Difference between revisions of "Heavy Weapons Guy (Classic)"
m (ammo) |
m (Auto: cosmetic changes) |
||
(65 intermediate revisions by 37 users not shown) | |||
Line 2: | Line 2: | ||
| game = TFC | | game = TFC | ||
| image = Heavyclassic.png | | image = Heavyclassic.png | ||
− | + | | health = '''100''' / <small>{{Tooltip|150|Overhealed by a Medic}}</small> | |
− | | health = 100 | + | | armor = '''300''' |
− | | armor = 300 | ||
| armor-type = Heavy | | armor-type = Heavy | ||
− | | speed = | + | | speed = 76% (228 units/s) |
}} | }} | ||
− | |||
+ | The '''Heavy Weapons Guy''' is a playable class in ''[[Team Fortress Classic]]'' and one of the antagonists of the ''Team Fortress Comics'' series. He is notable for his large size, and is outfitted with [[Armor (Classic)#Armor types|Heavy Armor]], as well as a [[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]], [[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]], and [[Assault Cannon (Classic)|Assault Cannon]]. For grenades, the Heavy Weapons Guy is equipped with two powerful [[Grenade (Classic)|grenade]] types, the [[Hand Grenade (Classic)|Hand Grenade]] and [[MIRV Grenade (Classic)|MIRV Grenade]]. However, he is the slowest class in the game. This makes him a great defensive class as he can take many hits before dying and has enough firepower to quickly inflict significant damage. Players need to be careful with their ammo, though. The Heavy Weapons Guy '''only''' uses [[Ammo (Classic)#Shells|Shells]] as ammunition and the Assault Cannon uses them all up in '''20 seconds'''. | ||
− | ==Basic | + | == Basic strategy == |
− | * | + | * It is much easier to play offensively if you have a [[Medic (Classic)|Medic]], an [[Engineer (Classic)|Engineer]] or both with you, otherwise staying on defense might be a better choice, as offensive HWguys are frequently looked down on and the power of the other team's defense will have you dead in no time. |
− | * Remain in open areas. | + | * Remain in closed or partially-open areas, as [[Sniper (Classic)|Snipers]] will find you an exceptionally easy target due to your very slow movement speed and size. |
− | * | + | * Use your size to block doorways and other passages. |
− | * | + | * Improve your longevity by partnering with Medics and [[Engineer (Classic)|Engineers]]. |
− | * | + | * Keep your Assault Cannon spinning if you aren't moving. |
− | ==Special | + | == Special abilities == |
− | '''Class Skill''': | + | '''Class Skill''': Uses Assault Cannon. |
− | '''Abilities''': | + | '''Abilities''': Cannot be pushed by explosions. |
− | |||
− | ==Weapons== | + | == Weapons == |
− | {| class="wikitable grid" width="100%" | + | {| class="wikitable grid" width="100%" style="text-align: center;" |
− | ! class="header" width="10%" | | + | ! class="header" width="10%" rowspan=2 | |
− | ! class="header" width="15%" | Weapon | + | ! class="header" width="15%" rowspan=2 | Weapon |
− | ! class="header" width="7%" | | + | ! class="header" width="7%" colspan=3 | Ammo |
− | ! class="header" width=" | + | ! class="header" width="9%" rowspan=2 | Damage<br/>per hit |
− | ! class="header" width=" | + | ! class="header" width="44%" rowspan=2 | Notes / Special Abilities |
− | ! class="header" | + | |- |
+ | ! class="header" | Type | ||
+ | ! class="header" | Loaded | ||
+ | ! class="header" | Carried | ||
|- | |- | ||
− | ! Weapon 1 | + | ! [[File:HUD_crowbar_TFC.png|100px]]<br>Weapon 1 |
| '''[[Crowbar (Classic)|Crowbar]]''' | | '''[[Crowbar (Classic)|Crowbar]]''' | ||
| N/A | | N/A | ||
| N/A | | N/A | ||
| N/A | | N/A | ||
− | | | + | | 18 |
+ | | N/A | ||
|- | |- | ||
− | ! Weapon 2 | + | ! [[File:HUD_single_shotgun_TFC.png|100px]]<br>Weapon 2 |
| '''[[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]''' | | '''[[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]''' | ||
+ | | [[Ammo (Classic)#Shells|Shells]] | ||
| 8 | | 8 | ||
| 200 | | 200 | ||
− | | | + | | 4-24 |
− | | | + | | Fires six pellets. |
|- | |- | ||
− | ! Weapon 3 | + | ! [[File:HUD_double_shotgun_TFC.png|100px]]<br>Weapon 3 |
| '''[[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]]''' | | '''[[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]]''' | ||
+ | | [[Ammo (Classic)#Shells|Shells]] | ||
| 16 | | 16 | ||
| 200 | | 200 | ||
− | | | + | | 4-56 |
− | | | + | | Fires fourteen pellets. |
|- | |- | ||
− | ! Weapon 4 | + | ! [[File:HUD_assault_cannon_TFC.png|100px]]<br>Weapon 4 |
| '''[[Assault Cannon (Classic)|Assault Cannon]]''' | | '''[[Assault Cannon (Classic)|Assault Cannon]]''' | ||
+ | | [[Ammo (Classic)#Shells|Shells]] | ||
| 200 | | 200 | ||
| N/A | | N/A | ||
− | | | + | | 8-32 |
− | | | + | | Bullets from this gun cause considerable knockback. |
|} | |} | ||
− | ==Grenades== | + | == Grenades == |
− | {| class="wikitable grid" width="100%" | + | {| class="wikitable grid" width="100%" style="text-align: center;" |
! class="header" width="10%" | | ! class="header" width="10%" | | ||
! class="header" width="15%" | Grenade | ! class="header" width="15%" | Grenade | ||
Line 74: | Line 79: | ||
! class="header" width="52%" | Notes / Special Abilities | ! class="header" width="52%" | Notes / Special Abilities | ||
|- | |- | ||
− | ! Primary | + | ! [[File:frag_tfc.png|40px]]<br>Primary |
| '''[[Hand Grenade (Classic)|Hand Grenade]]''' | | '''[[Hand Grenade (Classic)|Hand Grenade]]''' | ||
| 4 | | 4 | ||
− | | | + | | 145-50 |
− | | | + | | Deals massive damage on a four second fuse. |
|- | |- | ||
− | ! Secondary | + | ! [[File:Mirv_tfc.png|40px]]<br>Secondary |
| '''[[MIRV Grenade (Classic)|MIRV Grenade]]''' | | '''[[MIRV Grenade (Classic)|MIRV Grenade]]''' | ||
| 2 | | 2 | ||
− | | | + | | 145-50 per explosion (depending on radius) |
| Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds. | | Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds. | ||
|} | |} | ||
− | == | + | == Team Fortress == |
− | + | In ''[[Team Fortress]]'', the Assault Cannon will not fire while the user is walking with its barrel spinning and it uses 7 [[Ammo (Classic)#Cells|cells]] to spin up each time firing. | |
− | In '' | ||
− | == | + | == Update history == |
− | * | + | '''{{Patch name|1|16|2003|classic}}''' |
+ | * Fixed Heavy Weapons Guys not being able to drop their cells. | ||
− | == | + | == Trivia == |
+ | * The [[Heavy Duty Rag]] from ''Team Fortress 2'' resembles the "do-rag" worn by the new Heavy model. | ||
+ | * The [[War Goggles]] from ''Team Fortress 2'' were modeled after the goggles worn by the new Heavy model. | ||
+ | * The [[Heavy Lifter]] from ''Team Fortress 2'' seem to be very loosely based on the clothing worn by the new Heavy model. | ||
+ | * The [[Combat Slacks]] from ''Team Fortress 2'' are based on the armor worn by the new Heavy model. | ||
+ | * The Blue TFC Heavy appeared in the comics [[A Cold Day in Hell]], [[Blood in the Water]], [[Old Wounds]], and [[The Naked and the Dead]]. | ||
+ | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:heavynew_tfc.png|The new ''[[TFC]]'' Heavy. | + | File:heavynew_tfc.png|The new ''[[TFC]]'' Heavy Weapons Guy. |
− | File:heavyold_tfc.png|The old ''TFC'' Heavy. | + | File:heavyold_tfc.png|The old ''TFC'' Heavy Weapons Guy. |
− | File:heavy_qwtf.png|The ''[[QWTF]]'' Heavy.</gallery> | + | File:heavy_qwtf.png|The ''[[QWTF]]'' Heavy Weapons Guy. |
+ | File:Classic Heavy new.png|The Classic RED Heavy Weapons Guy as seen in the [[Catch-Up]] comic. | ||
+ | File:TFC Heavy (comics).png|The Classic BLU Heavy as seen in [[A Cold Day in Hell]]. | ||
+ | File:TheNakedandtheDead148.png|The Classic BLU Heavy after he pushed the immortality machine into his body as seen in [[The Naked and the Dead]]. | ||
+ | </gallery> | ||
− | ==See | + | == See also == |
− | * [[Heavy]] | + | * [[Heavy]] in ''Team Fortress 2''. |
{{TFC Nav}} | {{TFC Nav}} | ||
{{Classic Heavy nav}} | {{Classic Heavy nav}} |
Latest revision as of 15:27, 4 May 2024
Heavy Weapons Guy (Classic) | |
---|---|
Basic Information | |
Health: | 100 / 150 |
Armor: | 300 |
Armor type: | Heavy |
Speed: | 76% (228 units/s) |
The Heavy Weapons Guy is a playable class in Team Fortress Classic and one of the antagonists of the Team Fortress Comics series. He is notable for his large size, and is outfitted with Heavy Armor, as well as a Single-Barrel Shotgun, Double-Barrel Shotgun, and Assault Cannon. For grenades, the Heavy Weapons Guy is equipped with two powerful grenade types, the Hand Grenade and MIRV Grenade. However, he is the slowest class in the game. This makes him a great defensive class as he can take many hits before dying and has enough firepower to quickly inflict significant damage. Players need to be careful with their ammo, though. The Heavy Weapons Guy only uses Shells as ammunition and the Assault Cannon uses them all up in 20 seconds.
Contents
Basic strategy
- It is much easier to play offensively if you have a Medic, an Engineer or both with you, otherwise staying on defense might be a better choice, as offensive HWguys are frequently looked down on and the power of the other team's defense will have you dead in no time.
- Remain in closed or partially-open areas, as Snipers will find you an exceptionally easy target due to your very slow movement speed and size.
- Use your size to block doorways and other passages.
- Improve your longevity by partnering with Medics and Engineers.
- Keep your Assault Cannon spinning if you aren't moving.
Special abilities
Class Skill: Uses Assault Cannon.
Abilities: Cannot be pushed by explosions.
Weapons
Weapon | Ammo | Damage per hit |
Notes / Special Abilities | |||
---|---|---|---|---|---|---|
Type | Loaded | Carried | ||||
Weapon 1 |
Crowbar | N/A | N/A | N/A | 18 | N/A |
Weapon 2 |
Single-Barrel Shotgun | Shells | 8 | 200 | 4-24 | Fires six pellets. |
Weapon 3 |
Double-Barrel Shotgun | Shells | 16 | 200 | 4-56 | Fires fourteen pellets. |
Weapon 4 |
Assault Cannon | Shells | 200 | N/A | 8-32 | Bullets from this gun cause considerable knockback. |
Grenades
Grenade | Grenades Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
Primary |
Hand Grenade | 4 | 145-50 | Deals massive damage on a four second fuse. |
Secondary |
MIRV Grenade | 2 | 145-50 per explosion (depending on radius) | Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds. |
Team Fortress
In Team Fortress, the Assault Cannon will not fire while the user is walking with its barrel spinning and it uses 7 cells to spin up each time firing.
Update history
January 16, 2003 Patch (Classic)
- Fixed Heavy Weapons Guys not being able to drop their cells.
Trivia
- The Heavy Duty Rag from Team Fortress 2 resembles the "do-rag" worn by the new Heavy model.
- The War Goggles from Team Fortress 2 were modeled after the goggles worn by the new Heavy model.
- The Heavy Lifter from Team Fortress 2 seem to be very loosely based on the clothing worn by the new Heavy model.
- The Combat Slacks from Team Fortress 2 are based on the armor worn by the new Heavy model.
- The Blue TFC Heavy appeared in the comics A Cold Day in Hell, Blood in the Water, Old Wounds, and The Naked and the Dead.
Gallery
The new TFC Heavy Weapons Guy.
The QWTF Heavy Weapons Guy.
The Classic RED Heavy Weapons Guy as seen in the Catch-Up comic.
The Classic BLU Heavy as seen in A Cold Day in Hell.
The Classic BLU Heavy after he pushed the immortality machine into his body as seen in The Naked and the Dead.
See also
- Heavy in Team Fortress 2.
|
|