wikitable grid" width="100%" style="text-align: center;"
 
+
! class="header" width="10%" rowspan=2 |  
==Weapons==
+
! class="header" width="15%" rowspan=2 | Weapon
{| class="wikitable grid" width="100%"
+
! class="header" width="7%" colspan=3 | Ammo
! class="header" width="10%" |  
+
! class="header" width="9%" rowspan=2 | Damage<br/>per hit
! class="header" width="15%" | Weapon
+
! class="header" width="44%" rowspan=2 | Notes / Special Abilities
! class="header" width="7%" | Ammo<br/>Loaded
+
|-
! class="header" width="7%" | Ammo<br/>Carried
+
! class="header" | Type
! class="header" width="16%" | Damage Range
+
! class="header" | Loaded
! class="header" width="45%" | Notes / Special Abilities
+
! class="header" | Carried
 
|-
 
|-
! Weapon 1
+
! [[File:HUD_crowbar_TFC.png|100px]]<br>Weapon 1
 
| '''[[Crowbar (Classic)|Crowbar]]'''
 
| '''[[Crowbar (Classic)|Crowbar]]'''
 
| N/A
 
| N/A
 
| N/A
 
| N/A
|  
+
| N/A
|
+
| 18
 +
| N/A
 
|-
 
|-
! Weapon 2
+
! [[File:HUD_sniper_rifle_TFC.png|100px]]<br>Weapon 2
 
| '''[[Sniper Rifle (Classic)|Sniper Rifle]]'''
 
| '''[[Sniper Rifle (Classic)|Sniper Rifle]]'''
 +
| [[Ammo (Classic)#Shells|Shells]]
 
| 75
 
| 75
 
| N/A
 
| N/A
|  
+
| 75-375 on bodyshot.
|
+
150-750 on headshot.
 +
| Capable of headshooting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot. Shares magazine with [[Automatic Rifle (Classic)|Automatic Rifle]]
 
|-
 
|-
! Weapon 3
+
! [[File:HUD_auto_rifle_TFC.png|100px]]<br>Weapon 3
 
| '''[[Automatic Rifle (Classic)|Automatic Rifle]]'''
 
| '''[[Automatic Rifle (Classic)|Automatic Rifle]]'''
 +
| [[Ammo (Classic)#Shells|Shells]]
 
| 75
 
| 75
 
| N/A
 
| N/A
|
+
| 8
|
+
| Shares [[Ammo (Classic)|ammo]] reserve with [[Sniper Rifle (Classic)|Sniper Rifle]]
 
|-
 
|-
! Weapon 4
+
! [[File:HUD_nail_gun_TFC.png|100px]]<br>Weapon 4
 
| '''[[Nailgun (Classic)|Nailgun]]'''
 
| '''[[Nailgun (Classic)|Nailgun]]'''
 +
| [[Ammo (Classic)#Nails|Nails]]
 
| 100
 
| 100
 
| N/A
 
| N/A
|
+
| 9
|
+
| Used as a backup weapon or a replacement for the [[Automatic Rifle (Classic)|Automatic Rifle]] as it does more damage over time plus Nailgun ammunition is independent from the [[Sniper Rifle (Classic)|Sniper Rifle]].
 
|}
 
|}
  
==Grenades==
+
== Grenades ==
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" |  
 
! class="header" width="10%" |  
 
! class="header" width="15%" | Grenade
 
! class="header" width="15%" | Grenade
Line 82: Line 94:
 
! class="header" width="52%" | Notes / Special Abilities
 
! class="header" width="52%" | Notes / Special Abilities
 
|-
 
|-
! Primary
+
! [[File:Frag_tfc.png|30px]]<br>Primary
 
| '''[[Hand Grenade (Classic)|Hand Grenade]]'''
 
| '''[[Hand Grenade (Classic)|Hand Grenade]]'''
| 2
+
| 4
| High
+
| 145-50
|  
+
| Deals massive damage on a four second fuse.
 
|-
 
|-
! Secondary
+
! [[File:Flare.png|30px]]<br>Secondary
| '''[[Flare (Classic)|Flare]]''' (''[[Quake Team Fortress]]'' only)
+
| '''[[Flare (Classic)|Flare]]'''<br>(''[[Quake Team Fortress]]'' only)
 
| 4
 
| 4
 
| None
 
| None
|  
+
| N/A
 
|}
 
|}
  
==Gallery==
+
== Unused content ==
 +
* Code for an alternate Red team appearance is present, but remains unused due to the class only ever using the default textures.<ref>game\server\tfc\tfc_team.cpp:L83-113</ref>
 +
 
 +
== Trivia ==
 +
* According to the ''Team Fortress 2'' comic [[The Naked and the Dead]], the Sniper's name is Virgil.
  
 +
== Gallery ==
 
<gallery>
 
<gallery>
File:snipernew_tfc.png|The new ''[[TFC]]'' Sniper.
+
File:snipernew_tfc.png|The new ''TFC'' Sniper.
 
File:sniperold_tfc.png|The old ''TFC'' Sniper.
 
File:sniperold_tfc.png|The old ''TFC'' Sniper.
File:sniper_qwtf.png|The ''[[QWTF]]'' Sniper.</gallery>
+
File:sniper_qwtf.png|The ''[[QWTF]]'' Sniper.
 +
File:Classic Sniper new.png|The Sniper as seen in the [[Catch-Up]] comic.
 +
File:TFC Sniper (comics).png|The Blue Sniper as seen in [[A Cold Day in Hell]].
 +
</gallery>
 +
 
 +
== See also ==
 +
* The [[Sniper]] in ''Team Fortress 2''.
  
==See Also==
+
== {{common string|References}} ==
* [[Sniper]]
+
<references/>
  
 
{{TFC Nav}}
 
{{TFC Nav}}
 
{{Classic Sniper nav}}
 
{{Classic Sniper nav}}

Latest revision as of 16:27, 27 November 2024

Sniper
https://wiki.teamfortress.com/w/images/4/48/Sniper_Classic_RED_3D.jpg?1732667416.0197982173,124,280,1,0,276,12,99,271,16,190,265,18,278,263,23,363,264,26,445,264,32,526,262,38,609,260,40,692,261,32,784,260,25,881,259,20,976,258,14,1072,256,11,1168,254,11,1261,251,15,1346,251,17,1426,254,16,1502,258,14,1574,263,12,1646,269,5,1730,273,0,1827,276,0,1931,278,0,2041,278,4https://wiki.teamfortress.com/w/images/b/bf/Sniper_Classic_BLU_3D.jpg?1732667475.0117532173,124,280,1,0,276,12,99,271,16,190,265,18,278,263,23,363,264,26,445,264,32,526,262,38,609,260,40,692,261,32,784,260,25,881,259,20,976,258,14,1072,256,11,1168,254,11,1261,251,15,1346,251,17,1426,254,16,1502,258,14,1574,263,12,1646,269,5,1730,273,0,1827,276,0,1931,278,0,2041,278,4https://wiki.teamfortress.com/w/images/9/9a/Sniper_Classic_YELLOW_3D.jpg?1732667611.4889672173,124,280,1,0,276,12,99,271,16,190,265,18,278,263,23,363,264,26,445,264,32,526,262,38,609,260,40,692,261,32,784,260,25,881,259,20,976,258,14,1072,256,11,1168,254,11,1261,251,15,1346,251,17,1426,254,16,1502,258,14,1574,263,12,1646,269,5,1730,273,0,1827,276,0,1931,278,0,2041,278,4https://wiki.teamfortress.com/w/images/8/88/Sniper_Classic_GREEN_3D.jpg?1732667561.4980612173,124,280,1,0,276,12,99,271,16,190,265,18,278,263,23,363,264,26,445,264,32,526,262,38,609,260,40,692,261,32,784,260,25,881,259,20,976,258,14,1072,256,11,1168,254,11,1261,251,15,1346,251,17,1426,254,16,1502,258,14,1574,263,12,1646,269,5,1730,273,0,1827,276,0,1931,278,0,2041,278,4https://wiki.teamfortress.com/w/images/f/f2/Sniper_Classic_new_RED_3D.jpg2569,176,280,1,0,274,40,89,270,28,196,264,16,319,257,6,455,259,0,595,262,0,732,265,6,856,266,22,964,264,45,1049,261,54,1124,258,53,1200,258,52,1288,256,50,1393,253,46,1517,248,41,1651,244,37,1789,242,33,1923,247,33,2047,253,37,2153,261,43,2238,269,46,2313,274,45,2390,277,45,2467,276,46https://wiki.teamfortress.com/w/images/e/e4/Sniper_Classic_new_BLU_3D.jpg2569,176,280,1,0,274,40,89,270,28,196,264,16,319,257,6,455,259,0,595,262,0,732,265,6,856,266,22,964,264,45,1049,261,54,1124,258,53,1200,258,52,1288,256,50,1393,253,46,1517,248,41,1651,244,37,1789,242,33,1923,247,33,2047,253,37,2153,261,43,2238,269,46,2313,274,45,2390,277,45,2467,276,46https://wiki.teamfortress.com/w/images/9/91/Sniper_Classic_new_YELLOW_3D.jpg2569,176,280,1,0,274,40,89,270,28,196,264,16,319,257,6,455,259,0,595,262,0,732,265,6,856,266,22,964,264,45,1049,261,54,1124,258,53,1200,258,52,1288,256,50,1393,253,46,1517,248,41,1651,244,37,1789,242,33,1923,247,33,2047,253,37,2153,261,43,2238,269,46,2313,274,45,2390,277,45,2467,276,46https://wiki.teamfortress.com/w/images/e/e8/Sniper_Classic_new_GREEN_3D.jpg2569,176,280,1,0,274,40,89,270,28,196,264,16,319,257,6,455,259,0,595,262,0,732,265,6,856,266,22,964,264,45,1049,261,54,1124,258,53,1200,258,52,1288,256,50,1393,253,46,1517,248,41,1651,244,37,1789,242,33,1923,247,33,2047,253,37,2153,261,43,2238,269,46,2313,274,45,2390,277,45,2467,276,46
Sniperclassic.png
Basic Information
Health: 90 / 140
Armor: 50
Armor type: Light
Speed: 100% (300 units/s)

The Sniper is a playable class in Team Fortress Classic. He possesses average health and the weakest armor. He moves at a medium speed, and his weapons are designed to destroy all enemies at long-range.

The class is ineffective in a direct firefight, so Snipers should always try to stay away from close combat as they have a large advantage over all classes from a distance.

Basic Strategy

  • Use your Sniper Rifle often.
  • Do not attempt to use your Sniper Rifle when forced into close combat. Instead, use your Nail Gun or Auto Rifle at close range; however, using the Auto Rifle can consume all the Sniper's ammo for his Sniper Rifle, as it shares ammo reserves (since it is a Sniper Rifle turned to automatic fire mode).
  • Avoid alerting enemies by hiding your laser sight until you're ready to fire.
  • Always aim for the head.
  • A Sniper does not need to kill every target to be effective. For example, Soldiers rely on their health for mobility. Simply damaging them may make it impossible for them to effectively push for the flag until they retreat in order to refill their health.
  • Any Sniper Rifle shot to an enemy's legs will lower their running speed. Use this if you do not have the proper angle to headshot them nor the time to charge a fatal shot before they move out of your line of sight.
  • Depending on the status of friendly fire on a server, Snipers can use the Sniper Rifle to launch teammates great distance using a tactic called Sniper Jumping; however, it can be viewed as griefing unless a Sniper is asked to boost a player.

Special Abilities

Class Skill: Toggles Sniper Rifle zoom.

Quake Console Aliases:

Alias Effect
autozoom Toggle the automatic zooming of the Sniper Rifle.

Weapons

Weapon Ammo Damage
per hit
Notes / Special Abilities
Type Loaded Carried
HUD crowbar TFC.png
Weapon 1
Crowbar N/A N/A N/A 18 N/A
HUD sniper rifle TFC.png
Weapon 2
Sniper Rifle Shells 75 N/A 75-375 on bodyshot.

150-750 on headshot.

Capable of headshooting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot. Shares magazine with Automatic Rifle
HUD auto rifle TFC.png
Weapon 3
Automatic Rifle Shells 75 N/A 8 Shares ammo reserve with Sniper Rifle
HUD nail gun TFC.png
Weapon 4
Nailgun Nails 100 N/A 9 Used as a backup weapon or a replacement for the Automatic Rifle as it does more damage over time plus Nailgun ammunition is independent from the Sniper Rifle.

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Frag tfc.png
Primary
Hand Grenade 4 145-50 Deals massive damage on a four second fuse.
Flare.png
Secondary
Flare
(Quake Team Fortress only)
4 None N/A

Unused content

  • Code for an alternate Red team appearance is present, but remains unused due to the class only ever using the default textures.[1]

Trivia

Gallery

See also

  • The Sniper in Team Fortress 2.

References

  1. game\server\tfc\tfc_team.cpp:L83-113