Difference between revisions of "Team"
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− | {{ | + | {{hatnote|This article is about the teams in games that follow the general [[Storyline#1968|Gravel Wars]] storyline. In the cooperative [[Mann vs. Machine]] games from the [[Storyline#Robot War|Robot War]], all players are on the same team.}} |
+ | [[File:Team red.png|right|thumb|200px|Team RED's logo]] | ||
+ | [[File:Team blu.png|right|thumb|200px|Team BLU's logo]] | ||
− | + | {{Quotation|'''The Administrator'''<!-- the link is all the explanation needed -->|[https://www.teamfortress.com/pyromania/thepoopyjoefiles/04.html ... eighteen perfect idiots ...] }} | |
− | [ | ||
− | + | In ''Team Fortress 2'', the premise for the game is that there are two companies locked in a [[Storyline#1968|long war]] against each other: [[RED|'''RED''' (Reliable Excavation Demolition)]] and [[BLU|'''BLU''' (Builders League United)]]. These companies make up the two '''teams''' that the player can fight for. There is also a third "team", [[#Spectator|''Spectator'']], which a player can join if they wish to spectate the participating players. Additional "teams" exist for various Halloween bosses and entities so that their AI can target players on both RED and BLU, and be attacked by both teams. | |
− | + | == Team selection == | |
+ | When the player joins a server or presses whichever key is bound to <code>changeteam</code> {{DK|.}}; an interface pops up allowing the user to select their team: ''1: Random/Auto Assign'', ''2: [[Spectator]]'', ''3: [[BLU]]'' or ''4: [[RED]]''. | ||
− | + | In [[Arena|Arena Mode]], the player can either choose Spectator or "Fight", which will automatically assign them to either RED or BLU at the beginning of the round, depending on which side has the least players. | |
− | + | By default, a player may be unable to choose a particular team if there is a player difference (between the teams) of 1; the player will only be allowed to choose the smaller team. Server administrators are able to turn this feature off, or adjust the player-difference number via the [[Console]] command: <code>mp_teams_unbalanced_limit</code>. | |
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− | + | Once in-game, a player can check the teams by displaying the [[Scoreboard]] {{DK|Tab|link=no}}, or the console command <code>+showscores</code>. | |
− | == | + | == In-game == |
− | + | During a game, a player works with their team to fulfill the objectives of the [[game mode]] they're playing. In attack-defense game-modes, RED is the defending team and BLU is the offending team. | |
− | + | Some classes have [[items|weapons]] that are designed to interact with a player's team, for example, the [[Medic]]'s [[Medi Gun]] is used to heal teammates and the [[Soldier]]'s [[Buff Banner]], once charged, makes all damage done by nearby teammates [[Critical hits#Mini-crits|Mini-Crits]]. | |
− | + | == Classes == | |
− | + | {{main|Classes}} | |
− | + | A team can consist of a maximum of 8 players on console<ref>This is due to the server player limit being capped at 16 on Xbox 360 & Playstation 3.</ref>, and usually 16 on PC (up to 50 is possible, but it is an unsupported feature), each being one of nine [[Classes]]. Each class is designed to be functionally different than the others and has weapons, to fulfill a particular role within a team. All of the nine classes are split into 3 sub-groups: [[Offensive]], [[Defensive]] and [[Support]]. | |
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− | ==Spectator== | + | == Spectator mode{{anchor|Spectate|Spectators|Spectate mode|Spectators mode}} == |
− | In spectator mode | + | In '''spectator mode''' (also called "spectate mode" or just "spectator"), a player can watch the match through the eyes of any of the participating players, or roam around freely. While respawning, a player will be in spectate mode (but will not be listed as part of the Spectate team) until that player respawns. |
− | + | While spectating, a player may use the primary and secondary fire buttons (default key: {{Key|Mouse 1}} and {{Key|Mouse 2}} respectively) to cycle their view through the participating players; a player can also use the spacebar key to switch between a first and third-person perspective, or go into "noclip" mode (fly freely around the map), if the server allows. | |
− | ==Trivia== | + | == Trivia == |
− | * | + | * Yellow and green teams existed in some maps in the original ''[[Team Fortress]]'' and ''[[Team Fortress Classic]]''. |
− | + | ||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | File:Changeteam.png|Team selection interface. | ||
+ | File:Changeteam arena.png|Team selection interface in the Arena mode. | ||
+ | File:Scoreboard.png|In-game scoreboard. | ||
+ | </gallery> | ||
+ | |||
+ | == References == | ||
+ | <references/> | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Latest revision as of 01:37, 12 October 2024
“ | ... eighteen perfect idiots ...
— The Administrator
|
” |
In Team Fortress 2, the premise for the game is that there are two companies locked in a long war against each other: RED (Reliable Excavation Demolition) and BLU (Builders League United). These companies make up the two teams that the player can fight for. There is also a third "team", Spectator, which a player can join if they wish to spectate the participating players. Additional "teams" exist for various Halloween bosses and entities so that their AI can target players on both RED and BLU, and be attacked by both teams.
Team selection
When the player joins a server or presses whichever key is bound to changeteam
(default key: .); an interface pops up allowing the user to select their team: 1: Random/Auto Assign, 2: Spectator, 3: BLU or 4: RED.
In Arena Mode, the player can either choose Spectator or "Fight", which will automatically assign them to either RED or BLU at the beginning of the round, depending on which side has the least players.
By default, a player may be unable to choose a particular team if there is a player difference (between the teams) of 1; the player will only be allowed to choose the smaller team. Server administrators are able to turn this feature off, or adjust the player-difference number via the Console command: mp_teams_unbalanced_limit
.
Once in-game, a player can check the teams by displaying the Scoreboard (default key: Tab ⇆), or the console command +showscores
.
In-game
During a game, a player works with their team to fulfill the objectives of the game mode they're playing. In attack-defense game-modes, RED is the defending team and BLU is the offending team.
Some classes have weapons that are designed to interact with a player's team, for example, the Medic's Medi Gun is used to heal teammates and the Soldier's Buff Banner, once charged, makes all damage done by nearby teammates Mini-Crits.
Classes
A team can consist of a maximum of 8 players on console[1], and usually 16 on PC (up to 50 is possible, but it is an unsupported feature), each being one of nine Classes. Each class is designed to be functionally different than the others and has weapons, to fulfill a particular role within a team. All of the nine classes are split into 3 sub-groups: Offensive, Defensive and Support.
Spectator mode
In spectator mode (also called "spectate mode" or just "spectator"), a player can watch the match through the eyes of any of the participating players, or roam around freely. While respawning, a player will be in spectate mode (but will not be listed as part of the Spectate team) until that player respawns.
While spectating, a player may use the primary and secondary fire buttons (default key: Mouse 1 and Mouse 2 respectively) to cycle their view through the participating players; a player can also use the spacebar key to switch between a first and third-person perspective, or go into "noclip" mode (fly freely around the map), if the server allows.
Trivia
- Yellow and green teams existed in some maps in the original Team Fortress and Team Fortress Classic.
Gallery
References
- ↑ This is due to the server player limit being capped at 16 on Xbox 360 & Playstation 3.