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− | ==No Scattergun ramp-up?== | + | {{Talk archive |
− | Guys, this gun appears to not ramp-up to 175% damage because it only does a max of 90 (89 by my own tests). What the balls, Valve. What the balls.[[User:DRaGZ|DRaGZ]] 20:45, 23 June 2011 (PDT)
| + | | arc1name = Archive 1 |
− | :This is true, and I'm pretty sure it is unintentional. [[User:Denmax|Denmax]] 09:41, 27 June 2011 (PDT)
| + | | arc1link = Talk:Soda Popper/Archive 1 |
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− | == Why Am I reminded of Sam & Max? == | + | == Undocumented increased Hype duration == |
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− | Actually the name of the group of 3 Characters who appear in Season 1 and 2. Should we put this in Trivia? or Do I need take time out for Number 1!? [[User:Nutter|Nutter]] 11:34, 22 June 2011 (UTC)
| + | Somewhere between late June and early July 2012, Valve secretly increased the Hype duration from 8 to 10 seconds. This can be noticed on old archived footage from this time. On [https://youtu.be/gRvG1VUaes8?si=lB7TBrUXTrVUqeb7&t=155 this video] from June 21st, the Hype lasts 8 seconds, but on [https://youtu.be/8Q0xif7CDLw?si=0s5w2Ko5detDBCAS&t=276 this footage] from July 12th, the Hype lasts already 10 seconds. Even on [https://youtu.be/7DzjvtVi8W8?si=6FvWyTs5gnOEqaVx&t=155 this footage] from July 21st, the author noticed the change. I suspect that it happened on June 27th, the Pyromania Update, which included a few balance changes, and Valve maybe has forgotten to include this change in patch notes. Without checking archivized versions, it can't be 100% confirmed. Can this be included in the update history as an undocumented change from June/July 2012? [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 20:13, 9 September 2024 (UTC) |
− | *Probably not. [[User:Jenkson|Jenkson]] 19:20, 22 June 2011 (UTC)
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− | ::You're probably thinking too hard about it. The appearance of the weapons has nothing to do with Sam and Max. '''''<span style="font-size:100%; font-style:italic;">[[File:Leaderboard_class_soldier.png|19px|link=User:Just_a_Gigolo]][[User:Just_a_Gigolo|Just a Gigolo]]</span> - ([[User talk:Just_a_Gigolo|talk]])''''' 06:41, 23 June 2011 (PDT)
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− | ==In regards to "Is the Haiku Intentional?"== | + | :Undocumented patch notes should always be at the bottom of the Update history.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:15, 9 September 2024 (UTC) |
− | "The description for the Soda Popper is written in haiku, whether this is intentional is unknown." | |
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− | I think it obviously is intentional; it wouldn't be written like that if it wasn't. [[User:Jenkson|Jenkson]] 19:20, 22 June 2011 (UTC)
| + | ::I've digged through diffs to find something, but no luck. I've added it as an unknown patch. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 22:04, 9 September 2024 (UTC) |
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− | ==Polycount submission==
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− | Should the trivia be updated with the fact that these models were submitted as a polycount pack submission? [[User:Triscuitable|Triscuitable]] 18:03, 22 June 2011 (PDT)
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− | :No, that's taken care of on the [[Polycount Pack]] page. [[User:Balladofwindfishes|Balladofwindfishes]] 06:46, 23 June 2011 (PDT)
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− | ==Reload Bug==
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− | If the reload button is held down while firing, the weapon reloads faster than it does through automatic reload or manual reload after firing. I'm assuming this is a bug, and I already reported it to valve. I'd add it to the page, but I'm kind of terrible at writing in wiki articles and I think people will take it down until a few other people test it. [[User:Mewizkuit|Mewizkuit]] 15:24, 25 June 2011 (PDT)
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− | == Incorrect stats in description ==
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− | The Soda Popper reloads 25% faster than the Force-A-Nature, but not 25% faster than the scattergun. Where and how should this be noted? [[User:Zoon-li|Zoon-li]] 14:15, 27 June 2011 (PDT)
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− | : In the '''Bugs''' section I think --[[User:ScoutKast|ScoutKast]] 01:02, 2 August 2011 (PDT)
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− | == A pretty strategy. ==
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− | Since the Soda Popper does not deal as much damage as the scattergun mini-crits can sometimes be useless. So basically you run around building up the hype meter, when you get the mini crits switch to your pistol and shoot away. A bit of aiming is required with The Winger since it has low ammo capacity. This is also more effective at targets further away.
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− | Just wanted to share that! <small>— ''The preceding unsigned comment was added by'' '''[[User:FarmerFaz|FarmerFaz]]''' ([[User talk:FarmerFaz|talk]]) • ([[Special:Contributions/FarmerFaz|contribs]]) </small>
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− | :Maybe worth putting on [[Community Scout strategy]], as long as you can prove it works. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|Blether]] '''·''' [[Special:Contributions/Cooper Kid|Contreebs]])</small> 15:27, 2 August 2011 (PDT)
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− | ==Knockback==
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− | Does this thing have any knockback? I tried to force jump but it failed. --[[User:ScoutKast|ScoutKast]] 01:08, 15 August 2011 (PDT)
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− | :No, it doesn't say anywhere that it has the same knockback abilities as the [[Force A Nature]]. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]'''·'''[[Special:Contributions/Cooper Kid|contreebs]])</small> 05:56, 15 August 2011 (PDT)
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− | == It is a broken Force-A-Nature [...] ==
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− | Is it really? Has anyone asked the model's creator if that was their intention? Looking at the 3D preview of both models, they have nothing in common except for their basic shape. My first impression was that only the stock was reused from the FAN, but even that appears to be a different size. [[User:Dragonsbrethren|Dragonsbrethren]] 16:56, 24 November 2011 (PST)
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− | *I believe the creator implied as such in the promotional page of the Polycount thread. It could be that the FAN was repaired using parts of another weapon, hence some of the differences. [[User:Noizeblaze|Noizeblaze]] 17:16, 24 November 2011 (PST),
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− | ::Oh yeah, you're right, I completely forgot about that thread. Definitely their intention then. [[User:Dragonsbrethren|Dragonsbrethren]] 13:14, 25 November 2011 (PST)
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− | == Soda Popper Fix ==
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− | Should we add that the texture and model fix was added by the creator in the Steam Workshop? (Same applies for the Winger)
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− | http://steamcommunity.com/sharedfiles/filedetails/?id=3828
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− | --[[User:Upgrade|Upgrade]] 19:56, 16 February 2012 (PST)
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− | == Oh this is odd... ==
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− | I'm sure everybody knows this, but if it takes a [[Bonk! Atomic Punch]] to make this, why does it have a Crit-A-Cola underneath? Appearance-wise, I mean (I know about the mini-crits, but still...)
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− | Valve Logic.
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− | P.S. like most people, as Scout I chug some Bonk first, rush behind enemy areas and build hype, then release the bulletstorm of mini-crits.
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− | [[User:Ballin' Stalin|Ballin' Stalin]] 18:28, 18 December 2012 (PST)Ballin' Stalin
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− | : Because early version has Bonk! Can attach instead of Crit-a-Cola. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:43, 18 December 2012 (PST)
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− | == Possible bug: not taking Critical Kills strange part ==
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− | While this may be "old news" (since the strange Soda Popper has been out for a while), I did not see it discussed here, so I thought I would bring it up. Would the s. Soda Popper not taking the Critical Kills s. part be considered a bug? Other weapons that have mini-crits in their description take it (Direct Hit, Reserve Shooter), as well as weapons that have no random critical hits in their description (Eyelander, Persian Persuader, Gunslinger, Diamondback). Why is the Soda Popper being skipped over? [[User:Thunder Chief|Thunder Chief]] 02:02, 25 March 2013 (PDT)
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− | == new update == | |
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− | I thought of something with the Soda Popper's new ability. It gives you 5 extra jumps, does this mean with the Atomizer it's 6 jumps? Also, with Atomizer, do any other jumps besides the final one do damage to the scout? Just some thing to test out. [[User:Redjarman|Redjarman]] ([[User talk:Redjarman|talk]]) 20:27, 20 December 2013 (PST)
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− | :Welp, here. Lemme answer my own question as I just tested it. While you are in hype mode, the atomizer's ability is negated. So you don't get a bonus 6th jump, and you don't take any damage. Dunno if oyu want to add it to the page at all, but there ya go. [[User:Redjarman|Redjarman]] ([[User talk:Redjarman|talk]]) 20:55, 20 December 2013 (PST)
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− | == Just noticed something... ==
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− | The Soda Popper's extra jumps (but not the double jump) have an effect similar to the Atomizer. I think this could be part of the reason why it has a bug wen triple jumping with both. [[User:Jomarixa808|Jomarixa808]] ([[User talk:Jomarixa808|talk]]) 15:31, 2 January 2014 (PST)
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− | == Model bugging ==
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− | While you play with lowest graphics setting, the Soda Poppers reload anymations get really buggy. Should this be added to bugs list?
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