Difference between revisions of "Demoman (Classic)"
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{{class infobox | {{class infobox | ||
− | | game | + | | game = TFC |
− | | image | + | | title = Demoman |
− | | | + | | image = Demomanclassic.png |
− | | health = 90 | + | | 3d-model = Demoman Classic |
− | | armor | + | | health = '''90''' / <small>{{Tooltip|140|Overhealed by a Medic}}</small> |
− | | armor-type = Medium | + | | armor = '''120''' |
− | | speed | + | | armor-type = Medium |
+ | | speed = 93% (280 units/s) | ||
}} | }} | ||
− | The '''Demoman''' is a class in | + | The '''Demoman''', also known as the '''Demolitions Man''', is a playable [[Classes (Classic)|class]] in ''[[Team Fortress Classic]]''. His expertise are demolitions and explosive weapons. While his weapons are not always the most accurate, they are efficient at killing and highly destructive. He has average [[Armor (Classic)|armor]] which can help absorb several hits, but his chances of survival are not as high as some of the heavier classes. |
− | + | His two explosive weapons, the [[Grenade Launcher (Classic)|Grenade]] and [[Pipebomb Launcher (Classic)|Pipebomb Launcher]], serve different roles; the Grenade Launcher is useful for fights with enemies in close quarters, while the Pipebomb Launcher is a great weapon for setting traps. | |
− | |||
+ | The Demoman is also capable of setting [[Detpack (Classic)|Detpacks]] that can open (and sometimes close) alternative paths on a map. | ||
+ | |||
+ | == Basic strategy == | ||
+ | * Learn to pipebomb jump. It is much like the [[Soldier (Classic)|Soldier]]'s rocket jump, except it requires more timing and aim. | ||
+ | |||
* Reload regularly. | * Reload regularly. | ||
* Clear rooms with your grenades. | * Clear rooms with your grenades. | ||
− | * The | + | * The Grenade Launcher is great for taking out [[Sentry Gun (Classic)|Sentry Gun]]s. Try to bounce the grenades against a wall in order to avoid taking damage from Sentry Guns. However, it is not good for using on players, unless you have good aim, luck, and/or are planning on spamming grenades. |
− | ==Special | + | * Try using the pipebomb launcher as your main weapon if you are on offense. If an enemy is close, use pitch-down piping, which also works with your hand grenades. You look down and bounce a grenade/pipe against the ground in a close-combat situation. This bounce goes a short distance and can be quite useful. Be careful, though, as you may damage yourself in most cases. |
− | '''Class Skill''':Detonates pipebombs. | + | |
+ | * Use the Grenade Launcher on offense if you want to cause confusion (in closed spaces) and/or break up defense (also in closed spaces). | ||
+ | |||
+ | * On classes that are as light as, or lighter than, another Demoman, you can use two pipebombs on them and finish them off with a Single Barrel Shotgun. | ||
+ | |||
+ | == Special abilities == | ||
+ | '''Class Skill''': Detonates pipebombs. | ||
'''Abilities''': | '''Abilities''': | ||
− | * Place explosive charges called detpacks. | + | * Place explosive charges called detpacks that can be placed down with a timer such as 5, 20, or 50 seconds. |
* Clear obstacles/blast open entrances. | * Clear obstacles/blast open entrances. | ||
* Pipebomb jump. | * Pipebomb jump. | ||
− | ==Weapons== | + | '''Quake console aliases:''' |
− | {| class="wikitable grid" width="100%" | + | {| class="wikitable grid" width="50%" style="text-align: center;" |
− | ! class="header" width="10%" | | + | ! class="header" | Alias |
− | ! class="header" width="15%" | Weapon | + | ! class="header" | Effect |
− | ! class="header" width="7%" | + | |- |
− | ! class="header" width=" | + | |<nowiki>+</nowiki>det5 |
− | ! class="header" width=" | + | |Set the Detpack with a 5 second timer. |
− | ! class="header" | + | |- |
+ | |<nowiki>+</nowiki>det20 | ||
+ | |Set the Detpack with a 20 second timer. | ||
+ | |- | ||
+ | |<nowiki>+</nowiki>det50 | ||
+ | |Set the Detpack with a 50 second timer. | ||
+ | |- | ||
+ | |detpipe | ||
+ | |Detonate pipebombs. | ||
+ | |} | ||
+ | |||
+ | == Weapons == | ||
+ | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
+ | ! class="header" width="10%" rowspan=2 | | ||
+ | ! class="header" width="15%" rowspan=2 | Weapon | ||
+ | ! class="header" width="7%" colspan=3 | Ammo | ||
+ | ! class="header" width="9%" rowspan=2 | Damage<br/>per hit | ||
+ | ! class="header" width="44%" rowspan=2 | Notes/Special Abilities | ||
+ | |- | ||
+ | ! class="header" | Type | ||
+ | ! class="header" | Loaded | ||
+ | ! class="header" | Carried | ||
|- | |- | ||
− | ! Weapon 1 | + | ! [[File:HUD_crowbar_TFC.png|100px|link=Crowbar (Classic)]]<br>Weapon 1 |
| '''[[Crowbar (Classic)|Crowbar]]''' | | '''[[Crowbar (Classic)|Crowbar]]''' | ||
| N/A | | N/A | ||
| N/A | | N/A | ||
| N/A | | N/A | ||
− | | | + | | 18 |
+ | | N/A | ||
|- | |- | ||
− | ! Weapon 2 | + | ! [[File:HUD_single_shotgun_TFC.png|100px|link=Single-Barrel Shotgun (Classic)]]<br>Weapon 2 |
− | | '''[[Shotgun (Classic)|Single-Barrel Shotgun]]''' | + | | '''[[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]''' |
+ | | [[Ammo (Classic)#Shells|Shells]] | ||
| 8 | | 8 | ||
| 75 | | 75 | ||
− | | | + | | 4-22 |
− | | | + | | Fires six pellets. |
|- | |- | ||
− | ! Weapon 3 | + | ! [[File:HUD_grenade_launcher_TFC.png|100px|link=Grenade Launcher (Classic)]]<br>Weapon 3 |
| '''[[Grenade Launcher (Classic)|Grenade Launcher]]''' | | '''[[Grenade Launcher (Classic)|Grenade Launcher]]''' | ||
+ | | [[Ammo (Classic)#Rockets|Rockets]] | ||
| 6 | | 6 | ||
| 50 | | 50 | ||
− | | | + | | 40-80 |
− | | Shares magazine with | + | | Shares magazine with Pipebomb Launcher<br>Detonates after 2.5 seconds if it does not hit an enemy. |
|- | |- | ||
− | ! Weapon 4 | + | ! [[File:HUD_pipebomb_launcher_TFC.png|100px|link=Pipebomb Launcher (Classic)]]<br>Weapon 4 |
− | | '''[[ | + | | '''[[Pipebomb Launcher (Classic)|Pipebomb Launcher]]''' |
+ | | [[Ammo (Classic)#Rockets|Rockets]] | ||
| 6 | | 6 | ||
| 50 | | 50 | ||
− | | | + | | 40-80 |
− | | Shares magazine with | + | | Shares magazine with Grenade Launcher<br>Detonates with secondary fire. |
|} | |} | ||
− | ==Grenades== | + | |
− | {| class="wikitable grid" width="100%" | + | == Grenades == |
+ | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
! class="header" width="10%" | | ! class="header" width="10%" | | ||
! class="header" width="15%" | Grenade | ! class="header" width="15%" | Grenade | ||
! class="header" width="7%" | Grenades<br/>Carried | ! class="header" width="7%" | Grenades<br/>Carried | ||
− | ! class="header" width="16%" | | + | ! class="header" width="16%" | DamageRange |
− | ! class="header" width="52%" | Notes / Special Abilities | + | ! class="header" width="52%" | Notes/Special Abilities |
|- | |- | ||
− | ! Primary | + | ! [[File:frag_tfc.png|40px|link=Hand Grenade (Classic)]]<br>Primary |
| '''[[Hand Grenade (Classic)|Hand Grenade]]''' | | '''[[Hand Grenade (Classic)|Hand Grenade]]''' | ||
| 4 | | 4 | ||
| High | | High | ||
− | | | + | | N/A |
|- | |- | ||
− | ! Secondary | + | ! [[File:Mirv_tfc.png|40px|link=MIRV Grenade (Classic)]]<br>Secondary |
| '''[[MIRV Grenade (Classic)|MIRV Grenade]]''' | | '''[[MIRV Grenade (Classic)|MIRV Grenade]]''' | ||
| 2 | | 2 | ||
Line 87: | Line 124: | ||
|} | |} | ||
− | == | + | == Unused content == |
+ | * Code for an alternate Red team appearance is present, but remains unused due to the class only ever using the default textures.<ref>game\server\tfc\tfc_team.cpp:L83-113</ref> | ||
+ | |||
+ | == Trivia == | ||
+ | * According to the ''Team Fortress 2'' comic [[A Cold Day in Hell]], the Demoman's name is Greg. | ||
+ | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:demomannew_tfc.png|The new | + | File:demomannew_tfc.png|The new Demoman. |
− | File:demomanold_tfc.png|The old | + | File:demomanold_tfc.png|The old Demoman. |
− | File:demoman_qwtf.png|The ''[[QWTF]]'' Demoman.</gallery> | + | File:demoman_qwtf.png|The ''[[QWTF]]'' Demoman. |
+ | File:Classic Demoman new.png|The Demoman as seen in the [[Catch-Up]] comic. | ||
+ | File:TFC Demo (comics).png|The Blue Demoman as seen in [[A Cold Day in Hell]]. | ||
+ | </gallery> | ||
+ | |||
+ | == See also == | ||
+ | * The [[Demoman]] in ''Team Fortress 2''. | ||
− | == | + | == {{common string|References}} == |
− | + | <references/> | |
{{TFC Nav}} | {{TFC Nav}} | ||
{{Classic Demoman nav}} | {{Classic Demoman nav}} |
Latest revision as of 16:22, 27 November 2024
Demoman | |
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Basic Information | |
Health: | 90 / 140 |
Armor: | 120 |
Armor type: | Medium |
Speed: | 93% (280 units/s) |
The Demoman, also known as the Demolitions Man, is a playable class in Team Fortress Classic. His expertise are demolitions and explosive weapons. While his weapons are not always the most accurate, they are efficient at killing and highly destructive. He has average armor which can help absorb several hits, but his chances of survival are not as high as some of the heavier classes.
His two explosive weapons, the Grenade and Pipebomb Launcher, serve different roles; the Grenade Launcher is useful for fights with enemies in close quarters, while the Pipebomb Launcher is a great weapon for setting traps.
The Demoman is also capable of setting Detpacks that can open (and sometimes close) alternative paths on a map.
Contents
Basic strategy
- Learn to pipebomb jump. It is much like the Soldier's rocket jump, except it requires more timing and aim.
- Reload regularly.
- Clear rooms with your grenades.
- The Grenade Launcher is great for taking out Sentry Guns. Try to bounce the grenades against a wall in order to avoid taking damage from Sentry Guns. However, it is not good for using on players, unless you have good aim, luck, and/or are planning on spamming grenades.
- Try using the pipebomb launcher as your main weapon if you are on offense. If an enemy is close, use pitch-down piping, which also works with your hand grenades. You look down and bounce a grenade/pipe against the ground in a close-combat situation. This bounce goes a short distance and can be quite useful. Be careful, though, as you may damage yourself in most cases.
- Use the Grenade Launcher on offense if you want to cause confusion (in closed spaces) and/or break up defense (also in closed spaces).
- On classes that are as light as, or lighter than, another Demoman, you can use two pipebombs on them and finish them off with a Single Barrel Shotgun.
Special abilities
Class Skill: Detonates pipebombs.
Abilities:
- Place explosive charges called detpacks that can be placed down with a timer such as 5, 20, or 50 seconds.
- Clear obstacles/blast open entrances.
- Pipebomb jump.
Quake console aliases:
Alias | Effect |
---|---|
+det5 | Set the Detpack with a 5 second timer. |
+det20 | Set the Detpack with a 20 second timer. |
+det50 | Set the Detpack with a 50 second timer. |
detpipe | Detonate pipebombs. |
Weapons
Weapon | Ammo | Damage per hit |
Notes/Special Abilities | |||
---|---|---|---|---|---|---|
Type | Loaded | Carried | ||||
Weapon 1 |
Crowbar | N/A | N/A | N/A | 18 | N/A |
Weapon 2 |
Single-Barrel Shotgun | Shells | 8 | 75 | 4-22 | Fires six pellets. |
Weapon 3 |
Grenade Launcher | Rockets | 6 | 50 | 40-80 | Shares magazine with Pipebomb Launcher Detonates after 2.5 seconds if it does not hit an enemy. |
Weapon 4 |
Pipebomb Launcher | Rockets | 6 | 50 | 40-80 | Shares magazine with Grenade Launcher Detonates with secondary fire. |
Grenades
Grenade | Grenades Carried |
DamageRange | Notes/Special Abilities | |
---|---|---|---|---|
Primary |
Hand Grenade | 4 | High | N/A |
Secondary |
MIRV Grenade | 2 | Medium-Instakill (depending on radius) | Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds. |
Unused content
- Code for an alternate Red team appearance is present, but remains unused due to the class only ever using the default textures.[1]
Trivia
- According to the Team Fortress 2 comic A Cold Day in Hell, the Demoman's name is Greg.
Gallery
The QWTF Demoman.
The Demoman as seen in the Catch-Up comic.
The Blue Demoman as seen in A Cold Day in Hell.
See also
- The Demoman in Team Fortress 2.
References
- ↑ game\server\tfc\tfc_team.cpp:L83-113
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