Difference between revisions of "March 5, 2014 Patch"

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| before      = {{Patch name|2|23|2014}}
 
| before      = {{Patch name|2|23|2014}}
 
| day          = 5
 
| day          = 5
| month        = March
+
| month        = march
 
| year        = 2014
 
| year        = 2014
| after        =  
+
| after        = {{Patch name|3|6|2014}}
 
| source-title = Team Fortress 2 Update Released
 
| source-title = Team Fortress 2 Update Released
 
| source      = http://store.steampowered.com/news/12570/
 
| source      = http://store.steampowered.com/news/12570/
 
| notes        = === Team Fortress 2 ===
 
| notes        = === Team Fortress 2 ===
*Fixed an infinite healing exploit related to [[loadout]] presets
+
* Fixed an infinite healing exploit related to [[loadout]] presets
*Fixed a bug where [[Medic]]s would be unable to deploy their [[ÜberCharge]]
+
* Fixed a bug where [[Medic]]s would be unable to deploy their [[ÜberCharge]]
*Fixed an exploit in [[Mann vs. Machine]] mode related to purchasing upgrades for free
+
* Fixed an [[Exploits|exploit]] in [[Mann vs. Machine]] mode related to purchasing upgrades for free
*Fixed [[workshop]] contributors not being able to view all of their submitted items using the in-game menus
+
* Fixed [[Steam Workshop|workshop]] contributors not being able to view all of their submitted items using the in-game menus
*Fixed [[Strange]] versions of The [[Southern Hospitality]] not tracking [[sentry]] kills
+
* Fixed [[Strange]] versions of The [[Southern Hospitality]] not tracking [[Sentry Gun|sentry]] kills
*Fixed The [[Fortified Compound]] not triggering the same [[taunts]] and [[Sniper responses|voice lines]] as [[The Huntsman]]
+
* Fixed The [[Fortified Compound]] not triggering the same [[taunts]] and [[Sniper responses|voice lines]] as The [[Huntsman]]
*Fixed not hearing the [[taunt]] sounds for The [[Boston Boom-Bringer]] and The [[Infernal Orchestrina]] on Mann vs. Machine maps
+
* Fixed not hearing the taunt sounds for The [[Boston Boom-Bringer]] and The [[Infernal Orchestrina]] on Mann vs. Machine maps
*Fixed [[Natascha]] using the wrong material for the viewmodel
+
* Fixed [[Natascha]] using the wrong material for the viewmodel
*Fixed [[Killstreak]] sheen effects for the [[Flying Guillotine]] (style), The [[Bat Outta Hell]] (style), The [[Unarmed Combat]], The [[Wrap Assassin]], The [[Chargin’ Targe]], and The [[Splendid Screen]]
+
* Fixed [[Killstreak Kit|Killstreak]] sheen effects for the [[Flying Guillotine]] (style), The [[Bat Outta Hell]] (style), The [[Unarmed Combat]], The [[Wrap Assassin]], The [[Chargin’ Targe]], and The [[Splendid Screen]]
*Updated the equip_regions for The [[Sangu Sleeves]], The [[Huntsman's Essentials]], The [[Lucky Shot]], and The [[Soldier's Stash]]
+
* Updated the [[Equip region|equip_regions]] for The [[Sangu Sleeves]], The [[Huntsman's Essentials]], The [[Lucky Shot]], and The [[Soldier's Stash]]
*Updated The [[Crusader's Crossbow]] and The [[Festive]] Crusader's Crossbow to use the same crosshair as The Huntsman
+
* Updated The [[Crusader's Crossbow]] and The [[Festive weapons|Festive]] Crusader's Crossbow to use the same crosshair as The Huntsman
*Updated [[cp_dustbowl]]
+
* Updated {{code|[[Dustbowl|cp_dustbowl]]}}
**Fixed Red team's stage 1 spawn door pushing players in the air
+
** Fixed Red team's stage 1 spawn door pushing players in the air
**Fixed collision on windows, props, and rooflines
+
** Fixed collision on windows, props, and rooflines
**Fixed floating props
+
** Fixed floating props
**Fixed players building inside the alternate exit from the Red spawn in stage 3
+
** Fixed players building inside the alternate exit from the Red spawn in stage 3
*Updated [[cp_mountainlab]]
+
* Updated {{code|[[Mountain Lab|cp_mountainlab]]}}
**Fixed exploit on rafters near control point 2
+
** Fixed exploit on rafters near control point 2
*Updated [[ctf_2fort]]
+
* Updated {{code|[[2Fort|ctf_2fort]]}}
**Fixed collision on train-wheels prop outside Blu base
+
** Fixed collision on train-wheels prop outside Blu base
**Fixed clipping on window ledges
+
** Fixed clipping on window ledges
**Fixed collision on pipes in flag rooms
+
** Fixed collision on pipes in flag rooms
**Fixed texture alignment on world map textures
+
** Fixed texture alignment on world map textures
**Fixed clipping issue in the middle where Blu could stand in the sky
+
** Fixed clipping issue in the middle where Blu could stand in the sky
*Updated [[pl_goldrush]]
+
* Updated {{code|[[Gold Rush|pl_goldrush]]}}
**Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1
+
** Added [[vdc:func_nobuild|nobuild]] area under the train tracks to prevent teleport trap near Blu spawn in stage 1
*Community request:
+
* Community request:
**Added convar hud_combattext_batching_window to be used with hud_combattext_batching
+
** Added convar {{cvar|hud_combattext_batching_window}} to be used with {{cvar|hud_combattext_batching}}
***maximum delay between damage events in order to batch numbers
+
*** maximum delay between damage events in order to batch numbers
***min 0.1, max 2.0, default 0.2
+
*** min 0.1, max 2.0, default 0.2
  
 
=== Undocumented changes ===
 
=== Undocumented changes ===
* Renamed the Baronial Bouncer, Cutthroat's Cloak and Garrett Badge to [[Gilded Guard]], [[Criminal Cloak]] and [[Baronial Badge]], respectively.
+
* Renamed the Baronial Bouncer, Cutthroat's Cloak, and Garrett Badge to [[Gilded Guard]], [[Criminal Cloak]], and [[Baronial Badge]], respectively
 +
* Fixed the Festive Holy Mackerel not triggering the same [[Scout responses|voice lines]] as the [[Holy Mackerel]]
 +
* Fixed the Festive Frontier Justice not triggering the same [[Engineer responses|voice lines]] as the [[Frontier Justice]]
 +
* Updated the [[localization files]]
 
}}
 
}}

Latest revision as of 11:06, 26 October 2024

Patch notes

Team Fortress 2

Undocumented changes

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/chromehtml.dll
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Deleted: bin/openvr_api.dll
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/cp_dustbowl.bsp
Modified: tf/maps/cp_mountainlab.bsp
Modified: tf/maps/ctf_2fort.bsp
Modified: tf/maps/pl_goldrush.bsp
Modified: tf/tf2_misc_dir.vpk/maps/cp_dustbowl.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_goldrush.nav
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_minigun_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_minigun_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_minigun_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_minigun_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_minigun_heavy.vvd