Difference between revisions of "Scout (Classic)"
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− | {{ | + | {{Class infobox |
− | | game = | + | | game = TFC |
− | | image | + | | title = Scout |
− | | | + | | image = Scoutclassic.png |
− | | health = 75 | + | | 3d-model = Scout Classic |
− | | armor | + | | health = '''75''' / <small>{{Tooltip|125|Overhealed by a Medic}}</small> |
− | | armor-type = Light | + | | armor = '''50''' |
− | | speed | + | | armor-type = Light |
+ | | speed = [[Team Fortress|QWTF]]: 150% (450 units/s) <br> [[Team Fortress Classic|TFC]]: 133% (400 units/s) | ||
}} | }} | ||
− | + | {{Quotation|'''The Team Fortress 2 Scout''' recalling his counterpart|Oh man, Classic Scout.|sound=Scout_taunts22.wav}} | |
+ | The '''Scout''' is a playable [[Classes (Classic)|class]] in ''[[Team Fortress Classic]]''. Like his [[Scout|''Team Fortress 2'' counterpart]], the Classic Scout is the fastest and most mobile class but unlike his ''TF2'' counterpart, his role on the team is more of a support class, being almost exclusively designed for capturing flags and completing objectives. His weapons are built around self defense if necessary and are not meant for taking on other players head-on. He is also the only class that does not possess one custom and one normal [[Hand Grenade (Classic)|grenade]]. Instead, he has two custom grenades. | ||
− | ==Basic | + | == Basic Strategy == |
* Always keep moving. | * Always keep moving. | ||
+ | |||
+ | * Report enemy activity. | ||
* Call for assistance when needed. | * Call for assistance when needed. | ||
Line 21: | Line 25: | ||
* Make use of your special abilities. | * Make use of your special abilities. | ||
− | * | + | * Take advantage of your speed with [[Movement (Classic)|bunnyhopping]], strafe jumping and [[Concussion Jump (Classic)|Concussion Jumping]]. |
− | * | + | * The [[Nailgun (Classic)|Nailgun]] is effective against enemy [[Sentry Gun (Classic)|Sentry Gun]]s. |
− | + | * Do '''''NOT''''' try to deathmatch enemies. It should only be done as a joke or as humiliation, as the Scout's primary function here is to be an expert flag runner. The only enemy a Scout can possibly engage with greater luck of killing is another enemy Scout. | |
− | '''Class Skill''': Displays the status of each team's flag on capture | + | == Special Abilities == |
+ | * '''Class Skill''': Displays the status of each team's flag on [[List of game modes (Classic)#Capture the Flag|capture the flag]] maps. Displays the status of each team's gas chamber keys on [[Rock 2 (Classic)|The Rock]]. | ||
+ | ** In [[Team Fortress|Quake Team Fortress]], the Scout can enable a scanner in which a lightning bolt points towards flags and other players every 2 seconds, at the cost of 2 cells per blip. | ||
− | '''Abilities''': | + | '''Abilities''': |
− | * Removes an enemy [[Spy (Classic)|Spy's]] disguise by touching him. | + | * Removes an enemy [[Spy (Classic)|Spy's]] [[Disguise (Classic)|disguise]] by touching him. |
− | * Disarms | + | * Disarms [[Detpack (Classic)|Detpacks]] set by enemy [[Demoman (Classic)|Demomen]] when coming in contact with them. |
+ | |||
+ | '''Quake Console Aliases:''' | ||
+ | {| class="wikitable grid" width="50%" style="text-align: center;" | ||
+ | ! class="header" | Alias | ||
+ | ! class="header" | Effect | ||
+ | |- | ||
+ | |scane | ||
+ | |Toggle detection of enemies with the motion detector. | ||
+ | |- | ||
+ | |scanf | ||
+ | |Toggle detection of friendlies with the motion detector. | ||
+ | |- | ||
+ | |scan10 | ||
+ | |Use the motion detector with a radius of 250. | ||
+ | |- | ||
+ | |scan30 | ||
+ | |Use the motion detector with a radius of 750. | ||
+ | |- | ||
+ | |scan100 | ||
+ | |Use the motion detector with a radius of 2500. | ||
+ | |} | ||
− | ==Weapons== | + | == Weapons == |
− | {| class="wikitable grid" width="100%" | + | {| class="wikitable grid" width="100%" style="text-align: center;" |
− | ! class="header" width="10%" | | + | ! class="header" width="10%" rowspan=2 | |
− | ! class="header" width="15%" | Weapon | + | ! class="header" width="15%" rowspan=2 | Weapon |
− | ! class="header" width="7%" | + | ! class="header" width="7%" colspan=3 | Ammo |
− | ! class="header" width=" | + | ! class="header" width="9%" rowspan=2 | Damage<br/>per hit |
− | ! class="header" width=" | + | ! class="header" width="44%" rowspan=2 | Notes / Special Abilities |
− | ! class="header" | + | |- |
+ | ! class="header" | Type | ||
+ | ! class="header" | Loaded | ||
+ | ! class="header" | Carried | ||
|- | |- | ||
− | ! Weapon 1 | + | ! [[File:HUD_crowbar_TFC.png|100px]]<br>Weapon 1 |
| '''[[Crowbar (Classic)|Crowbar]]''' | | '''[[Crowbar (Classic)|Crowbar]]''' | ||
| N/A | | N/A | ||
| N/A | | N/A | ||
− | | | + | | N/A |
+ | | 18 | ||
| | | | ||
|- | |- | ||
− | ! Weapon 2 | + | ! [[File:HUD_single_shotgun_TFC.png|100px]]<br>Weapon 2 |
− | | '''[[Shotgun (Classic)|Single-Barrel Shotgun]]''' | + | | '''[[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]''' |
+ | | [[Ammo (Classic)#Shells|Shells]] | ||
| 8 | | 8 | ||
| 50 | | 50 | ||
− | | | + | | 4 - 22 |
− | | | + | | Fires six pellets. |
|- | |- | ||
− | ! Weapon 3 | + | ! [[File:HUD_nail_gun_TFC.png|100px]]<br>Weapon 3 |
| '''[[Nailgun (Classic)|Nailgun]]''' | | '''[[Nailgun (Classic)|Nailgun]]''' | ||
+ | | [[Ammo (Classic)#Nails|Nails]] | ||
| 200 | | 200 | ||
| N/A | | N/A | ||
− | | | + | | 9 |
− | | | + | | Scout holds double the amount of nails compared to anyone else with nailgun. |
|} | |} | ||
− | ==Grenades== | + | == Grenades == |
− | {| class="wikitable grid" width="100%" | + | {| class="wikitable grid" width="100%" style="text-align: center;" |
! class="header" width="10%" | | ! class="header" width="10%" | | ||
! class="header" width="15%" | Grenade | ! class="header" width="15%" | Grenade | ||
Line 72: | Line 105: | ||
! class="header" width="52%" | Notes / Special Abilities | ! class="header" width="52%" | Notes / Special Abilities | ||
|- | |- | ||
− | ! Primary | + | ! [[File:Caltrop_tfc.png|30px]]<br>Primary |
| '''[[Caltrop (Classic)|Caltrop]]''' | | '''[[Caltrop (Classic)|Caltrop]]''' | ||
| 3 | | 3 | ||
− | | | + | | 9 |
| Causes decrease in the enemies' speed. | | Causes decrease in the enemies' speed. | ||
|- | |- | ||
− | ! Secondary | + | ! [[File:Conc_tfc.png|30px]]<br>Secondary |
| '''[[Concussion Grenade (Classic)|Concussion Grenade]]''' | | '''[[Concussion Grenade (Classic)|Concussion Grenade]]''' | ||
| 3 | | 3 | ||
| 0 | | 0 | ||
− | | | + | | Upon detonation, enemies within the blast radius become disoriented, causing the player's vision to wobble in a figure-8 pattern. While dealing no damage, it causes considerable knockback, which can be used for mobility. |
|} | |} | ||
− | == | + | == Update history == |
+ | '''{{Patch name|1|16|2003|classic}}''' | ||
+ | * Fixed Scouts not being able to drop their cells. | ||
+ | == Unused content == | ||
+ | * Code for an alternate Red team appearance is present, but remains unused due to the class only ever using the default textures.<ref>game\server\tfc\tfc_team.cpp:L83-113</ref> | ||
+ | |||
+ | == Trivia == | ||
+ | * According to the ''Team Fortress 2'' comic [[The Naked and the Dead]], the Scout's name is Greg. | ||
+ | |||
+ | == Gallery == | ||
<gallery> | <gallery> | ||
File:scoutnew_tfc.png|The new ''[[TFC]]'' Scout. | File:scoutnew_tfc.png|The new ''[[TFC]]'' Scout. | ||
File:scoutold_tfc.png|The old ''TFC'' Scout. | File:scoutold_tfc.png|The old ''TFC'' Scout. | ||
− | File:scout_qwtf.png|The ''[[QWTF]]'' Scout.</gallery> | + | File:scout_qwtf.png|The ''[[QWTF]]'' Scout. |
+ | File:Classic Scout new.png|The Scout as seen in the [[Catch-Up]] comic. | ||
+ | File:TFC Scout (comics).png|The Blue Scout as seen in [[A Cold Day in Hell]]. | ||
+ | </gallery> | ||
+ | |||
+ | == See also == | ||
+ | * The [[Scout]] in ''Team Fortress 2''. | ||
− | == | + | == {{common string|References}} == |
− | + | <references/> | |
{{TFC Nav}} | {{TFC Nav}} | ||
{{Classic Scout nav}} | {{Classic Scout nav}} |
Latest revision as of 16:26, 27 November 2024
Scout | |
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Basic Information | |
Health: | 75 / 125 |
Armor: | 50 |
Armor type: | Light |
Speed: | QWTF: 150% (450 units/s) TFC: 133% (400 units/s) |
“ | Oh man, Classic Scout.
Click to listen
— The Team Fortress 2 Scout recalling his counterpart
|
” |
The Scout is a playable class in Team Fortress Classic. Like his Team Fortress 2 counterpart, the Classic Scout is the fastest and most mobile class but unlike his TF2 counterpart, his role on the team is more of a support class, being almost exclusively designed for capturing flags and completing objectives. His weapons are built around self defense if necessary and are not meant for taking on other players head-on. He is also the only class that does not possess one custom and one normal grenade. Instead, he has two custom grenades.
Contents
Basic Strategy
- Always keep moving.
- Report enemy activity.
- Call for assistance when needed.
- Move in unpredictable patterns.
- Make use of your special abilities.
- Take advantage of your speed with bunnyhopping, strafe jumping and Concussion Jumping.
- The Nailgun is effective against enemy Sentry Guns.
- Do NOT try to deathmatch enemies. It should only be done as a joke or as humiliation, as the Scout's primary function here is to be an expert flag runner. The only enemy a Scout can possibly engage with greater luck of killing is another enemy Scout.
Special Abilities
- Class Skill: Displays the status of each team's flag on capture the flag maps. Displays the status of each team's gas chamber keys on The Rock.
- In Quake Team Fortress, the Scout can enable a scanner in which a lightning bolt points towards flags and other players every 2 seconds, at the cost of 2 cells per blip.
Abilities:
- Removes an enemy Spy's disguise by touching him.
- Disarms Detpacks set by enemy Demomen when coming in contact with them.
Quake Console Aliases:
Alias | Effect |
---|---|
scane | Toggle detection of enemies with the motion detector. |
scanf | Toggle detection of friendlies with the motion detector. |
scan10 | Use the motion detector with a radius of 250. |
scan30 | Use the motion detector with a radius of 750. |
scan100 | Use the motion detector with a radius of 2500. |
Weapons
Weapon | Ammo | Damage per hit |
Notes / Special Abilities | |||
---|---|---|---|---|---|---|
Type | Loaded | Carried | ||||
Weapon 1 |
Crowbar | N/A | N/A | N/A | 18 | |
Weapon 2 |
Single-Barrel Shotgun | Shells | 8 | 50 | 4 - 22 | Fires six pellets. |
Weapon 3 |
Nailgun | Nails | 200 | N/A | 9 | Scout holds double the amount of nails compared to anyone else with nailgun. |
Grenades
Grenade | Grenades Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
Primary |
Caltrop | 3 | 9 | Causes decrease in the enemies' speed. |
Secondary |
Concussion Grenade | 3 | 0 | Upon detonation, enemies within the blast radius become disoriented, causing the player's vision to wobble in a figure-8 pattern. While dealing no damage, it causes considerable knockback, which can be used for mobility. |
Update history
January 16, 2003 Patch (Classic)
- Fixed Scouts not being able to drop their cells.
Unused content
- Code for an alternate Red team appearance is present, but remains unused due to the class only ever using the default textures.[1]
Trivia
- According to the Team Fortress 2 comic The Naked and the Dead, the Scout's name is Greg.
Gallery
The new TFC Scout.
The QWTF Scout.
The Scout as seen in the Catch-Up comic.
The Blue Scout as seen in A Cold Day in Hell.
See also
- The Scout in Team Fortress 2.
References
- ↑ game\server\tfc\tfc_team.cpp:L83-113
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