Difference between revisions of "October 10, 2013 Patch"
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+ | {{update info|Fall Event 2013}} | ||
{{Patch layout | {{Patch layout | ||
| before = {{Patch name|10|3|2013}} | | before = {{Patch name|10|3|2013}} | ||
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| month = october | | month = october | ||
| year = 2013 | | year = 2013 | ||
− | | after = | + | | after = {{Patch name|10|29|2013}} |
| source-title = Team Fortress 2 Update Released | | source-title = Team Fortress 2 Update Released | ||
| source = http://store.steampowered.com/news/11603/ | | source = http://store.steampowered.com/news/11603/ | ||
− | | notes = | + | | notes = [[File:Workshop content pack.png|400px|right]] |
+ | ===Team Fortress 2=== | ||
* Added the [[Mann Co. Supply Crate Key#Fall 2013 Acorns Crate Key|Fall 2013 Acorns Crate Key]] | * Added the [[Mann Co. Supply Crate Key#Fall 2013 Acorns Crate Key|Fall 2013 Acorns Crate Key]] | ||
* Added the [[Mann Co. Supply Crate Key#Fall 2013 Gourd Crate Key|Fall 2013 Gourd Crate Key]] | * Added the [[Mann Co. Supply Crate Key#Fall 2013 Gourd Crate Key|Fall 2013 Gourd Crate Key]] | ||
* Automated craft bots can no longer craft high-value items (i.e., [[Hats|hats]]) | * Automated craft bots can no longer craft high-value items (i.e., [[Hats|hats]]) | ||
* Fixed [[Nessie's Nine Iron]] missing gameplay description | * Fixed [[Nessie's Nine Iron]] missing gameplay description | ||
− | * Fixed [[exploit]] that allowed dead players to attack living players | + | * Fixed [[exploits|exploit]] that allowed dead players to attack living players |
* Fixed [[disguise]]d Blue team [[Spy|Spies]] showing blue health particles over their heads when disguised as the Red team | * Fixed [[disguise]]d Blue team [[Spy|Spies]] showing blue health particles over their heads when disguised as the Red team | ||
− | * Fixed the [[Sandvich]] meter being drawn in the [[HUD]] when the Sandvich is not equipped | + | * Fixed the [[Sandvich]] meter being drawn in the [[Heads-up display|HUD]] when the Sandvich is not equipped |
* Fixed a bug that would cause some players to be unable to change their active item preset | * Fixed a bug that would cause some players to be unable to change their active item preset | ||
* [[Strange Part]]: Kills with a Taunt Attack can now be applied to [[Strange]] [[Knife|Knives]] and [[Fists]] | * [[Strange Part]]: Kills with a Taunt Attack can now be applied to [[Strange]] [[Knife|Knives]] and [[Fists]] | ||
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* Added [[Slick Cut]], [[Frenchman's Formals]], [[Ward]], [[Pop-eyes]], [[Hong Kong Cone]], [[Weight Room Warmer]], [[Hurt Locher]], [[Pirate Bandana]], [[Li'l Snaggletooth]], [[L'homme Burglerre]], [[Escapist]], [[Flapjack]], [[A Brush with Death]], [[Bone Dome]], [[Air Raider]], [[Viking Braider]], [[Cuban Bristle Crisis]], [[Beep Boy]], [[Special Eyes]], [[Trickster's Turnout Gear]], [[Chronomancer]], [[Medical Mystery]], [[Gold Digger]], [[Brim-Full Of Bullets]] and [[Cotton Head]]. | * Added [[Slick Cut]], [[Frenchman's Formals]], [[Ward]], [[Pop-eyes]], [[Hong Kong Cone]], [[Weight Room Warmer]], [[Hurt Locher]], [[Pirate Bandana]], [[Li'l Snaggletooth]], [[L'homme Burglerre]], [[Escapist]], [[Flapjack]], [[A Brush with Death]], [[Bone Dome]], [[Air Raider]], [[Viking Braider]], [[Cuban Bristle Crisis]], [[Beep Boy]], [[Special Eyes]], [[Trickster's Turnout Gear]], [[Chronomancer]], [[Medical Mystery]], [[Gold Digger]], [[Brim-Full Of Bullets]] and [[Cotton Head]]. | ||
+ | * Updated the [[localization files]]. | ||
}} | }} |
Latest revision as of 21:39, 29 October 2013
This article is specific to the patch released. For information on the update, see Fall Event 2013.
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Added the Fall 2013 Acorns Crate Key
- Added the Fall 2013 Gourd Crate Key
- Automated craft bots can no longer craft high-value items (i.e., hats)
- Fixed Nessie's Nine Iron missing gameplay description
- Fixed exploit that allowed dead players to attack living players
- Fixed disguised Blue team Spies showing blue health particles over their heads when disguised as the Red team
- Fixed the Sandvich meter being drawn in the HUD when the Sandvich is not equipped
- Fixed a bug that would cause some players to be unable to change their active item preset
- Strange Part: Kills with a Taunt Attack can now be applied to Strange Knives and Fists
- Strange Part: Kills While Explosive-Jumping and Strange Part: Posthumous Kills can now be applied to The Loose Cannon
Undocumented changes
- Added Slick Cut, Frenchman's Formals, Ward, Pop-eyes, Hong Kong Cone, Weight Room Warmer, Hurt Locher, Pirate Bandana, Li'l Snaggletooth, L'homme Burglerre, Escapist, Flapjack, A Brush with Death, Bone Dome, Air Raider, Viking Braider, Cuban Bristle Crisis, Beep Boy, Special Eyes, Trickster's Turnout Gear, Chronomancer, Medical Mystery, Gold Digger, Brim-Full Of Bullets and Cotton Head.
- Updated the localization files.
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: tf/resource/tf_brazilian.txt
Modified: tf/resource/tf_czech.txt
Modified: tf/resource/tf_danish.txt
Modified: tf/resource/tf_dutch.txt
Modified: tf/resource/tf_english.txt
Modified: tf/resource/tf_finnish.txt
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Modified: tf/resource/tf_german.txt
Modified: tf/resource/tf_greek.txt
Modified: tf/resource/tf_hungarian.txt
Modified: tf/resource/tf_italian.txt
Modified: tf/resource/tf_korean.txt
Modified: tf/resource/tf_koreana.txt
Modified: tf/resource/tf_norwegian.txt
Modified: tf/resource/tf_polish.txt
Modified: tf/resource/tf_portuguese.txt
Modified: tf/resource/tf_romanian.txt
Modified: tf/resource/tf_russian.txt
Modified: tf/resource/tf_schinese.txt
Modified: tf/resource/tf_spanish.txt
Modified: tf/resource/tf_swedish.txt
Modified: tf/resource/tf_tchinese.txt
Modified: tf/resource/tf_turkish.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/steam.inf
Modified: bin/ServerBrowser.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_demo.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_braided_pride/fall2013_the_braided_pride_engineer.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/fall2013_medic_wc_hair/fall2013_medic_wc_hair.sw.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/fall2013_air_raider/fall2013_air_raider.sw.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/fall2013_fire_bird/fall2013_fire_bird.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/fall2013_fire_bird/fall2013_fire_bird.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/fall2013_fire_bird/fall2013_fire_bird.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/fall2013_popeyes/fall2013_popeyes.dx80.vtx
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Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/fall2013_fire_bird/fall2013_fire_bird_large.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/fall2013_the_cotton_head/fall2013_the_cotton_head_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/fall2013_the_insidious_incinerator/fall2013_the_insidious_incinerator.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/fall2013_neo_tokyo_runner/fall2013_neo_tokyo_runner.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/fall2013_neo_tokyo_runner/fall2013_neo_tokyo_runner_large.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/fall2013_escapist/fall2013_escapist_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/fall2013_spy_fancycoat/fall2013_spy_fancycoat.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/fall2013_spy_fancycoat/fall2013_spy_fancycoat_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/fall2013_superthief/fall2013_superthief.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/fall2013_superthief/fall2013_superthief_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/fall2013_hong_kong_cone/fall2013_hong_kong_cone_normal.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/fall2013_the_braided_pride/fall2013_the_braided_pride_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/fall2013_the_braided_pride/fall2013_the_braided_pride_normal.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/fall2013_the_gold_digger/fall2013_the_gold_digger_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/fall2013_the_gold_digger/fall2013_the_gold_digger_phongexponent.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/fall2013_weight_room_warmer/fall2013_weight_room_warmer_blue_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/fall2013_medic_wc_beard/fall2013_medic_wc_beard_normal.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/fall2013_medic_wc_hair/fall2013_medic_wc_hair_blue_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/fall2013_air_raider/fall2013_air_raider_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/fall2013_air_raider/fall2013_air_raider_1_normal.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/fall2013_fire_bird/fall2013_fire_bird_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/fall2013_fire_bird/fall2013_fire_bird_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/fall2013_fire_bird/fall2013_fire_bird_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/fall2013_fire_bird/fall2013_fire_bird_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/fall2013_popeyes/fall2013_popeyes_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/fall2013_popeyes/fall2013_popeyes_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/fall2013_the_cotton_head/fall2013_the_cotton_head_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/fall2013_the_cotton_head/fall2013_the_cotton_head_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/fall2013_the_insidious_incinerator/fall2013_the_insidious_incinerator_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/fall2013_the_insidious_incinerator/fall2013_the_insidious_incinerator_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/fall2013_the_insidious_incinerator/fall2013_the_insidious_incinerator_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/fall2013_neo_tokyo_runner/fall2013_neo_tokyo_runner_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/fall2013_neo_tokyo_runner/fall2013_neo_tokyo_runner_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/fall2013_neo_tokyo_runner/fall2013_neo_tokyo_runner_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/fall2013_brimfull_of_bullets/fall2013_brimfull_of_bullets_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/fall2013_brimfull_of_bullets/fall2013_brimfull_of_bullets_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/fall2013_kyoto_rider/fall2013_kyoto_rider_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/fall2013_kyoto_rider/fall2013_kyoto_rider_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/fall2013_kyoto_rider/fall2013_kyoto_rider_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/fall2013_lil_snaggletooth/fall2013_lil_snaggletooth_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/fall2013_escapist/fall2013_escapist_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/fall2013_escapist/fall2013_escapist_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/fall2013_spy_fancycoat/fall2013_spy_fancycoat_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/fall2013_spy_fancycoat/fall2013_spy_fancycoat_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/fall2013_spy_fancycoat/fall2013_spy_fancycoat_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/fall2013_superthief/fall2013_superthief_color.vtf