Difference between revisions of "Team Fortress Wiki:Archived discussions/Talk:Tf zombie"

From Team Fortress Wiki
Jump to: navigation, search
m
m
 
(7 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 +
{{Discussion close|begin|elsewhere=no}}
 
== Merge ==
 
== Merge ==
  
Line 19: Line 20:
  
 
:{{c|Support}} I believe this should be merged with (or even split to) either the Skeleton or Bots page, unless there's going to be an "entities" page. As "tf_zombie" the informations here aren't going to be read by anyone. --[[User:Kid Of The Century|Kid Of The Century]] ([[User talk:Kid Of The Century|talk]]) 02:03, 2 April 2014 (PDT)
 
:{{c|Support}} I believe this should be merged with (or even split to) either the Skeleton or Bots page, unless there's going to be an "entities" page. As "tf_zombie" the informations here aren't going to be read by anyone. --[[User:Kid Of The Century|Kid Of The Century]] ([[User talk:Kid Of The Century|talk]]) 02:03, 2 April 2014 (PDT)
 +
:{{c|Support}} I agree in making either skeletons a section of tf_zombies, or tf_zombies a section of skeletons, either way the two should be merged. --[[User:GigaManSF|GigaManSF]] ([[User talk:GigaManSF|talk]]) 12:40, 7 May 2014 (EST)
 +
:{{c|Neutral}} Not sure.  The two articles have somewhat different focus; one is more about game experience and the other is about mechanics (especially if just the Behavior section is merged with skeleton).  If Valve has made a zombie AI, and called it a zombie, might they at some point apply it with some other appearance besides a skeleton? Just now, tf_zombie does not convert killed players into zombies, might that be a future option? If so, then the Helltower Skeletons become more valid as a distinct article, while the mechanics article would address the additional appearances or behaviors.  If not merged then they should be worked to be more distinct. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 20:27, 10 June 2014 (PDT)
 +
:{{c|Support}} We can always make a sub-topic on the skeletons page and explain it. Maybe just merge until further notice from Valve?--[[User:Blarpbarp|Blarpbarp]] ([[User talk:Blarpbarp|talk]]) 14:14, 22 August 2014 (PDT
 +
:{{c|Support}} I think the presence of two of these articles is repetitive and unneccessary
 +
 +
:{{c|Support}} I have read the two pages, and it was just the same thing! They both discussed one idea: The skeletons from Helltower. There is no difference between "tf_zombie" and "Skeletons". [[User:DiamondCubeMiner|DiamondCubeMiner]] ([[User talk:DiamondCubeMiner|talk]]) 00:15, 27 January 2015 (PST)
  
 
==Entity Testing==
 
==Entity Testing==
 
I've been doing some testing with the zombie entity and discovered some interesting things. One, filters (like team and weapon slot) can be applied to them in hammer with 'damagefilter' key manually. Two, they have a tendency to damage each other in groups (This can be prevented with a filter_multi that has red and blue team filters on it and is set to 'OR'). Three, they will not attack players in nav areas connected to re-spawn rooms though they may walk though said nav areas to get to players outside of those navs. Four, their skin number cannot be changed. Even if you use commands or map editing the zombie will change it's skin back to 'blue zombie' each time. Five, the reason they have missing bits when killed is because those bits are the sub models used for voodoo souls and the sub models are killed when the zombie ragdolls. That's all I got for now. Hope Valve will fix them for next Halloween.--[[User:Mzullos5|Mzullos5]] 13:26, 17 April 2013 (PDT)
 
I've been doing some testing with the zombie entity and discovered some interesting things. One, filters (like team and weapon slot) can be applied to them in hammer with 'damagefilter' key manually. Two, they have a tendency to damage each other in groups (This can be prevented with a filter_multi that has red and blue team filters on it and is set to 'OR'). Three, they will not attack players in nav areas connected to re-spawn rooms though they may walk though said nav areas to get to players outside of those navs. Four, their skin number cannot be changed. Even if you use commands or map editing the zombie will change it's skin back to 'blue zombie' each time. Five, the reason they have missing bits when killed is because those bits are the sub models used for voodoo souls and the sub models are killed when the zombie ragdolls. That's all I got for now. Hope Valve will fix them for next Halloween.--[[User:Mzullos5|Mzullos5]] 13:26, 17 April 2013 (PDT)
 
:Interesting stuff, I notice that sometimes they spawn in the spawn rooms and attack players for a couple of seconds before freezing. Can you tell what their health level is? It seems to be at around 120-150 i think --[[User:Addam|Addam]] ([[User talk:Addam|talk]]) 10:11, 7 June 2013 (PDT)
 
:Interesting stuff, I notice that sometimes they spawn in the spawn rooms and attack players for a couple of seconds before freezing. Can you tell what their health level is? It seems to be at around 120-150 i think --[[User:Addam|Addam]] ([[User talk:Addam|talk]]) 10:11, 7 June 2013 (PDT)
 +
{{Discussion close|end|elsewhere=no}}

Latest revision as of 01:04, 19 January 2024