Difference between revisions of "Soldier (Classic)"
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| game = TFC | | game = TFC | ||
| image = Soldierclassic.png | | image = Soldierclassic.png | ||
− | + | | health = '''100''' / <small>{{Tooltip|150|Overhealed by a Medic}}</small> | |
− | | health = 100 | + | | armor = '''200''' |
− | | armor = 200 | ||
| armor-type = Heavy | | armor-type = Heavy | ||
− | | speed = | + | | speed = 80% (240 units/s) |
}} | }} | ||
− | The '''Soldier''' is a playable class in | + | The '''Soldier''' is a playable class in ''[[Team Fortress Classic]]''. He possesses the highest health and has access to the most powerful armor. His [[Rocket Launcher (Classic)|Rocket Launcher]] is a very powerful and versatile weapon. His main weaknesses are his slow speed and long reload time with the Rocket Launcher. With his health, damage output potential, and [[Jumping#Basic rocket jump|rocket jumping]] ability, he is well-suited for most roles on a team. |
+ | == Basic Strategy == | ||
+ | * Rocket Jump to get to higher areas inaccessible by other classes. | ||
− | + | * Ensure that your Rocket Launcher is always fully loaded. | |
− | * Rocket | ||
− | * | + | * Use your [[Nail Grenade (Classic)|Nail Grenade]] to pin enemies down. |
− | * | + | * Aim for your opponent's feet in order to reduce their ability to retaliate. |
− | * | + | * Use splash damage to hit enemies outside your visible range. |
− | + | == Special Abilities == | |
− | |||
− | ==Special Abilities== | ||
'''Class Skill''': Reload. | '''Class Skill''': Reload. | ||
− | '''Abilities''': | + | '''Abilities''': Rocket Jump |
− | |||
− | ==Weapons== | + | == Weapons == |
− | {| class="wikitable grid" width="100%" | + | {| class="wikitable grid" width="100%" style="text-align: center;" |
− | ! class="header" width="10%" | | + | ! class="header" width="10%" rowspan=2 | |
− | ! class="header" width="15%" | Weapon | + | ! class="header" width="15%" rowspan=2 | Weapon |
− | ! class="header" width="7%" | | + | ! class="header" width="7%" colspan=3 | Ammo |
− | ! class="header" width=" | + | ! class="header" width="9%" rowspan=2 | Damage<br/>per hit |
− | ! class="header" width=" | + | ! class="header" width="44%" rowspan=2 | Notes / Special Abilities |
− | ! class="header" | + | |- |
+ | ! class="header" | Type | ||
+ | ! class="header" | Loaded | ||
+ | ! class="header" | Carried | ||
|- | |- | ||
− | ! Weapon 1 | + | ! [[File:HUD_crowbar_TFC.png|100px]]<br>Weapon 1 |
| '''[[Crowbar (Classic)|Crowbar]]''' | | '''[[Crowbar (Classic)|Crowbar]]''' | ||
| N/A | | N/A | ||
| N/A | | N/A | ||
| N/A | | N/A | ||
+ | | 18 | ||
| | | | ||
|- | |- | ||
− | ! Weapon 2 | + | ! [[File:HUD_single_shotgun_TFC.png|100px]]<br>Weapon 2 |
| '''[[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]''' | | '''[[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]''' | ||
+ | | [[Ammo (Classic)#Shells|Shells]] | ||
| 8 | | 8 | ||
| 100 | | 100 | ||
− | | | + | | 4-22 |
− | | | + | | Fires six pellets. |
|- | |- | ||
− | ! Weapon 3 | + | ! [[File:HUD_double_shotgun_TFC.png|100px]]<br>Weapon 3 |
| '''[[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]]''' | | '''[[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]]''' | ||
+ | | [[Ammo (Classic)#Shells|Shells]] | ||
| 16 | | 16 | ||
| 100 | | 100 | ||
− | | | + | | 4-51 |
− | | | + | | Fires fourteen pellets. |
|- | |- | ||
− | ! Weapon 4 | + | ! [[File:HUD_rocket_launcher_TFC.png|100px]]<br>Weapon 4 |
| '''[[Rocket Launcher (Classic)|Rocket Launcher]]''' | | '''[[Rocket Launcher (Classic)|Rocket Launcher]]''' | ||
+ | | [[Ammo (Classic)#Rockets|Rockets]] | ||
| 4 | | 4 | ||
| 50 | | 50 | ||
− | | | + | | 1-100 |
| Damage splash can be utilized to cause damage around corners. Can be used to rocket jump to reach higher areas. | | Damage splash can be utilized to cause damage around corners. Can be used to rocket jump to reach higher areas. | ||
|} | |} | ||
− | ==Grenades== | + | == Grenades == |
− | {| class="wikitable grid" width="100%" | + | {| class="wikitable grid" width="100%" style="text-align: center;" |
! class="header" width="10%" | | ! class="header" width="10%" | | ||
! class="header" width="15%" | Grenade | ! class="header" width="15%" | Grenade | ||
Line 75: | Line 79: | ||
! class="header" width="52%" | Notes / Special Abilities | ! class="header" width="52%" | Notes / Special Abilities | ||
|- | |- | ||
− | ! Primary | + | ! [[File:Frag_tfc.png|30px]]<br>Primary |
| '''[[Hand Grenade (Classic)|Hand Grenade]]''' | | '''[[Hand Grenade (Classic)|Hand Grenade]]''' | ||
| 4 | | 4 | ||
| High | | High | ||
− | | | + | | Deals massive damage on a four second fuse. |
|- | |- | ||
− | ! Secondary | + | ! [[File:Nail_Grenade_TFC.png|35px]]<br>Secondary |
− | | '''[[Nail Grenade (Classic)|Nail | + | | '''[[Nail Grenade (Classic)|Nail Grenade]]''' |
| 2 | | 2 | ||
− | | | + | | Medium-High |
− | | | + | | Releases nails in 360 degrees for a short time before detonation. |
|} | |} | ||
− | ==Gallery== | + | == Trivia == |
+ | * According to the ''Team Fortress 2'' comic [[The Naked and the Dead]], the Soldier from ''Team Fortress Classic'''s name is Ross. | ||
+ | |||
+ | == Gallery == | ||
<gallery> | <gallery> | ||
File:soldiernew_tfc.png|The new ''[[TFC]]'' Soldier. | File:soldiernew_tfc.png|The new ''[[TFC]]'' Soldier. | ||
File:soldierold_tfc.png|The old ''TFC'' Soldier. | File:soldierold_tfc.png|The old ''TFC'' Soldier. | ||
− | File:soldier_qwtf.png|The ''[[QWTF]]'' Soldier.</gallery> | + | File:soldier_qwtf.png|The ''[[QWTF]]'' Soldier. |
+ | File:Classic Soldier new.png|The Classic Soldier as seen in the [[Catch-Up]] comic. | ||
+ | File:TFC Soldier (comics).png|The Classic BLU Soldier as seen in [[A Cold Day in Hell]]. | ||
+ | </gallery> | ||
+ | == See also == | ||
+ | * The [[Soldier]] in ''Team Fortress 2''. | ||
− | |||
− | |||
{{TFC Nav}} | {{TFC Nav}} | ||
{{Classic Soldier nav}} | {{Classic Soldier nav}} |
Latest revision as of 15:28, 4 May 2024
Soldier (Classic) | |
---|---|
![]() | |
Basic Information | |
Health: | 100 / 150 |
Armor: | 200 |
Armor type: | Heavy |
Speed: | 80% (240 units/s) |
The Soldier is a playable class in Team Fortress Classic. He possesses the highest health and has access to the most powerful armor. His Rocket Launcher is a very powerful and versatile weapon. His main weaknesses are his slow speed and long reload time with the Rocket Launcher. With his health, damage output potential, and rocket jumping ability, he is well-suited for most roles on a team.
Basic Strategy
- Rocket Jump to get to higher areas inaccessible by other classes.
- Ensure that your Rocket Launcher is always fully loaded.
- Use your Nail Grenade to pin enemies down.
- Aim for your opponent's feet in order to reduce their ability to retaliate.
- Use splash damage to hit enemies outside your visible range.
Special Abilities
Class Skill: Reload.
Abilities: Rocket Jump
Weapons
Weapon | Ammo | Damage per hit |
Notes / Special Abilities | |||
---|---|---|---|---|---|---|
Type | Loaded | Carried | ||||
![]() Weapon 1 |
Crowbar | N/A | N/A | N/A | 18 | |
![]() Weapon 2 |
Single-Barrel Shotgun | Shells | 8 | 100 | 4-22 | Fires six pellets. |
![]() Weapon 3 |
Double-Barrel Shotgun | Shells | 16 | 100 | 4-51 | Fires fourteen pellets. |
![]() Weapon 4 |
Rocket Launcher | Rockets | 4 | 50 | 1-100 | Damage splash can be utilized to cause damage around corners. Can be used to rocket jump to reach higher areas. |
Grenades
Grenade | Grenades Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
![]() Primary |
Hand Grenade | 4 | High | Deals massive damage on a four second fuse. |
![]() Secondary |
Nail Grenade | 2 | Medium-High | Releases nails in 360 degrees for a short time before detonation. |
Trivia
- According to the Team Fortress 2 comic The Naked and the Dead, the Soldier from Team Fortress Classic's name is Ross.
Gallery
The new TFC Soldier.
The QWTF Soldier.
The Classic Soldier as seen in the Catch-Up comic.
The Classic BLU Soldier as seen in A Cold Day in Hell.
See also
- The Soldier in Team Fortress 2.
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