Difference between revisions of "Hunted (Classic)"

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{{Map infobox
==Objective==
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  | game          = tfc
The Hunted must reach the truck alive. The Assassins need to kill the Hunted. They Bodyguards need to protect the Hunted.
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  | map-status    = official
[[Image:Huntedplayermodel.png|thumb|The Hunted]]
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  | map-name      = Hunted
[[Image:Hunted_weapon.png|thumb|The Hunted's Weapon]]
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  | map-game-type = Escort
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  | map-file-name = hunted
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  | map-image    = Hunted_TFC.png
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}}
  
==Scoring==
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'''Hunted''' is a game mode that features the unique [[Civilian (Classic)|Civilian]] class: a single, lightly armed, player-controlled character who must be escorted to safety by a team of Bodyguards ([[Soldier (Classic)|Soldiers]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guys]], and [[Medic (Classic)|Medics]]). The opposing team is composed of Assassins ([[Sniper (Classic)|Snipers]]) that must try to kill the Civilian before he is escorted to the safety of the truck.
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== Scoring ==
 
* If the Hunted dies, the Assassins get 25 points.
 
* If the Hunted dies, the Assassins get 25 points.
 
* If the Hunted reaches the truck, he and the Bodyguards get 50 points.
 
* If the Hunted reaches the truck, he and the Bodyguards get 50 points.
  
==Notes==
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== Notes ==
 
* Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions.
 
* Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions.
* The Hunted has 50 health, resulting in a quick death if he is attacked by an Assassin. Therefore it is highly recommended he is escorted at all times.
 
* The only weapon the Hunted can use is the [[Umbrella (Classic)|Umbrella]].
 
* The Hunted cannot pick up armor or get armor.
 
* If you are a bodyguard it is best to pick a mixture of mostly offensive classes and some defensive classes. For example, some [[Heavy Weapons Guy (Classic)|Heavy Weapons
 
Guys]] and a [[Medic (Classic)|Medic]] to keep them healed.
 
  
==Trivia==
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== Map Specific Chat Commands ==
* Some people theorize that the Hunted was going to be put in [[Team Fortress 2]] because of the [[Civilian]] class's inclusion, but was ultimately unused.
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'''As the Hunted'''
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* 'Clear ahead?' (Is the area ahead CLEAR?)
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* 'Under attack!' (I'm under ATTACK!)
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* 'I'm Hiding!' (I'm hiding and waiting for Escort!)
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* 'I'm in the Building!' (I'm in the FIRST BUILDING)
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* 'I'm in the Alley!' (I'm in the ALLEY!)
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* 'I'm in the Ruins!' (I'm in the RUINS!)
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* 'I'm in the Warehouse!' (I'm in the WAREHOUSE!)
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* 'I'm at the Field!' (I'm at the FIELD! OPEN THE DOORS!)
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* 'I'm in the Sewers!' (I'm in the SEWERS!)
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'''As a Bodyguard'''
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* 'Area ahead CLEAR!' (Area ahead is CLEAR!)
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* 'Area ahead NOT CLEAR!' (Area ahead is NOT CLEAR!)
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* 'Where is the Hunted?' (Where is the Hunted?)
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* 'Hunted in Building!' (Hunted is in the FIRST BUILDING!)
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* 'Hunted in Alley!' (Hunted is in the ALLEY!)
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* 'Hunted in Ruins!' (Hunted is in the RUINS!)
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* 'Hunted in Warehouse!' (Hunted is in the WAREHOUSE!)
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* 'Hunted at the Field!' (Hunted is at the FIELD!)
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* 'Hunted in Sewers!' (Hunted is in the SEWERS!)
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'''As an Assassin'''
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* 'Where is the Hunted?' (Where is the Hunted?)
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* 'Hunted in Building!' (Hunted is in the FIRST BUILDING!)
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* 'Hunted in Alley!' (Hunted is in the ALLEY!)
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* 'Hunted in Ruins!' (Hunted is in the RUINS!)
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* 'Hunted in Warehouse!' (Hunted is in the WAREHOUSE!)
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* 'Hunted at the Field!' (Hunted is at the FIELD!)
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* 'Hunted in Sewers!' (Hunted is in the SEWERS!)
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[[File:Tfccivilian.png|right|thumb|100px|Civilian]]
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== Trivia ==
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* According to Valve, the [[Payload]] mode from ''Team Fortress 2'' was supposed to be a recreation of the Hunted game mode.
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* This map is a remake of the original ''[http://combineoverwiki.net/wiki/Half-Life Half-Life]'' map "c2a5e"<!--Chapter 2, Area 5e--> (Chapter "Surface Tension").
  
== Official Maps==
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== Gallery ==
[[Hunted (Classic)|Hunted]]
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<gallery>
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File:Hunted First Yard.jpg|First Yard.
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File:Hunted Blue Spawn.jpg|The Blue team's spawn.
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File:Hunted Red Spawn.jpg|The Red team's spawn area.
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File:Hunted Civilian Spawn.jpg|The Civilian's spawn area.
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File:Hunted 01.png|The Warehouse.
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File:Hunted 02.png|The Field.
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File:Hunted 03.png|The Towers.
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File:Hunted 04.png|Fuel Room.
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File:Hunted 05.png|
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File:Hunted 06.png|The Ruins.
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File:Hunted 07.png|Ditto.
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File:Hunted 08.png|Sniper window.
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File:Hunted 09.png|The Alley.
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File:Hunted 10.png|Rooftops.
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File:Hunted 11.png|Front of First Building.
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File:Hunted 12.png|
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File:Hunted 13.png|
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File:Hunted 14.png|
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File:Hunted15.png|Secret Resupply.
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File:Hunted16.png|Sewers.
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File:Hunted17.png|First floor of the First Building.
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File:Hunted18.png|Second floor of the First Building.
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</gallery>
  
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== See also ==
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* [[List of maps (Classic)]]
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* [[List of game modes (Classic)]]
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* [[Civilian (Classic)]]
 
{{TFC maps nav}}
 
{{TFC maps nav}}

Latest revision as of 15:43, 4 May 2024

Hunted
Hunted TFC.png
Basic Information
Map type: Escort
File name: hunted
Developer(s): Valve
Map Overview
Hunted (Classic) overview.png

Hunted is a game mode that features the unique Civilian class: a single, lightly armed, player-controlled character who must be escorted to safety by a team of Bodyguards (Soldiers, Heavy Weapons Guys, and Medics). The opposing team is composed of Assassins (Snipers) that must try to kill the Civilian before he is escorted to the safety of the truck.

Scoring

  • If the Hunted dies, the Assassins get 25 points.
  • If the Hunted reaches the truck, he and the Bodyguards get 50 points.

Notes

  • Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions.

Map Specific Chat Commands

As the Hunted

  • 'Clear ahead?' (Is the area ahead CLEAR?)
  • 'Under attack!' (I'm under ATTACK!)
  • 'I'm Hiding!' (I'm hiding and waiting for Escort!)
  • 'I'm in the Building!' (I'm in the FIRST BUILDING)
  • 'I'm in the Alley!' (I'm in the ALLEY!)
  • 'I'm in the Ruins!' (I'm in the RUINS!)
  • 'I'm in the Warehouse!' (I'm in the WAREHOUSE!)
  • 'I'm at the Field!' (I'm at the FIELD! OPEN THE DOORS!)
  • 'I'm in the Sewers!' (I'm in the SEWERS!)

As a Bodyguard

  • 'Area ahead CLEAR!' (Area ahead is CLEAR!)
  • 'Area ahead NOT CLEAR!' (Area ahead is NOT CLEAR!)
  • 'Where is the Hunted?' (Where is the Hunted?)
  • 'Hunted in Building!' (Hunted is in the FIRST BUILDING!)
  • 'Hunted in Alley!' (Hunted is in the ALLEY!)
  • 'Hunted in Ruins!' (Hunted is in the RUINS!)
  • 'Hunted in Warehouse!' (Hunted is in the WAREHOUSE!)
  • 'Hunted at the Field!' (Hunted is at the FIELD!)
  • 'Hunted in Sewers!' (Hunted is in the SEWERS!)

As an Assassin

  • 'Where is the Hunted?' (Where is the Hunted?)
  • 'Hunted in Building!' (Hunted is in the FIRST BUILDING!)
  • 'Hunted in Alley!' (Hunted is in the ALLEY!)
  • 'Hunted in Ruins!' (Hunted is in the RUINS!)
  • 'Hunted in Warehouse!' (Hunted is in the WAREHOUSE!)
  • 'Hunted at the Field!' (Hunted is at the FIELD!)
  • 'Hunted in Sewers!' (Hunted is in the SEWERS!)
Civilian

Trivia

  • According to Valve, the Payload mode from Team Fortress 2 was supposed to be a recreation of the Hunted game mode.
  • This map is a remake of the original Half-Life map "c2a5e" (Chapter "Surface Tension").

Gallery

See also