Difference between revisions of "December 10, 2003 Patch (Classic)"
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− | {{Patch layout | + | {{Patch layout |
− | + | | game = tfc | |
− | + | | before = {{Patch name|11|26|2003|classic}} | |
− | | | + | | day = 10 |
− | | after = | + | | month = december |
− | + | | year = 2003 | |
− | | source = http://www.steampowered.com/platform/update_history/Team%20Fortress%20Classic.html | + | | after = {{Patch name|1|15|2004|classic}} |
− | | notes = | + | | source = https://web.archive.org/web/20170815112416/http://www.steampowered.com/platform/update_history/Team%20Fortress%20Classic.html |
− | + | | notes = ===Team Fortress Classic=== | |
− | === | + | * Optimized some of the particle drawing code. |
− | * Optimized some of the particle drawing code | + | * For mod makers - debugging mods no longer requires the steam.dll to be copied into the game directory. |
− | * For mod makers - debugging mods no longer requires the steam.dll to be copied into the game directory | + | * Fixed problem in Direct3D mode where the game would be unavailable for some users. Direct3D mode should work now, but note that OpenGL will provide a better play experience if your video card is capable. |
− | + | * Fixed regression that was causing the 'load failed' crash to happen on level change. | |
− | + | * Fixed icon for ALT-TAB menu and window title bar not being displayed properly. | |
− | * Fixed problem in Direct3D mode where the game would be unavailable for some users. Direct3D mode should work now, but note that OpenGL will provide a better play experience if your video card is capable | + | * Moved flaginfo to the chat text area so it will work properly. |
− | * Fixed regression that was causing the 'load failed' crash to happen on level change | ||
− | * Fixed icon for ALT-TAB menu and window title bar not being displayed properly | ||
− | * Moved flaginfo to the chat text area so it will work properly | ||
}} | }} |
Latest revision as of 22:52, 25 May 2022
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Patch notes
Team Fortress Classic
- Optimized some of the particle drawing code.
- For mod makers - debugging mods no longer requires the steam.dll to be copied into the game directory.
- Fixed problem in Direct3D mode where the game would be unavailable for some users. Direct3D mode should work now, but note that OpenGL will provide a better play experience if your video card is capable.
- Fixed regression that was causing the 'load failed' crash to happen on level change.
- Fixed icon for ALT-TAB menu and window title bar not being displayed properly.
- Moved flaginfo to the chat text area so it will work properly.