Difference between revisions of "Scout (Classic)"

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{{class infobox
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{{Class infobox
| game   = TFC
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  | game       = TFC
| image = Scoutclassic.png
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  | image     = Scoutclassic.png
| type   = [[Offensive]]
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   | health     = '''75''' / <small>{{Tooltip|125|Overhealed by a Medic}}</small>
| health = 75<br /><small>(125 when [[Healing#Overheal|overhealed]] by a Medic</small>
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  | armor     = '''50'''
| armor = 50
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  | armor-type = Light
| armor-type = Light
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  | speed     = [[Team Fortress|QWTF]]: 150% (450 units/s) <br> [[Team Fortress Classic|TFC]]: 133% (400 units/s)
| speed = Very Fast
 
 
}}
 
}}
  
The '''Scout''' is a playable class in classic [[Team Fortress]] games. Like his Team Fortress 2 counterpart, the Team Fortress Classic Scout is the fastest, but weakest, class, both in weapons and armor. His weapons are built around close range combat and are not designed at all for long ranged combat. He is also the only class in the classic ''TF'' that does not possess one custom grenade, and one normal, instead having two custom grenades.  
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{{Quotation|'''The Team Fortress 2 Scout''' recalling his counterpart|Oh man, Classic Scout.|sound=Scout_taunts22.wav}}
  
 +
The '''Scout''' is a playable [[class]] in ''[[Team Fortress Classic]]''. Like his [[Scout|''Team Fortress 2'' counterpart]], the ''Team Fortress Classic'' Scout is the fastest and most mobile class but unlike his TF2 counterpart, his role on the team is more of a support class, being almost exclusively designed for capturing flags and completing objectives. His weapons are built around self defense if necessary and are not meant for taking on other players head-on. He is also the only class that does not possess one custom and one normal [[Hand Grenade (Classic)|grenade]]. Instead, he has two custom grenades.
  
==Basic Strategies==
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== Basic Strategy ==
 
* Always keep moving.
 
* Always keep moving.
 +
 +
* Report enemy activity.
  
 
* Call for assistance when needed.
 
* Call for assistance when needed.
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* Make use of your special abilities.
 
* Make use of your special abilities.
  
* The Scout is not a combat class like it is in TF2, your role is not so much killing as capturing. Attempting to take on other classes is risky at best
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* Take advantage of your speed with [[Movement (Classic)|bunnyhopping]], strafe jumping and [[Concussion Jump (Classic)|Concussion Jumping]].
  
* Think ahead, don't go barging into a situation that the Scout can't handle(e.x. Head on fights with multiple enemies that are obviously more powerful than you).
+
* The [[Nailgun (Classic)|Nailgun]] is effective against enemy [[Sentry Gun (Classic)|Sentry Gun]]s.
  
* Take advantage of your speed with [[Movement (Classic)|bunnyhopping]], strafe jumping and concussion jumping.
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* Do '''''NOT''''' try to deathmatch enemies. It should only be done as a joke or as humiliation, as the Scout's primary function here is to be an expert flag runner. The only enemy a Scout can possibly engage with greater luck of killing is another enemy Scout.
  
* The [[Nailgun]] is good against sentry guns. Shoot at them with it while standing out of their range.
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== Special Abilities ==
 +
* '''Class Skill''': Displays the status of each team's flag on [[List of game modes (Classic)#Capture the Flag|capture the flag]] maps. Displays the status of each team's gas chamber keys on [[Rock 2 (Classic)|The Rock]].
 +
** In [[Team Fortress|Quake Team Fortress]], the Scout can enable a scanner in which a lightning bolt points towards flags and other players every 2 seconds, at the cost of 2 cells per blip.
  
==Special Abilities==
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'''Abilities''':
 +
* Removes an enemy [[Spy (Classic)|Spy's]] [[Disguise (Classic)|disguise]] by touching him.
 +
* Disarms [[Detpack (Classic)|Detpacks]] set by enemy [[Demoman (Classic)|Demomen]] when coming in contact with them.
  
'''Class Skill''': Displays the status of each team's flag on capture-the-flag maps. Displays the status of each team's gas chamber keys on The Rock.
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'''Quake Console Aliases:'''
 +
{| class="wikitable grid" width="50%" style="text-align: center;"
 +
! class="header" | Alias
 +
! class="header" | Effect
 +
|-
 +
|scane
 +
|Toggle detection of enemies with the motion detector.
 +
|-
 +
|scanf
 +
|Toggle detection of friendlies with the motion detector.
 +
|-
 +
|scan10
 +
|Use the motion detector with a radius of 250.
 +
|-
 +
|scan30
 +
|Use the motion detector with a radius of 750.
 +
|-
 +
|scan100
 +
|Use the motion detector with a radius of 2500.
 +
|}
  
'''Abilities''':
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== Weapons ==
* Removes an enemy [[Spy (Classic)|Spy's]] disguise by touching him.
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{| class="wikitable grid" width="100%" style="text-align: center;"
* Disarms detpacks set by enemy [[Demoman (Classic)|Demomen]] when coming in contact with them.
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! class="header" width="10%" rowspan=2 |  
 
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! class="header" width="15%" rowspan=2 | Weapon
==Weapons==
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! class="header" width="7%" colspan=3 | Ammo
{| class="wikitable grid" width="110%"
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! class="header" width="9%" rowspan=2 | Damage<br/>per hit
! class="header" width="10%" |  
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! class="header" width="44%" rowspan=2 | Notes / Special Abilities
! class="header" width="15%" | Weapon
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|-
! class="header" width="7%" | Clip<br/>Size
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! class="header" | Type
! class="header" width="7%" | Ammo<br/>Carried
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! class="header" | Loaded
! class="header" width="16%" | Ammo<br/>Type
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! class="header" | Carried
! class="header" width="10%" | Damage<br/>per hit
 
! class="header" width="45%" | Notes / Special Abilities
 
 
|-
 
|-
! Weapon 1
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! [[File:HUD_crowbar_TFC.png|100px]]<br>Weapon 1
 
| '''[[Crowbar (Classic)|Crowbar]]'''
 
| '''[[Crowbar (Classic)|Crowbar]]'''
 
| N/A
 
| N/A
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|
 
|
 
|-
 
|-
! Weapon 2
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! [[File:HUD_single_shotgun_TFC.png|100px]]<br>Weapon 2
 
| '''[[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]'''
 
| '''[[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]'''
 +
| [[Ammo (Classic)#Shells|Shells]]
 
| 8
 
| 8
 
| 50
 
| 50
| [[Ammo (Classic)#Shells|Shells]]
 
 
| 4 - 22
 
| 4 - 22
|
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| Fires six pellets.
 
|-
 
|-
! Weapon 3
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! [[File:HUD_nail_gun_TFC.png|100px]]<br>Weapon 3
 
| '''[[Nailgun (Classic)|Nailgun]]'''
 
| '''[[Nailgun (Classic)|Nailgun]]'''
 +
| [[Ammo (Classic)#Nails|Nails]]
 
| 200
 
| 200
 
| N/A
 
| N/A
| [[Ammo (Classic)#Nails|Nails]]
 
 
| 9
 
| 9
|
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| Scout holds double the amount of nails compared to anyone else with nailgun.
 
|}
 
|}
  
==Grenades==
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== Grenades ==
{| class="wikitable grid" width="100%"
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{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" |  
 
! class="header" width="10%" |  
 
! class="header" width="15%" | Grenade
 
! class="header" width="15%" | Grenade
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! class="header" width="52%" | Notes / Special Abilities
 
! class="header" width="52%" | Notes / Special Abilities
 
|-
 
|-
! Primary
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! [[File:Caltrop_tfc.png|30px]]<br>Primary
 
| '''[[Caltrop (Classic)|Caltrop]]'''
 
| '''[[Caltrop (Classic)|Caltrop]]'''
 
| 3
 
| 3
| Low-Medium
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| 9
 
| Causes decrease in the enemies' speed.
 
| Causes decrease in the enemies' speed.
 
|-
 
|-
! Secondary
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! [[File:Conc_tfc.png|30px]]<br>Secondary
 
| '''[[Concussion Grenade (Classic)|Concussion Grenade]]'''
 
| '''[[Concussion Grenade (Classic)|Concussion Grenade]]'''
 
| 3
 
| 3
 
| 0
 
| 0
| Causes momentary disorientation.
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| Upon detonation, enemies within the blast radius become disoriented, causing the player's vision to wobble in a figure-8 pattern. While dealing no damage, it causes considerable knockback, which can be used for mobility.
 
|}
 
|}
  
==Gallery==
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== Update history ==
 +
'''{{Patch name|1|16|2003|classic}}'''
 +
* Fixed Scouts not being able to drop their cells.
 +
 
 +
== Trivia ==
 +
* According to the Team Fortress 2 comic, [[The Naked and the Dead]], the Scout Team Fortress Classic's name is Greg.
 +
** Similiarly, [[Demoman (Classic)|TFC Demoman]] is also named Greg.
  
 +
== Gallery ==
 
<gallery>
 
<gallery>
 
File:scoutnew_tfc.png|The new ''[[TFC]]'' Scout.
 
File:scoutnew_tfc.png|The new ''[[TFC]]'' Scout.
 
File:scoutold_tfc.png|The old ''TFC'' Scout.
 
File:scoutold_tfc.png|The old ''TFC'' Scout.
File:scout_qwtf.png|The ''[[QWTF]]'' Scout.</gallery>
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File:scout_qwtf.png|The ''[[QWTF]]'' Scout.
 +
File:Classic Scout new.png|The Classic Scout as seen in the [[Catch-Up]] comic.
 +
File:TFC Scout (comics).png|The Classic BLU Scout as seen in [[A Cold Day in Hell]].
 +
</gallery>
  
==See Also==
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== See also ==
* [[Scout]]
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* The [[Scout]] in ''Team Fortress 2''.
  
 
{{TFC Nav}}
 
{{TFC Nav}}
 
{{Classic Scout nav}}
 
{{Classic Scout nav}}

Latest revision as of 16:01, 4 May 2024

Scout (Classic)
Scout (Classic)
Basic Information
Health: 75 / 125
Armor: 50
Armor type: Light
Speed: QWTF: 150% (450 units/s)
TFC: 133% (400 units/s)
Oh man, Classic Scout.
The Team Fortress 2 Scout recalling his counterpart

The Scout is a playable class in Team Fortress Classic. Like his Team Fortress 2 counterpart, the Team Fortress Classic Scout is the fastest and most mobile class but unlike his TF2 counterpart, his role on the team is more of a support class, being almost exclusively designed for capturing flags and completing objectives. His weapons are built around self defense if necessary and are not meant for taking on other players head-on. He is also the only class that does not possess one custom and one normal grenade. Instead, he has two custom grenades.

Basic Strategy

  • Always keep moving.
  • Report enemy activity.
  • Call for assistance when needed.
  • Move in unpredictable patterns.
  • Make use of your special abilities.
  • Do NOT try to deathmatch enemies. It should only be done as a joke or as humiliation, as the Scout's primary function here is to be an expert flag runner. The only enemy a Scout can possibly engage with greater luck of killing is another enemy Scout.

Special Abilities

  • Class Skill: Displays the status of each team's flag on capture the flag maps. Displays the status of each team's gas chamber keys on The Rock.
    • In Quake Team Fortress, the Scout can enable a scanner in which a lightning bolt points towards flags and other players every 2 seconds, at the cost of 2 cells per blip.

Abilities:

Quake Console Aliases:

Alias Effect
scane Toggle detection of enemies with the motion detector.
scanf Toggle detection of friendlies with the motion detector.
scan10 Use the motion detector with a radius of 250.
scan30 Use the motion detector with a radius of 750.
scan100 Use the motion detector with a radius of 2500.

Weapons

Weapon Ammo Damage
per hit
Notes / Special Abilities
Type Loaded Carried
HUD crowbar TFC.png
Weapon 1
Crowbar N/A N/A N/A 18
HUD single shotgun TFC.png
Weapon 2
Single-Barrel Shotgun Shells 8 50 4 - 22 Fires six pellets.
HUD nail gun TFC.png
Weapon 3
Nailgun Nails 200 N/A 9 Scout holds double the amount of nails compared to anyone else with nailgun.

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Caltrop tfc.png
Primary
Caltrop 3 9 Causes decrease in the enemies' speed.
Conc tfc.png
Secondary
Concussion Grenade 3 0 Upon detonation, enemies within the blast radius become disoriented, causing the player's vision to wobble in a figure-8 pattern. While dealing no damage, it causes considerable knockback, which can be used for mobility.

Update history

January 16, 2003 Patch (Classic)

  • Fixed Scouts not being able to drop their cells.

Trivia

Gallery

See also

  • The Scout in Team Fortress 2.