Difference between revisions of "Servers/ja"
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+ | {{DISPLAYTITLE:サーバー}} | ||
{{trans}} | {{trans}} | ||
− | Valveの[[Source Engine]]をベースにした、他の全てのマルチプレイヤーゲームのように、''[[Team Fortress 2]]''は | + | Valveの[[Source Engine]]をベースにした、他の全てのマルチプレイヤーゲームのように、''[[Team Fortress 2]]''は[[w:client-server model|client-server model]]を採用しています。クライアントはプレイヤーのコンピュータ上で動作するゲームのコピーです。また、サーバはプレイヤーが接続するソフトウェアです。現在は全世界で数千の''Team Fortress 2'' '''サーバ'''が存在しています。 |
サーバは''Team Fortress 2''のゲームプレイにおける様々な側面での責任を担っています。あるプレイヤーが取った行動に基づいて(例、武器を発砲した)、適切なレスポンスを決定する前に、それぞれの位置や状態を更新します(例、ターゲットにダメージを与えた)。そして結果を全プレイヤーにブロードキャストします(例、与えたダメージ値を表示する)。また、サーバはプレイヤーによって制御されないイベントも管理します(例、マップ時間、[[Sentry Gun/ja|セントリーガン]]の挙動、etc)。 | サーバは''Team Fortress 2''のゲームプレイにおける様々な側面での責任を担っています。あるプレイヤーが取った行動に基づいて(例、武器を発砲した)、適切なレスポンスを決定する前に、それぞれの位置や状態を更新します(例、ターゲットにダメージを与えた)。そして結果を全プレイヤーにブロードキャストします(例、与えたダメージ値を表示する)。また、サーバはプレイヤーによって制御されないイベントも管理します(例、マップ時間、[[Sentry Gun/ja|セントリーガン]]の挙動、etc)。 | ||
== 利点 == | == 利点 == | ||
− | 既存のサーバに参加する代わりに、プレイヤーはゲームをホストする自分のサーバを作ることが出来ます。これによりホストしているプレイヤーは[[map/ja|マップ]] | + | 既存のサーバに参加する代わりに、プレイヤーはゲームをホストする自分のサーバを作ることが出来ます。これによりホストしているプレイヤーは[[map/ja|マップ]]ローテーションを設定したり、特定のマップや同じ[[game mode/ja|ゲームモード]]を連続でプレイすることが出来ます。さらに他の構築済みの設定を変更することも可能です。例えば重力やクラススロット制限、[[Highlander/ja|ハイランダー]]制限などです。カスタム[[mods|モディフィケーション]]をインストールすることで、通常とは違うゲームモードを提供することも可能です。 |
== タイプ == | == タイプ == | ||
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{{see also|Dedicated server configuration}} | {{see also|Dedicated server configuration}} | ||
− | デディケイティッドサーバは動作にSteamが不要なスタンドアロンサーバです。デディケイティッドサーバはいくつかの要因の中でも、特に負荷が少ないために好まれます。また、多くのデディケイティッドサーバは | + | デディケイティッドサーバは動作にSteamが不要なスタンドアロンサーバです。デディケイティッドサーバはいくつかの要因の中でも、特に負荷が少ないために好まれます。また、多くのデディケイティッドサーバは[[w:data center|data center]]のハイエンドハードウェアで動作しています。高パフォーマンスで速い、信頼性の高いコネクションをプレイヤーに提供するには、家庭用回線では滅多に保証できないからです。 |
== 必須環境 == | == 必須環境 == | ||
Line 26: | Line 27: | ||
=== Dedicated server === | === Dedicated server === | ||
− | * '''Linux''' (x86 または amd64) | + | * '''Linux''' (x86 または amd64)[[w:glibc|glibc]] 2.3.2 以降 |
* '''FreeBSD''' (x86 or amd64) running the Linux compatibility code in the kernel and a recent base Linux system from the ports collection. | * '''FreeBSD''' (x86 or amd64) running the Linux compatibility code in the kernel and a recent base Linux system from the ports collection. | ||
* '''Windows''' 2000 以降 | * '''Windows''' 2000 以降 | ||
== 更新履歴 == | == 更新履歴 == | ||
− | {{ | + | {{Update history |1= |
− | ''' | + | '''{{Patch name|9|20|2007}}''' |
− | * | + | * ベータ版のリナックス用の専用サーバをリリースした。 |
− | ''' | + | '''{{Patch name|9|26|2007}}''' |
* The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers. | * The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers. | ||
− | * | + | * 使用されている時に問題が多すぎた為、サーバーのmp_friendlyfire cvarを削除した。 |
+ | '''{{Patch name|9|28|2007}}''' | ||
+ | * 稀にネットワーク内のデータの破損に起因してサーバーがクラッシュする問題を修正した。 | ||
− | ''' | + | '''{{Patch name|10|2|2007}}''' |
− | * | + | * スパイのサッパーに起因してサーバーがクラッシュする問題を修正した。 |
+ | * 追加オプションとして、「サーバー作成」メニューオプションに「ゲーム」タブを追加した。 | ||
− | ''' | + | '''{{Patch name|10|9|2007}}''' |
− | |||
− | |||
− | |||
− | |||
* Improved startup network initialization to catch issues with server firewalls popping up in the background. | * Improved startup network initialization to catch issues with server firewalls popping up in the background. | ||
− | ''' | + | '''{{Patch name|10|25|2007}}''' |
− | * | + | *[[Dustbowl/ja|Dustbowl]]と[[Hydro/ja|Hydro]]のラウンドの途中でサーバーが空になった時に起こりうる問題を修正した。 |
− | * | + | * ハニーポットサーバーの問題を修正した。 |
− | ''' | + | '''{{Patch name|11|20|2007}}''' |
− | * | + | * サーバーにsv_pureを追加しました。現在デフォルトではオフに設定されています。完全な説明を取得するには、コンソールで「sv_pure」と入力します。 |
− | * | + | * Round_Start、Round_Setup_Begin、Round_Setup_End、Round_Overtime、Round_SuddenDeath、Round_Stalemate、Round_Win、Round_Length、Mini_Round_Selected、Mini_Round_Start、Mini_Round_Win、およびMini_Round_Lengthのサーバー・ログ・エントリーを追加しました。 |
* Server log entries for Round_Win and level changes will now detail the team scores and player counts. | * Server log entries for Round_Win and level changes will now detail the team scores and player counts. | ||
* Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value. | * Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value. | ||
* Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup. | * Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup. | ||
* Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious. | * Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious. | ||
− | * | + | * サーバー上の32人のプレイヤーの名前を更新する際のエラーを修正した。 |
− | ''' | + | '''{{Patch name|12|20|2007}}''' |
− | * | + | * サドンデスモードのサーバーオプション(conver)とデフォルトの設定をオフにした。 |
− | * | + | * サーバーのクラッシュを引き起こす可能性があったRCON/ consoleコマンドを修正した。 |
− | * | + | * ヒールされているプレイヤーが突然サーバーから離れたときに稀にクラッシュする問題を修正しました。 |
− | * | + | * cfgフォルダにマップ固有の.cfgファイルを持っているサーバ用の機能を追加しました。 |
− | ''' | + | '''{{Patch name|12|31|2007}}''' |
− | * | + | * イベント発生時のプレイヤーの位置情報をサーバーログに追加した(player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)。 |
− | ''' | + | '''{{Patch name|1|7|2008}}''' |
+ | * Added an option in the Options -> Multiplayer dialog to filter custom game files being downloaded from servers. | ||
+ | |||
+ | '''{{Patch name|1|14|2008}}''' | ||
* Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel. | * Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel. | ||
− | ''' | + | '''{{Patch name|2|14|2008}}''' |
* Added server log entry for buildings destroyed by their owner. | * Added server log entry for buildings destroyed by their owner. | ||
+ | * Fixed idle players not being kicked from the server if mp_allowspectators was set to 0. | ||
− | ''' | + | '''{{Patch name|2|15|2008}}''' |
* Game server will now try 32 sequential ports to start up on if they are all originating on the same machine. Previously it would stop at 10. | * Game server will now try 32 sequential ports to start up on if they are all originating on the same machine. Previously it would stop at 10. | ||
* Fixed server crash with mp_forcecamera set to 1 (reverted to pre-release behavior). | * Fixed server crash with mp_forcecamera set to 1 (reverted to pre-release behavior). | ||
+ | * Fixed the [[SourceTV]] changes not working unless servers launched with +tv_enable 1 in the command line. | ||
− | ''' | + | '''{{Patch name|2|28|2008}}''' |
* Servers can now specify metatags describing the custom rules they've adopted. | * Servers can now specify metatags describing the custom rules they've adopted. | ||
* Added options for servers who want to become custom games: Disable Critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24. | * Added options for servers who want to become custom games: Disable Critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24. | ||
Line 87: | Line 92: | ||
* Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server. | * Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server. | ||
− | ''' | + | '''{{Patch name|3|6|2008}}''' |
* Removed sv_alltalk from the list of convars that affect custom server tags. | * Removed sv_alltalk from the list of convars that affect custom server tags. | ||
* Fixed servers with maxplayers <= 24 that are running SourceTV having the "increased_maxplayers" tag added for their server. | * Fixed servers with maxplayers <= 24 that are running SourceTV having the "increased_maxplayers" tag added for their server. | ||
− | ''' | + | '''{{Patch name|3|13|2008}}''' |
* Fixed Linux dedicated server map load problems on certain Athlon processors. | * Fixed Linux dedicated server map load problems on certain Athlon processors. | ||
− | ''' | + | '''{{Patch name|3|20|2008}}''' |
* Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly. | * Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly. | ||
* Plugged an exploit where the server could send executable code to the client. | * Plugged an exploit where the server could send executable code to the client. | ||
* Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath when mp_timelimit hits on non-Valve maps. | * Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath when mp_timelimit hits on non-Valve maps. | ||
− | ''' | + | '''{{Patch name|4|1|2008}}''' |
* Fixed problem that was preventing some dedicated servers from uploading gamestats. | * Fixed problem that was preventing some dedicated servers from uploading gamestats. | ||
− | ''' | + | '''{{Patch name|4|2|2008}}''' |
* Fixed Linux dedicated [[server]] crash on map change. | * Fixed Linux dedicated [[server]] crash on map change. | ||
− | ''' | + | '''{{Patch name|4|30|2008}}''' |
* Fixed clients being able to trigger sv_soundscape_printdebuginfo on the server. | * Fixed clients being able to trigger sv_soundscape_printdebuginfo on the server. | ||
* Fixed potential "nuke" exploit in rcon subsystem. | * Fixed potential "nuke" exploit in rcon subsystem. | ||
− | ''' | + | '''{{Patch name|8|4|2008}}''' |
* Fixed _resetgamestats command causing server crash. | * Fixed _resetgamestats command causing server crash. | ||
− | ''' | + | '''{{Patch name|7|14|2009}}''' |
* Improved connection logic to help servers that aren't automatically reconnecting to Steam. | * Improved connection logic to help servers that aren't automatically reconnecting to Steam. | ||
* Fixed setinfo exploit that allowed restricted convars to be set while connected to a server. | * Fixed setinfo exploit that allowed restricted convars to be set while connected to a server. | ||
* Fixed "sensitivity" ConVar not capping the upper value which sometimes caused a server crash. | * Fixed "sensitivity" ConVar not capping the upper value which sometimes caused a server crash. | ||
− | ''' | + | '''{{Patch name|5|27|2010}}''' |
* Added client/server version check on client connect. | * Added client/server version check on client connect. | ||
− | ''' | + | '''{{Patch name|6|11|2010}}''' |
* Fixed a case where servers could get stuck in an infinite loop while spawning bots. | * Fixed a case where servers could get stuck in an infinite loop while spawning bots. | ||
− | '''[[ | + | '''{{Patch name|7|13|2010}}''' |
+ | * Fixed a server crash related to carrying [[buildings]] at round start. | ||
+ | |||
+ | '''{{Patch name|2|14|2011}}''' | ||
* Improved the version mismatch error message received when connecting to a server with a different version than your client. | * Improved the version mismatch error message received when connecting to a server with a different version than your client. | ||
− | ''' | + | '''{{Patch name|2|22|2011}}''' |
* Fixed a server crash exploit caused by malformed network packets. | * Fixed a server crash exploit caused by malformed network packets. | ||
− | ''' | + | '''{{Patch name|2|24|2011}}''' ([[Community Map Pack Update]]) |
* Fixed another server crash exploit caused by malformed network packets. | * Fixed another server crash exploit caused by malformed network packets. | ||
* {{Undocumented}} Fixed trades only displaying one of the items traded to the server. | * {{Undocumented}} Fixed trades only displaying one of the items traded to the server. | ||
− | ''' | + | '''{{Patch name|3|10|2011}}''' ([[Shogun Pack]]) |
* Added check to prevent multiplayer servers from transmitting 1 as their maxplayers value to connecting clients. | * Added check to prevent multiplayer servers from transmitting 1 as their maxplayers value to connecting clients. | ||
* Fixed clients being able to use particle exploits on sv_pure servers. | * Fixed clients being able to use particle exploits on sv_pure servers. | ||
− | ''' | + | '''{{Patch name|3|15|2011}}''' |
+ | * Fixed a server crash caused by using the Half-Zatoichi to hit someone not holding a weapon. | ||
+ | |||
+ | '''{{Patch name|4|15|2011}}''' | ||
* Fixed a server crash caused by the server triggering a nextlevel vote. | * Fixed a server crash caused by the server triggering a nextlevel vote. | ||
− | ''' | + | '''{{Patch name|4|18|2011}}''' |
− | |||
− | |||
− | |||
* Fixed a server crash that could occur if [[TFBots]] were used across map changes. | * Fixed a server crash that could occur if [[TFBots]] were used across map changes. | ||
− | ''' | + | '''{{Patch name|5|9|2011}}''' |
* Replay publishing system will try to do a rename for local HTTP mode but will manually copy and delete the file if the rename fails, which can happen if the source and destination are on different volumes. | * Replay publishing system will try to do a rename for local HTTP mode but will manually copy and delete the file if the rename fails, which can happen if the source and destination are on different volumes. | ||
* Fixed threading issues on Linux, which was causing major lag spikes. | * Fixed threading issues on Linux, which was causing major lag spikes. | ||
* Fixed replay data cleanup system, which cleans up stale data at the end of each round. This asynchronous operation can be explicitly invoked by executing a replay_docleanup command on the server. | * Fixed replay data cleanup system, which cleans up stale data at the end of each round. This asynchronous operation can be explicitly invoked by executing a replay_docleanup command on the server. | ||
− | ''' | + | ''' {{Patch name|5|10|2011}}''' |
* [[Replay]] | * [[Replay]] | ||
− | ** Fixed a server lockup during data cleanup | + | ** Fixed a server lockup during data cleanup. |
− | ''' | + | '''{{Patch name|5|13|2011}}''' |
* Fixed a server crash caused by a mismatched items schema. | * Fixed a server crash caused by a mismatched items schema. | ||
− | ''' | + | '''{{Patch name|5|25|2011}}''' |
− | * Fixed a few server crashes caused by the [[Replay|replay system]] | + | * Fixed a few server crashes caused by the [[Replay|replay system]]. |
− | * Fixed a server crash caused by the vote system | + | * Fixed a server crash caused by the vote system. |
+ | |||
+ | '''{{Patch name|6|17|2011}}''' | ||
+ | * Fixed a server crash caused by the [[replay]] system. | ||
+ | * Fixed a server crash caused by [[disguise|disguising]] [[Spy|Spies]]. | ||
+ | * Fixed a server crash on startup caused by writing to the [[console]]. | ||
+ | * Fixed a server crash triggered during entity cleanup. | ||
− | ''' | + | '''{{Patch name|6|27|2011}}''' |
− | * | + | * Added a server console message when a player is sent to the server via the matchmaking system. |
− | |||
− | |||
− | |||
− | ''' | + | '''{{Patch name|7|5|2011}}''' |
− | * | + | * Fixed a Linux dedicated server crash in vphysics.so |
− | ''' | + | '''{{Patch name|7|28|2011}}''' |
− | * Fixed a damage calculation in the [[Mantreads]] on Linux server, which could cause a physics crash | + | * Fixed a damage calculation in the [[Mantreads]] on Linux server, which could cause a physics crash. |
− | ''' | + | '''{{Patch name|9|2|2011}}''' |
− | * Fixed a server crash exploit caused by invalid player viewangles | + | * Fixed a server crash exploit caused by invalid player viewangles. |
− | ''' | + | '''{{Patch name|10|17|2011}}''' |
*Fixed a server crash that occurred when running both [[SourceTV]] and [[Replay]]. | *Fixed a server crash that occurred when running both [[SourceTV]] and [[Replay]]. | ||
− | ''' | + | '''{{Patch name|10|18|2011}}''' |
* Fixed a frequent server crash related to packfiles. | * Fixed a frequent server crash related to packfiles. | ||
− | ''' | + | '''2011年10月18日 パッチ #2''' |
− | * Fixed a server error about unprecached models | + | * Fixed a server error about unprecached models. |
+ | |||
+ | '''{{Patch name|2|2|2012}}''' | ||
+ | * Adjusted error messages on servers when players drop due to [[Steam]] authentication failure to be more clear. | ||
+ | * Additional important server messages now go to the server log instead of just the console. | ||
+ | * Fixed a server crash caused by [[Holiday Punch]] [[critical hit|critical attacks]] on physics objects. | ||
+ | |||
+ | '''{{patch name|2|16|2012}}''' | ||
+ | * Fixed dedicated server not receiving restart requests when updates are released. | ||
+ | |||
+ | '''{{patch name|2|23|2012}}''' | ||
+ | * Fixed {{code|+randommap}} not working correctly on server startup. | ||
+ | * Fixed dedicated server console spew related to the [[Replay]] client and viewangles. | ||
+ | |||
+ | '''{{patch name|3|8|2012}}''' | ||
+ | * Fixed a client crash that could occur when a server used <code>SetCustomModel</code> to change the player model. | ||
+ | |||
+ | '''{{Patch name|5|10|2012}}''' | ||
+ | * Fixed a bug that sometimes prevented servers from reconnecting to the item server after dropping connection. | ||
+ | |||
+ | '''{{Patch name|5|17|2012}}''' | ||
+ | * Added changelevel_next server command which changes to the next map in the map cycle. | ||
+ | |||
+ | '''{{Patch name|6|27|2012}}''' ([[Pyromania Update]]) | ||
+ | * Added ConVars <code>sv_rcon_maxpacketsize</code> and <code>sv_rcon_maxpacketbans</code> to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior. | ||
+ | * Fixed map triggered annotation events not working on dedicated servers. | ||
+ | * Votes created by a dedicated server no longer trigger a failed vote cooldown. | ||
+ | * Using a Name Tag while in game notifies everyone of the name change. | ||
+ | * {{undocumented}} Servers no longer require a restart during the [[full moon]] period to allow players to equip [[Halloween]] items. | ||
+ | |||
+ | '''{{Patch name|7|2|2012}}''' | ||
+ | * Fixed a problem that allowed spoofed IP addresses to make connections to the game server. | ||
+ | |||
+ | '''{{Patch name|7|10|2012}}''' | ||
+ | * Fixed a client/server crash when re-connecting to the item server. | ||
+ | |||
+ | '''{{Patch name|7|20|2012}} #1''' | ||
+ | * Added <code>sv_namechange_cooldown_seconds</code>, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds) | ||
+ | * Added <code>sv_netspike_on_reliable_snapshot_overflow</code> to selectively enable the automatic dumping of netspike file if a client drops due to "reliable snapshot overflow". (defaults to 0, which disables the debugging) | ||
+ | * Added check to prevent player names from containing color codes. | ||
+ | * Fix a bug that caused gameservers to not properly receive client inventory updates. (Frequent cause of the "The server you are playing on has lost connection to the item server" error message.) | ||
+ | |||
+ | '''{{Patch name|7|23|2012}}''' | ||
+ | * Fixed dedicated servers not being able to set <code>sv_region</code>. | ||
+ | |||
+ | '''{{Patch name|8|3|2012}}''' | ||
+ | * Fix server crash bug caused by setting <code>tf_mm_servermode</code> before map command. | ||
+ | |||
+ | '''{{Patch name|8|17|2012}} #1''' | ||
+ | * Updated the dedicated server to exit when attempting to start a [[Mann vs. Machine (game mode)|Mann vs. Machine]] map with less than 32 maxplayers. | ||
+ | * Fixed <code>mp_timelimit</code> causing Mann vs. Machine mode to not reset properly when the defenders lose. | ||
+ | * Updated the matchmaking ConVar <code>tf_mm_strict</code>. | ||
+ | ** A value of 2 will hide the server from the server browser but will still allow direct connections. | ||
+ | |||
+ | '''2012年8月17日 パッチ #2''' | ||
+ | * Fixed a bug where rejected players could leave a "ghost" player that takes up a slot on the server browser. | ||
+ | |||
+ | '''{{Patch name|8|21|2012}}''' | ||
+ | * Fixed a rare server crash when firing [[hitscan]] weapons. | ||
+ | |||
+ | '''{{Patch name|8|23|2012}}''' | ||
+ | * Added a command "<code>kickall</code>" which kicks all connected clients except for replay, HLTV, and the listenserver host if applicable. | ||
+ | |||
+ | '''{{Patch name|9|10|2012}}''' | ||
+ | * Fixed a bug that allowed malicious servers to execute restricted console commands on players. | ||
+ | * Fixed a bug that allowed malicious servers to prevent players from executing console commands. | ||
+ | |||
+ | '''{{Patch name|9|21|2012}} #1''' | ||
+ | * Fixed a server crash related to [[Demoman]] [[bot]] AI. | ||
+ | * Community requests: | ||
+ | ** Add a new server ConVar "<code>tf_avoidteammates_pushaway</code>" to control whether or not teammates push each other away when occupying the same space. | ||
+ | ** Add a new server ConVar "<code>tf_arena_override_team_size</code>" to allow server owners to set the maximum team size in arena mode. | ||
+ | |||
+ | '''2012年9月21日 パッチ #2''' | ||
+ | * Fixed bug causing gameservers to report themselves as full to the matchmaking system. | ||
+ | |||
+ | '''{{Patch name|10|9|2012}}''' | ||
+ | * Fixed a server crash that could occur if a [[Spy]] was disguised holding the [[Gunslinger]]. | ||
+ | |||
+ | '''{{Patch name|10|27|2012}}''' | ||
+ | * Fixed a Linux dedicated server crash related to [[Mann vs. Machine]]. | ||
+ | |||
+ | '''{{Patch name|11|21|2012}}''' | ||
+ | * Fixed a dedicated server hang in bot pathfinding | ||
+ | |||
+ | '''{{Patch name|3|19|2013}}''' | ||
+ | * Fixed a server crash related to game stats. | ||
+ | |||
+ | '''{{Patch name|4|3|2013}}''' | ||
+ | * Prevent game servers from opening the MOTD panel more than once if the player connected through matchmaking or quickplay | ||
+ | * Improved performance of Linux dedicated server binaries | ||
+ | |||
+ | '''{{Patch name|4|18|2013}}''' | ||
+ | * Disabled plug-ins that would allow users to connect to secure game servers even when -insecure is specified on the command line. | ||
+ | * Added ConVar sv_motd_unload_on_dismissal to allow server ops to control the default behavior of their MOTD. | ||
+ | |||
+ | '''{{Patch name|4|19|2014}}''' | ||
+ | * {{undocumented}} Fixed server, client, and engine problems. | ||
− | '''{{ | + | '''{{Patch name|1|9|2015}}''' |
− | + | * Fixed a dedicated server crash related to invalid client commands.}} | |
− | |||
− | * Fixed a server crash | ||
− | }} | ||
== See also == | == See also == |
Latest revision as of 06:42, 10 February 2016
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ValveのSource Engineをベースにした、他の全てのマルチプレイヤーゲームのように、Team Fortress 2はclient-server modelを採用しています。クライアントはプレイヤーのコンピュータ上で動作するゲームのコピーです。また、サーバはプレイヤーが接続するソフトウェアです。現在は全世界で数千のTeam Fortress 2 サーバが存在しています。
サーバはTeam Fortress 2のゲームプレイにおける様々な側面での責任を担っています。あるプレイヤーが取った行動に基づいて(例、武器を発砲した)、適切なレスポンスを決定する前に、それぞれの位置や状態を更新します(例、ターゲットにダメージを与えた)。そして結果を全プレイヤーにブロードキャストします(例、与えたダメージ値を表示する)。また、サーバはプレイヤーによって制御されないイベントも管理します(例、マップ時間、セントリーガンの挙動、etc)。
目次
利点
既存のサーバに参加する代わりに、プレイヤーはゲームをホストする自分のサーバを作ることが出来ます。これによりホストしているプレイヤーはマップローテーションを設定したり、特定のマップや同じゲームモードを連続でプレイすることが出来ます。さらに他の構築済みの設定を変更することも可能です。例えば重力やクラススロット制限、ハイランダー制限などです。カスタムモディフィケーションをインストールすることで、通常とは違うゲームモードを提供することも可能です。
タイプ
Source Engineのサーバを動作させるには2つの方法があります。
リッスン/ローカルサーバ
リッスンサーバは基本的なサーバ作成方法で、プレイヤーのTF2クライアントに付属しています。メインメニューのCreate Serverボタンを選択することで簡単に作成できます。他のプレイヤーもサーバに接続できますが、通常のクライアントも同じシステム上で動作するため、ホストプレイヤーのハードウェアに高い負荷がかかります。このタイプのサーバはLANベースのイベントに最適です。
デディケイティッドサーバ
デディケイティッドサーバは動作にSteamが不要なスタンドアロンサーバです。デディケイティッドサーバはいくつかの要因の中でも、特に負荷が少ないために好まれます。また、多くのデディケイティッドサーバはdata centerのハイエンドハードウェアで動作しています。高パフォーマンスで速い、信頼性の高いコネクションをプレイヤーに提供するには、家庭用回線では滅多に保証できないからです。
必須環境
ゲームサーバ提供者は一般的に専用のハイエンドハードウェアでゲームサーバを動作させています。以下のシステムが動作しているコンピュータならば誰でもサーバを作ることが出来ます。
リッスンサーバ
- Mac OS X 10.5.8 または 10.6.3 以上で、ゲームの必須環境を満たしている。
- Windows XP 以上で、ゲームの必須環境を満たしている。
Dedicated server
- Linux (x86 または amd64)glibc 2.3.2 以降
- FreeBSD (x86 or amd64) running the Linux compatibility code in the kernel and a recent base Linux system from the ports collection.
- Windows 2000 以降
更新履歴
- ベータ版のリナックス用の専用サーバをリリースした。
- The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers.
- 使用されている時に問題が多すぎた為、サーバーのmp_friendlyfire cvarを削除した。
- 稀にネットワーク内のデータの破損に起因してサーバーがクラッシュする問題を修正した。
- スパイのサッパーに起因してサーバーがクラッシュする問題を修正した。
- 追加オプションとして、「サーバー作成」メニューオプションに「ゲーム」タブを追加した。
- Improved startup network initialization to catch issues with server firewalls popping up in the background.
- サーバーにsv_pureを追加しました。現在デフォルトではオフに設定されています。完全な説明を取得するには、コンソールで「sv_pure」と入力します。
- Round_Start、Round_Setup_Begin、Round_Setup_End、Round_Overtime、Round_SuddenDeath、Round_Stalemate、Round_Win、Round_Length、Mini_Round_Selected、Mini_Round_Start、Mini_Round_Win、およびMini_Round_Lengthのサーバー・ログ・エントリーを追加しました。
- Server log entries for Round_Win and level changes will now detail the team scores and player counts.
- Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value.
- Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup.
- Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious.
- サーバー上の32人のプレイヤーの名前を更新する際のエラーを修正した。
- サドンデスモードのサーバーオプション(conver)とデフォルトの設定をオフにした。
- サーバーのクラッシュを引き起こす可能性があったRCON/ consoleコマンドを修正した。
- ヒールされているプレイヤーが突然サーバーから離れたときに稀にクラッシュする問題を修正しました。
- cfgフォルダにマップ固有の.cfgファイルを持っているサーバ用の機能を追加しました。
- イベント発生時のプレイヤーの位置情報をサーバーログに追加した(player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)。
- Added an option in the Options -> Multiplayer dialog to filter custom game files being downloaded from servers.
- Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel.
- Added server log entry for buildings destroyed by their owner.
- Fixed idle players not being kicked from the server if mp_allowspectators was set to 0.
- Game server will now try 32 sequential ports to start up on if they are all originating on the same machine. Previously it would stop at 10.
- Fixed server crash with mp_forcecamera set to 1 (reverted to pre-release behavior).
- Fixed the SourceTV changes not working unless servers launched with +tv_enable 1 in the command line.
- Servers can now specify metatags describing the custom rules they've adopted.
- Added options for servers who want to become custom games: Disable Critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24.
- Made several improvements to server-side stat reporting (not related to individual player stats).
- Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server.
- Removed sv_alltalk from the list of convars that affect custom server tags.
- Fixed servers with maxplayers <= 24 that are running SourceTV having the "increased_maxplayers" tag added for their server.
- Fixed Linux dedicated server map load problems on certain Athlon processors.
- Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly.
- Plugged an exploit where the server could send executable code to the client.
- Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath when mp_timelimit hits on non-Valve maps.
- Fixed problem that was preventing some dedicated servers from uploading gamestats.
- Fixed Linux dedicated server crash on map change.
- Fixed clients being able to trigger sv_soundscape_printdebuginfo on the server.
- Fixed potential "nuke" exploit in rcon subsystem.
- Fixed _resetgamestats command causing server crash.
- Improved connection logic to help servers that aren't automatically reconnecting to Steam.
- Fixed setinfo exploit that allowed restricted convars to be set while connected to a server.
- Fixed "sensitivity" ConVar not capping the upper value which sometimes caused a server crash.
- Added client/server version check on client connect.
- Fixed a case where servers could get stuck in an infinite loop while spawning bots.
- Fixed a server crash related to carrying buildings at round start.
- Improved the version mismatch error message received when connecting to a server with a different version than your client.
- Fixed a server crash exploit caused by malformed network packets.
2011年2月24日 パッチ (Community Map Pack Update)
- Fixed another server crash exploit caused by malformed network packets.
- [非公開] Fixed trades only displaying one of the items traded to the server.
- Added check to prevent multiplayer servers from transmitting 1 as their maxplayers value to connecting clients.
- Fixed clients being able to use particle exploits on sv_pure servers.
- Fixed a server crash caused by using the Half-Zatoichi to hit someone not holding a weapon.
- Fixed a server crash caused by the server triggering a nextlevel vote.
- Fixed a server crash that could occur if TFBots were used across map changes.
- Replay publishing system will try to do a rename for local HTTP mode but will manually copy and delete the file if the rename fails, which can happen if the source and destination are on different volumes.
- Fixed threading issues on Linux, which was causing major lag spikes.
- Fixed replay data cleanup system, which cleans up stale data at the end of each round. This asynchronous operation can be explicitly invoked by executing a replay_docleanup command on the server.
- Replay
- Fixed a server lockup during data cleanup.
- Fixed a server crash caused by a mismatched items schema.
- Fixed a few server crashes caused by the replay system.
- Fixed a server crash caused by the vote system.
- Fixed a server crash caused by the replay system.
- Fixed a server crash caused by disguising Spies.
- Fixed a server crash on startup caused by writing to the console.
- Fixed a server crash triggered during entity cleanup.
- Added a server console message when a player is sent to the server via the matchmaking system.
- Fixed a Linux dedicated server crash in vphysics.so
- Fixed a damage calculation in the Mantreads on Linux server, which could cause a physics crash.
- Fixed a server crash exploit caused by invalid player viewangles.
- Fixed a frequent server crash related to packfiles.
2011年10月18日 パッチ #2
- Fixed a server error about unprecached models.
- Adjusted error messages on servers when players drop due to Steam authentication failure to be more clear.
- Additional important server messages now go to the server log instead of just the console.
- Fixed a server crash caused by Holiday Punch critical attacks on physics objects.
- Fixed dedicated server not receiving restart requests when updates are released.
- Fixed
+randommap
not working correctly on server startup. - Fixed dedicated server console spew related to the Replay client and viewangles.
- Fixed a client crash that could occur when a server used
SetCustomModel
to change the player model.
- Fixed a bug that sometimes prevented servers from reconnecting to the item server after dropping connection.
- Added changelevel_next server command which changes to the next map in the map cycle.
2012年6月27日 パッチ (Pyromania Update)
- Added ConVars
sv_rcon_maxpacketsize
andsv_rcon_maxpacketbans
to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior. - Fixed map triggered annotation events not working on dedicated servers.
- Votes created by a dedicated server no longer trigger a failed vote cooldown.
- Using a Name Tag while in game notifies everyone of the name change.
- [非公開] Servers no longer require a restart during the full moon period to allow players to equip Halloween items.
- Fixed a problem that allowed spoofed IP addresses to make connections to the game server.
- Fixed a client/server crash when re-connecting to the item server.
- Added
sv_namechange_cooldown_seconds
, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds) - Added
sv_netspike_on_reliable_snapshot_overflow
to selectively enable the automatic dumping of netspike file if a client drops due to "reliable snapshot overflow". (defaults to 0, which disables the debugging) - Added check to prevent player names from containing color codes.
- Fix a bug that caused gameservers to not properly receive client inventory updates. (Frequent cause of the "The server you are playing on has lost connection to the item server" error message.)
- Fixed dedicated servers not being able to set
sv_region
.
- Fix server crash bug caused by setting
tf_mm_servermode
before map command.
- Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers.
- Fixed
mp_timelimit
causing Mann vs. Machine mode to not reset properly when the defenders lose. - Updated the matchmaking ConVar
tf_mm_strict
.- A value of 2 will hide the server from the server browser but will still allow direct connections.
2012年8月17日 パッチ #2
- Fixed a bug where rejected players could leave a "ghost" player that takes up a slot on the server browser.
- Fixed a rare server crash when firing hitscan weapons.
- Added a command "
kickall
" which kicks all connected clients except for replay, HLTV, and the listenserver host if applicable.
- Fixed a bug that allowed malicious servers to execute restricted console commands on players.
- Fixed a bug that allowed malicious servers to prevent players from executing console commands.
- Fixed a server crash related to Demoman bot AI.
- Community requests:
- Add a new server ConVar "
tf_avoidteammates_pushaway
" to control whether or not teammates push each other away when occupying the same space. - Add a new server ConVar "
tf_arena_override_team_size
" to allow server owners to set the maximum team size in arena mode.
- Add a new server ConVar "
2012年9月21日 パッチ #2
- Fixed bug causing gameservers to report themselves as full to the matchmaking system.
- Fixed a server crash that could occur if a Spy was disguised holding the Gunslinger.
- Fixed a Linux dedicated server crash related to Mann vs. Machine.
- Fixed a dedicated server hang in bot pathfinding
- Fixed a server crash related to game stats.
- Prevent game servers from opening the MOTD panel more than once if the player connected through matchmaking or quickplay
- Improved performance of Linux dedicated server binaries
- Disabled plug-ins that would allow users to connect to secure game servers even when -insecure is specified on the command line.
- Added ConVar sv_motd_unload_on_dismissal to allow server ops to control the default behavior of their MOTD.
- [非公開] Fixed server, client, and engine problems.
- Fixed a dedicated server crash related to invalid client commands.
See also
External links
- Source Dedicated Server (英語) on the Valve Developer Community (英語)
- Setting up a Steam Source Dedicated Server – Steam Support site