Difference between revisions of "User:Texaneer"

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(Weapons)
(Weapons)
 
(3 intermediate revisions by the same user not shown)
Line 83: Line 83:
 
|
 
|
 
{{buff|Extended 'Hype' time from 8 to 10 seconds}}
 
{{buff|Extended 'Hype' time from 8 to 10 seconds}}
{{buff|'Hype' can be activated with any weapon except [[Sandman]] and [[Wrap Assassin]]}}
 
 
{{note|Needs better visual effects while 'Hype' is toggled and also footprints when activated}}
 
{{note|Needs better visual effects while 'Hype' is toggled and also footprints when activated}}
 
|
 
|
''New Soda Popper is now more fun to use, but it's sad that 'Hype' lasts so short and can't be toggled with any weapon(except sandman and wrap assasin because they are throwing a ball on alt-fire)''
+
''New Soda Popper is now more fun to use, but it's sad that 'Hype' lasts so short.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Winger.png|100px]]<br/>
 
| align="center" | [[File:Item icon Winger.png|100px]]<br/>
Line 128: Line 127:
 
{{nerf|-30% slower firing speed}}
 
{{nerf|-30% slower firing speed}}
 
{{nerf|No random critical hits}}
 
{{nerf|No random critical hits}}
{{note|Recipe for Three-Rune Blade: Claidheamh Mòr + 3x Refined metal}}
+
{{note|Recipe for Three-Rune Blade: Eyelander + 3x Refined metal}}
 
|
 
|
 
''I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device.''
 
''I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device.''
 
|-
 
|-
| align="center" rowspan="5" | {{Icon class|class=soldier|link=Soldier}}<br/>[[Soldier]]
+
| align="center" rowspan="7" | {{Icon class|class=soldier|link=Soldier}}<br/>[[Soldier]]
 
| align="center" | [[File:Item icon Liberty Launcher.png|100px]]<br/>
 
| align="center" | [[File:Item icon Liberty Launcher.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
Line 139: Line 138:
 
{{note|-25% blast damage from rocket jumps}}
 
{{note|-25% blast damage from rocket jumps}}
 
|
 
|
{{note|No blast damage reduction from rocket jumps}}
+
{{note|No reduced blast damage from rocket jumps}}
{{buff|+50% knockback from explosions}}
+
{{buff|+35% knockback from explosions}}
 
|
 
|
 
''Blast soldiers in MvM are using Liberty Launcher. So if LL has knockback, it will help greatly in everything.''
 
''Blast soldiers in MvM are using Liberty Launcher. So if LL has knockback, it will help greatly in everything.''
Line 154: Line 153:
 
|
 
|
 
''I've met one idiot who was using it against robots. Also cutting max ammo bonus by half will probably difficult a bit soldiers. Because they are not soldiers but idiots with swag.''
 
''I've met one idiot who was using it against robots. Also cutting max ammo bonus by half will probably difficult a bit soldiers. Because they are not soldiers but idiots with swag.''
 +
|-
 +
| align="center" | [[File:Item icon Gunboats.png|100px]]<br/>
 +
<small>[[Secondary]]</small><br/>
 +
'''[[Gunboats]]'''
 +
|
 +
~
 +
|
 +
{{buff|+10% faster move speed on wearer.}}
 +
|
 +
''If soldier loses pump gun, he deserves a speed boost.''
 +
|-
 +
| align="center" | [[File:Item icon Mantreads.png|100px]]<br/>
 +
<small>[[Secondary]]</small><br/>
 +
'''[[Mantreads]]'''
 +
|
 +
~
 +
|
 +
{{buff|+10% faster move speed on wearer.}}
 +
|
 +
''Rocket jumping "soldiers" would like it.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Buff Banner.png|100px]]<br/>
 
| align="center" | [[File:Item icon Buff Banner.png|100px]]<br/>
Line 193: Line 212:
 
~
 
~
 
|
 
|
{{note|Airblasts has 1 second recharge}}
 
 
{{nerf|Increased airblast cost from 20 to 30}}
 
{{nerf|Increased airblast cost from 20 to 30}}
 
|
 
|
Line 206: Line 224:
 
|
 
|
 
{{buff|+65% airblast cost}}
 
{{buff|+65% airblast cost}}
{{buff|+30% airblast push force}}
+
{{buff|+25% airblast push force}}
 
{{nerf|No random critical hits}}
 
{{nerf|No random critical hits}}
 
|
 
|
Line 216: Line 234:
 
|
 
|
 
{{note|65% faster weapon switch time}}
 
{{note|65% faster weapon switch time}}
{{note|-10% damage penalty}}
 
 
|
 
|
 
{{nerf|35% faster weapon switch time}}
 
{{nerf|35% faster weapon switch time}}
{{nerf|-20% damage penalty}}
 
 
{{buff|+25% burn duration}}
 
{{buff|+25% burn duration}}
 
|
 
|
Line 230: Line 246:
 
{{note|-20% slower firing speed (hidden)}}
 
{{note|-20% slower firing speed (hidden)}}
 
|
 
|
{{note|No fire rate penalty}}
+
{{note|No hidden fire rate penalty}}
 
{{nerf|-20% fire damage penalty}}
 
{{nerf|-20% fire damage penalty}}
 
{{nerf|-25% burn duration}}
 
{{nerf|-25% burn duration}}
Line 243: Line 259:
 
{{note|No critical hits vs. non burning targets}}
 
{{note|No critical hits vs. non burning targets}}
 
|
 
|
{{note|Damage formula tweak:}}
+
{{note|Damage tweak:}}
 
{{nerf|-25% damage penalty}}
 
{{nerf|-25% damage penalty}}
 
{{nerf|No random critical hits}}
 
{{nerf|No random critical hits}}
Line 256: Line 272:
 
|
 
|
 
{{note|No damage penalty vs. players}}
 
{{note|No damage penalty vs. players}}
{{nerf|-25% slower firing speed}}
+
{{nerf|-20% slower firing speed}}
{{nerf|No random critical hits}}
 
 
{{note|Recipe for maul: Powerjack + 3x Refined metal}}
 
{{note|Recipe for maul: Powerjack + 3x Refined metal}}
 
|
 
|
Line 268: Line 283:
 
~
 
~
 
|
 
|
{{buff|-30% damage taken from ranged sources while deployed}}
+
{{buff|-25% damage taken from ranged sources while deployed}}
 
{{nerf|+50% damage taken from melee sources while deployed}}
 
{{nerf|+50% damage taken from melee sources while deployed}}
 
|
 
|
 
''Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.''
 
''Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.''
 
|-
 
|-
| align="center" rowspan="7" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
+
| align="center" rowspan="6" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
| align="center" | [[File:Item icon Ali Baba's Wee Booties.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
'''[[Ali Baba's Wee Booties]]'''
 
|
 
{{note|+25 max health on wearer}}
 
|
 
{{note|No max health bonus}}
 
{{buff|-45% knockback taken from damage}}
 
|
 
''~''
 
|-
 
 
| align="center" | [[File:Item icon Bootlegger.png|100px]]<br/>
 
| align="center" | [[File:Item icon Bootlegger.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
Line 319: Line 323:
 
|
 
|
 
''Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes.''
 
''Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes.''
 +
|-
 +
| align="center" | [[File:Item icon Tide Turner.png|100px]]<br/>
 +
<small>[[Secondary]]</small><br/>
 +
'''[[Tide Turner]]'''
 +
|
 +
~
 +
|
 +
{{nerf|Increase in push force taken from damage and airblast}}
 +
|
 +
''This should stop them from spamming''
 
|-
 
|-
 
| align="center" | [[File:Item icon Horseless Headless Horsemann's Headtaker.png|100px]]<br/>
 
| align="center" | [[File:Item icon Horseless Headless Horsemann's Headtaker.png|100px]]<br/>
Line 335: Line 349:
 
'''[[Persian Persuader]]'''
 
'''[[Persian Persuader]]'''
 
|
 
|
~
+
{{note|All ammo collected becomes health}}
 
|
 
|
 +
{{buff|All ammo collected becomes health when deployed}}
 
{{nerf|-1 sec decrease in charge duration}}
 
{{nerf|-1 sec decrease in charge duration}}
 
|
 
|
 
''If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid"
 
''If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid"
|-
 
| align="center" | [[File:Item icon Claidheamh Mòr.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
'''[[Claidheamh Mòr]]'''
 
|
 
{{note|-15 max health on wearer}}
 
|
 
{{buff|On kill: Fully recharges targe charge}}
 
{{nerf|-25 max health on wearer}}
 
|
 
''Claidheamh Mòr is like Liberty Launcher, it's a dull weapon. Nothing but extended charge distance. Player should be rewarded with restored charge so he can charge and kill players one by one.''
 
 
|-
 
|-
 
| align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
 
| align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
Line 465: Line 469:
 
''~''
 
''~''
 
|-
 
|-
| align="center" rowspan="4" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
+
| align="center" rowspan="3" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
 
| align="center" | [[File:Item icon Blutsauger.png|100px]]<br/>
 
| align="center" | [[File:Item icon Blutsauger.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
Line 502: Line 506:
 
''It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun.''
 
''It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun.''
 
|-
 
|-
| align="center" | [[File:Item icon Vita-Saw.png|100px]]<br/>
+
| align="center" rowspan="5" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
<small>[[Melee]]</small><br/>
+
| align="center" | [[File:Item icon Sydney Sleeper.png|100px]]<br/>
'''[[Vita-Saw]]'''
+
<small>[[Primary]]</small><br/>
 +
'''[[Sydney Sleeper]]'''
 
|
 
|
{{note|On death up to 20% of your stored ÜberCharge is retained}}
+
{{note|No headshots}}
{{note|-10 max health on wearer}}
 
 
|
 
|
{{note|No max health penalty}}
+
{{buff|Can headshot}}
{{note|No longer retains ÜberCharge on death}}
+
{{nerf|-25% damage on head shot}}
{{buff|On hit ally: Heals 20 HP}}
 
{{buff|On hit: Bleed for 5 seconds}}
 
{{buff|+25% faster firing speed}}
 
{{nerf|-60% damage penalty}}
 
 
|
 
|
''Bioweapon anyone? The old stats should be reimplemented to new weapon with new model. Speaking of models, Vita-saw also requires a new model to look less like adam syringes from Bioshock and more like actual cross between Saw and syringe(not like Ubersaw btw).''
+
''~''
 
|-
 
|-
| align="center" rowspan="3" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
 
 
| align="center" | [[File:Item icon Machina.png|100px]]<br/>
 
| align="center" | [[File:Item icon Machina.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
Line 529: Line 528:
 
|
 
|
 
''Nothing personal. I just wanted to shut up those so called '''"Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper"''' players.''
 
''Nothing personal. I just wanted to shut up those so called '''"Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper"''' players.''
 +
|-
 +
| align="center" | [[File:Item icon Classic.png|100px]]<br/>
 +
<small>[[Primary]]</small><br/>
 +
'''[[Classic]]'''
 +
|
 +
~
 +
|
 +
{{buff|+25% charge rate}}
 +
|
 +
''The weapon is good, but it's underpowered.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Razorback.png|100px]]<br/>
 
| align="center" | [[File:Item icon Razorback.png|100px]]<br/>
Line 603: Line 612:
 
! class="header" width="10%" | Misc
 
! class="header" width="10%" | Misc
 
! class="header" width="25%" | Notes / Abilities
 
! class="header" width="25%" | Notes / Abilities
 +
|-
 +
| align="center" rowspan="1" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
 +
| align="center" | [[File:User_Texaneer_Robot_scout_giantscout.png|150px]]<br/>
 +
'''Giant Scout'''<br>
 +
Giant, Main
 +
| align="center" | [[File:Item icon Scattergun.png|100px]]<br/>
 +
'''Scattergun'''
 +
| align="center" | [[File:Item icon Bolt Boy.png|100px]]<br/>
 +
'''Bolt Boy'''
 +
| align="center" |None
 +
|
 +
{{buff|2000 HP}}
 +
{{buff|+4 shots in clip}}
 +
{{buff|+50% more pellets per shot}}
 +
{{buff|+30% knockback resistance}}
 +
{{nerf|Does not fire until fully reloaded}}
 +
{{nerf|-25% damage done}}
 +
{{nerf|-20% slower move speed}}
 
|-
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
 
| align="center" rowspan="1" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
Line 618: Line 645:
 
{{buff|+25% faster move speed}}  
 
{{buff|+25% faster move speed}}  
 
|-
 
|-
| align="center" rowspan="2" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
+
| align="center" rowspan="4" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
 +
| align="center" | [[File:User_Texaneer_Robot_demo_titandemo.png|150px]]<br/>
 +
'''Titan Demoman'''<br>
 +
Normal, Main
 +
| align="center" | [[File:Item icon Grenade Launcher.png|100px]]<br/>
 +
'''Grenade Launcher'''
 +
| align="center" | [[File:Item icon Black Watch.png|100px]]<br/>
 +
'''Black Watch'''
 +
| align="center" | [[File:Item icon Gaelic Garb.png|100px]]<br/>
 +
'''Gaelic Garb'''
 +
|
 +
{{info}}1.9x larger in size<br>
 +
{{buff|65,000 HP}}
 +
{{buff|+75% knockback resistance}}
 +
{{buff|Extra +90% vertical airblast resistance}}
 +
{{buff|+90% faster fire rate}}
 +
{{buff|No need to reload}}
 +
{{buff|Regenerates 250 HP per second}}
 +
{{buff|Provides 90% less rage}}
 +
{{nerf|-60% move speed}}
 +
{{nerf|+3 degrees random projectile deviation}}
 +
|-
 +
| align="center" | [[File:User_Texaneer_Robot_demo_scatterdemo.png|150px]]<br/>
 +
'''Scatter Demo'''<br>
 +
Normal, Main
 +
| align="center" | [[File:Item icon Eyelander.png|100px]]<br/>
 +
'''Loch-n-Load'''
 +
| align="center" | [[File:Item icon Scotch Bonnet.png|100px]]<br/>
 +
'''Scotch Bonnet'''
 +
| align="center" | [[File:Item icon Juggernaut Jacket.png|100px]]<br/>
 +
'''Juggernaut Jacket'''
 +
|
 +
{{note|Fires 2 bombs at once}}
 +
{{buff|+50% faster firing speed}}
 +
{{nerf|Does not fire until fully reloaded}}
 +
{{nerf|+3 degrees random projectile deviation}}
 +
|-
 
| align="center" | [[File:User_Texaneer_Robot_demo_superdemoknight.png|150px]]<br/>
 
| align="center" | [[File:User_Texaneer_Robot_demo_superdemoknight.png|150px]]<br/>
 
'''Super Demoknight'''<br>
 
'''Super Demoknight'''<br>
Line 671: Line 734:
 
| align="center" |None
 
| align="center" |None
 
|
 
|
{{info}}1.9x larger in size<br>
+
{{info}}2x larger in size<br>
{{buff|75,000 HP}}
+
{{buff|80,000 HP}}
 
{{buff|+75% knockback resistance}}
 
{{buff|+75% knockback resistance}}
 
{{buff|Extra +90% vertical airblast resistance}}
 
{{buff|Extra +90% vertical airblast resistance}}
Line 720: Line 783:
 
{{buff|+90% faster reload}}
 
{{buff|+90% faster reload}}
 
{{buff|+150% more pellets per shot}}
 
{{buff|+150% more pellets per shot}}
{{buff|+15% move speed}}
+
{{nerf|-67% damage dealt}}
{{nerf|-65% damage dealt}}
 
 
|}
 
|}

Latest revision as of 12:05, 9 August 2014

You just ain't doin' it right.
Texaneer about valve items.
Texaneer
Texaneer
Basic information
Icon: Leaderboard class engineer.png
Type: Multiprupose
Health: 125 /Medic emblem RED.png185
150 /Medic emblem RED.png225 With gunslinger
Speed: "As fast as I can"

Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs, Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.


Empty Space of Nope.avi





















Main Prupose of this page

It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.




P.s.: Does not includes cookies.

Changes that I want them in TF2




Weapons

~
Weapons
Class Weapon Current Stats Change Suggestion Comments/Notes
Multiple classes Item icon Frying Pan.png

Melee
Frying Pan

~

Pictogram comment.png The item is now obtainable by craft and drop
Pictogram comment.png Players who already owned Frying Pan before the update and not upgraded into Strange will have in Vintage quality
Pictogram comment.png Alongside with Ellis Cap, it's no longer obtainable by purchasing Left 4 Dead 2
Pictogram minus.png It's a rare drop

Leaderboard class scout.png
Scout
Item icon Soda Popper.png

Primary
Soda Popper

~

Pictogram plus.png Extended 'Hype' time from 8 to 10 seconds
Pictogram comment.png Needs better visual effects while 'Hype' is toggled and also footprints when activated

New Soda Popper is now more fun to use, but it's sad that 'Hype' lasts so short.

Item icon Winger.png

Secondary
Winger

Pictogram comment.png +15% damage bonus
Pictogram comment.png +25% greater jump height when active
Pictogram comment.png -60% clip size

Pictogram comment.png No damage bonus
Pictogram plus.png +25% greater jump height on wearer
Pictogram plus.png -25% reduction in push force taken from damage
Pictogram plus.png -20% clip size penalty

You will hate me for this rework. But hey, it would be even better if they would make a stronger pistol for scout. Winger is just a tool.

Item icon Pretty Boy's Pocket Pistol.png

Secondary
Pretty Boy's Pocket Pistol

Pictogram comment.png +15 max health on wearer
Pictogram comment.png +50% fire damage vulnerability on wearer
Pictogram comment.png -25% slower firing speed

Pictogram comment.png No max health bonus
Pictogram comment.png No fire damage vulnerability on wearer
Pictogram comment.png No fire rate penalty
Pictogram plus.png 20% faster weapon switch rate
Pictogram minus.png -20% clip size

This will probably work. Taking half more damage from fire is too ridiculous for my standards. By the way, this is just a tool.

Item icon Boston Basher.png

Melee
Boston Basher/Three-Rune Blade

Pictogram comment.png On miss: damage and bleeding to self

Pictogram comment.png No self-damage and bleeding on miss
Pictogram minus.png -30% slower firing speed
Pictogram minus.png No random critical hits
Pictogram comment.png Recipe for Three-Rune Blade: Eyelander + 3x Refined metal

I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device.

Leaderboard class soldier.png
Soldier
Item icon Liberty Launcher.png

Primary
Liberty Launcher

Pictogram comment.png -25% blast damage from rocket jumps

Pictogram comment.png No reduced blast damage from rocket jumps
Pictogram plus.png +35% knockback from explosions

Blast soldiers in MvM are using Liberty Launcher. So if LL has knockback, it will help greatly in everything.

Item icon Rocket Jumper.png

Primary
Rocket Jumper

Pictogram comment.png +200% max primary ammo on wearer

Pictogram minus.png +100% max primary ammo on wearer
Pictogram comment.png Cannot equip in MvM

I've met one idiot who was using it against robots. Also cutting max ammo bonus by half will probably difficult a bit soldiers. Because they are not soldiers but idiots with swag.

Item icon Gunboats.png

Secondary
Gunboats

~

Pictogram plus.png +10% faster move speed on wearer.

If soldier loses pump gun, he deserves a speed boost.

Item icon Mantreads.png

Secondary
Mantreads

~

Pictogram plus.png +10% faster move speed on wearer.

Rocket jumping "soldiers" would like it.

Item icon Buff Banner.png

Secondary
Buff Banner

~

Pictogram plus.png +10% critical damage reistance on wearer

Idk

Item icon Escape Plan.png

Melee
Escape Plan

Pictogram comment.png You are marked for death while active, and for short period after switching weapons

Pictogram comment.png No self mark for death while active
Pictogram minus.png -50% damage penalty

Better "deal no damage at all" than die faster by self mark for death.

Item icon Disciplinary Action.png

Melee
Disciplinary Action

Pictogram comment.png Speed boost lasts 4 seconds

Pictogram plus.png Speed boost lasts 6 seconds

Leaderboard class pyro.png
Pyro
Item icon Flame Thrower.png

Primary
Flamethrower/Backburner/Degreaser

~

Pictogram minus.png Increased airblast cost from 20 to 30

We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with Flare Gun/Reserve Shooter or Axtinguisher. For short: You have made a big mistake.

Item icon Backburner.png

Primary
Backburner

Pictogram comment.png +150% airblast cost

Pictogram plus.png +65% airblast cost
Pictogram plus.png +25% airblast push force
Pictogram minus.png No random critical hits

If it says Backburner. Why still randomly crits?(Note: ariblast cost reduction would be implemented when airblast cost increase is applied)

Item icon Degreaser.png

Primary
Degreaser

Pictogram comment.png 65% faster weapon switch time

Pictogram minus.png 35% faster weapon switch time
Pictogram plus.png +25% burn duration

I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun?

Item icon Manmelter.png

Secondary
Manmelter

Pictogram comment.png -20% slower firing speed (hidden)

Pictogram comment.png No hidden fire rate penalty
Pictogram minus.png -20% fire damage penalty
Pictogram minus.png -25% burn duration

Have you seen anyone with this?

Item icon Axtinguisher.png

Melee
Axtinguisher/Postal Pummeler

Pictogram comment.png -50% damage vs. non burning targets
Pictogram comment.png No critical hits vs. non burning targets

Pictogram comment.png Damage tweak:
Pictogram minus.png -25% damage penalty
Pictogram minus.png No random critical hits

Why not make it like Neon annihilator?

Item icon Homewrecker.png

Melee
Homewrecker/Maul

Pictogram comment.png -25% damage vs. playes

Pictogram comment.png No damage penalty vs. players
Pictogram minus.png -20% slower firing speed
Pictogram comment.png Recipe for maul: Powerjack + 3x Refined metal

Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers?

Item icon Third Degree.png

Melee
Third Degree

~

Pictogram plus.png -25% damage taken from ranged sources while deployed
Pictogram minus.png +50% damage taken from melee sources while deployed

Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.

Leaderboard class demoman.png
Demoman
Item icon Bootlegger.png

Primary
Bootlegger

Pictogram comment.png +100% increase in turning control while charging

Pictogram comment.png No turn control bonus
Pictogram plus.png -50% blast damage from sticky jumps

~

Item icon Sticky Jumper.png

Secondary
Sticky Jumper

Pictogram comment.png -6 max pipebombs out
Pictogram comment.png +200% max secondary ammo on wearer

Pictogram plus.png -5 max pipebomb out
Pictogram minus.png +100% max secondary ammo on wearer
Pictogram comment.png Cannot equip in MvM

Dick move, Valve.

Item icon Splendid Screen.png

Secondary
Splendid Screen

Pictogram comment.png +70% increase in charge impact damage

Pictogram minus.png +50% increase in charge impact damage
Pictogram comment.png The strenght of knockback will depend on distance traveled. Will not cause knockback at all at short range.

Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes.

Item icon Tide Turner.png

Secondary
Tide Turner

~

Pictogram minus.png Increase in push force taken from damage and airblast

This should stop them from spamming

Item icon Horseless Headless Horsemann's Headtaker.png

Melee
Horseless Headless Horsemann's Headtaker

Pictogram comment.png Unusual quality

Pictogram comment.png Haunted quality
Pictogram comment.png Horseless Headless Horseman Headtaker can be traded

I don't see anything "unusual" in remodeled halloween eyelander

Item icon Persian Persuader.png

Melee
Persian Persuader

Pictogram comment.png All ammo collected becomes health

Pictogram plus.png All ammo collected becomes health when deployed
Pictogram minus.png -1 sec decrease in charge duration

If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid"

Leaderboard class heavy.png
Heavy
Item icon Brass Beast.png

Primary
Brass Beast

~

Pictogram plus.png Immune to effects of knockback and stun while deployed

Since Valve removed the item set bonuses, we need to give something to brass.

Item icon Huo-Long Heater.png

Primary
Huo-Long Heater

Pictogram comment.png 6 ammo consumed per second while deployed

Pictogram plus.png +30% fire damage resistance while deployed
Pictogram comment.png Split ammo consumption:
Pictogram minus.png 2 ammo consumed per second while spun up
Pictogram minus.png 5 ammo consumed per second while firing
Pictogram minus.png 20% longer spin up time

Yet another dull weapon in TF2. And let's be honest, fire is weak against fire eh? So why not give him fire damage resistance while deployed?

Item icon Robo-Sandvich.png

Secondary
Robo-Sandvich

~

Pictogram comment.png Can be obtained by purchasing from mann co. store
Pictogram comment.png New recipe: 3x Refined metal + Sandvich

We have Ap-Sap in store. Now we have to do the same thing with this.

Item icon Family Business.png

Secondary
Family Business

~

Pictogram plus.png 20% faster weapon switch rate

Family Business is just an upgrade for stock Shotgun.

Item icon Eviction Notice.png

Melee
Eviction Notice

~

Pictogram plus.png On hit: +20 health

Just a little idea came to my mind. I think this will make more useful than current one.

Leaderboard class engineer.png
Engineer
Item icon Rescue Ranger.png

Primary
Rescue Ranger

Pictogram comment.png -50% max primary ammo on wearer
Pictogram comment.png Self mark for death on building pick up

Pictogram plus.png -25% max primary ammo on wearer
Pictogram comment.png Self mark for death on ranged building pick up

I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any.

Item icon Frontier Justice.png

Primary
Frontier Justice

Pictogram comment.png -50% clip size

Pictogram plus.png -34% clip size

Why.

Item icon Southern Hospitality.png

Melee
Southern Hospitality

Pictogram comment.png 20% fire damage vulnerability on wearer

Pictogram comment.png No fire damage vulnerability
Pictogram minus.png 15% slower weapon switch rate

~

Item icon Jag.png

Melee
Jag

Pictogram comment.png +30% faster building rate (bugged)

Pictogram plus.png +25% faster building rate (Fixed and set to 25%)
Pictogram plus.png No move speed penalty while hauling

I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus.

Item icon Gunslinger.png

Melee
Gunslinger

~

Pictogram plus.png No move speed penalty while hauling
Pictogram comment.png Mini-sentry will destroy itself if it runs out of ammo
Pictogram minus.png Mini-sentry can't be wrangled

~

Leaderboard class medic.png
Medic
Item icon Blutsauger.png

Primary
Blutsauger

Pictogram comment.png On hit: +3 health
Pictogram comment.png -2 health drained per second on wearer

Pictogram comment.png No health on hit
Pictogram comment.png No health drain
Pictogram plus.png On hit: Mad Milk applied to target for 3 seconds
Pictogram minus.png Disables natural regeneration on wearer

We didn't asked for Tank Medic.

Item icon Overdose.png

Primary
Overdose

Pictogram comment.png Movement speed increases based on ÜberCharge percentage to a maximum of +10%

Pictogram plus.png Movement speed increases based on ÜberCharge percentage to a maximum of +15%
Pictogram plus.png Immune to the effects of speed reduction
Pictogram minus.png -25% clip size

It needs something different to make it more challenging for user and for foe.

Item icon Kritzkrieg.png

Secondary
Kritzkrieg

Pictogram comment.png Taunt heals 11 hp

Pictogram plus.png Taunt heals 30 hp

It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun.

Leaderboard class sniper.png
Sniper
Item icon Sydney Sleeper.png

Primary
Sydney Sleeper

Pictogram comment.png No headshots

Pictogram plus.png Can headshot
Pictogram minus.png -25% damage on head shot

~

Item icon Machina.png

Primary
Machina

Pictogram comment.png Full charge: +15% damage bonus

Pictogram plus.png Full charge: +20% damage bonus
Pictogram minus.png -25% charge rate

Nothing personal. I just wanted to shut up those so called "Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper" players.

Item icon Classic.png

Primary
Classic

~

Pictogram plus.png +25% charge rate

The weapon is good, but it's underpowered.

Item icon Razorback.png

Secondary
Razorback

~

Pictogram plus.png Deals 15 damage both for attacker and user on backstab blocking

Have you ever seen a guy who's using Razorback?

Item icon Cleaner's Carbine.png

Secondary
Cleaner's Carbine

Pictogram comment.png -35% slower firing speed

Pictogram plus.png -20% slower firing speed

It's still a rubbish.

Leaderboard class spy.png
Spy
Item icon Ap-Sap.png

Sapper
Ap-Sap

~

Pictogram comment.png Crafting recipe: Red-Tape Recorder + 3x Refined Metal

This is the part where I kill you.

Item icon Big Earner.png

Melee
Big Earner

Pictogram comment.png -25 max health on wearer

Pictogram plus.png No max health penalty
Pictogram minus.png -25% slower firing speed

Someone suggested this on steam forums. I must say, I approve his suggestion

Item icon Conniver's Kunai.png

Melee
Conniver's Kunai

Pictogram comment.png On Backstab: Absorbs the health from your victim.

Pictogram plus.png On Backstab: Absorbs the health from your victim and temporarily increase max health
Pictogram comment.png Max health extension: up to 165 HP for 16 seconds
Pictogram comment.png Health drain depends on class max HP.
Pictogram minus.png Unable to see enemy health

Another idea that came to my mind. It's just a cross between Kunai and Dalokohs Bar. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get.


P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.

Suggestion zone

My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):

Robots

Robot Ideas
Robot Name/Image Weapon Hat Misc Notes / Abilities
Leaderboard class scout.png
Scout
User Texaneer Robot scout giantscout.png

Giant Scout
Giant, Main

Item icon Scattergun.png

Scattergun

Item icon Bolt Boy.png

Bolt Boy

None

Pictogram plus.png 2000 HP
Pictogram plus.png +4 shots in clip
Pictogram plus.png +50% more pellets per shot
Pictogram plus.png +30% knockback resistance
Pictogram minus.png Does not fire until fully reloaded
Pictogram minus.png -25% damage done
Pictogram minus.png -20% slower move speed

Leaderboard class pyro.png
Pyro
User Texaneer Robot pyro pyrorunner.png

Pyro Runner
Normal, Main

Item icon Powerjack.png

Powerjack

Item icon Hottie's Hoodie.png

Hottie's Hoodie

None

Pictogram plus.png 200 HP
Pictogram plus.png +100 health restored on kill
Pictogram plus.png +25% faster move speed

Leaderboard class demoman.png
Demoman
User Texaneer Robot demo titandemo.png

Titan Demoman
Normal, Main

Item icon Grenade Launcher.png

Grenade Launcher

Item icon Black Watch.png

Black Watch

Item icon Gaelic Garb.png

Gaelic Garb

Pictogram info.png 1.9x larger in size
Pictogram plus.png 65,000 HP
Pictogram plus.png +75% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png +90% faster fire rate
Pictogram plus.png No need to reload
Pictogram plus.png Regenerates 250 HP per second
Pictogram plus.png Provides 90% less rage
Pictogram minus.png -60% move speed
Pictogram minus.png +3 degrees random projectile deviation

User Texaneer Robot demo scatterdemo.png

Scatter Demo
Normal, Main

Item icon Eyelander.png

Loch-n-Load

Item icon Scotch Bonnet.png

Scotch Bonnet

Item icon Juggernaut Jacket.png

Juggernaut Jacket

Pictogram comment.png Fires 2 bombs at once
Pictogram plus.png +50% faster firing speed
Pictogram minus.png Does not fire until fully reloaded
Pictogram minus.png +3 degrees random projectile deviation

User Texaneer Robot demo superdemoknight.png

Super Demoknight
Normal, Main

Item icon Eyelander.png

Eyelander + Chargin' Targe

Item icon Dark Falkirk Helm.png

Dark Falkirk Helm

None

Pictogram plus.png 300 HP
Pictogram plus.png 5 seconds of 100% critical chance on kill
Pictogram plus.png +450% recharge rate
Pictogram plus.png +2 seconds charge time

User Texaneer Robot demo armoreddemoknight.png

Armored Demoknight
Normal, Main

Item icon Scotsman's Skullcutter.png

Scotsman's Skullcutter + Chargin' Targe

Item icon Glasgow Great Helm.png

Glasgow Great Helm

Item icon Dark Age Defender.png

Dark Age Defender

Pictogram info.png 50% larger in size
Pictogram plus.png 900 HP
Pictogram plus.png 3 seconds of 100% critical chance on kill
Pictogram plus.png +150% damage dealt
Pictogram minus.png -30% move speed

Leaderboard class heavy.png
Heavy
User Texaneer Robot heavy heavyslowdownonhit.png

Heavy Slowdown-On-hit
Normal, Support

Item icon Natascha.png

Natascha

None None

Pictogram plus.png 100% chance to slow target
Pictogram plus.png +100% more pellets per shot
Pictogram minus.png -80% damage dealt

User Texaneer Robot heavy titanheavy.png

Heavy Titan
Juggernaut

Item icon Brass Beast.png

Natascha

Item icon Bunsen Brave.png

Bunsen Brave

None

Pictogram info.png 2x larger in size
Pictogram plus.png 80,000 HP
Pictogram plus.png +75% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png +50% damage done
Pictogram plus.png +100% more pellets per shot
Pictogram plus.png Regenerates 250 HP per second
Pictogram plus.png Provides 90% less rage
Pictogram minus.png -70% move speed

User Texaneer Robot heavy heavybrawlervar1.png

Heavy Brawler Type 1
Normal, Main/Support

Item icon Eviction Notice.png

Eviction Notice

None None

Pictogram plus.png 350 HP
Pictogram plus.png +60% faster firing speed
Pictogram plus.png +30% move speed
Pictogram minus.png -40% damage dealt

User Texaneer Robot heavy heavybrawlervar2.png

Heavy Brawler Type 2
Normal, Main

Item icon Eviction Notice.png

Eviction Notice

Item icon Hound Dog.png

Hound Dog

None

Pictogram plus.png 400 HP
Pictogram plus.png +60% Faster firing speed
Pictogram plus.png +30% move speed
Pictogram plus.png 100% crit chance
Pictogram minus.png -50% damage dealt

User Texaneer Robot heavy fastshotgunheavy.png

Fast Heavy Shotgun
Normal, Main

Item icon Family Business.png

Family Business

Item icon Capo's Capper.png

Capo's Capper

None

Pictogram plus.png +90% faster reload
Pictogram plus.png +150% more pellets per shot
Pictogram minus.png -67% damage dealt