Difference between revisions of "August 27, 2014 Patch"
m (Added Horace link.) |
ShadowMan44 (talk | contribs) m (Updated link to omit redirect) |
||
(7 intermediate revisions by 4 users not shown) | |||
Line 2: | Line 2: | ||
| before = {{Patch name|8|25|2014}} | | before = {{Patch name|8|25|2014}} | ||
| day = 27 | | day = 27 | ||
− | | month = | + | | month = august |
| year = 2014 | | year = 2014 | ||
− | | after = | + | | after = {{Patch name|9|10|2014}} |
| source-title = Team Fortress 2 Update Released | | source-title = Team Fortress 2 Update Released | ||
| source = http://store.steampowered.com/news/14274/ | | source = http://store.steampowered.com/news/14274/ | ||
− | | notes = | + | | source2-title = Team Fortress 2 Update Released |
− | + | | source2 = http://store.steampowered.com/news/14277/ | |
− | === | + | | notes = ===Patch 1=== |
* Added a new [[Promotional items|promo item]]<ref>[[Horace]]</ref> | * Added a new [[Promotional items|promo item]]<ref>[[Horace]]</ref> | ||
* Client/server memory improvements | * Client/server memory improvements | ||
− | * Fixed [[Ragdoll|ragdolls]] not applying the ice/gold effect for [[cosmetic items]] | + | * Fixed [[Ragdoll|ragdolls]] not applying the ice/gold effect for [[Cosmetic items|cosmetic items]] |
* Fixed the [[Australium weapons|Australium]] [[Scattergun]] material looking pixelated | * Fixed the [[Australium weapons|Australium]] [[Scattergun]] material looking pixelated | ||
* Fixed some issues with clipped text in the localized versions | * Fixed some issues with clipped text in the localized versions | ||
− | * Fixed the difficulty of the current challenge not displaying correctly in the MvM [[scoreboard]] | + | * Fixed the difficulty of the current challenge not displaying correctly in the [[Mann vs. Machine|MvM]] [[Scoreboard|scoreboard]] |
− | * [[Sniper]] | + | * [[Sniper|Snipers]] can no longer jump immediately after firing a scoped shot |
* Updated the materials for The [[Dalokohs Bar]] | * Updated the materials for The [[Dalokohs Bar]] | ||
− | * Updated the {{code|[[equip_region]]}} for The [[Dashin' Hashshashin]] | + | * Updated the {{code|[[Equip region|equip_region]]}} for The [[Dashin' Hashshashin]] |
* Updated the [[Stout Shako]] to fix a lighting problem | * Updated the [[Stout Shako]] to fix a lighting problem | ||
− | * Updated the localization files | + | * Updated the [[Localization files|localization files]] |
− | * Updated {{code|[[rd_asteroid]]}} | + | * Updated {{code|[[Asteroid|rd_asteroid]]}} |
** Added line of sight blocker to the front doors to prevent Snipers on battlements from shooting into the bases | ** Added line of sight blocker to the front doors to prevent Snipers on battlements from shooting into the bases | ||
** Removed reduced spawn time bonus for players that die in the enemy base | ** Removed reduced spawn time bonus for players that die in the enemy base | ||
− | ** Moved interior battlements health and ammo further into the base | + | ** Moved interior battlements [[Health|health]] and [[Ammo|ammo]] further into the base |
− | * Updated {{code|[[pl_cactuscanyon]]}} | + | * Updated {{code|[[Cactus Canyon|pl_cactuscanyon]]}} |
** Stage 2 | ** Stage 2 | ||
*** Removed from the sequence so stage 1 links to stage 3 | *** Removed from the sequence so stage 1 links to stage 3 | ||
Line 34: | Line 34: | ||
*** Pushed spawn gates forward in the right-side exits of Blu spawn | *** Pushed spawn gates forward in the right-side exits of Blu spawn | ||
*** Adjusted cover surrounding the middle exit of Red spawn | *** Adjusted cover surrounding the middle exit of Red spawn | ||
+ | |||
+ | ===Patch 2=== | ||
+ | * Rolled back the previous changes to {{code|rd_asteroid}}<ref>The updated map had been compiled without [[vdc:Clip texture|clip brushes]] enabled, allowing players to climb roofs and leave the map.</ref> | ||
== Notes == | == Notes == | ||
<references/> | <references/> | ||
}} | }} |
Latest revision as of 02:49, 30 October 2023
|
Patch notes
Patch 1
- Added a new promo item[1]
- Client/server memory improvements
- Fixed ragdolls not applying the ice/gold effect for cosmetic items
- Fixed the Australium Scattergun material looking pixelated
- Fixed some issues with clipped text in the localized versions
- Fixed the difficulty of the current challenge not displaying correctly in the MvM scoreboard
- Snipers can no longer jump immediately after firing a scoped shot
- Updated the materials for The Dalokohs Bar
- Updated the
equip_region
for The Dashin' Hashshashin - Updated the Stout Shako to fix a lighting problem
- Updated the localization files
- Updated
rd_asteroid
- Updated
pl_cactuscanyon
- Stage 2
- Removed from the sequence so stage 1 links to stage 3
- Stage 3
- Added rollback to cart while in the train collision zone
- Cart is now unavailable to push for a short period at the start
- Adjust spawn times during the final push-pull
- Pushed spawn gates forward in the right-side exits of Blu spawn
- Adjusted cover surrounding the middle exit of Red spawn
- Stage 2
Patch 2
- Rolled back the previous changes to
rd_asteroid
[2]
Notes
- ↑ Horace
- ↑ The updated map had been compiled without clip brushes enabled, allowing players to climb roofs and leave the map.
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Patch 1
Modified: tf/resource/tf_english.txt
Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: hl2.exe
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/pl_cactuscanyon.bsp
Modified: tf/maps/rd_asteroid.bsp
Modified: tf/tf2_misc_dir.vpk/maps/rd_asteroid.nav
Modified: tf/tf2_misc_dir.vpk/models/player/items/soldier/soldier_shako.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/soldier/soldier_shako.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/soldier/soldier_shako.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/soldier/soldier_shako.phy
Modified: tf/tf2_misc_dir.vpk/models/player/items/soldier/soldier_shako.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/soldier/soldier_shako.vvd
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/solar_panels.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/solar_panels.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/solar_panels.mdl
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/solar_panels.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/solar_panels.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/horace/horace_spy.vvd
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/horace/horace.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/horace/horace_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_moonbase/solar_panels.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_chocolate.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_chocolate_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/horace/horace_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/horace/horace_normal.vtf
Patch 2
Modified: tf/steam.inf
Modified: tf/maps/rd_asteroid.bsp
Modified: tf/tf2_misc_dir.vpk/maps/rd_asteroid.nav