Difference between revisions of "August 27, 2014 Patch"

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| before      = {{Patch name|8|25|2014}}
 
| before      = {{Patch name|8|25|2014}}
 
| day          = 27
 
| day          = 27
| month        = August
+
| month        = august
 
| year        = 2014
 
| year        = 2014
| after        =
+
| after        = {{Patch name|9|10|2014}}
 
| source-title = Team Fortress 2 Update Released
 
| source-title = Team Fortress 2 Update Released
 
| source      = http://store.steampowered.com/news/14274/
 
| source      = http://store.steampowered.com/news/14274/
| notes        =
+
| source2-title = Team Fortress 2 Update Released
 
+
| source2      = http://store.steampowered.com/news/14277/
===Team Fortress 2===
+
| notes        = ===Patch 1===
* Added a new promo item
+
* Added a new [[Promotional items|promo item]]<ref>[[Horace]]</ref>
 
* Client/server memory improvements
 
* Client/server memory improvements
* Fixed ragdolls not applying the ice/gold effect for [[cosmetic items]]
+
* Fixed [[Ragdoll|ragdolls]] not applying the ice/gold effect for [[Cosmetic items|cosmetic items]]
* Fixed the [[Australium Weapons|Australium]] [[Scattergun]] material looking pixelated
+
* Fixed the [[Australium weapons|Australium]] [[Scattergun]] material looking pixelated
 
* Fixed some issues with clipped text in the localized versions
 
* Fixed some issues with clipped text in the localized versions
* Fixed the difficulty of the current challenge not displaying correctly in the MvM [[scoreboard]]
+
* Fixed the difficulty of the current challenge not displaying correctly in the [[Mann vs. Machine|MvM]] [[Scoreboard|scoreboard]]
* [[Sniper]]s can no longer jump immediately after firing a scoped shot
+
* [[Sniper|Snipers]] can no longer jump immediately after firing a scoped shot
 
* Updated the materials for The [[Dalokohs Bar]]
 
* Updated the materials for The [[Dalokohs Bar]]
* Updated the {{code|[[equip_region]]}} for The [[Dashin' Hashshashin]]
+
* Updated the {{code|[[Equip region|equip_region]]}} for The [[Dashin' Hashshashin]]
 
* Updated the [[Stout Shako]] to fix a lighting problem
 
* Updated the [[Stout Shako]] to fix a lighting problem
* Updated the localization files
+
* Updated the [[Localization files|localization files]]
* Updated {{code|[[rd_asteroid]]}}
+
* Updated {{code|[[Asteroid|rd_asteroid]]}}
 
** Added line of sight blocker to the front doors to prevent Snipers on battlements from shooting into the bases
 
** Added line of sight blocker to the front doors to prevent Snipers on battlements from shooting into the bases
 
** Removed reduced spawn time bonus for players that die in the enemy base
 
** Removed reduced spawn time bonus for players that die in the enemy base
** Moved interior battlements health and ammo further into the base
+
** Moved interior battlements [[Health|health]] and [[Ammo|ammo]] further into the base
* Updated {{code|[[pl_cactuscanyon]]}}
+
* Updated {{code|[[Cactus Canyon|pl_cactuscanyon]]}}
 
** Stage 2
 
** Stage 2
 
*** Removed from the sequence so stage 1 links to stage 3
 
*** Removed from the sequence so stage 1 links to stage 3
Line 34: Line 34:
 
*** Pushed spawn gates forward in the right-side exits of Blu spawn
 
*** Pushed spawn gates forward in the right-side exits of Blu spawn
 
*** Adjusted cover surrounding the middle exit of Red spawn
 
*** Adjusted cover surrounding the middle exit of Red spawn
 +
 +
===Patch 2===
 +
* Rolled back the previous changes to {{code|rd_asteroid}}<ref>The updated map had been compiled without [[vdc:Clip texture|clip brushes]] enabled, allowing players to climb roofs and leave the map.</ref>
 +
 +
== Notes ==
 +
<references/>
 
}}
 
}}

Latest revision as of 02:49, 30 October 2023

Patch notes

Patch 1

  • Added a new promo item[1]
  • Client/server memory improvements
  • Fixed ragdolls not applying the ice/gold effect for cosmetic items
  • Fixed the Australium Scattergun material looking pixelated
  • Fixed some issues with clipped text in the localized versions
  • Fixed the difficulty of the current challenge not displaying correctly in the MvM scoreboard
  • Snipers can no longer jump immediately after firing a scoped shot
  • Updated the materials for The Dalokohs Bar
  • Updated the equip_region for The Dashin' Hashshashin
  • Updated the Stout Shako to fix a lighting problem
  • Updated the localization files
  • Updated rd_asteroid
    • Added line of sight blocker to the front doors to prevent Snipers on battlements from shooting into the bases
    • Removed reduced spawn time bonus for players that die in the enemy base
    • Moved interior battlements health and ammo further into the base
  • Updated pl_cactuscanyon
    • Stage 2
      • Removed from the sequence so stage 1 links to stage 3
    • Stage 3
      • Added rollback to cart while in the train collision zone
      • Cart is now unavailable to push for a short period at the start
      • Adjust spawn times during the final push-pull
      • Pushed spawn gates forward in the right-side exits of Blu spawn
      • Adjusted cover surrounding the middle exit of Red spawn

Patch 2

  • Rolled back the previous changes to rd_asteroid[2]

Notes

  1. Horace
  2. The updated map had been compiled without clip brushes enabled, allowing players to climb roofs and leave the map.

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes

Patch 1

Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: hl2.exe
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/pl_cactuscanyon.bsp
Modified: tf/maps/rd_asteroid.bsp
Modified: tf/tf2_misc_dir.vpk/maps/rd_asteroid.nav
Modified: tf/tf2_misc_dir.vpk/models/player/items/soldier/soldier_shako.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/soldier/soldier_shako.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/soldier/soldier_shako.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/soldier/soldier_shako.phy
Modified: tf/tf2_misc_dir.vpk/models/player/items/soldier/soldier_shako.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/soldier/soldier_shako.vvd
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/solar_panels.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/solar_panels.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/solar_panels.mdl
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/solar_panels.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/solar_panels.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_spy.vvd
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/horace/horace.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/horace/horace_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_moonbase/solar_panels.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_chocolate.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_chocolate_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/horace/horace_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/horace/horace_normal.vtf

Patch 2

Modified: tf/steam.inf
Modified: tf/maps/rd_asteroid.bsp
Modified: tf/tf2_misc_dir.vpk/maps/rd_asteroid.nav