Difference between revisions of "March 5, 2014 Patch"
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| before = {{Patch name|2|23|2014}} | | before = {{Patch name|2|23|2014}} | ||
| day = 5 | | day = 5 | ||
− | | month = | + | | month = march |
| year = 2014 | | year = 2014 | ||
− | | after = | + | | after = {{Patch name|3|6|2014}} |
| source-title = Team Fortress 2 Update Released | | source-title = Team Fortress 2 Update Released | ||
| source = http://store.steampowered.com/news/12570/ | | source = http://store.steampowered.com/news/12570/ | ||
| notes = === Team Fortress 2 === | | notes = === Team Fortress 2 === | ||
− | *Fixed an infinite healing exploit related to [[loadout]] presets | + | * Fixed an infinite healing exploit related to [[loadout]] presets |
− | *Fixed a bug where [[Medic]]s would be unable to deploy their [[ÜberCharge]] | + | * Fixed a bug where [[Medic]]s would be unable to deploy their [[ÜberCharge]] |
− | *Fixed an exploit in [[Mann vs. Machine]] mode related to purchasing upgrades for free | + | * Fixed an [[Exploits|exploit]] in [[Mann vs. Machine]] mode related to purchasing upgrades for free |
− | *Fixed [[workshop]] contributors not being able to view all of their submitted items using the in-game menus | + | * Fixed [[Steam Workshop|workshop]] contributors not being able to view all of their submitted items using the in-game menus |
− | *Fixed [[Strange]] versions of The [[Southern Hospitality]] not tracking [[sentry]] kills | + | * Fixed [[Strange]] versions of The [[Southern Hospitality]] not tracking [[Sentry Gun|sentry]] kills |
− | *Fixed The [[Fortified Compound]] not triggering the same [[taunts]] and [[Sniper responses|voice lines]] as [[ | + | * Fixed The [[Fortified Compound]] not triggering the same [[taunts]] and [[Sniper responses|voice lines]] as The [[Huntsman]] |
− | *Fixed not hearing the | + | * Fixed not hearing the taunt sounds for The [[Boston Boom-Bringer]] and The [[Infernal Orchestrina]] on Mann vs. Machine maps |
− | *Fixed [[Natascha]] using the wrong material for the viewmodel | + | * Fixed [[Natascha]] using the wrong material for the viewmodel |
− | *Fixed [[Killstreak]] sheen effects for the [[Flying Guillotine]] (style), The [[Bat Outta Hell]] (style), The [[Unarmed Combat]], The [[Wrap Assassin]], The [[Chargin’ Targe]], and The [[Splendid Screen]] | + | * Fixed [[Killstreak Kit|Killstreak]] sheen effects for the [[Flying Guillotine]] (style), The [[Bat Outta Hell]] (style), The [[Unarmed Combat]], The [[Wrap Assassin]], The [[Chargin’ Targe]], and The [[Splendid Screen]] |
− | *Updated the equip_regions for The [[Sangu Sleeves]], The [[Huntsman's Essentials]], The [[Lucky Shot]], and The [[Soldier's Stash]] | + | * Updated the [[Equip region|equip_regions]] for The [[Sangu Sleeves]], The [[Huntsman's Essentials]], The [[Lucky Shot]], and The [[Soldier's Stash]] |
− | *Updated The [[Crusader's Crossbow]] and The [[Festive]] Crusader's Crossbow to use the same crosshair as The Huntsman | + | * Updated The [[Crusader's Crossbow]] and The [[Festive weapons|Festive]] Crusader's Crossbow to use the same crosshair as The Huntsman |
− | *Updated [[cp_dustbowl]] | + | * Updated {{code|[[Dustbowl|cp_dustbowl]]}} |
− | **Fixed Red team's stage 1 spawn door pushing players in the air | + | ** Fixed Red team's stage 1 spawn door pushing players in the air |
− | **Fixed collision on windows, props, and rooflines | + | ** Fixed collision on windows, props, and rooflines |
− | **Fixed floating props | + | ** Fixed floating props |
− | **Fixed players building inside the alternate exit from the Red spawn in stage 3 | + | ** Fixed players building inside the alternate exit from the Red spawn in stage 3 |
− | *Updated [[cp_mountainlab]] | + | * Updated {{code|[[Mountain Lab|cp_mountainlab]]}} |
− | **Fixed exploit on rafters near control point 2 | + | ** Fixed exploit on rafters near control point 2 |
− | *Updated [[ctf_2fort]] | + | * Updated {{code|[[2Fort|ctf_2fort]]}} |
− | **Fixed collision on train-wheels prop outside Blu base | + | ** Fixed collision on train-wheels prop outside Blu base |
− | **Fixed clipping on window ledges | + | ** Fixed clipping on window ledges |
− | **Fixed collision on pipes in flag rooms | + | ** Fixed collision on pipes in flag rooms |
− | **Fixed texture alignment on world map textures | + | ** Fixed texture alignment on world map textures |
− | **Fixed clipping issue in the middle where Blu could stand in the sky | + | ** Fixed clipping issue in the middle where Blu could stand in the sky |
− | *Updated [[pl_goldrush]] | + | * Updated {{code|[[Gold Rush|pl_goldrush]]}} |
− | **Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1 | + | ** Added [[vdc:func_nobuild|nobuild]] area under the train tracks to prevent teleport trap near Blu spawn in stage 1 |
− | *Community request: | + | * Community request: |
− | **Added convar hud_combattext_batching_window to be used with hud_combattext_batching | + | ** Added convar {{cvar|hud_combattext_batching_window}} to be used with {{cvar|hud_combattext_batching}} |
− | ***maximum delay between damage events in order to batch numbers | + | *** maximum delay between damage events in order to batch numbers |
− | ***min 0.1, max 2.0, default 0.2 | + | *** min 0.1, max 2.0, default 0.2 |
=== Undocumented changes === | === Undocumented changes === | ||
− | * Renamed the Baronial Bouncer, Cutthroat's Cloak and Garrett Badge to [[Gilded Guard]], [[Criminal Cloak]] and [[Baronial Badge]], respectively | + | * Renamed the Baronial Bouncer, Cutthroat's Cloak, and Garrett Badge to [[Gilded Guard]], [[Criminal Cloak]], and [[Baronial Badge]], respectively |
− | * Updated the localization files | + | * Fixed the Festive Holy Mackerel not triggering the same [[Scout responses|voice lines]] as the [[Holy Mackerel]] |
+ | * Fixed the Festive Frontier Justice not triggering the same [[Engineer responses|voice lines]] as the [[Frontier Justice]] | ||
+ | * Updated the [[localization files]] | ||
}} | }} |
Latest revision as of 11:06, 26 October 2024
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Fixed an infinite healing exploit related to loadout presets
- Fixed a bug where Medics would be unable to deploy their ÜberCharge
- Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free
- Fixed workshop contributors not being able to view all of their submitted items using the in-game menus
- Fixed Strange versions of The Southern Hospitality not tracking sentry kills
- Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman
- Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps
- Fixed Natascha using the wrong material for the viewmodel
- Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin’ Targe, and The Splendid Screen
- Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash
- Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman
- Updated
cp_dustbowl
- Fixed Red team's stage 1 spawn door pushing players in the air
- Fixed collision on windows, props, and rooflines
- Fixed floating props
- Fixed players building inside the alternate exit from the Red spawn in stage 3
- Updated
cp_mountainlab
- Fixed exploit on rafters near control point 2
- Updated
ctf_2fort
- Fixed collision on train-wheels prop outside Blu base
- Fixed clipping on window ledges
- Fixed collision on pipes in flag rooms
- Fixed texture alignment on world map textures
- Fixed clipping issue in the middle where Blu could stand in the sky
- Updated
pl_goldrush
- Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1
- Community request:
- Added convar
hud_combattext_batching_window
to be used withhud_combattext_batching
- maximum delay between damage events in order to batch numbers
- min 0.1, max 2.0, default 0.2
- Added convar
Undocumented changes
- Renamed the Baronial Bouncer, Cutthroat's Cloak, and Garrett Badge to Gilded Guard, Criminal Cloak, and Baronial Badge, respectively
- Fixed the Festive Holy Mackerel not triggering the same voice lines as the Holy Mackerel
- Fixed the Festive Frontier Justice not triggering the same voice lines as the Frontier Justice
- Updated the localization files
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: tf/resource/tf_brazilian.txt
Modified: tf/resource/tf_czech.txt
Modified: tf/resource/tf_danish.txt
Modified: tf/resource/tf_dutch.txt
Modified: tf/resource/tf_english.txt
Modified: tf/resource/tf_finnish.txt
Modified: tf/resource/tf_french.txt
Modified: tf/resource/tf_german.txt
Modified: tf/resource/tf_greek.txt
Modified: tf/resource/tf_hungarian.txt
Modified: tf/resource/tf_italian.txt
Modified: tf/resource/tf_japanese.txt
Modified: tf/resource/tf_korean.txt
Modified: tf/resource/tf_koreana.txt
Modified: tf/resource/tf_norwegian.txt
Modified: tf/resource/tf_polish.txt
Modified: tf/resource/tf_portuguese.txt
Modified: tf/resource/tf_romanian.txt
Modified: tf/resource/tf_russian.txt
Modified: tf/resource/tf_schinese.txt
Modified: tf/resource/tf_spanish.txt
Modified: tf/resource/tf_swedish.txt
Modified: tf/resource/tf_tchinese.txt
Modified: tf/resource/tf_turkish.txt
Modified: tf/resource/tf_ukrainian.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/chromehtml.dll
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Deleted: bin/openvr_api.dll
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/cp_dustbowl.bsp
Modified: tf/maps/cp_mountainlab.bsp
Modified: tf/maps/ctf_2fort.bsp
Modified: tf/maps/pl_goldrush.bsp
Modified: tf/tf2_misc_dir.vpk/maps/cp_dustbowl.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_goldrush.nav
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_minigun_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_minigun_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_minigun_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_minigun_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_minigun_heavy.vvd