Difference between revisions of "Heavy Weapons Guy (Classic)"

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| game  = TFC
 
| game  = TFC
 
| image  = Heavyclassic.png
 
| image  = Heavyclassic.png
| type  = [[Defensive]]
+
| health = '''100'''  / <small>{{Tooltip|150|Overhealed by a Medic}}</small>
| health = 100<br /><small>(150 when [[Healing#Overheal|overhealed]]by a Medic)</small>
+
| armor  = '''300'''
| armor  = 300
 
 
| armor-type = Heavy
 
| armor-type = Heavy
| speed  = Very Slow
+
| speed  = 76% (228 units/s)
 
}}
 
}}
The '''Heavy Weapons Guy''' is a class in the classic Team Fortress games. He is a large man outfitted with Heavy Armor, both shotguns, two powerful grenade types and a [[Assault Cannon (Classic)|Assault Cannon]]. However, all of this comes with a price; he is the slowest class in the game. This makes him a great defending class, as he can take many hits before dying and has enough firepower to quickly inflict major damage on weak offense enemies.
 
  
 +
The '''Heavy Weapons Guy''' is a playable class in ''[[Team Fortress Classic]]'' and one of the antagonists of the ''Team Fortress Comics'' series. He is notable for his large size, and is outfitted with [[Armor (Classic)#Armor types|Heavy Armor]], as well as a [[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]], [[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]], and [[Assault Cannon (Classic)|Assault Cannon]]. For grenades, the Heavy Weapons Guy is equipped with two powerful [[Grenade (Classic)|grenade]] types, the [[Hand Grenade (Classic)|Hand Grenade]] and [[MIRV Grenade (Classic)|MIRV Grenade]]. However, he is the slowest class in the game. This makes him a great defensive class as he can take many hits before dying and has enough firepower to quickly inflict significant damage. Players need to be careful with their ammo, though. The Heavy Weapons Guy '''only''' uses [[Ammo (Classic)#Shells|Shells]] as ammunition and the Assault Cannon uses them all up in '''20 seconds'''.
  
==Basic Strategy==
+
== Basic strategy ==
* Stay on defense.
+
* It is much easier to play offensively if you have a [[Medic (Classic)|Medic]], an [[Engineer (Classic)|Engineer]] or both with you, otherwise staying on defense might be a better choice, as offensive HWguys are frequently looked down on and the power of the other team's defense will have you dead in no time.
  
* Remain in open areas.
+
* Remain in closed or partially-open areas, as [[Sniper (Classic)|Snipers]] will find you an exceptionally easy target due to your very slow movement speed and size.
  
* Block doorways.
+
* Use your size to block doorways and other passages.
  
* Partner with Medics and Engineers.
+
* Improve your longevity by partnering with Medics and [[Engineer (Classic)|Engineers]].
  
* Try to have your assault cannon prepared if you know an enemy is near. Spin up slightly before confronting them
+
* Keep your Assault Cannon spinning if you aren't moving.
  
==Special Abilities==
+
== Special abilities ==
'''Class Skill''':Selects Minigun.
+
'''Class Skill''': Uses Assault Cannon.
  
'''Abilities''':
+
'''Abilities''': Cannot be pushed by explosions.
* Heavy, isn't pushed by explosions.
 
  
==Weapons==
+
== Weapons ==
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" |  
+
! class="header" width="10%" rowspan=2 |  
! class="header" width="15%" | Weapon
+
! class="header" width="15%" rowspan=2 | Weapon
! class="header" width="7%"  | Clip<br/>Size
+
! class="header" width="7%"  colspan=3 | Ammo
! class="header" width="7%" | Ammo<br/>Carried
+
! class="header" width="9%" rowspan=2 | Damage<br/>per hit
! class="header" width="16%" | Ammo<br/>Type
+
! class="header" width="44%" rowspan=2 | Notes / Special Abilities
! class="header" width="45%" | Notes / Special Abilities
+
|-
 +
! class="header" | Type
 +
! class="header" | Loaded
 +
! class="header" | Carried
 
|-
 
|-
! Weapon 1
+
! [[File:HUD_crowbar_TFC.png|100px]]<br>Weapon 1
 
| '''[[Crowbar (Classic)|Crowbar]]'''
 
| '''[[Crowbar (Classic)|Crowbar]]'''
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
|
+
| 18
 +
| N/A
 
|-
 
|-
! Weapon 2
+
! [[File:HUD_single_shotgun_TFC.png|100px]]<br>Weapon 2
 
| '''[[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]'''
 
| '''[[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]'''
 +
| [[Ammo (Classic)#Shells|Shells]]
 
| 8
 
| 8
 
| 200
 
| 200
| [[Ammo (Classic)#Shells|Shells]]
+
| 4-24
|
+
| Fires six pellets.
 
|-
 
|-
! Weapon 3
+
! [[File:HUD_double_shotgun_TFC.png|100px]]<br>Weapon 3
 
| '''[[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]]'''
 
| '''[[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]]'''
 +
| [[Ammo (Classic)#Shells|Shells]]
 
| 16
 
| 16
 
| 200
 
| 200
| [[Ammo (Classic)#Shells|Shells]]
+
| 4-56
|
+
| Fires fourteen pellets.
 
|-
 
|-
! Weapon 4
+
! [[File:HUD_assault_cannon_TFC.png|100px]]<br>Weapon 4
 
| '''[[Assault Cannon (Classic)|Assault Cannon]]'''
 
| '''[[Assault Cannon (Classic)|Assault Cannon]]'''
 +
| [[Ammo (Classic)#Shells|Shells]]
 
| 200
 
| 200
 
| N/A
 
| N/A
| [[Ammo (Classic)#Shells|Shells]]
+
| 8-32
|
+
| Bullets from this gun cause considerable knockback.
 
|}
 
|}
  
==Grenades==
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== Grenades ==
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" |  
 
! class="header" width="10%" |  
 
! class="header" width="15%" | Grenade
 
! class="header" width="15%" | Grenade
Line 74: Line 79:
 
! class="header" width="52%" | Notes / Special Abilities
 
! class="header" width="52%" | Notes / Special Abilities
 
|-
 
|-
! Primary
+
! [[File:frag_tfc.png|40px]]<br>Primary
 
| '''[[Hand Grenade (Classic)|Hand Grenade]]'''
 
| '''[[Hand Grenade (Classic)|Hand Grenade]]'''
 
| 4
 
| 4
| High
+
| 145-50
|  
+
| Deals massive damage on a four second fuse.
 
|-
 
|-
! Secondary
+
! [[File:Mirv_tfc.png|40px]]<br>Secondary
 
| '''[[MIRV Grenade (Classic)|MIRV Grenade]]'''
 
| '''[[MIRV Grenade (Classic)|MIRV Grenade]]'''
 
| 2
 
| 2
| Medium-Instakill (depending on radius)
+
| 145-50 per explosion (depending on radius)
 
| Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds.
 
| Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds.
 
|}
 
|}
  
==Differences from Quake Team Fortress to Team Fortress Classic==
+
== Team Fortress ==
 
+
In ''[[Team Fortress]]'', the Assault Cannon will not fire while the user is walking with its barrel spinning and it uses 7 [[Ammo (Classic)#Cells|cells]] to spin up each time firing.
In ''QWTF'', the [[Assault Cannon (Classic)|Assault Cannon]]'s will not fire while the user is walking with its barrel spinning. In ''TFC'', it will fire while the barrels are wound up, giving the Heavy a chance to lessen the damage from attacks, if not avoid them, while firing the Assault Cannon.
 
  
==Trivia==
+
== Update history ==
* The [[Heavy Duty Rag]] from Team Fortress 2 resembles the do-rag worn by the new Heavy Weapons Guy model.
+
'''{{Patch name|1|16|2003|classic}}'''
 +
* Fixed Heavy Weapons Guys not being able to drop their cells.
  
==Gallery==
+
== Trivia ==
 +
* The [[Heavy Duty Rag]] from ''Team Fortress 2'' resembles the "do-rag" worn by the new Heavy model.
 +
* The [[War Goggles]] from ''Team Fortress 2'' were modeled after the goggles worn by the new Heavy model.
 +
* The [[Heavy Lifter]] from ''Team Fortress 2'' seem to be very loosely based on the clothing worn by the new Heavy model.
 +
* The [[Combat Slacks]] from ''Team Fortress 2'' are based on the armor worn by the new Heavy model.
 +
* The Blue TFC Heavy appeared in the comics [[A Cold Day in Hell]], [[Blood in the Water]], [[Old Wounds]], and [[The Naked and the Dead]].
  
 +
== Gallery ==
 
<gallery>
 
<gallery>
File:heavynew_tfc.png|The new ''[[TFC]]'' Heavy.
+
File:heavynew_tfc.png|The new ''[[TFC]]'' Heavy Weapons Guy.
File:heavyold_tfc.png|The old ''TFC'' Heavy.
+
File:heavyold_tfc.png|The old ''TFC'' Heavy Weapons Guy.
File:heavy_qwtf.png|The ''[[QWTF]]'' Heavy.</gallery>
+
File:heavy_qwtf.png|The ''[[QWTF]]'' Heavy Weapons Guy.
 +
File:Classic Heavy new.png|The Classic RED Heavy Weapons Guy as seen in the [[Catch-Up]] comic.
 +
File:TFC Heavy (comics).png|The Classic BLU Heavy as seen in [[A Cold Day in Hell]].
 +
File:TheNakedandtheDead148.png|The Classic BLU Heavy after he pushed the immortality machine into his body as seen in [[The Naked and the Dead]].
 +
</gallery>
  
==See Also==
+
== See also ==
* [[Heavy]]
+
* [[Heavy]] in ''Team Fortress 2''.
  
 
{{TFC Nav}}
 
{{TFC Nav}}
 
{{Classic Heavy nav}}
 
{{Classic Heavy nav}}

Latest revision as of 15:27, 4 May 2024

Heavy Weapons Guy (Classic)
Heavy Weapons Guy (Classic)
Basic Information
Health: 100 / 150
Armor: 300
Armor type: Heavy
Speed: 76% (228 units/s)

The Heavy Weapons Guy is a playable class in Team Fortress Classic and one of the antagonists of the Team Fortress Comics series. He is notable for his large size, and is outfitted with Heavy Armor, as well as a Single-Barrel Shotgun, Double-Barrel Shotgun, and Assault Cannon. For grenades, the Heavy Weapons Guy is equipped with two powerful grenade types, the Hand Grenade and MIRV Grenade. However, he is the slowest class in the game. This makes him a great defensive class as he can take many hits before dying and has enough firepower to quickly inflict significant damage. Players need to be careful with their ammo, though. The Heavy Weapons Guy only uses Shells as ammunition and the Assault Cannon uses them all up in 20 seconds.

Basic strategy

  • It is much easier to play offensively if you have a Medic, an Engineer or both with you, otherwise staying on defense might be a better choice, as offensive HWguys are frequently looked down on and the power of the other team's defense will have you dead in no time.
  • Remain in closed or partially-open areas, as Snipers will find you an exceptionally easy target due to your very slow movement speed and size.
  • Use your size to block doorways and other passages.
  • Improve your longevity by partnering with Medics and Engineers.
  • Keep your Assault Cannon spinning if you aren't moving.

Special abilities

Class Skill: Uses Assault Cannon.

Abilities: Cannot be pushed by explosions.

Weapons

Weapon Ammo Damage
per hit
Notes / Special Abilities
Type Loaded Carried
HUD crowbar TFC.png
Weapon 1
Crowbar N/A N/A N/A 18 N/A
HUD single shotgun TFC.png
Weapon 2
Single-Barrel Shotgun Shells 8 200 4-24 Fires six pellets.
HUD double shotgun TFC.png
Weapon 3
Double-Barrel Shotgun Shells 16 200 4-56 Fires fourteen pellets.
HUD assault cannon TFC.png
Weapon 4
Assault Cannon Shells 200 N/A 8-32 Bullets from this gun cause considerable knockback.

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Frag tfc.png
Primary
Hand Grenade 4 145-50 Deals massive damage on a four second fuse.
Mirv tfc.png
Secondary
MIRV Grenade 2 145-50 per explosion (depending on radius) Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds.

Team Fortress

In Team Fortress, the Assault Cannon will not fire while the user is walking with its barrel spinning and it uses 7 cells to spin up each time firing.

Update history

January 16, 2003 Patch (Classic)

  • Fixed Heavy Weapons Guys not being able to drop their cells.

Trivia

Gallery

See also

  • Heavy in Team Fortress 2.