Difference between revisions of "Advanced Weaponiser"
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− | {{update|Almost everything | + | {{update|Almost everything on this page is not up-to-date.}} |
{{Quotation|'''The Sniper''' after experimenting with his new loadout.|Now THIS is a nice weapon.|sound=Sniper_specialweapon06.wav}} | {{Quotation|'''The Sniper''' after experimenting with his new loadout.|Now THIS is a nice weapon.|sound=Sniper_specialweapon06.wav}} | ||
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[[File:Aw-UpdatePromoImage.png|400px|Advanced Weaponiser Update|right]] | [[File:Aw-UpdatePromoImage.png|400px|Advanced Weaponiser Update|right]] | ||
− | '''Advanced Weaponiser''' | + | '''Advanced Weaponiser''' was the name of a [[SourceMod]] server plugin which added additional items to ''Team Fortress 2''. It was developed by [http://steamcommunity.com/id/mekucube MekuCube] and was last updated to version 2.0.7. |
− | A loadout viewer | + | A loadout viewer was built specifically for Advanced Weaponiser. The backpack viewer was made to resemble the actual [[Backpack#Interface|in-game backpack]]. In the same manner as other backpack viewers for [[Team Fortress 2]], the inventory and loadout of any player was able to be accessed on [http://items.mechatheslag.net/ Slag Inventory] by inserting a player's Steam ID at the end of the URL. |
Its official wiki can be found [http://advancedweaponiser.wikia.com/wiki/Advanced_Weaponiser_Wiki here]. | Its official wiki can be found [http://advancedweaponiser.wikia.com/wiki/Advanced_Weaponiser_Wiki here]. | ||
Line 13: | Line 13: | ||
== Gameplay Demonstration == | == Gameplay Demonstration == | ||
{{youtube|width=400|-FOI2taciKo}} | {{youtube|width=400|-FOI2taciKo}} | ||
+ | |||
Line 18: | Line 19: | ||
== Basic Use == | == Basic Use == | ||
− | * Advanced Weaponiser automatically | + | * Advanced Weaponiser automatically associated 'backpacks' with a player's Steam ID, letting them retain their items and loadout settings across all servers running the plugin. |
− | * When connecting to a registered server for the first time, a player | + | * When connecting to a registered server for the first time, a player would not have any Advanced Weaponiser items, but would be granted one after a short amount of gameplay time. |
− | * Like the official TF2 item drop system, players | + | * Like the official TF2 item drop system, players were regularly granted an Advanced Weaponiser item as they spent time playing on a registered server, rapidly continuing until they had at least one of every non-restricted weapon. The drop system would then randomly allocate weapons at a slower rate, for use in Advanced Weaponiser's crafting system (which was disabled, as it was too easily manipulated and abused). |
− | * When receiving an item, the player | + | * When receiving an item, the player was presented with an HTML page showing the item's appearance, name, class, and statistics. The player would then have the option of either equipping it immediately or dismissing the message. |
− | + | * Weapons could also be purchased from the '''[http://items.mechatheslag.net/shop.php# SLAG Shop]''' with SLAG Shillings and Pounds. | |
− | * Weapons | ||
Line 77: | Line 77: | ||
| A Winner Is You | | A Winner Is You | ||
| N/A | | N/A | ||
− | | [http://steamcommunity.com/id/ | + | | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| Win a Slag Gaming tournament! | | Win a Slag Gaming tournament! | ||
| None | | None | ||
Line 154: | Line 154: | ||
== List of Weapons == | == List of Weapons == | ||
=== Active Weapons === | === Active Weapons === | ||
− | The following weapons | + | The following weapons were the last active set of weapons in Advanced Weaponiser. |
{| class="wikitable grid collapsible" width="100%" | {| class="wikitable grid collapsible" width="100%" | ||
Line 164: | Line 164: | ||
! class="header" width="40%" | Attributes/Notes | ! class="header" width="40%" | Attributes/Notes | ||
|- | |- | ||
− | | align="center" rowspan="13" | {{Icon class|class=Scout|link=Scout}}<br | + | | align="center" rowspan="13" | {{Icon class|class=Scout|link=Scout}}<br>[[Scout]] |
− | | align="center" | [[File:Aw-Lever rifle.png|100px]]<br | + | | align="center" | [[File:Aw-Lever rifle.png|100px]]<br> |
− | <small>[[Primary]]</small><br | + | <small>[[Primary]]</small><br> |
'''Perceptionist''' | '''Perceptionist''' | ||
| align="center" | | | align="center" | | ||
− | [http://www.steamcommunity.com/id/arsedan |ARSE|Face] (Model)<br | + | [http://www.steamcommunity.com/id/arsedan |ARSE|Face] (Model)<br> |
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
− | {{Pro}}On back attack: Mini-crits<br | + | {{Pro}}On back attack: Mini-crits<br> |
− | {{Pro}}+35% clip size<br | + | {{Pro}}+35% clip size<br> |
− | {{Pro}}50% decreased reloading time<br | + | {{Pro}}50% decreased reloading time<br> |
− | {{Con}}-30% slower firing speed<br | + | {{Con}}-30% slower firing speed<br> |
− | {{Con}}-20% bullets per shot<br | + | {{Con}}-20% bullets per shot<br> |
− | {{Con}}No random critical hits<br | + | {{Con}}No random critical hits<br> |
|- | |- | ||
− | | align="center" | [[File:Aw_Leech_Life.png|100px]]<br | + | | align="center" | [[File:Aw_Leech_Life.png|100px]]<br> |
− | <small>[[Primary]]</small><br | + | <small>[[Primary]]</small><br> |
'''Leech-Life''' | '''Leech-Life''' | ||
| align="center" | | | align="center" | | ||
− | [http://www.steamcommunity.com/id/Canon98 Canon ] <br | + | [http://www.steamcommunity.com/id/Canon98 Canon ] <br> |
[http://www.steamcommunity.com/id/CharlesMan CHAWLZ!] (Script) | [http://www.steamcommunity.com/id/CharlesMan CHAWLZ!] (Script) | ||
| | | | ||
− | {{Pro}}80% of bleed damage dealt is returned as health<br | + | {{Pro}}80% of bleed damage dealt is returned as health<br> |
− | {{Con}}-1 health drained per second<br | + | {{Con}}-1 health drained per second<br> |
− | {{Con}}-50% clip size<br | + | {{Con}}-50% clip size<br> |
|- | |- | ||
− | | align="center" | [[File:Shotgun_Bride.png|100px]]<br | + | | align="center" | [[File:Shotgun_Bride.png|100px]]<br> |
− | <small>[[Primary]]</small><br | + | <small>[[Primary]]</small><br> |
'''Shotgun Bride''' | '''Shotgun Bride''' | ||
| align="center" | | | align="center" | | ||
− | + | [http://www.steamcommunity.com/id/daveflex DAVE | FLEX] (skin/model) | |
| | | | ||
− | {{Pro}}Hold fire to load up clip<br | + | {{Pro}}Hold fire to load up clip<br> |
− | {{Pro}}Release fire to unleash a barrage<br | + | {{Pro}}Release fire to unleash a barrage<br> |
− | {{Con}}15% slower reload time<br | + | {{Con}}15% slower reload time<br> |
− | {{Con}}-50% clip size<br | + | {{Con}}-50% clip size<br> |
|- | |- | ||
− | | align="center" | [[File:Aw_Jump_action_shotgun.png|100px]]<br | + | | align="center" | [[File:Aw_Jump_action_shotgun.png|100px]]<br> |
− | <small>[[Primary]]</small><br | + | <small>[[Primary]]</small><br> |
'''Jump-Action Shotgun''' | '''Jump-Action Shotgun''' | ||
| align="center" | | | align="center" | | ||
[http://www.steamcommunity.com/id/CharlesMan CHAWLZ!] | [http://www.steamcommunity.com/id/CharlesMan CHAWLZ!] | ||
| | | | ||
− | {{Pro}}Dealing damage and killing stores extra jumps, up to a maximum of 15 bonus jumps<br | + | {{Pro}}Dealing damage and killing stores extra jumps, up to a maximum of 15 bonus jumps<br> |
− | {{Con}}No double jump<br | + | {{Con}}No double jump<br> |
|- | |- | ||
− | | align="center" | [[File:Aw-Nailgun.png|100px]]<br | + | | align="center" | [[File:Aw-Nailgun.png|100px]]<br> |
− | <small>[[Primary]]</small><br | + | <small>[[Primary]]</small><br> |
'''[[Nail Gun|Nailgun]]''' | '''[[Nail Gun|Nailgun]]''' | ||
| align="center" | | | align="center" | | ||
[http://www.steamcommunity.com/id/charlesman CHAWLZ!] (Script) | [http://www.steamcommunity.com/id/charlesman CHAWLZ!] (Script) | ||
| | | | ||
− | {{Pro}}+20% faster firing speed<br | + | {{Pro}}+20% faster firing speed<br> |
− | {{Con}}15% slower reload time<br | + | {{Con}}15% slower reload time<br> |
− | {{Con}}-50% clip size<br | + | {{Con}}-50% clip size<br> |
{{Con}}No random critical hits | {{Con}}No random critical hits | ||
|- | |- | ||
− | | align="center" | [[File:Aw_Plutonium_Pistol.png|100px]]<br | + | | align="center" | [[File:Aw_Plutonium_Pistol.png|100px]]<br> |
− | <small>[[Secondary]]</small><br | + | <small>[[Secondary]]</small><br> |
'''Plutonium Pistol''' | '''Plutonium Pistol''' | ||
| align="center" | | | align="center" | | ||
− | + | girl | |
| | | | ||
− | {{Pro}}On 3 hits without missing: Marks the target for 10.0 sec, allowing them to be seen through walls by both teams<br | + | {{Pro}}On 3 hits without missing: Marks the target for 10.0 sec, allowing them to be seen through walls by both teams<br> |
− | {{Pro}}+25% faster firing speed<br | + | {{Pro}}+25% faster firing speed<br> |
− | {{Pro}}+25% accuracy bonus<br | + | {{Pro}}+25% accuracy bonus<br> |
− | {{Con}}-50% clip size<br | + | {{Con}}-50% clip size<br> |
− | {{Con}}-20% damage penalty<br | + | {{Con}}-20% damage penalty<br> |
− | {{Con}}No random critical hits<br | + | {{Con}}No random critical hits<br> |
{{Info}}'''Originally a WOTM''' | {{Info}}'''Originally a WOTM''' | ||
|- | |- | ||
− | | align="center" | [[File:Aw_Airborne_Annihilator.png|100px]]<br | + | | align="center" | [[File:Aw_Airborne_Annihilator.png|100px]]<br> |
− | <small>[[secondary]]</small><br | + | <small>[[secondary]]</small><br> |
'''Airborne Annihilator''' | '''Airborne Annihilator''' | ||
| align="center" | | | align="center" | | ||
??? | ??? | ||
| | | | ||
− | {{Pro}}Mini-crits targets launched airborne by explosions<br | + | {{Pro}}Mini-crits targets launched airborne by explosions<br> |
− | {{Pro}}50% more accurate<br | + | {{Pro}}50% more accurate<br> |
− | {{Con}}-10% explosive damage vulnerability on | + | {{Con}}-10% explosive damage vulnerability on wearer<br> |
− | {{Con}}-10% damage penalty<br | + | {{Con}}-10% damage penalty<br> |
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:The_Finish_Line.png|100px]]<br> |
− | <small>[[secondary]]</small><br | + | <small>[[secondary]]</small><br> |
'''The Finish Line''' | '''The Finish Line''' | ||
| align="center" | | | align="center" | | ||
[http://www.steamcommunity.com/id/charlesman CHAWLZ!] | [http://www.steamcommunity.com/id/charlesman CHAWLZ!] | ||
| | | | ||
− | {{Pro}}Deals damage bonus equal to 10% of target's missing health<br | + | {{Pro}}Deals damage bonus equal to 10% of target's missing health<br> |
− | {{Pro}}+25% clip size<br | + | {{Pro}}+25% clip size<br> |
− | {{Con}}-30% firing speed<br | + | {{Con}}-30% firing speed<br> |
− | {{Con}}-65% damage penalty<br | + | {{Con}}-65% damage penalty<br> |
|- | |- | ||
− | | align="center" | [[File:Aw_Subatomic_Bonk.png|100px]]<br | + | | align="center" | [[File:Aw_Subatomic_Bonk.png|100px]]<br> |
− | <small>[[Secondary]]</small><br | + | <small>[[Secondary]]</small><br> |
'''Subatomic Bonk''' | '''Subatomic Bonk''' | ||
| align="center" | | | align="center" | | ||
− | + | girl | |
| | | | ||
− | {{Pro}}On Drink: Restore 100 health<br | + | {{Pro}}On Drink: Restore 100 health<br> |
− | {{Con}}15% longer weapon switch<br | + | {{Con}}15% longer weapon switch<br> |
{{Con}}-20% health from packs on wearer | {{Con}}-20% health from packs on wearer | ||
|- | |- | ||
− | | align="center" | [[File:Aw_Mini_Mann.png|100px]]<br | + | | align="center" | [[File:Aw_Mini_Mann.png|100px]]<br> |
− | <small>[[Secondary]]</small><br | + | <small>[[Secondary]]</small><br> |
'''Mini Mann''' | '''Mini Mann''' | ||
| align="center" | | | align="center" | | ||
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] |
| | | | ||
− | {{Neutral}}While under the effects, 40% smaller | + | {{Neutral}}While under the effects, 40% smaller<br> |
+ | {{Con}}Fire and explosion damage are taken as mini-crits. | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Screenshot needed.png|100px]]<br> |
− | <small>[[Secondary]]</small><br | + | <small>[[Secondary]]</small><br> |
'''The Megabuster MKII''' | '''The Megabuster MKII''' | ||
| align="center" | | | align="center" | | ||
[http://www.steamcommunity.com/id/CharlesMan CHAWLZ!] | [http://www.steamcommunity.com/id/CharlesMan CHAWLZ!] | ||
| | | | ||
− | {{Neutral}}The signature weapon of the Blue Bonker!<br | + | {{Neutral}}The signature weapon of the Blue Bonker!<br> |
− | {{Neutral}}Fires 3-shot projectile bursts that deal ~20 damage each<br | + | {{Neutral}}Fires 3-shot projectile bursts that deal ~20 damage each<br> |
− | {{Pro}}+100% damage vs buildings<br | + | {{Pro}}+100% damage vs buildings<br> |
|- | |- | ||
− | | align="center" | [[File:Aw-Sluggers_faceoff.png|100px]]<br | + | | align="center" | [[File:Aw-Sluggers_faceoff.png|100px]]<br> |
− | <small>[[Melee]]</small><br | + | <small>[[Melee]]</small><br> |
'''Slugger's Face-off''' | '''Slugger's Face-off''' | ||
| align="center" | | | align="center" | | ||
− | [http://www.steamcommunity.com/id/Ducksink Ducksink] (Model)<br | + | [http://www.steamcommunity.com/id/Ducksink Ducksink] (Model)<br> |
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
− | {{Pro}}+30% faster firing speed<br | + | {{Pro}}+30% faster firing speed<br> |
− | {{Pro}}On Hit: +12% evasiveness<br | + | {{Pro}}On Hit: +12% evasiveness<br> |
− | {{Pro}}Evasiveness is subtracted from non-melee damage taken<br | + | {{Pro}}Evasiveness is subtracted from non-melee damage taken<br> |
− | {{Con}}-60% damage penalty<br | + | {{Con}}-60% damage penalty<br> |
{{Con}}No random critical hits | {{Con}}No random critical hits | ||
|- | |- | ||
− | | align="center" | [[File:Aw_Critsmourne_the_Lifestealer.png|100px]]<br | + | | align="center" | [[File:Aw_Critsmourne_the_Lifestealer.png|100px]]<br> |
− | <small>[[Melee]]</small><br | + | <small>[[Melee]]</small><br> |
'''Critsmourne The Lifestealer''' | '''Critsmourne The Lifestealer''' | ||
| align="center" | | | align="center" | | ||
− | + | girl | |
| | | | ||
− | {{Pro}}Alt-fire: 25 self-damage to incur a buff for 3 sec<br | + | {{Pro}}Alt-fire: 25 self-damage to incur a buff for 3 sec<br> |
− | {{Pro}}20% of damage done is returned as health<br | + | {{Pro}}20% of damage done is returned as health<br> |
− | {{Con}}-10% slower firing speed<br | + | {{Con}}-10% slower firing speed<br> |
− | {{Con}}25% longer weapon switch<br | + | {{Con}}25% longer weapon switch<br> |
− | {{Con}}No random critical hits<br | + | {{Con}}No random critical hits<br> |
|- | |- | ||
− | | align="center" rowspan="8" | {{Icon class|class=Soldier|link=Soldier}}<br | + | | align="center" rowspan="8" | {{Icon class|class=Soldier|link=Soldier}}<br>[[Soldier]] |
− | | align="center" | [[File:Aw-Matador.png|100px]]<br | + | | align="center" | [[File:Aw-Matador.png|100px]]<br> |
− | <small>[[Primary]]</small><br | + | <small>[[Primary]]</small><br> |
'''Matador''' | '''Matador''' | ||
| align="center" | | | align="center" | | ||
− | [http://www.steamcommunity.com/id/nzdjh Ritz] (Model)<br | + | [http://www.steamcommunity.com/id/nzdjh Ritz] (Model)<br> |
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
− | {{Neutral}}Projectiles are semi-controllable<br | + | {{Neutral}}Projectiles are semi-controllable<br> |
− | {{Pro}}On hit: 100 push force (Vertical)<br | + | {{Pro}}On hit: 100 push force (Vertical)<br> |
− | {{Con}}-20% slower firing speed<br | + | {{Con}}-20% slower firing speed<br> |
− | {{Con}}-30% explosion radius<br | + | {{Con}}-30% explosion radius<br> |
|- | |- | ||
− | | align="center" | [[File:Aw-Ragelauncher.png|100px]]<br | + | | align="center" | [[File:Aw-Ragelauncher.png|100px]]<br> |
− | <small>[[Primary]]</small><br | + | <small>[[Primary]]</small><br> |
'''Rage Launcher''' | '''Rage Launcher''' | ||
| align="center" | | | align="center" | | ||
[http://www.steamcommunity.com/id/zmlilguy LiL'GuY] (Script) | [http://www.steamcommunity.com/id/zmlilguy LiL'GuY] (Script) | ||
| | | | ||
− | {{Pro}}Gains damage as rage increases, up to +100%<br | + | {{Pro}}Gains damage as rage increases, up to +100%<br> |
− | {{Pro}}+25% rage generation rate<br | + | {{Pro}}+25% rage generation rate<br> |
− | {{Con}}-30% damage penalty<br | + | {{Con}}-30% damage penalty<br> |
− | {{Con}}Rage drains after not dealing damage for 10 seconds<br | + | {{Con}}Rage drains after not dealing damage for 10 seconds<br> |
− | {{Con}}-15 max health on wearer<br | + | {{Con}}-15 max health on wearer<br> |
{{Info}}'''Originally a WOTM''' | {{Info}}'''Originally a WOTM''' | ||
|- | |- | ||
− | | align="center" | [[File:Aw-Chains_of_Command.png|100px]]<br | + | | align="center" | [[File:Aw-Chains_of_Command.png|100px]]<br> |
− | <small>[[Secondary]]</small><br | + | <small>[[Secondary]]</small><br> |
'''Chains of Command''' | '''Chains of Command''' | ||
| align="center" | | | align="center" | | ||
− | [http://www.steamcommunity.com/id/svdl Svdl] (Model)<br | + | [http://www.steamcommunity.com/id/svdl Svdl] (Model)<br> |
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
− | {{Pro}}+50% faster firing speed<br | + | {{Pro}}+50% faster firing speed<br> |
− | {{Pro}}+35% clip size<br | + | {{Pro}}+35% clip size<br> |
− | {{Pro}}+50% accuracy<br | + | {{Pro}}+50% accuracy<br> |
− | {{Con}}-60% damage penalty<br | + | {{Con}}-60% damage penalty<br> |
− | {{Con}}+65% reload time<br | + | {{Con}}+65% reload time<br> |
{{Con}}On Miss: Decreased fire rate | {{Con}}On Miss: Decreased fire rate | ||
|- | |- | ||
− | | align="center" | [[File:Aw-Old_Abe.png|100px]]<br | + | | align="center" | [[File:Aw-Old_Abe.png|100px]]<br> |
− | <small>[[Secondary]]</small><br | + | <small>[[Secondary]]</small><br> |
'''Old Abe''' | '''Old Abe''' | ||
| align="center" | | | align="center" | | ||
Line 358: | Line 359: | ||
[http://www.steamcommunity.com/id/zmlilguy LiL'GuY] (Script) | [http://www.steamcommunity.com/id/zmlilguy LiL'GuY] (Script) | ||
| | | | ||
− | {{Pro}}Deals crits while the wearer is explosive jumping<br | + | {{Pro}}Deals crits while the wearer is explosive jumping<br> |
− | {{Pro}}65% more accurate<br | + | {{Pro}}65% more accurate<br> |
− | {{Pro}}20% faster weapon switch<br | + | {{Pro}}20% faster weapon switch<br> |
− | {{Pro}}+30% push force from self-damage<br | + | {{Pro}}+30% push force from self-damage<br> |
− | {{Con}}-35% clip size<br | + | {{Con}}-35% clip size<br> |
− | {{Con}}-35% damage penalty<br | + | {{Con}}-35% damage penalty<br> |
|- | |- | ||
− | | align="center" | [[File:Aw_Survivalists_Slugger.png|100px]]<br | + | | align="center" | [[File:Aw_Survivalists_Slugger.png|100px]]<br> |
− | <small>[[Secondary]]</small><br | + | <small>[[Secondary]]</small><br> |
'''Survivalist's Slugger''' | '''Survivalist's Slugger''' | ||
| align="center" | | | align="center" | | ||
[http://steamcommunity.com/id/Populus89 Populus] | [http://steamcommunity.com/id/Populus89 Populus] | ||
| | | | ||
− | {{Pro}}Every 50 damage dealt with your primary reloads a shot for this weapon, up to 12 rounds<br | + | {{Pro}}Every 50 damage dealt with your primary reloads a shot for this weapon, up to 12 rounds<br> |
− | {{Pro}}15% faster firing speed<br | + | {{Pro}}15% faster firing speed<br> |
− | {{Pro}}+20% bullets per shot<br | + | {{Pro}}+20% bullets per shot<br> |
− | {{Con}}20% less accurate<br | + | {{Con}}20% less accurate<br> |
− | {{Con}}Weapon starts with an empty clip<br | + | {{Con}}Weapon starts with an empty clip<br> |
− | {{con}}No manual Reload<br | + | {{con}}No manual Reload<br> |
|- | |- | ||
− | | align="center" | [[File:Aw_Bandaid_Bison.png|100px]]<br | + | | align="center" | [[File:Aw_Bandaid_Bison.png|100px]]<br> |
− | <small>[[Secondary]]</small><br | + | <small>[[Secondary]]</small><br> |
'''Bandaid Bison''' | '''Bandaid Bison''' | ||
| align="center" | | | align="center" | | ||
− | + | girl | |
| | | | ||
− | {{Neutral}}Saps harmless energy from the target, healing you<br | + | {{Neutral}}Saps harmless energy from the target, healing you<br> |
− | {{Neutral}}Does no damage to players<br | + | {{Neutral}}Does no damage to players<br> |
{{Neutral}}Does minimal damage to buildings | {{Neutral}}Does minimal damage to buildings | ||
|- | |- | ||
− | | align="center" | [[File:Aw_Long_Fall_Boots.png|100px]]<br | + | | align="center" | [[File:Aw_Long_Fall_Boots.png|100px]]<br> |
− | <small>[[Secondary]]</small><br | + | <small>[[Secondary]]</small><br> |
'''Long Fall Boots''' | '''Long Fall Boots''' | ||
| align="center" | | | align="center" | | ||
− | + | (The model is from Portal 2[http://theportalwiki.com/wiki/Portal_2],so the credits go to Valve) | |
| | | | ||
− | {{Pro}}Wearer never takes fall damage<br | + | {{Pro}}Wearer never takes fall damage<br> |
− | {{Con}}-25% health from packs on wearer<br | + | {{Con}}-25% health from packs on wearer<br> |
|- | |- | ||
− | | align="center" | [[File:Aw-Marauders mace.png|100px]]<br | + | | align="center" | [[File:Aw-Marauders mace.png|100px]]<br> |
− | <small>[[Melee]]</small><br | + | <small>[[Melee]]</small><br> |
'''Marauder's Mace''' | '''Marauder's Mace''' | ||
| align="center" | | | align="center" | | ||
− | [http://www.steamcommunity.com/id/MasterGir MasterGir] (Model)<br | + | [http://www.steamcommunity.com/id/MasterGir MasterGir] (Model)<br> |
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
− | {{Neutral}}Performs a earthquake upon landing after a [[Rocket Jump]]<br | + | {{Neutral}}Performs a earthquake upon landing after a [[Rocket Jump]]<br> |
− | {{Neutral}}This weapon is pretty heavy<br | + | {{Neutral}}This weapon is pretty heavy<br> |
− | {{Pro}}+20% fall damage resistance on wearer while active<br | + | {{Pro}}+20% fall damage resistance on wearer while active<br> |
{{Con}}-40% slower firing speed | {{Con}}-40% slower firing speed | ||
|- | |- | ||
− | | align="center" rowspan="8" | {{Icon class|class=Pyro|link=Pyro}}<br | + | | align="center" rowspan="8" | {{Icon class|class=Pyro|link=Pyro}}<br>[[Pyro]] |
− | | align="center" | [[File:Aw-Pilot light.png|100px]]<br | + | | align="center" | [[File:Aw-Pilot light.png|100px]]<br> |
− | <small>[[Primary]]</small><br | + | <small>[[Primary]]</small><br> |
'''Pilot Light''' | '''Pilot Light''' | ||
| align="center" | | | align="center" | | ||
− | [http://www.steamcommunity.com/id/themunty Pogo] (Model)<br | + | [http://www.steamcommunity.com/id/themunty Pogo] (Model)<br> |
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
− | {{Pro}}Reflected Projectiles become full Crits instead of Mini-Crits<br | + | {{Pro}}Reflected Projectiles become full Crits instead of Mini-Crits<br> |
− | {{Pro}}+20% airblast push force.<br | + | {{Pro}}+20% airblast push force.<br> |
{{pro}}+50% airblast force<br> | {{pro}}+50% airblast force<br> | ||
− | {{Pro}}+35% afterburn damage bonus<br | + | {{Pro}}+35% afterburn damage bonus<br> |
− | {{Con}}-50% afterburn duration<br | + | {{Con}}-50% afterburn duration<br> |
− | {{Con}}+40% airblast cost<br | + | {{Con}}+40% airblast cost<br> |
{{Con}}-50% damage penalty | {{Con}}-50% damage penalty | ||
|- | |- | ||
− | | align="center" | [[File:Aw-Firkin flamer.png|100px]]<br | + | | align="center" | [[File:Aw-Firkin flamer.png|100px]]<br> |
− | <small>[[Primary]]</small><br | + | <small>[[Primary]]</small><br> |
'''Firkin Flamer''' | '''Firkin Flamer''' | ||
| align="center" | | | align="center" | | ||
− | [http://www.steamcommunity.com/id/hideous Hideous] (Model)<br | + | [http://www.steamcommunity.com/id/hideous Hideous] (Model)<br> |
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
− | {{Neutral}}Alt-Fire: Leak oil, which can be ignited<br | + | {{Neutral}}Alt-Fire: Leak oil, which can be ignited<br> |
{{Con}}-90% afterburn duration | {{Con}}-90% afterburn duration | ||
|- | |- | ||
− | | align="center" | [[File:Aw hotairballoon.png|100px]]<br | + | | align="center" | [[File:Aw hotairballoon.png|100px]]<br> |
− | <small>[[Primary]]</small><br | + | <small>[[Primary]]</small><br> |
'''Hot Air Balloon''' | '''Hot Air Balloon''' | ||
| align="center" | | | align="center" | | ||
[http://steamcommunity.com/id/metodski/ Cage] (Model)<br/> | [http://steamcommunity.com/id/metodski/ Cage] (Model)<br/> | ||
− | + | girl (Script) | |
| | | | ||
− | {{Pro}}While firing: Float through the air<br | + | {{Pro}}While firing: Float through the air<br> |
− | {{Con}}+100% Flamethrower consumpition<br | + | {{Con}}+100% Flamethrower consumpition<br> |
{{Info}}'''Originally a WOTD''' | {{Info}}'''Originally a WOTD''' | ||
|- | |- | ||
− | | align="center" | [[File:Aw_Incendiary_Cannon.png|100px]]<br | + | | align="center" | [[File:Aw_Incendiary_Cannon.png|100px]]<br> |
− | <small>[[Primary]]</small><br | + | <small>[[Primary]]</small><br> |
'''[[Incendiary Cannon (Classic)|Incendiary Cannon]]''' | '''[[Incendiary Cannon (Classic)|Incendiary Cannon]]''' | ||
| align="center" | | | align="center" | | ||
[http://steamcommunity.com/id/EGAG *Gage*] | [http://steamcommunity.com/id/EGAG *Gage*] | ||
| | | | ||
− | {{Neutral}}Fires: Rockets<br | + | {{Neutral}}Fires: Rockets<br> |
− | {{Pro}}On Hit: target is engulfed in flames<br | + | {{Pro}}On Hit: target is engulfed in flames<br> |
− | {{Con}}-25% projectile speed<br | + | {{Con}}-25% projectile speed<br> |
− | {{Con}}-25% explosion radius<br | + | {{Con}}-25% explosion radius<br> |
{{Con}}No random critical hits | {{Con}}No random critical hits | ||
|- | |- | ||
− | | align="center" | [[File:Aw_Boilerbuss.png|100px]]<br | + | | align="center" | [[File:Aw_Boilerbuss.png|100px]]<br> |
− | <small>[[Secondary]]</small><br | + | <small>[[Secondary]]</small><br> |
'''Boilerbuss''' | '''Boilerbuss''' | ||
| align="center" | | | align="center" | | ||
[http://steamcommunity.com/id/CharlesMan CHAWLZ!] | [http://steamcommunity.com/id/CharlesMan CHAWLZ!] | ||
| | | | ||
− | {{Pro}}On Hit: Reset enemy afterburn<br | + | {{Pro}}On Hit: Reset enemy afterburn<br> |
− | {{Pro}}No reload necessary<br | + | {{Pro}}No reload necessary<br> |
− | {{Con}}100% less accurate<br | + | {{Con}}100% less accurate<br> |
− | {{Con}}-200% slower firing speed<br | + | {{Con}}-200% slower firing speed<br> |
− | {{Neutral}}This weapon is usable in Medieval Mode<br | + | {{Neutral}}This weapon is usable in Medieval Mode<br> |
{{Info}}'''Originally a WOTD''' | {{Info}}'''Originally a WOTD''' | ||
|- | |- | ||
− | | align="center" | [[File:Aw-American gothic.png|100px]]<br | + | | align="center" | [[File:Aw-American gothic.png|100px]]<br> |
− | <small>[[Melee]]</small><br | + | <small>[[Melee]]</small><br> |
'''American Gothic''' | '''American Gothic''' | ||
| align="center" | | | align="center" | | ||
− | [http://www.steamcommunity.com/id/hideous Hideous] (Model)<br | + | [http://www.steamcommunity.com/id/hideous Hideous] (Model)<br> |
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
− | {{Pro}}On Hit: Disables enemy primary for 3 seconds<br | + | {{Pro}}On Hit: Disables enemy primary for 3 seconds<br> |
− | {{Con}}-15% damage penalty<br | + | {{Con}}-15% damage penalty<br> |
{{Con}}+20% damage from ranged sources while active | {{Con}}+20% damage from ranged sources while active | ||
|- | |- | ||
− | | align="center" | [[File:Aw-Unknown-Crowbar.png|100px]]<br | + | | align="center" | [[File:Aw-Unknown-Crowbar.png|100px]]<br> |
− | <small>[[Melee]]</small><br | + | <small>[[Melee]]</small><br> |
'''Half Life''' | '''Half Life''' | ||
| align="center" | | | align="center" | | ||
[http://steamcommunity.com/id/abex300 AbeX300] (Script) | [http://steamcommunity.com/id/abex300 AbeX300] (Script) | ||
| | | | ||
− | {{Pro}}Damage equals to 50% of victim's current health<br | + | {{Pro}}Damage equals to 50% of victim's current health<br> |
− | {{Pro}}100% of damage done is healed<br | + | {{Pro}}100% of damage done is healed<br> |
− | {{Con}}-25% slower firing speed<br | + | {{Con}}-25% slower firing speed<br> |
− | {{Con}}No random critical hits<br | + | {{Con}}No random critical hits<br> |
− | {{Con}}Cannot be crit boosted<br | + | {{Con}}Cannot be crit boosted<br> |
{{Info}}'''Originally a WOTM''' | {{Info}}'''Originally a WOTM''' | ||
|- | |- | ||
− | | align="center" | [[File:Aw_Bad_Feeling.png|100px]]<br | + | | align="center" | [[File:Aw_Bad_Feeling.png|100px]]<br> |
− | <small>[[Secondary]]</small><br | + | <small>[[Secondary]]</small><br> |
'''Bad Feeling''' | '''Bad Feeling''' | ||
| align="center" | | | align="center" | | ||
??? | ??? | ||
| | | | ||
− | {{Neutral}}While weapon is active:<br | + | {{Neutral}}While weapon is active:<br> |
− | {{Pro}}Afterburn deals mini-crits<br | + | {{Pro}}Afterburn deals mini-crits<br> |
− | {{Con}}-8 health drained per second on wearer<br | + | {{Con}}-8 health drained per second on wearer<br> |
− | {{Con}}No random critical hits<br | + | {{Con}}No random critical hits<br> |
|- | |- | ||
− | | align="center" rowspan="5" | {{Icon class|class=Demoman|link=Demoman}}<br | + | | align="center" rowspan="5" | {{Icon class|class=Demoman|link=Demoman}}<br>[[Demoman]] |
− | | align="center" | [[File: | + | | align="center" | [[File:Iron Boots.png|100px]]<br> |
− | <small>[[Primary]]</small><br | + | <small>[[Primary]]</small><br> |
'''Iron Boots''' | '''Iron Boots''' | ||
| align="center" | | | align="center" | | ||
− | + | girl | |
| | | | ||
− | {{Con}}These boots are heavy and slow movement by 15%.<br | + | {{Con}}These boots are heavy and slow movement by 15%.<br> |
− | {{Pro}}On Sticky Jump Land: Small Earthquake<br | + | {{Pro}}On Sticky Jump Land: Small Earthquake<br> |
− | {{Pro}}+10 max health on wearer<br | + | {{Pro}}+10 max health on wearer<br> |
− | {{Pro}}Deals 3x falling damage on the player you land on<br | + | {{Pro}}Deals 3x falling damage on the player you land on<br> |
− | {{Pro}}-50% reduction in push force taken from non-self damage<br | + | {{Pro}}-50% reduction in push force taken from non-self damage<br> |
− | {{Neutral}}''Power.''<br | + | {{Neutral}}''Power.''<br> |
− | {{Neutral}}This weapon is usable in Medieval Mode<br | + | {{Neutral}}This weapon is usable in Medieval Mode<br> |
|- | |- | ||
− | | align="center" | [[File:Aw-Quick_Launcher.png|100px]]<br | + | | align="center" | [[File:Aw-Quick_Launcher.png|100px]]<br> |
− | <small>[[Secondary]]</small><br | + | <small>[[Secondary]]</small><br> |
'''Quickie Launcher''' | '''Quickie Launcher''' | ||
| align="center" | | | align="center" | | ||
− | [http://www.steamcommunity.com/id/elbagast Elbagast] (Model)<br | + | [http://www.steamcommunity.com/id/elbagast Elbagast] (Model)<br> |
[http://www.steamcommunity.com/id/Shikkoku_no_Renya fox] (Script) | [http://www.steamcommunity.com/id/Shikkoku_no_Renya fox] (Script) | ||
| | | | ||
− | {{Info}}'''This weapon was designed by Elbagast'''<br | + | {{Info}}'''This weapon was designed by Elbagast'''<br> |
− | {{Pro}}+50% faster firing speed<br | + | {{Pro}}+50% faster firing speed<br> |
− | {{Pro}}-0.4 sec faster bomb arm time<br | + | {{Pro}}-0.4 sec faster bomb arm time<br> |
− | {{Con}}-20% damage done<br | + | {{Con}}-20% damage done<br> |
− | {{Con}}-75% clip size<br | + | {{Con}}-75% clip size<br> |
− | {{Con}}-20% explosion radius<br | + | {{Con}}-20% explosion radius<br> |
− | {{Con}}+100% damage to self<br | + | {{Con}}+100% damage to self<br> |
|- | |- | ||
− | | align="center" | [[File:Aw-Eternal_sleeper.png|100px]]<br | + | | align="center" | [[File:Aw-Eternal_sleeper.png|100px]]<br> |
− | <small>[[Melee]]</small><br | + | <small>[[Melee]]</small><br> |
'''Eternal Sleeper''' | '''Eternal Sleeper''' | ||
| align="center" | | | align="center" | | ||
− | [http://www.steamcommunity.com/id/getg GetGrenade] (Model)<br | + | [http://www.steamcommunity.com/id/getg GetGrenade] (Model)<br> |
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
− | {{Pro}}+300% push scale<br | + | {{Pro}}+300% push scale<br> |
− | {{Pro}}On Hit: Disables enemy weapon for 0.5 seconds<br | + | {{Pro}}On Hit: Disables enemy weapon for 0.5 seconds<br> |
− | {{Pro}}Crits on charging players<br | + | {{Pro}}Crits on charging players<br> |
− | {{Pro}}+20% faster weapon switch<br | + | {{Pro}}+20% faster weapon switch<br> |
{{Con}}-50% damage penalty | {{Con}}-50% damage penalty | ||
|- | |- | ||
− | | align="center" | [[File:Aw_Same_Old_Shillelagh.png|100px]]<br | + | | align="center" | [[File:Aw_Same_Old_Shillelagh.png|100px]]<br> |
− | <small>[[Melee]]</small><br | + | <small>[[Melee]]</small><br> |
'''Same Old Shillelagh''' | '''Same Old Shillelagh''' | ||
| align="center" | | | align="center" | | ||
??? | ??? | ||
| | | | ||
− | {{Pro}}On hit: Disorientate enemy<br | + | {{Pro}}On hit: Disorientate enemy<br> |
− | {{Pro}}0.7 sec increase in charge duration<br | + | {{Pro}}0.7 sec increase in charge duration<br> |
− | {{Con}}On Miss: Hit yourself. Ya git.<br | + | {{Con}}On Miss: Hit yourself. Ya git.<br> |
|- | |- | ||
− | | align="center" | [[File:Aw_Jumpin_Jehosaphat.png|100px]]<br | + | | align="center" | [[File:Aw_Jumpin_Jehosaphat.png|100px]]<br> |
− | <small>[[Melee]]</small><br | + | <small>[[Melee]]</small><br> |
'''Jumpin Jehosaphat''' | '''Jumpin Jehosaphat''' | ||
| align="center" | | | align="center" | | ||
− | + | girl | |
| | | | ||
− | {{Neutral}}While weapon is active:<br | + | {{Neutral}}While weapon is active:<br> |
− | {{Pro}}On Sticky Jump Land: Charge for 2.0 sec<br | + | {{Pro}}On Sticky Jump Land: Charge for 2.0 sec<br> |
− | {{Pro}}Wearer never takes falling damage<br | + | {{Pro}}Wearer never takes falling damage<br> |
− | {{Pro}}+75% increase in turning control while charging<br | + | {{Pro}}+75% increase in turning control while charging<br> |
− | {{Pro}}+20% damage bonus<br | + | {{Pro}}+20% damage bonus<br> |
− | {{Con}}-15% move speed on wearer<br | + | {{Con}}-15% move speed on wearer<br> |
− | {{Con}}No random critical hits<br | + | {{Con}}No random critical hits<br> |
{{Info}}'''Originally a WOTD''' | {{Info}}'''Originally a WOTD''' | ||
|- | |- | ||
− | | align="center" rowspan="6" | {{Icon class|class=Heavy|link=Heavy}}<br | + | | align="center" rowspan="6" | {{Icon class|class=Heavy|link=Heavy}}<br>[[Heavy]] |
− | | align="center" | [[File:Aw-Maxine.png|100px]]<br | + | | align="center" | [[File:Aw-Maxine.png|100px]]<br> |
− | <small>[[Primary]]</small><br | + | <small>[[Primary]]</small><br> |
'''Maxine''' | '''Maxine''' | ||
| align="center" | | | align="center" | | ||
− | [http://www.steamcommunity.com/id/svdl Svdl] (Model)<br | + | [http://www.steamcommunity.com/id/svdl Svdl] (Model)<br> |
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
− | {{Pro}}No move speed penalty while deployed<br | + | {{Pro}}No move speed penalty while deployed<br> |
− | {{Con}}10 ammo consumed per second while deployed<br | + | {{Con}}10 ammo consumed per second while deployed<br> |
− | {{Con}}15% slower spin up time<br | + | {{Con}}15% slower spin up time<br> |
{{Con}}-25% damage penalty<br> | {{Con}}-25% damage penalty<br> | ||
{{Con}}Cannot collect ammo from Dispensers | {{Con}}Cannot collect ammo from Dispensers | ||
|- | |- | ||
− | | align="center" | [[File:Item icon Unknown.png|100px]]<br | + | | align="center" | [[File:Item icon Unknown.png|100px]]<br> |
− | <small>[[Primary]]</small><br | + | <small>[[Primary]]</small><br> |
'''Berlin Bear''' | '''Berlin Bear''' | ||
| align="center" | | | align="center" | | ||
− | + | girl | |
| | | | ||
− | {{Pro}}Alt Fire: Consume Neistovstvo! to charge forward<br | + | {{Pro}}Alt Fire: Consume Neistovstvo! to charge forward<br> |
− | {{Pro}}No reload necessary<br | + | {{Pro}}No reload necessary<br> |
− | {{Pro}}+10% damage bonus<br | + | {{Pro}}+10% damage bonus<br> |
− | {{Con}}-80% max primary ammo on wearer<br | + | {{Con}}-80% max primary ammo on wearer<br> |
− | {{Con}}-20% damage penalty<br | + | {{Con}}-20% damage penalty<br> |
− | {{Con}}-50 max health on wearer<br | + | {{Con}}-50 max health on wearer<br> |
|- | |- | ||
− | | align="center" | [[File:Aw_Tank_Goodness.png|100px]]<br | + | | align="center" | [[File:Aw_Tank_Goodness.png|100px]]<br> |
− | <small>[[Primary]]</small><br | + | <small>[[Primary]]</small><br> |
'''Tank Goodness''' | '''Tank Goodness''' | ||
| align="center" | | | align="center" | | ||
− | + | girl | |
| | | | ||
− | {{Pro}}+100 health on wearer<br | + | {{Pro}}+100 health on wearer<br> |
− | {{Pro}}Damage taken upgrades this weapon up to 4 times<br | + | {{Pro}}Damage taken upgrades this weapon up to 4 times<br> |
− | {{Pro}}Level 1: 25% life leech on hit<br | + | {{Pro}}Level 1: 25% life leech on hit<br> |
− | {{Pro}}Level 2: +25% faster fire rate<br | + | {{Pro}}Level 2: +25% faster fire rate<br> |
− | {{Pro}}Level 3: +5 health per second<br | + | {{Pro}}Level 3: +5 health per second<br> |
− | {{Pro}}Level 4: Crit damage is minicrits<br | + | {{Pro}}Level 4: Crit damage is minicrits<br> |
− | {{Neutral}}33% of damage taken by teammates applies to you instead<br | + | {{Neutral}}33% of damage taken by teammates applies to you instead<br> |
− | {{Con}}-75% damage penalty<br | + | {{Con}}-75% damage penalty<br> |
|- | |- | ||
− | | align="center" | [[File:Aw-Electroshocker.png|100px]]<br | + | | align="center" | [[File:Aw-Electroshocker.png|100px]]<br> |
− | <small>[[Secondary]]</small><br | + | <small>[[Secondary]]</small><br> |
'''Electroshock''' | '''Electroshock''' | ||
| align="center" | | | align="center" | | ||
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] |
| | | | ||
− | {{Pro}}Revives you with an electrical shock upon near-death<br | + | {{Pro}}Revives you with an electrical shock upon near-death<br> |
{{Neutral}}The machine needs to be charged by dealing damage | {{Neutral}}The machine needs to be charged by dealing damage | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Unnatural_Selector.png|100px]]<br> |
− | <small>[[Secondary]]</small><br | + | <small>[[Secondary]]</small><br> |
'''The Unnatural Selector''' | '''The Unnatural Selector''' | ||
| align="center" | | | align="center" | | ||
− | [http://steamcommunity.com/id/CharlesMan CHAWLZ!] | + | [http://steamcommunity.com/id/CharlesMan CHAWLZ!]<br> |
+ | [http://steamcommunity.com/id/SquidwardTesticles sqwid] (Original Stats) | ||
| | | | ||
− | {{Neutral}}While Active:<br | + | {{Neutral}}While Active:<br> |
− | {{Pro}}100% of damage dealt is recovered as health<br | + | {{Pro}}100% of damage dealt is recovered as health<br> |
− | {{Pro}}Energy Weapon: Does not require ammo<br | + | {{Pro}}Energy Weapon: Does not require ammo<br> |
− | {{Pro}}Projectile penetrates enemy targets<br | + | {{Pro}}Projectile penetrates enemy targets<br> |
− | {{Con}}Deals only 20% damage to buildings<br | + | {{Con}}Deals only 20% damage to buildings<br> |
− | {{Con}}-5 health per second on wearer<br | + | {{Con}}-5 health per second on wearer<br> |
|- | |- | ||
− | | align="center" | [[File:Aw-Jack_and_ripper.png|100px]]<br | + | | align="center" | [[File:Aw-Jack_and_ripper.png|100px]]<br> |
− | <small>[[Melee]]</small><br | + | <small>[[Melee]]</small><br> |
'''Jack & Ripper''' | '''Jack & Ripper''' | ||
| align="center"| | | align="center"| | ||
− | [http://www.steamcommunity.com/id/Nzdjh Ritz] (Model)<br | + | [http://www.steamcommunity.com/id/Nzdjh Ritz] (Model)<br> |
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
− | {{Neutral}}On Hit: Knocks back victim<br | + | {{Neutral}}On Hit: Knocks back victim<br> |
− | {{Pro}}Damage is dealt if the victim is smashed into a wall<br | + | {{Pro}}Damage is dealt if the victim is smashed into a wall<br> |
− | {{Con}}-40% damage penalty<br | + | {{Con}}-40% damage penalty<br> |
{{Con}}-30% slower firing speed | {{Con}}-30% slower firing speed | ||
|- | |- | ||
− | | align="center" rowspan="6" | {{Icon class|class=Engineer|link=Engineer}}<br | + | | align="center" rowspan="6" | {{Icon class|class=Engineer|link=Engineer}}<br>[[Engineer]] |
− | | align="center" | [[File:Aw-Bulldog.png|100px]]<br | + | | align="center" | [[File:Aw-Bulldog.png|100px]]<br> |
− | <small>[[Primary]]</Small><br | + | <small>[[Primary]]</Small><br> |
'''Bulldog''' | '''Bulldog''' | ||
| align="center" | | | align="center" | | ||
− | [http://www.steamcommunity.com/id/JoshuaC JoshuaC] (Model)<br | + | [http://www.steamcommunity.com/id/JoshuaC JoshuaC] (Model)<br> |
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
− | {{Pro}}Damage removes sappers<br | + | {{Pro}}Damage removes sappers<br> |
{{pro}}Crits on Cloaked players<br> | {{pro}}Crits on Cloaked players<br> | ||
− | {{Pro}}+50% faster firing speed<br | + | {{Pro}}+50% faster firing speed<br> |
− | {{Pro}}+10% bullets per shot<br | + | {{Pro}}+10% bullets per shot<br> |
− | {{Con}}-65% clip size<br | + | {{Con}}-65% clip size<br> |
|- | |- | ||
− | | align="center" | [[File:Aw-Texas_pickup.png|100px]]<br | + | | align="center" | [[File:Aw-Texas_pickup.png|100px]]<br> |
− | <small>[[Secondary]]</Small><br | + | <small>[[Secondary]]</Small><br> |
'''Texas Pickup''' | '''Texas Pickup''' | ||
| align="center" | | | align="center" | | ||
[http://www.steamcommunity.com/id/screaminggerbil Gerbil] | [http://www.steamcommunity.com/id/screaminggerbil Gerbil] | ||
| | | | ||
− | {{Pro}}On hit: Restores 7% metal<br | + | {{Pro}}On hit: Restores 7% metal<br> |
− | {{Pro}}+10% max metal<br | + | {{Pro}}+10% max metal<br> |
− | {{Pro}}+30% faster firing speed<br | + | {{Pro}}+30% faster firing speed<br> |
− | {{Con}}-60% damage penalty<br | + | {{Con}}-60% damage penalty<br> |
{{Con}}Drains -2 metal per second | {{Con}}Drains -2 metal per second | ||
|- | |- | ||
− | | align="center" | [[File:AW-scrap_collector.png|100px]]<br | + | | align="center" | [[File:AW-scrap_collector.png|100px]]<br> |
− | <small>[[Secondary]]</small><br | + | <small>[[Secondary]]</small><br> |
'''Scrap Collector''' | '''Scrap Collector''' | ||
| align="center" | | | align="center" | | ||
− | + | girl | |
| | | | ||
− | {{Pro}}Collected ammo is converted to health<br | + | {{Pro}}Collected ammo is converted to health<br> |
− | {{Pro}}+5 metal regenerated every 5 seconds on wearer<br | + | {{Pro}}+5 metal regenerated every 5 seconds on wearer<br> |
− | {{Con}}10% bullet damage vulnerability on wearer<br | + | {{Con}}10% bullet damage vulnerability on wearer<br> |
− | {{Con}}-40% health from packs on wearer<br | + | {{Con}}-40% health from packs on wearer<br> |
− | {{Con}}-25% health from healers on wearer<br | + | {{Con}}-25% health from healers on wearer<br> |
{{Neutral}}This weapon is usable in Medieval Mode | {{Neutral}}This weapon is usable in Medieval Mode | ||
|- | |- | ||
− | | align="center" | [[File:Aw_Southern_Six_Shooter.png|100px]]<br | + | | align="center" | [[File:Aw_Southern_Six_Shooter.png|100px]]<br> |
− | <small>[[Secondary]]</small><br | + | <small>[[Secondary]]</small><br> |
'''Southern Six Shooter''' | '''Southern Six Shooter''' | ||
| align="center" | | | align="center" | | ||
− | + | girl (Script) | |
| | | | ||
− | {{Pro}}Gains a damage bonus as metal increases, up to 220%<br | + | {{Pro}}Gains a damage bonus as metal increases, up to 220%<br> |
− | {{Con}}-400% slower firing speed<br | + | {{Con}}-400% slower firing speed<br> |
− | {{Con}}-50% clip size<br | + | {{Con}}-50% clip size<br> |
− | {{Con}}On Fire: -40 metal<br | + | {{Con}}On Fire: -40 metal<br> |
{{Con}}No random critical hits | {{Con}}No random critical hits | ||
|- | |- | ||
− | | align="center" | [[File:Aw_Rocket-Flare.png|100px]]<br | + | | align="center" | [[File:Aw_Rocket-Flare.png|100px]]<br> |
− | <small>[[Secondary]]</small><br | + | <small>[[Secondary]]</small><br> |
'''Rocket-Flare''' | '''Rocket-Flare''' | ||
| align="center" | | | align="center" | | ||
− | + | girl | |
| | | | ||
− | {{Pro}}On hit: marks target to be visible through walls for 6 seconds<br | + | {{Pro}}On hit: marks target to be visible through walls for 6 seconds<br> |
− | {{Neutral}}Alt-fire: Detonate the flare<br | + | {{Neutral}}Alt-fire: Detonate the flare<br> |
{{Neutral}}This weapon is usable in Medieval Mode | {{Neutral}}This weapon is usable in Medieval Mode | ||
|- | |- | ||
− | | align="center" | [[File:Aw_Texas_Terminator.png|100px]]<br | + | | align="center" | [[File:Aw_Texas_Terminator.png|100px]]<br> |
− | <small>[[Secondary]]</small><br | + | <small>[[Secondary]]</small><br> |
'''Texas Terminator''' | '''Texas Terminator''' | ||
| align="center" | | | align="center" | | ||
[http://steamcommunity.com/id/Alex_76/ Auwi] | [http://steamcommunity.com/id/Alex_76/ Auwi] | ||
| | | | ||
− | {{Pro}}On Third Consistent Hit: Critical shot<br | + | {{Pro}}On Third Consistent Hit: Critical shot<br> |
− | {{Pro}}+25% damage bonus<br | + | {{Pro}}+25% damage bonus<br> |
− | {{Pro}}+40% faster firing speed<br | + | {{Pro}}+40% faster firing speed<br> |
− | {{Pro}}Hold Fire to load up your clip<br | + | {{Pro}}Hold Fire to load up your clip<br> |
− | {{Pro}}Release Fire to unleash the barrage<br | + | {{Pro}}Release Fire to unleash the barrage<br> |
− | {{Pro}}30% more accurate<br | + | {{Pro}}30% more accurate<br> |
− | {{Con}}-75% clip size<br | + | {{Con}}-75% clip size<br> |
{{Con}}20% slower reload time | {{Con}}20% slower reload time | ||
|- | |- | ||
− | | align="center" rowspan="8" | {{Icon class|class=Medic|link=Medic}}<br | + | | align="center" rowspan="8" | {{Icon class|class=Medic|link=Medic}}<br>[[Medic]] |
− | | align="center" | [[File:Aw-Lethal Injection.png|100px]]<br | + | | align="center" | [[File:Aw-Lethal Injection.png|100px]]<br> |
− | <small>[[Primary]]</small><br | + | <small>[[Primary]]</small><br> |
'''Lethal Injection''' | '''Lethal Injection''' | ||
| align="center" | | | align="center" | | ||
− | [http://www.steamcommunity.com/id/hideous Hideous] (Model)<br | + | [http://www.steamcommunity.com/id/hideous Hideous] (Model)<br> |
− | [http://www.steamcommunity.com/id/svdl Svdl] (Texture) <br | + | [http://www.steamcommunity.com/id/svdl Svdl] (Texture) <br> |
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
− | {{Pro}}70% of damage dealt is healed on both patient and Medic<br | + | {{Pro}}70% of damage dealt is healed on both patient and Medic<br> |
− | {{Con}}-10% damage penalty<br | + | {{Con}}-10% damage penalty<br> |
− | {{Con}}-2 health regenerated per second<br | + | {{Con}}-2 health regenerated per second<br> |
{{Neutral}}The medication for an aggressive Medic | {{Neutral}}The medication for an aggressive Medic | ||
|- | |- | ||
− | | align="center" | [[File:Aw-Brain_powered_homicider.png|100px]]<br | + | | align="center" | [[File:Aw-Brain_powered_homicider.png|100px]]<br> |
− | <small>[[Primary]]</small><br | + | <small>[[Primary]]</small><br> |
'''Brain-Powered Homicider''' | '''Brain-Powered Homicider''' | ||
| align="center" | | | align="center" | | ||
− | [http://www.steamcommunity.com/id/Napy_Da_Wise Napy Da Wise] (Model)<br | + | [http://www.steamcommunity.com/id/Napy_Da_Wise Napy Da Wise] (Model)<br> |
− | [http://www.steamcommunity.com/id/Parazit033 Monsiuer Parazit] (Texture)<br | + | [http://www.steamcommunity.com/id/Parazit033 Monsiuer Parazit] (Texture)<br> |
[http://www.steamcommunity.com/id/blaholtzen BADGERPIG] (Texture) | [http://www.steamcommunity.com/id/blaholtzen BADGERPIG] (Texture) | ||
| | | | ||
− | {{Pro}}+50 max health on wearer<br | + | {{Pro}}+50 max health on wearer<br> |
− | {{Pro}}Alt-fire: 25 self-damage to incur a Crit-a-Cola buff for 3 seconds<br | + | {{Pro}}Alt-fire: 25 self-damage to incur a Crit-a-Cola buff for 3 seconds<br> |
− | {{Pro}}On kill: Restores you to 150% health<br | + | {{Pro}}On kill: Restores you to 150% health<br> |
− | {{Con}}60% of damage done with any weapon is applied to yourself<br | + | {{Con}}60% of damage done with any weapon is applied to yourself<br> |
{{Con}}No random critical hits | {{Con}}No random critical hits | ||
|- | |- | ||
− | | align="center" | [[File:Aw_Chamomile.png|100px]]<br | + | | align="center" | [[File:Aw_Chamomile.png|100px]]<br> |
− | <small>[[Primary]]</small><br | + | <small>[[Primary]]</small><br> |
'''Chamomile''' | '''Chamomile''' | ||
| align="center" | | | align="center" | | ||
− | + | girl | |
| | | | ||
− | {{Neutral}}Based on Sniper Rifle<br | + | {{Neutral}}Based on Sniper Rifle<br> |
− | {{Pro}}On hit: Milks for 6.0 seconds<br | + | {{Pro}}On hit: Milks for 6.0 seconds<br> |
{{Con}}Alt-fire disabled | {{Con}}Alt-fire disabled | ||
|- | |- | ||
− | | align="center" | [[File:Aw_Deranged Defibrilliator.png|100px]]<br | + | | align="center" | [[File:Aw_Deranged Defibrilliator.png|100px]]<br> |
− | <small>[[Primary]]</small><br | + | <small>[[Primary]]</small><br> |
'''Deranged Defibrillator''' | '''Deranged Defibrillator''' | ||
| align="center" | | | align="center" | | ||
− | + | girl (Script) | |
| | | | ||
− | {{Neutral}}Generate power by dealing damage<br | + | {{Neutral}}Generate power by dealing damage<br> |
− | {{Neutral}}Power increases your Ubercharge rate with your Medi Gun by 1% per power charged<br | + | {{Neutral}}Power increases your Ubercharge rate with your Medi Gun by 1% per power charged<br> |
− | {{Neutral}}All power generated is lost upon deploying Uber<br | + | {{Neutral}}All power generated is lost upon deploying Uber<br> |
− | {{Pro}}10% decreased reload time<br | + | {{Pro}}10% decreased reload time<br> |
− | {{Con}}-20% damage penalty<br | + | {{Con}}-20% damage penalty<br> |
{{Con}}10% fire damage vulnerability on wearer | {{Con}}10% fire damage vulnerability on wearer | ||
|- | |- | ||
− | | align="center" | [[File:Aw-Electric_assurance.png|100px]]<br | + | | align="center" | [[File:Aw-Electric_assurance.png|100px]]<br> |
− | <small>[[Secondary]]</Small><br | + | <small>[[Secondary]]</Small><br> |
'''Elektric Assurance''' | '''Elektric Assurance''' | ||
| align="center" | | | align="center" | | ||
− | [http://www.steamcommunity.com/id/murphy7 murphy] (Model) <br | + | [http://www.steamcommunity.com/id/murphy7 murphy] (Model) <br> |
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
− | {{Neutral}}Can instantly deploy Ubercharge at 20% or more, but Ubercharge only effects patient<br | + | {{Neutral}}Can instantly deploy Ubercharge at 20% or more, but Ubercharge only effects patient<br> |
− | {{Con}}-20% heal rate<br | + | {{Con}}-20% heal rate<br> |
{{Con}}-25% less max overheal | {{Con}}-25% less max overheal | ||
|- | |- | ||
− | | align="center" | [[File:Aw_Lebensnerv.png|100px]]<br | + | | align="center" | [[File:Aw_Lebensnerv.png|100px]]<br> |
− | <small>[[Secondary]]</small><br | + | <small>[[Secondary]]</small><br> |
'''Lebensnerv''' | '''Lebensnerv''' | ||
| align="center" | | | align="center" | | ||
??? | ??? | ||
| | | | ||
− | {{Pro}}Ubercharge converts health to mini-crits for patient at cost of 15 health<br | + | {{Pro}}Ubercharge converts health to mini-crits for patient at cost of 15 health<br> |
{{Pro}}Ubercharge can be toggled on and off<br> | {{Pro}}Ubercharge can be toggled on and off<br> | ||
{{Pro}}25% slower overheal decay<br> | {{Pro}}25% slower overheal decay<br> | ||
{{Con}}Ubercharge level is capped at 95%<br> | {{Con}}Ubercharge level is capped at 95%<br> | ||
− | {{Con}}-80% health from healers on wearer<br | + | {{Con}}-80% health from healers on wearer<br> |
− | {{Con}}-1 health drained per second<br | + | {{Con}}-1 health drained per second<br> |
{{info}}'''''Originally a WOTM''''' | {{info}}'''''Originally a WOTM''''' | ||
|- | |- | ||
− | | align="center" | [[File:Aw_Second_Reich.png|100px]]<br | + | | align="center" | [[File:Aw_Second_Reich.png|100px]]<br> |
− | <small>[[Secondary]]</small><br | + | <small>[[Secondary]]</small><br> |
'''Second Reich''' | '''Second Reich''' | ||
| align="center" | | | align="center" | | ||
− | + | girl (Script) | |
| | | | ||
− | {{Pro}}On Uber: Kritz and Uber<br | + | {{Pro}}On Uber: Kritz and Uber<br> |
− | {{Con}}-30% Uber duration<br | + | {{Con}}-30% Uber duration<br> |
{{Con}}-15% ÜberCharge rate | {{Con}}-15% ÜberCharge rate | ||
|- | |- | ||
− | | align="center" | [[File:Aw-Boil_remover.png|100px]]<br | + | | align="center" | [[File:Aw-Boil_remover.png|100px]]<br> |
− | <small>[[Melee]]</Small><br | + | <small>[[Melee]]</Small><br> |
'''Boil Remover''' | '''Boil Remover''' | ||
| align="center" | | | align="center" | | ||
− | [http://www.steamcommunity.com/id/Ducksink Ducksink] (Model)<br | + | [http://www.steamcommunity.com/id/Ducksink Ducksink] (Model)<br> |
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
− | {{Pro}}Damage increases up to +250% with UberCharge<br | + | {{Pro}}Damage increases up to +250% with UberCharge<br> |
− | {{Con}}-25% damage penalty<br | + | {{Con}}-25% damage penalty<br> |
{{Con}}On hit: -25% UberCharge | {{Con}}On hit: -25% UberCharge | ||
|- | |- | ||
− | | align="center" rowspan="5" | {{Icon class|class=Sniper|link=Sniper}}<br | + | | align="center" rowspan="5" | {{Icon class|class=Sniper|link=Sniper}}<br>[[Sniper]] |
− | | align="center" | [[File:Aw-Walkabout.png|100px]]<br | + | | align="center" | [[File:Aw-Walkabout.png|100px]]<br> |
− | <small>[[Primary]]</small><br | + | <small>[[Primary]]</small><br> |
'''[[Walkabout]]''' | '''[[Walkabout]]''' | ||
| align="center" | | | align="center" | | ||
− | [http://www.steamcommunity.com/id/SexyRobot Sexy Robot] (Model)<br | + | [http://www.steamcommunity.com/id/SexyRobot Sexy Robot] (Model)<br> |
− | [http://www.steamcommunity.com/id/thevoidskull ~void] (Texture)<br | + | [http://www.steamcommunity.com/id/thevoidskull ~void] (Texture)<br> |
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
− | {{Neutral}}Combo System<br | + | {{Neutral}}Combo System<br> |
− | {{Neutral}}Combo is reset upon missing<br | + | {{Neutral}}Combo is reset upon missing<br> |
− | {{Neutral}}Damage increases for every hit<br | + | {{Neutral}}Damage increases for every hit<br> |
− | {{Pro}}3rd hit will be a crit and reset the combo<br | + | {{Pro}}3rd hit will be a crit and reset the combo<br> |
− | {{Pro}}No move speed penalty from zoom<br | + | {{Pro}}No move speed penalty from zoom<br> |
− | {{Con}}100% slower power charge<br | + | {{Con}}100% slower power charge<br> |
− | {{Con}}No headshots<br | + | {{Con}}No headshots<br> |
{{Con}}-10% slower firing speed | {{Con}}-10% slower firing speed | ||
|- | |- | ||
− | | align="center" | [[File:Aw-Penetrator.png|100px]]<br | + | | align="center" | [[File:Aw-Penetrator.png|100px]]<br> |
− | <small>[[Primary]]</small><br | + | <small>[[Primary]]</small><br> |
'''Penetrator''' | '''Penetrator''' | ||
| align="center" | | | align="center" | | ||
− | [http://www.steamcommunity.com/id/HellJumper777 o Hell jumper o] (Model)<br | + | [http://www.steamcommunity.com/id/HellJumper777 o Hell jumper o] (Model)<br> |
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
− | {{Pro}}Projectiles will travel through multiple targets<br | + | {{Pro}}Projectiles will travel through multiple targets<br> |
− | {{Pro}}Projectiles can bounce 1 time<br | + | {{Pro}}Projectiles can bounce 1 time<br> |
{{Con}}No headshots | {{Con}}No headshots | ||
|- | |- | ||
− | | align="center" | [[File:Aw_Aussie_Possie_Trap.png|100px]]<br | + | | align="center" | [[File:Aw_Aussie_Possie_Trap.png|100px]]<br> |
− | <small>[[Secondary]]</small><br | + | <small>[[Secondary]]</small><br> |
'''Aussie Possie Trap''' | '''Aussie Possie Trap''' | ||
| align="center" | | | align="center" | | ||
− | + | girl | |
| | | | ||
− | {{Pro}}On Hit: Piss for 6.0 sec<br | + | {{Pro}}On Hit: Piss for 6.0 sec<br> |
− | {{Pro}}Detonates stickybombs near the crosshair and directly under your feet<br | + | {{Pro}}Detonates stickybombs near the crosshair and directly under your feet<br> |
− | {{Con}}-95% damage penalty<br | + | {{Con}}-95% damage penalty<br> |
− | {{Con}}-85% clip size<br | + | {{Con}}-85% clip size<br> |
{{Con}}2.0 sec slower bomb arm time | {{Con}}2.0 sec slower bomb arm time | ||
|- | |- | ||
− | | align="center" | [[File:Aw_Sniperdile_Swag.png|100px]]<br | + | | align="center" | [[File:Aw_Sniperdile_Swag.png|100px]]<br> |
− | <small>[[Secondary]]</small><br | + | <small>[[Secondary]]</small><br> |
'''Sniperdile Swag''' | '''Sniperdile Swag''' | ||
| align="center" | | | align="center" | | ||
− | + | girl | |
| | | | ||
− | {{Pro}}While Crouching: Sniperdile Camouflage<br | + | {{Pro}}While Crouching: Sniperdile Camouflage<br> |
{{Neutral}}This weapon is usable in Medieval Mode | {{Neutral}}This weapon is usable in Medieval Mode | ||
|- | |- | ||
− | | align="center" | [[File:Aw-Sickle.png|100px]]<br | + | | align="center" | [[File:Aw-Sickle.png|100px]]<br> |
− | <small>[[Melee]]</small><br | + | <small>[[Melee]]</small><br> |
'''Camper's Climber''' | '''Camper's Climber''' | ||
| align="center" | | | align="center" | | ||
− | [http://www.steamcommunity.com/id/ezjamin Jamin] (Model)<br | + | [http://www.steamcommunity.com/id/ezjamin Jamin] (Model)<br> |
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
− | {{Pro}}Can Climb Walls.<br | + | {{Pro}}Can Climb Walls.<br> |
{{Con}}-30% damage penalty. | {{Con}}-30% damage penalty. | ||
|- | |- | ||
− | | align="center" rowspan="9" | {{Icon class|class=Spy|link=Spy}}<br | + | | align="center" rowspan="9" | {{Icon class|class=Spy|link=Spy}}<br>[[Spy]] |
− | | align="center" | [[File:Aw-Fire_belt.png|100px]]<br | + | | align="center" | [[File:Aw-Fire_belt.png|100px]]<br> |
− | <small>[[Primary]]</small><br | + | <small>[[Primary]]</small><br> |
'''[[Fire-Retardant Suit|Fire Retardant Suit]]''' | '''[[Fire-Retardant Suit|Fire Retardant Suit]]''' | ||
| align="center" | | | align="center" | | ||
− | [http://www.steamcommunity.com/id/seneorgoat SeneorGoat/LarryBraverman] (Model)<br | + | [http://www.steamcommunity.com/id/seneorgoat SeneorGoat/LarryBraverman] (Model)<br> |
− | [http://www.steamcommunity.com/id/roflmanwii Roflman] (Script)<br | + | [http://www.steamcommunity.com/id/roflmanwii Roflman] (Script)<br> |
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
− | {{Pro}}While Disguised: Afterburn Retardant<br | + | {{Pro}}While Disguised: Afterburn Retardant<br> |
{{Pro}}80% fire damage resistance on wearer | {{Pro}}80% fire damage resistance on wearer | ||
|- | |- | ||
− | | align="center" | [[File:Aw-Traitors_finale.png|100px]]<br | + | | align="center" | [[File:Aw-Traitors_finale.png|100px]]<br> |
− | <small>[[Primary]]</small><br | + | <small>[[Primary]]</small><br> |
'''Traitor's Finale''' | '''Traitor's Finale''' | ||
| align="center" | | | align="center" | | ||
− | [http://www.steamcommunity.com/id/frump3d Frump] (Model)<br | + | [http://www.steamcommunity.com/id/frump3d Frump] (Model)<br> |
− | [http://www.steamcommunity.com/id/roflmanwii Roflman] (Script)<br | + | [http://www.steamcommunity.com/id/roflmanwii Roflman] (Script)<br> |
− | [http:// | + | [http://steamcommunity.com/id/mekucube Mecha the Slag] (Script) |
| | | | ||
− | {{Neutral}}Sic Semper Tyrannis. An end to honesty...<br | + | {{Neutral}}Sic Semper Tyrannis. An end to honesty...<br> |
− | {{Pro}}Damage is mini-crit if fired while disguised at close range<br | + | {{Pro}}Damage is mini-crit if fired while disguised at close range<br> |
− | {{Pro}}+10% damage bonus<br | + | {{Pro}}+10% damage bonus<br> |
− | {{Con}}-60% clip size<br | + | {{Con}}-60% clip size<br> |
{{Con}}No random critical hits | {{Con}}No random critical hits | ||
|- | |- | ||
− | | align="center" | [[File:Aw-Golden_gun.png|100px]]<br | + | | align="center" | [[File:Aw-Golden_gun.png|100px]]<br> |
− | <small>[[Primary]]</small><br | + | <small>[[Primary]]</small><br> |
'''Golden Gun''' | '''Golden Gun''' | ||
| align="center" | | | align="center" | | ||
− | [http://www.steamcommunity.com/id/EG666 EvilGenius666] (Texture)<br | + | [http://www.steamcommunity.com/id/EG666 EvilGenius666] (Texture)<br> |
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
− | {{Pro}}Crits on a headshot<br | + | {{Pro}}Crits on a headshot<br> |
− | {{Pro}}Imbued with an ancient power<br | + | {{Pro}}Imbued with an ancient power<br> |
− | {{Con}}-15% damage penalty<br | + | {{Con}}-15% damage penalty<br> |
− | {{Con}}-20% slower firing speed<br | + | {{Con}}-20% slower firing speed<br> |
{{Neutral}}Million dollars a shot | {{Neutral}}Million dollars a shot | ||
|- | |- | ||
− | | align="center" | [[File:Aw_Quick_Draw.png|100px]]<br | + | | align="center" | [[File:Aw_Quick_Draw.png|100px]]<br> |
− | <small>[[Primary]]</small><br | + | <small>[[Primary]]</small><br> |
'''Quick Draw''' | '''Quick Draw''' | ||
| align="center" | | | align="center" | | ||
− | + | girl | |
| | | | ||
− | {{Pro}}On weapon draw: deal and receive Mini-Crits for 3.0 sec<br | + | {{Pro}}On weapon draw: deal and receive Mini-Crits for 3.0 sec<br> |
− | {{Pro}}+40% accuracy bonus<br | + | {{Pro}}+40% accuracy bonus<br> |
− | {{Pro}}+30% faster firing speed<br | + | {{Pro}}+30% faster firing speed<br> |
− | {{Pro}}+15% faster weapon switch<br | + | {{Pro}}+15% faster weapon switch<br> |
− | {{Con}}-25% damage penalty<br | + | {{Con}}-25% damage penalty<br> |
− | {{Con}}+15% reload time<br | + | {{Con}}+15% reload time<br> |
− | {{Con}}No random critical hits<br | + | {{Con}}No random critical hits<br> |
{{Info}}'''Originally a WOTM''' | {{Info}}'''Originally a WOTM''' | ||
|- | |- | ||
− | | align="center" | [[File:Aw-Stab_n_away.png|100px]]<br | + | | align="center" | [[File:Aw-Stab_n_away.png|100px]]<br> |
− | <small>[[Melee]]</small><br | + | <small>[[Melee]]</small><br> |
'''Stab-n-Away''' | '''Stab-n-Away''' | ||
| align="center" | | | align="center" | | ||
− | [http://www.steamcommunity.com/id/Pie_Tony Pie_Savvy] (Model)<br | + | [http://www.steamcommunity.com/id/Pie_Tony Pie_Savvy] (Model)<br> |
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
{{Neutral}}Instant Cloak upon backstab | {{Neutral}}Instant Cloak upon backstab | ||
|- | |- | ||
− | | align="center" | [[File:Aw-Knifemare.png|100px]]<br | + | | align="center" | [[File:Aw-Knifemare.png|100px]]<br> |
− | <small>[[Melee]]</small><br | + | <small>[[Melee]]</small><br> |
'''Knifemare''' | '''Knifemare''' | ||
| align="center" | | | align="center" | | ||
− | [http://www.steamcommunity.com/id/VADNSputnik Chef Excellence] (Model)<br | + | [http://www.steamcommunity.com/id/VADNSputnik Chef Excellence] (Model)<br> |
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script)<br> |
[http://www.steamcommunity.com/id/flaminsarge FlaminSarge] (Script) | [http://www.steamcommunity.com/id/flaminsarge FlaminSarge] (Script) | ||
| | | | ||
− | {{Info}}'''Made by Sputnik for the Community Halloween Update'''<br | + | {{Info}}'''Made by Sputnik for the Community Halloween Update'''<br> |
− | {{Neutral}}Instant decloak upon attack<br | + | {{Neutral}}Instant decloak upon attack<br> |
− | {{Pro}}100% crit chance on 3rd continuous hit<br | + | {{Pro}}100% crit chance on 3rd continuous hit<br> |
− | {{Pro}}+35% faster firing speed<br | + | {{Pro}}+35% faster firing speed<br> |
− | {{Con}}Cannot backstab<br | + | {{Con}}Cannot backstab<br> |
{{Con}}-50% damage penalty | {{Con}}-50% damage penalty | ||
|- | |- | ||
− | | align="center" | [[File:Aw_Jumping_Spyder.png|100px]]<br | + | | align="center" | [[File:Aw_Jumping_Spyder.png|100px]]<br> |
− | <small>[[Melee]]</small><br | + | <small>[[Melee]]</small><br> |
'''Jumping Spyder''' | '''Jumping Spyder''' | ||
| align="center" | | | align="center" | | ||
??? | ??? | ||
| | | | ||
− | {{Pro}}While cloaked: Increased jump height<br | + | {{Pro}}While cloaked: Increased jump height<br> |
− | {{Pro}}Wearer never takes falling damage<br | + | {{Pro}}Wearer never takes falling damage<br> |
− | {{Con}}-25 max health on wearer<br | + | {{Con}}-25 max health on wearer<br> |
{{Con}}-50% slower firing speed | {{Con}}-50% slower firing speed | ||
|- | |- | ||
− | | align="center" | [[File:Aw-Great escape.png|100px]]<br | + | | align="center" | [[File:Aw-Great escape.png|100px]]<br> |
− | <small>[[Spy#PDA items|Watch]]</small><br | + | <small>[[Spy#PDA items|Watch]]</small><br> |
'''Great Escape''' | '''Great Escape''' | ||
| align="center" | | | align="center" | | ||
− | [http://www.steamcommunity.com/id/mnemosynaut Mnemosyunaut] (Model)<br | + | [http://www.steamcommunity.com/id/mnemosynaut Mnemosyunaut] (Model)<br> |
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
− | {{Pro}}Instant, but noisy cloak<br | + | {{Pro}}Instant, but noisy cloak<br> |
− | {{Pro}}Removes fluids and burning<br | + | {{Pro}}Removes fluids and burning<br> |
− | {{Pro}}While cloaked: Increased move speed<br | + | {{Pro}}While cloaked: Increased move speed<br> |
− | {{Con}}Cannot Cloak before meter is full<br | + | {{Con}}Cannot Cloak before meter is full<br> |
− | {{Con}}While cloaked for too long: damage is taken<br | + | {{Con}}While cloaked for too long: damage is taken<br> |
{{Con}}This watch will not restore Cloak from ammo or metal pickups | {{Con}}This watch will not restore Cloak from ammo or metal pickups | ||
|- | |- | ||
− | | align="center" | [[File:Aw-Plot_hook.png|100px]]<br | + | | align="center" | [[File:Aw-Plot_hook.png|100px]]<br> |
− | <small>[[Spy#PDA items|Watch]]</small><br | + | <small>[[Spy#PDA items|Watch]]</small><br> |
'''Plot Hook''' | '''Plot Hook''' | ||
| align="center" | | | align="center" | | ||
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] |
| | | | ||
− | {{Neutral}}Right-Click makes the Spy hook onto a wall or a ceiling<br | + | {{Neutral}}Right-Click makes the Spy hook onto a wall or a ceiling<br> |
|- | |- | ||
|} | |} | ||
Line 1,008: | Line 1,010: | ||
|- | |- | ||
| align="center" rowspan="1" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]] | | align="center" rowspan="1" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]] | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Screenshot needed.png|100px]]<br /> |
<small>[[Secondary]]</small><br /> | <small>[[Secondary]]</small><br /> | ||
'''The Megabuster MKII''' | '''The Megabuster MKII''' | ||
Line 1,020: | Line 1,022: | ||
|- | |- | ||
| align="center" rowspan="2" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] | | align="center" rowspan="2" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Unnatural_Selector.png|100px]]<br /> |
<small>[[Secondary]]</small><br /> | <small>[[Secondary]]</small><br /> | ||
'''The Unnatural Selector''' | '''The Unnatural Selector''' | ||
| align="center" | | | align="center" | | ||
− | [http://steamcommunity.com/id/CharlesMan CHAWLZ!] | + | [http://steamcommunity.com/id/CharlesMan CHAWLZ!]<br /> |
+ | [http://steamcommunity.com/id/SquidwardTesticles sqwid] (Original Stats) | ||
| | | | ||
{{Neutral}}While Active:<br /> | {{Neutral}}While Active:<br /> | ||
Line 1,256: | Line 1,259: | ||
'''Tank Goodness''' | '''Tank Goodness''' | ||
| align="center" | | | align="center" | | ||
− | + | girl | |
| | | | ||
{{Pro}}+100 health on wearer<br /> | {{Pro}}+100 health on wearer<br /> | ||
Line 1,380: | Line 1,383: | ||
|- | |- | ||
| align="center" rowspan="1" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]] | | align="center" rowspan="1" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]] | ||
− | | align="center" | [[File: | + | | align="center" | [[File:AW-el torero.png|100px]]<br/> |
<small>[[Secondary]]</small><br/> | <small>[[Secondary]]</small><br/> | ||
'''El Torero''' | '''El Torero''' | ||
Line 1,486: | Line 1,489: | ||
'''Rocket Flare''' | '''Rocket Flare''' | ||
| align="center" | | | align="center" | | ||
− | + | girl | |
| | | | ||
{{Pro}}On hit: marks target to be visible through walls for 6 seconds<br /> | {{Pro}}On hit: marks target to be visible through walls for 6 seconds<br /> | ||
Line 1,589: | Line 1,592: | ||
'''Warlord's Winchester''' | '''Warlord's Winchester''' | ||
| align="center" | | | align="center" | | ||
− | + | girl (Script) | |
| | | | ||
{{Pro}}On hit: +5% rage gained<br /> | {{Pro}}On hit: +5% rage gained<br /> | ||
Line 1,724: | Line 1,727: | ||
{{Con}}-70% critical damage<br/> | {{Con}}-70% critical damage<br/> | ||
|- | |- | ||
− | | align="center" rowspan="1" | {{Icon class|class= | + | | align="center" rowspan="1" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]] |
| align="center" | [[File:Aw-scottishpride.png|100px]]<br/> | | align="center" | [[File:Aw-scottishpride.png|100px]]<br/> | ||
<small>[[Secondary]]</small><br/> | <small>[[Secondary]]</small><br/> | ||
Line 1,737: | Line 1,740: | ||
{{info}}'''''Now a full weapon''''' | {{info}}'''''Now a full weapon''''' | ||
|} | |} | ||
+ | |||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
! colspan="5" class="header" | August 2012 | ! colspan="5" class="header" | August 2012 | ||
Line 1,838: | Line 1,842: | ||
|- | |- | ||
|} | |} | ||
+ | |||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
! colspan="5" class="header" | July 2012 | ! colspan="5" class="header" | July 2012 | ||
Line 1,873: | Line 1,878: | ||
'''Chicago Typewriter''' | '''Chicago Typewriter''' | ||
| align="center" | | | align="center" | | ||
− | + | girl | |
| | | | ||
{{Pro}}No reload necessary<br /> | {{Pro}}No reload necessary<br /> | ||
Line 1,888: | Line 1,893: | ||
'''Gaelic Grenadier''' | '''Gaelic Grenadier''' | ||
| align="center" | | | align="center" | | ||
− | + | girl | |
| | | | ||
{{Pro}}On hit: +50% charge<br /> | {{Pro}}On hit: +50% charge<br /> | ||
Line 1,918: | Line 1,923: | ||
'''Quick Draw''' | '''Quick Draw''' | ||
| align="center" | | | align="center" | | ||
− | + | girl | |
| | | | ||
{{Pro}}On weapon draw: Crit-a-Cola for 3 seconds<br /> | {{Pro}}On weapon draw: Crit-a-Cola for 3 seconds<br /> | ||
Line 1,929: | Line 1,934: | ||
{{info}}'''''Now a full weapon''''' | {{info}}'''''Now a full weapon''''' | ||
|- | |- | ||
+ | |} | ||
+ | |||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
! colspan="5" class="header" | June 2012 | ! colspan="5" class="header" | June 2012 | ||
Line 1,942: | Line 1,949: | ||
'''Plutonium Pistol''' | '''Plutonium Pistol''' | ||
| align="center" | | | align="center" | | ||
− | + | girl | |
| | | | ||
{{Info}}Combo System:<br /> | {{Info}}Combo System:<br /> | ||
Line 1,948: | Line 1,955: | ||
{{Pro}}3rd Hit makes the target visible trough walls for 10 sec<br /> | {{Pro}}3rd Hit makes the target visible trough walls for 10 sec<br /> | ||
{{Pro}}+25% faster firing speed<br /> | {{Pro}}+25% faster firing speed<br /> | ||
− | {{Pro}}+25% | + | {{Pro}}+25% accuracy bonus<br /> |
{{Con}}-50% clip size<br /> | {{Con}}-50% clip size<br /> | ||
{{Con}}-20% damage penalty<br /> | {{Con}}-20% damage penalty<br /> | ||
Line 2,015: | Line 2,022: | ||
|- | |- | ||
|} | |} | ||
+ | |||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
! colspan="5" class="header" | May 2012 | ! colspan="5" class="header" | May 2012 | ||
Line 2,028: | Line 2,036: | ||
'''Warlord's Winchester''' | '''Warlord's Winchester''' | ||
| align="center" | | | align="center" | | ||
− | + | girl (Script) | |
| | | | ||
{{Pro}}On hit: +5% rage gained<br /> | {{Pro}}On hit: +5% rage gained<br /> | ||
Line 2,054: | Line 2,062: | ||
| align="center" | | | align="center" | | ||
[http://steamcommunity.com/id/metodski/ Cage] (Model) <br/> | [http://steamcommunity.com/id/metodski/ Cage] (Model) <br/> | ||
− | + | girl (Script) | |
| | | | ||
{{Pro}}While firing: Float trough the air<br /> | {{Pro}}While firing: Float trough the air<br /> | ||
Line 2,063: | Line 2,071: | ||
'''Regreaser''' | '''Regreaser''' | ||
| align="center" | | | align="center" | | ||
− | + | girl (Script) | |
| | | | ||
{{Pro}}On Hit: Jarate for 4 seconds<br /> | {{Pro}}On Hit: Jarate for 4 seconds<br /> | ||
Line 2,120: | Line 2,128: | ||
|- | |- | ||
|} | |} | ||
+ | |||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
! colspan="5" class="header" | April 2012 | ! colspan="5" class="header" | April 2012 | ||
Line 2,174: | Line 2,183: | ||
|- | |- | ||
|} | |} | ||
+ | |||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
! colspan="5" class="header" | March 2012 | ! colspan="5" class="header" | March 2012 | ||
Line 2,215: | Line 2,225: | ||
'''Moist Towelette''' | '''Moist Towelette''' | ||
| align="center" | | | align="center" | | ||
− | + | girl (Script) | |
| | | | ||
{{Pro}}On Hit: Coats in Jarate for 8 seconds<br /> | {{Pro}}On Hit: Coats in Jarate for 8 seconds<br /> | ||
Line 2,221: | Line 2,231: | ||
{{Con}}-15% damage done | {{Con}}-15% damage done | ||
|- | |- | ||
+ | |} | ||
+ | |||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
! colspan="5" class="header" | February 2012 | ! colspan="5" class="header" | February 2012 | ||
Line 2,281: | Line 2,293: | ||
|- | |- | ||
|} | |} | ||
+ | |||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
! colspan="5" class="header" | January 2012 | ! colspan="5" class="header" | January 2012 | ||
Line 2,329: | Line 2,342: | ||
|- | |- | ||
|} | |} | ||
+ | |||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
! colspan="5" class="header" | December 2011 | ! colspan="5" class="header" | December 2011 | ||
Line 2,357: | Line 2,371: | ||
'''Warlord's Winchester''' | '''Warlord's Winchester''' | ||
| align="center" | | | align="center" | | ||
− | + | girl (Script) | |
| | | | ||
{{Pro}}On hit: +5% rage gained<br /> | {{Pro}}On hit: +5% rage gained<br /> | ||
Line 2,373: | Line 2,387: | ||
'''Fifth of July''' | '''Fifth of July''' | ||
| align="center" | | | align="center" | | ||
− | + | girl (Script) | |
| | | | ||
{{Pro}}+55% faster firing speed<br /> | {{Pro}}+55% faster firing speed<br /> | ||
Line 2,425: | Line 2,439: | ||
'''Antique Artillery''' | '''Antique Artillery''' | ||
| align="center" | | | align="center" | | ||
− | + | girl (Script) | |
| | | | ||
{{Pro}}+65% accuracy bonus<br /> | {{Pro}}+65% accuracy bonus<br /> | ||
Line 2,450: | Line 2,464: | ||
'''Amateur Assassin''' | '''Amateur Assassin''' | ||
| align="center" | | | align="center" | | ||
− | + | girl (Script) | |
| | | | ||
{{Pro}}Mini-crits from behind<br /> | {{Pro}}Mini-crits from behind<br /> | ||
Line 2,461: | Line 2,475: | ||
'''Incense Inhaler''' | '''Incense Inhaler''' | ||
| align="center" | | | align="center" | | ||
− | + | girl (Script) | |
| | | | ||
{{Pro}}On taunt: Take and dish out Mini-crits for 15 sec<br /> | {{Pro}}On taunt: Take and dish out Mini-crits for 15 sec<br /> | ||
Line 2,484: | Line 2,498: | ||
'''Instand Iaido''' | '''Instand Iaido''' | ||
| align="center" | | | align="center" | | ||
− | + | girl (Script) | |
| | | | ||
{{Pro}}On weapon draw: Crit-a-Cola for 1.5 seconds<br /> | {{Pro}}On weapon draw: Crit-a-Cola for 1.5 seconds<br /> | ||
Line 2,490: | Line 2,504: | ||
{{Con}}+20% damage from melee sources while active | {{Con}}+20% damage from melee sources while active | ||
|- | |- | ||
+ | |} | ||
+ | |||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
! colspan="4" class="header" | May 2012 | ! colspan="4" class="header" | May 2012 | ||
Line 2,579: | Line 2,595: | ||
|- | |- | ||
|} | |} | ||
+ | |||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
! colspan="4" class="header" | April 2012 | ! colspan="4" class="header" | April 2012 | ||
Line 2,639: | Line 2,656: | ||
{{Con}}-2 health drained per second while active | {{Con}}-2 health drained per second while active | ||
|- | |- | ||
+ | |} | ||
+ | |||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
! colspan="4" class="header" | March 2012 | ! colspan="4" class="header" | March 2012 | ||
Line 2,648: | Line 2,667: | ||
|- | |- | ||
| align="center" rowspan="1"| {{Icon class|class=Scout|link=Scout}}<br />[[Scout]] | | align="center" rowspan="1"| {{Icon class|class=Scout|link=Scout}}<br />[[Scout]] | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Screenshot needed.png|100px]]<br /> |
<small>[[Secondary]]</small><br /> | <small>[[Secondary]]</small><br /> | ||
'''Megabuster''' | '''Megabuster''' | ||
Line 2,702: | Line 2,721: | ||
{{Con}}No random critical hits | {{Con}}No random critical hits | ||
|- | |- | ||
+ | |} | ||
+ | |||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
! colspan="5" class="header" | February 2012 | ! colspan="5" class="header" | February 2012 | ||
Line 2,760: | Line 2,781: | ||
'''U235 Tracer Pistol''' | '''U235 Tracer Pistol''' | ||
| align="center" | | | align="center" | | ||
− | + | girl (Script) | |
| | | | ||
{{Pro}}On 3 Hits in a Row: Target is marked for 10 seconds<br /> | {{Pro}}On 3 Hits in a Row: Target is marked for 10 seconds<br /> | ||
Line 2,788: | Line 2,809: | ||
'''Hot Air Balloon''' | '''Hot Air Balloon''' | ||
| align="center" | | | align="center" | | ||
− | + | girl (Script) | |
| | | | ||
{{Con}}+200% Flamethrower consumpition | {{Con}}+200% Flamethrower consumpition | ||
Line 2,796: | Line 2,817: | ||
'''Regreaser''' | '''Regreaser''' | ||
| align="center" | | | align="center" | | ||
− | + | girl (Script) | |
| | | | ||
{{Pro}}On Hit: Jarate for 5 seconds<br /> | {{Pro}}On Hit: Jarate for 5 seconds<br /> | ||
Line 2,813: | Line 2,834: | ||
{{Pro}}-5% damage from explosions<br /> | {{Pro}}-5% damage from explosions<br /> | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:AW-jumping jehoshaphat.png|100px]]<br /> |
<small>[[Secondary]]</small><br /> | <small>[[Secondary]]</small><br /> | ||
'''Jumping Jehosaphat''' | '''Jumping Jehosaphat''' | ||
| align="center" | | | align="center" | | ||
− | + | girl (Script) | |
| | | | ||
{{Pro}}Charge for 1.5 seconds after landing a sticky jump<br /> | {{Pro}}Charge for 1.5 seconds after landing a sticky jump<br /> | ||
Line 2,843: | Line 2,864: | ||
'''+1 Revolver of Nekonus | '''+1 Revolver of Nekonus | ||
| align="center" | | | align="center" | | ||
− | + | girl (Script) | |
| | | | ||
{{Pro}}On Hit: Speedboost for 5 seconds<br /> | {{Pro}}On Hit: Speedboost for 5 seconds<br /> | ||
Line 2,851: | Line 2,872: | ||
<small>[[Primary]]</small><br /> | <small>[[Primary]]</small><br /> | ||
'''Destinguished Gentleman MKII''' | '''Destinguished Gentleman MKII''' | ||
− | | align="center" | | + | | align="center" | |
− | + | girl (Script) | |
− | | | + | | |
− | {{Pro}}While on fire: Receive a speedboost<br /> | + | {{Pro}}While on fire: Receive a speedboost<br /> |
− | {{Con}}-10 max health on wearer | + | {{Con}}-10 max health on wearer |
− | |- | + | |- |
− | | align="center" | [[File:Item icon Unknown.png|100px]]<br /> | + | | align="center" | [[File:Item icon Unknown.png|100px]]<br /> |
− | <small>[[Primary]]</small><br /> | + | <small>[[Primary]]</small><br /> |
− | '''Obeah''' | + | '''Obeah''' |
− | | align="center" | | + | | align="center" | |
− | + | girl (Script) | |
− | | | + | | |
− | {{Neutral}}On Hit From Behind: Marks for death for 5 seconds<br /> | + | {{Neutral}}On Hit From Behind: Marks for death for 5 seconds<br /> |
− | {{Con}}-50% clip size<br /> | + | {{Con}}-50% clip size<br /> |
− | {{Con}}-10% damage penalty | + | {{Con}}-10% damage penalty |
− | |- | + | |- |
− | | align="center" | [[File:Item icon Unknown.png|100px]]<br /> | + | | align="center" | [[File:Item icon Unknown.png|100px]]<br /> |
− | <small>[[Melee]]</small><br /> | + | <small>[[Melee]]</small><br /> |
− | '''French Tickler''' | + | '''French Tickler''' |
− | | align="center" | | + | | align="center" | |
− | [http://www.steamcommunity.com/id/zmlilguy LilGuy] (Script) | + | [http://www.steamcommunity.com/id/zmlilguy LilGuy] (Script) |
− | | | + | | |
− | {{Pro}}Critical hit forces victim to laugh<br /> | + | {{Pro}}Critical hit forces victim to laugh<br /> |
− | {{Con}}Cannot backstab<br /> | + | {{Con}}Cannot backstab<br /> |
− | {{Con}}Critical hits do no damage<br /> | + | {{Con}}Critical hits do no damage<br /> |
− | {{Con}}Jingle All the Way (Pyro) | + | {{Con}}Jingle All the Way (Pyro) |
− | |- | + | |- |
− | | align="center" | [[File:Aw_Poking_Stick.png|100px]]<br /> | + | | align="center" | [[File:Aw_Poking_Stick.png|100px]]<br /> |
− | <small>[[Melee]]</small><br /> | + | <small>[[Melee]]</small><br /> |
− | '''Poking Stick''' | + | '''Poking Stick''' |
− | | align="center" | | + | | align="center" | |
− | [http://steamcommunity.com/id/CharlesMan/ CHAWLZ!] (Script) | + | [http://steamcommunity.com/id/CharlesMan/ CHAWLZ!] (Script) |
− | | | + | | |
− | {{Pro}}+100% melee range<br /> | + | {{Pro}}+100% melee range<br /> |
− | {{Pro}}On Kill: One second of 100% critical chance<br /> | + | {{Pro}}On Kill: One second of 100% critical chance<br /> |
− | {{Con}}-100% fire rate penalty | + | {{Con}}-100% fire rate penalty |
− | |- | + | |- |
− | |} | + | |} |
+ | |||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
! colspan="5" class="header" | December 2011 | ! colspan="5" class="header" | December 2011 | ||
Line 2,902: | Line 2,924: | ||
'''Peek-A-Boo''' | '''Peek-A-Boo''' | ||
| align="center" | | | align="center" | | ||
− | + | girl (Script) | |
| | | | ||
{{Pro}}On Hit: Victim is marked for death<br /> | {{Pro}}On Hit: Victim is marked for death<br /> | ||
Line 2,913: | Line 2,935: | ||
=== April Fools Day Weapons === | === April Fools Day Weapons === | ||
− | On April 2012, CHAWLZ! | + | On April 2012, CHAWLZ! played an April Fools joke, by releasing semi-useless weapons. The real April weapons of the day were released after that. |
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
Line 2,952: | Line 2,974: | ||
{{Info}}'''Actually fired 5 damage syringes instead of rockets''' | {{Info}}'''Actually fired 5 damage syringes instead of rockets''' | ||
|- | |- | ||
− | | align="center" | [[File: | + | | align="center" | [[File:Screenshot needed.png|100px]] |
<small>[[Secondary]]</small><br /> | <small>[[Secondary]]</small><br /> | ||
'''Megabuster''' | '''Megabuster''' | ||
Line 3,005: | Line 3,027: | ||
| align="center" | | | align="center" | | ||
[http://www.steamcommunity.com/id/kooookie BANG!] (Model)<br /> | [http://www.steamcommunity.com/id/kooookie BANG!] (Model)<br /> | ||
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
{{Pro}}30% faster firing speed<br /> | {{Pro}}30% faster firing speed<br /> | ||
Line 3,021: | Line 3,043: | ||
| align="center" | | | align="center" | | ||
[http://steamcommunity.com/profiles/76561197974498747/ Sgt Pepper] (Model)<br /> | [http://steamcommunity.com/profiles/76561197974498747/ Sgt Pepper] (Model)<br /> | ||
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
{{Neutral}}Rockets are semi-controllable<br /> | {{Neutral}}Rockets are semi-controllable<br /> | ||
Line 3,035: | Line 3,057: | ||
| align="center" | | | align="center" | | ||
[http://www.steamcommunity.com/id/Mnemosynaut Mnemosyunaut] (Model)<br /> | [http://www.steamcommunity.com/id/Mnemosynaut Mnemosyunaut] (Model)<br /> | ||
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
{{Pro}}+300% push scale<br /> | {{Pro}}+300% push scale<br /> | ||
Line 3,049: | Line 3,071: | ||
| align="center" | | | align="center" | | ||
[http://www.steamcommunity.com/id/misterroyzo Mister Royzo] (Model)<br /> | [http://www.steamcommunity.com/id/misterroyzo Mister Royzo] (Model)<br /> | ||
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
{{Neutral}}On Hit: Knocks back victim<br /> | {{Neutral}}On Hit: Knocks back victim<br /> | ||
Line 3,055: | Line 3,077: | ||
{{Con}}-40% damage penalty<br /> | {{Con}}-40% damage penalty<br /> | ||
{{Con}}30% slower firing speed<br /> | {{Con}}30% slower firing speed<br /> | ||
− | {{Neutral}}"Being an | + | {{Neutral}}"Being an official weapon is too mainstream for me"<br /> |
{{Info}}'''''Repackaged as the Jack & Ripper''''' | {{Info}}'''''Repackaged as the Jack & Ripper''''' | ||
|- | |- | ||
Line 3,091: | Line 3,113: | ||
| align="center" | | | align="center" | | ||
[http://www.steamcommunity.com/id/svdl Svdl] (Model)<br /> | [http://www.steamcommunity.com/id/svdl Svdl] (Model)<br /> | ||
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
{{Neutral}}Combo System<br /> | {{Neutral}}Combo System<br /> | ||
Line 3,111: | Line 3,133: | ||
[http://www.steamcommunity.com/id/ViperSnake Felonious Melonious] (Model/Script)<br /> | [http://www.steamcommunity.com/id/ViperSnake Felonious Melonious] (Model/Script)<br /> | ||
[http://www.steamcommunity.com/id/Pie_Tony Pie_Savvy] (Texture)<br /> | [http://www.steamcommunity.com/id/Pie_Tony Pie_Savvy] (Texture)<br /> | ||
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
{{Neutral}}On hit with 50% Cloak or more:<br /> | {{Neutral}}On hit with 50% Cloak or more:<br /> | ||
Line 3,140: | Line 3,162: | ||
| align="center" | | | align="center" | | ||
[http://www.steamcommunity.com/id/arsedan |ARSE|Face] (Model)<br /> | [http://www.steamcommunity.com/id/arsedan |ARSE|Face] (Model)<br /> | ||
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
{{Pro}}Disorientates on impact<br /> | {{Pro}}Disorientates on impact<br /> | ||
Line 3,153: | Line 3,175: | ||
'''Pegasus Boots''' | '''Pegasus Boots''' | ||
| align="center" | | | align="center" | | ||
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
{{Pro}}Alt Click: Fire Dash<br /> | {{Pro}}Alt Click: Fire Dash<br /> | ||
Line 3,165: | Line 3,187: | ||
| align="center" | | | align="center" | | ||
[http://www.steamcommunity.com/id/vonwilbur Vonwilbur] (Model)<br /> | [http://www.steamcommunity.com/id/vonwilbur Vonwilbur] (Model)<br /> | ||
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
{{Pro}}Crits on Medics that are healing<br /> | {{Pro}}Crits on Medics that are healing<br /> | ||
Line 3,210: | Line 3,232: | ||
| align="center" | | | align="center" | | ||
[http://www.steamcommunity.com/id/Nirrti Nirrti] (Model/Texture)<br /> | [http://www.steamcommunity.com/id/Nirrti Nirrti] (Model/Texture)<br /> | ||
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
{{Pro}}On Hit: Pulls target towards you<br /> | {{Pro}}On Hit: Pulls target towards you<br /> | ||
Line 3,221: | Line 3,243: | ||
| align="center"| | | align="center"| | ||
[http://www.steamcommunity.com/id/Nirrti Nirrti] (Model/Texture)<br /> | [http://www.steamcommunity.com/id/Nirrti Nirrti] (Model/Texture)<br /> | ||
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
{{Pro}}Alt-Fire explodes the flare in mid-air<br /> | {{Pro}}Alt-Fire explodes the flare in mid-air<br /> | ||
Line 3,257: | Line 3,279: | ||
[http://www.steamcommunity.com/id/Nirrti Nirrti] (Model)<br /> | [http://www.steamcommunity.com/id/Nirrti Nirrti] (Model)<br /> | ||
[http://www.steamcommunity.com/id/lt_commander Lt_Commander] (Texture)<br /> | [http://www.steamcommunity.com/id/lt_commander Lt_Commander] (Texture)<br /> | ||
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
{{Pro}}+30 max health<br /> | {{Pro}}+30 max health<br /> | ||
Line 3,272: | Line 3,294: | ||
| align="center" | | | align="center" | | ||
[http://www.steamcommunity.com/id/kosai106 Kosai106] (Model)<br /> | [http://www.steamcommunity.com/id/kosai106 Kosai106] (Model)<br /> | ||
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
{{Neutral}}Leaves a trail of [[Grenade Launcher|Grenades]]<br /> | {{Neutral}}Leaves a trail of [[Grenade Launcher|Grenades]]<br /> | ||
Line 3,285: | Line 3,307: | ||
| align="center" | | | align="center" | | ||
[http://www.steamcommunity.com/id/kosai106 Kosai106] (Model)<br /> | [http://www.steamcommunity.com/id/kosai106 Kosai106] (Model)<br /> | ||
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
{{Pro}}On hit: -35% damage reduction for 1.5 sec<br /> | {{Pro}}On hit: -35% damage reduction for 1.5 sec<br /> | ||
Line 3,298: | Line 3,320: | ||
'''Horrific Head Hurler''' | '''Horrific Head Hurler''' | ||
| align="center" | | | align="center" | | ||
− | + | girl | |
| | | | ||
{{Pro}}On Fire: Fires a decapitated head, consduming it and dealing 40% bonus damage<br /> | {{Pro}}On Fire: Fires a decapitated head, consduming it and dealing 40% bonus damage<br /> | ||
Line 3,310: | Line 3,332: | ||
| align="center" | | | align="center" | | ||
[http://www.steamcommunity.com/id/mnemosynaut Mnemosyunaut] (Model)<br /> | [http://www.steamcommunity.com/id/mnemosynaut Mnemosyunaut] (Model)<br /> | ||
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
{{Neutral}}When 'The King' or nearby allies deal damage to opponents, charge increases<br /> | {{Neutral}}When 'The King' or nearby allies deal damage to opponents, charge increases<br /> | ||
Line 3,352: | Line 3,374: | ||
| align="center" | | | align="center" | | ||
[http://www.steamcommunity.com/id/Treythepunkid Treythepunkid] (Model)<br /> | [http://www.steamcommunity.com/id/Treythepunkid Treythepunkid] (Model)<br /> | ||
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
{{Neutral}}Buildings are built, repaired and upgraded by hurting enemies<br /> | {{Neutral}}Buildings are built, repaired and upgraded by hurting enemies<br /> | ||
Line 3,363: | Line 3,385: | ||
'''Problem Solver''' | '''Problem Solver''' | ||
| align="center" | | | align="center" | | ||
− | + | girl | |
| | | | ||
{{Pro}}Contains explosive ammunition<br /> | {{Pro}}Contains explosive ammunition<br /> | ||
Line 3,378: | Line 3,400: | ||
'''Beef Brander''' | '''Beef Brander''' | ||
| align="center" | | | align="center" | | ||
− | + | girl | |
| | | | ||
{{Pro}}On Hit: Marks target to be visible through walls for 10.0 sec<br /> | {{Pro}}On Hit: Marks target to be visible through walls for 10.0 sec<br /> | ||
Line 3,401: | Line 3,423: | ||
'''Ranger's Recurve''' | '''Ranger's Recurve''' | ||
| align="center" | | | align="center" | | ||
− | + | girl | |
| | | | ||
{{Pro}}While Drawing: Run like a Hun<br /> | {{Pro}}While Drawing: Run like a Hun<br /> | ||
Line 3,425: | Line 3,447: | ||
[http://www.steamcommunity.com/id/hideous Hideous] (Model)<br /> | [http://www.steamcommunity.com/id/hideous Hideous] (Model)<br /> | ||
[http://www.steamcommunity.com/id/pie_tony Pie_Savvy] (Texture)<br /> | [http://www.steamcommunity.com/id/pie_tony Pie_Savvy] (Texture)<br /> | ||
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
{{Neutral}}Alt-fire throws the boomerang<br /> | {{Neutral}}Alt-fire throws the boomerang<br /> | ||
Line 3,434: | Line 3,456: | ||
'''Amateur with Feelings''' | '''Amateur with Feelings''' | ||
| align="center" | | | align="center" | | ||
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] |
| | | | ||
{{Neutral}}Not polite, not efficient. Just a bloke with a plan to kill his wife.<br /> | {{Neutral}}Not polite, not efficient. Just a bloke with a plan to kill his wife.<br /> | ||
Line 3,476: | Line 3,498: | ||
[http://www.steamcommunity.com/id/ViperSnake Felonious Melonious] (Model)<br /> | [http://www.steamcommunity.com/id/ViperSnake Felonious Melonious] (Model)<br /> | ||
[http://www.steamcommunity.com/id/lei-lei «tCo» Lei Lei] (Texture)<br /> | [http://www.steamcommunity.com/id/lei-lei «tCo» Lei Lei] (Texture)<br /> | ||
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
{{Pro}}Shows no hurt indication to victim<br /> | {{Pro}}Shows no hurt indication to victim<br /> | ||
Line 3,489: | Line 3,511: | ||
| align="center" | | | align="center" | | ||
[http://www.steamcommunity.com/id/Mico027 Mico27] (Model)<br /> | [http://www.steamcommunity.com/id/Mico027 Mico27] (Model)<br /> | ||
− | [http:// | + | [http://steamcommunity.com/id/mekucube MekuCube] (Script) |
| | | | ||
{{Pro}}Backstabs infects the victim<br /> | {{Pro}}Backstabs infects the victim<br /> | ||
Line 3,637: | Line 3,659: | ||
[http://steamcommunity.com/id/abex300/ AbeX300] - Community Contributor<br /> | [http://steamcommunity.com/id/abex300/ AbeX300] - Community Contributor<br /> | ||
[http://steamcommunity.com/id/EGAG/ *Gage*] - Community Contributor | [http://steamcommunity.com/id/EGAG/ *Gage*] - Community Contributor | ||
− | |||
− | |||
− | == | + | == Bugs == |
* Not every weapon has a working viewmodel yet. | * Not every weapon has a working viewmodel yet. | ||
* The {{Patch name|4|14|2011}} introduced a permanent bug where players could no longer view most custom weapon/hat models. | * The {{Patch name|4|14|2011}} introduced a permanent bug where players could no longer view most custom weapon/hat models. | ||
Line 3,675: | Line 3,695: | ||
== External links == | == External links == | ||
* [http://steamcommunity.com/groups/AdvancedWeaponiser Advanced Weaponiser Official Group Page] | * [http://steamcommunity.com/groups/AdvancedWeaponiser Advanced Weaponiser Official Group Page] | ||
− | * [http://www.facepunch.com/threads/1152397 Facepunch Discussion Thread] | + | * [https://web.archive.org/web/20161220123554/http://www.facepunch.com/threads/1152397 Facepunch Discussion Thread] |
* [http://www.kritzkast.com/?p=1056 KritzKast interview with Mecha the Slag] | * [http://www.kritzkast.com/?p=1056 KritzKast interview with Mecha the Slag] | ||
* [http://mechatheslag.net/gaming/showthread.php?tid=238 Version 2.0.7 Basic Installation & Registration Instructions] | * [http://mechatheslag.net/gaming/showthread.php?tid=238 Version 2.0.7 Basic Installation & Registration Instructions] | ||
+ | == See also == | ||
+ | * [[Custom Weapons]] | ||
{{ModNav}} | {{ModNav}} |
Latest revision as of 04:04, 30 May 2023
“Gotta move that gear up!” This article may contain content that is out of date. You can help improve this article by updating the content as necessary. See the wiki style guide. Notes: Almost everything on this page is not up-to-date. |
“ | Now THIS is a nice weapon.
Click to listen
— The Sniper after experimenting with his new loadout.
|
” |
Advanced Weaponiser was the name of a SourceMod server plugin which added additional items to Team Fortress 2. It was developed by MekuCube and was last updated to version 2.0.7.
A loadout viewer was built specifically for Advanced Weaponiser. The backpack viewer was made to resemble the actual in-game backpack. In the same manner as other backpack viewers for Team Fortress 2, the inventory and loadout of any player was able to be accessed on Slag Inventory by inserting a player's Steam ID at the end of the URL.
Its official wiki can be found here.
Contents
Gameplay Demonstration
Basic Use
- Advanced Weaponiser automatically associated 'backpacks' with a player's Steam ID, letting them retain their items and loadout settings across all servers running the plugin.
- When connecting to a registered server for the first time, a player would not have any Advanced Weaponiser items, but would be granted one after a short amount of gameplay time.
- Like the official TF2 item drop system, players were regularly granted an Advanced Weaponiser item as they spent time playing on a registered server, rapidly continuing until they had at least one of every non-restricted weapon. The drop system would then randomly allocate weapons at a slower rate, for use in Advanced Weaponiser's crafting system (which was disabled, as it was too easily manipulated and abused).
- When receiving an item, the player was presented with an HTML page showing the item's appearance, name, class, and statistics. The player would then have the option of either equipping it immediately or dismissing the message.
- Weapons could also be purchased from the SLAG Shop with SLAG Shillings and Pounds.
Player Commands
As is the case with most SourceMod plugins, commands must be prefixed with either ! or /. Using ! publicly displays the command in chat when entered, while / hides it:
Commands | |
---|---|
Command | Function |
loadout | A browsing and 'equip' interface for the items the player has found, divided into slots (Primary, Secondary, and Melee) when a class is chosen Alternate command(s): loadouts, fullloadout, allloadout, loadoutfull, loadoutall, load, pack, equip, equips, equipment, equipments, weapon, weapons, item, items |
backpack <player name> | Displays the target players' Advanced Weaponiser backpack. Alternate command(s): backpacks <player name> |
info <item name> | Displays the name, class, and statistics for the specified item. |
news | A log of all changes to the plugin, grouped in reverse chronological order. The date and plugin version for each change is not displayed. |
craft | Enters the Advanced Weaponiser Crafting Menu that allows new weapons to be created. (currently disabled) |
drop | Displays the total number of Advanced Weaponiser items that have been dropped (counts across every AW server). Alternate command(s): drops |
Slagchievements
February 2012 released the new version of the Advanced Weaponiser achievements. These achievements were later put into the Slag Checklist.
Slagchievements | ||||||
---|---|---|---|---|---|---|
Class | Image | Title | Weapon(s) | Authors | Criteria | Notes |
All | A Winner Is You | N/A | MekuCube (Script) | Win a Slag Gaming tournament! | None | |
Haxor | N/A | Duck (Script) | Kill a Scout who has full health and 100% evasiveness in one hit (without using melee) | None | ||
Scout | N/A | Mini Mann | ? | Kill 20 Pyros or Soldiers while under the effect of the Mini Mann. | None | |
Soldier | Uncontrollable Rage | Rage Launcher | Duck (Script) | Hit 100 worthless maggots with the Rage Launcher | This achievement was changed from 300 kills to 100 kills. | |
Pyro | Make The Sun Proud | Boilerbuss | CHAWLZ! (Script) | Keep an enemy burning for 20 seconds with the Boilerbuss | None | |
Heavy | Shocker Union | Electroshock | Duck (Script) | Deploy the electroshock twice in one life | This achievement was changed from 3 deployments to 2. | |
Engineer | Hoarder | Texas Pickup | LiL'GuY (Script) | Collect 3000 metal with the effect of the Texas Pickup | None | |
Medic | Malpractise | Elektric Assurance | LiL'GuY (Script) | Deploy the Elektric Assurance at below 90% Ubercharge on a patient with less than 20% health | None | |
Painkiller | Lethal Injection | LiL'GuY (Script) | Accumulate 400 injection points with the Lethal Injection | None | ||
Spy | Happy Birthday Sunoken-kun | N/A | LiL'GuY (Script) | Backstab Sunoken 3 times in one life | This achievement has been removed. |
List of Weapons
Active Weapons
The following weapons were the last active set of weapons in Advanced Weaponiser.
Active Weapons | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Primary |
|ARSE|Face (Model) |
On back attack: Mini-crits | |
Primary |
80% of bleed damage dealt is returned as health | |||
Primary |
DAVE | FLEX (skin/model) |
Hold fire to load up clip | ||
Primary |
Dealing damage and killing stores extra jumps, up to a maximum of 15 bonus jumps | |||
CHAWLZ! (Script) |
+20% faster firing speed | |||
Secondary |
girl |
On 3 hits without missing: Marks the target for 10.0 sec, allowing them to be seen through walls by both teams | ||
secondary |
??? |
Mini-crits targets launched airborne by explosions | ||
secondary |
Deals damage bonus equal to 10% of target's missing health | |||
Secondary |
girl |
On Drink: Restore 100 health | ||
Secondary |
While under the effects, 40% smaller | |||
Secondary |
The signature weapon of the Blue Bonker! | |||
Melee |
+30% faster firing speed | |||
Melee |
girl |
Alt-fire: 25 self-damage to incur a buff for 3 sec | ||
Soldier |
Primary |
Projectiles are semi-controllable | ||
Primary |
LiL'GuY (Script) |
Gains damage as rage increases, up to +100% | ||
Secondary |
+50% faster firing speed | |||
Secondary |
Napy Da Wise (Model) |
Deals crits while the wearer is explosive jumping | ||
Secondary |
Every 50 damage dealt with your primary reloads a shot for this weapon, up to 12 rounds | |||
Secondary |
girl |
Saps harmless energy from the target, healing you | ||
Secondary |
(The model is from Portal 2[1],so the credits go to Valve) |
Wearer never takes fall damage | ||
Melee |
Performs a earthquake upon landing after a Rocket Jump | |||
Pyro |
Primary |
Reflected Projectiles become full Crits instead of Mini-Crits | ||
Primary |
Alt-Fire: Leak oil, which can be ignited | |||
Primary |
Cage (Model) |
While firing: Float through the air | ||
Fires: Rockets | ||||
Secondary |
On Hit: Reset enemy afterburn | |||
Melee |
On Hit: Disables enemy primary for 3 seconds | |||
Melee |
AbeX300 (Script) |
Damage equals to 50% of victim's current health | ||
Secondary |
??? |
While weapon is active: | ||
Demoman |
Primary |
girl |
These boots are heavy and slow movement by 15%. | |
Secondary |
This weapon was designed by Elbagast | |||
Melee |
GetGrenade (Model) |
+300% push scale | ||
Melee |
??? |
On hit: Disorientate enemy | ||
Melee |
girl |
While weapon is active: | ||
Heavy |
Primary |
No move speed penalty while deployed | ||
Primary |
girl |
Alt Fire: Consume Neistovstvo! to charge forward | ||
Primary |
girl |
+100 health on wearer | ||
Secondary |
Revives you with an electrical shock upon near-death | |||
Secondary |
While Active: | |||
Melee |
On Hit: Knocks back victim | |||
Engineer |
Primary |
Damage removes sappers | ||
Secondary |
On hit: Restores 7% metal | |||
Secondary |
girl |
Collected ammo is converted to health | ||
Secondary |
girl (Script) |
Gains a damage bonus as metal increases, up to 220% | ||
Secondary |
girl |
On hit: marks target to be visible through walls for 6 seconds | ||
Secondary |
On Third Consistent Hit: Critical shot | |||
Medic |
Primary |
70% of damage dealt is healed on both patient and Medic | ||
Primary |
Napy Da Wise (Model) |
+50 max health on wearer | ||
Primary |
girl |
Based on Sniper Rifle | ||
Primary |
girl (Script) |
Generate power by dealing damage | ||
Secondary |
Can instantly deploy Ubercharge at 20% or more, but Ubercharge only effects patient | |||
Secondary |
??? |
Ubercharge converts health to mini-crits for patient at cost of 15 health | ||
Secondary |
girl (Script) |
On Uber: Kritz and Uber | ||
Melee |
Damage increases up to +250% with UberCharge | |||
Sniper |
Sexy Robot (Model) |
Combo System | ||
Primary |
o Hell jumper o (Model) |
Projectiles will travel through multiple targets | ||
Secondary |
girl |
On Hit: Piss for 6.0 sec | ||
Secondary |
girl |
While Crouching: Sniperdile Camouflage | ||
Melee |
Can Climb Walls. | |||
Spy |
SeneorGoat/LarryBraverman (Model) |
While Disguised: Afterburn Retardant | ||
Primary |
Frump (Model) |
Sic Semper Tyrannis. An end to honesty... | ||
Primary |
EvilGenius666 (Texture) |
Crits on a headshot | ||
Primary |
girl |
On weapon draw: deal and receive Mini-Crits for 3.0 sec | ||
Melee |
Instant Cloak upon backstab | |||
Melee |
Chef Excellence (Model) |
Made by Sputnik for the Community Halloween Update | ||
Melee |
??? |
While cloaked: Increased jump height | ||
Watch |
Mnemosyunaut (Model) |
Instant, but noisy cloak | ||
Watch |
Right-Click makes the Spy hook onto a wall or a ceiling |
Weapons of the Month
The following weapons are designated as "Weapons of the Month", and are normally only available for use for the month.
September 2013 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Secondary |
The signature weapon of the Blue Bonker! | ||
Heavy |
Secondary |
While Active: | ||
Melee |
??? |
+75% damage bonus |
August 2013 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Soldier |
Primary |
Projectile gains speed over time | ||
Pyro |
Secondary |
100% critical chance below 15% health | ||
Sniper |
Primary |
While Active: | ||
Spy |
Primary |
On Building Hit: -15% building ammo |
June 2013 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
secondary |
Deals damage bonus equal to 10% of target's missing health | ||
Soldier |
Melee |
+85 health restored on kill | ||
Demoman |
Primary |
Fires whole clip at once |
May 2013 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Primary |
Dealing damage and killing stores extra jumps, up to a maximum of 15 bonus jumps | ||
Secondary |
CHAWLZ! (Script) |
Damage enemies with your primary to build up warmth | ||
Secondary |
??? |
Double jump is replaced with mid-air Rocket Dash | ||
Soldier |
Primary |
??? |
On Kill: Clip fully reloaded | |
Primary |
+70% explosion radius | |||
Secondary |
LiL'GuY (Script) |
Provides an offensive buff that increases nearby team member's speed and delays all enemy damage by 1.5 seconds | ||
Pyro |
Primary |
-60% airblast refire time | ||
Primary |
Afterburn marks target visible through walls | |||
Heavy |
Primary |
girl |
+100 health on wearer |
April 2013 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Primary |
Dealing damage and killing stores extra jumps, up to a maximum of 15 bonus jumps | ||
Secondary |
??? |
+25% damage resistance while airborne | ||
Melee |
??? |
+50% damage bonus while airborne | ||
Soldier |
Primary |
+25% clip size | ||
Primary |
+100% damage bonus | |||
Primary |
+25% clip size | |||
Primary |
+10% damage bonus | |||
Primary |
+70% explosion radius | |||
Primary |
+25% clip size |
March 2013 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Demoman |
Secondary |
Alt-fire: Dodge to the side and deal minor damage to nearby enemies | ||
Sniper |
Secondary |
+50% damage bonus |
February 2013 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Secondary |
??? |
Double jump is replaced with mid-air Rocket Dash | |
Pyro |
Melee |
??? |
Instantly kills enemies below 100 health | |
Demoman |
Primary |
+70% explosion radius | ||
Melee |
+100% crit chance below 33% health |
January 2013 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Demoman |
Melee |
??? |
50% of damage dealt is also dealt to nearby enemies | |
Engineer |
Secondary |
girl |
On hit: marks target to be visible through walls for 6 seconds | |
Sniper |
Primary |
??? |
Increased push force |
December 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Soldier |
Primary |
??? |
On Kill: Clip fully reloaded | |
Secondary |
Every 50 damage dealt with your primary reloads a shot for this weapon, up to 12 rounds | |||
Pyro |
Melee |
Mr. Tinder (Model) |
Hit ennemies to build up Souls |
November 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Secondary |
CHAWLZ! (Script) |
Damage enemies with your primary to build up warmth | |
Melee |
On hit: Fly upwards! | |||
Soldier |
Primary |
girl (Script) |
On hit: +5% rage gained | |
Pyro |
Secondary |
*Gage* (Script) |
+120% push scale | |
Engineer |
Melee |
LiL'GuY (Script) |
75% of damage is applied to metal supply | |
Spy |
Watch |
CHAWLZ! (Script) |
While cloaked: 15% increase in speed |
October 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Melee |
On hit: Fly upwards! | ||
Pyro |
Primary |
-60% airblast refire time | ||
Melee |
On Taunt: Speed and Defensive buff for 5 seconds | |||
Sniper |
Melee |
On draw: +40 health |
September 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Soldier |
Secondary |
LiL'GuY (Script) |
Provides an offensive buff that increases nearby team member's speed and delays all enemy damage by a half-second | |
Pyro |
Secondary |
40% damage bonus on non-burning players | ||
Demoman |
Secondary |
While Charging: No damage taken |
August 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Soldier |
Primary |
??? |
+20% faster firing speed | |
Heavy |
Primary |
On kill: A small health pack is dropped | ||
Secondary |
+50% health restored on kill | |||
Melee |
While weapon is active: | |||
Sniper |
Secondary |
??? |
After 1.5 seconds of not firing: Receive a 3 critical shots | |
Spy |
Primary |
On hit: Victim loses 30% cloak | ||
Melee |
??? |
On hit: bleed for 4 seconds |
July 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Primary |
CHAWLZ! (Script) |
No reload necessary | |
Secondary |
CHAWLZ! (Script) |
+35% melee damage bonus | ||
Heavy |
Primary |
girl |
No reload necessary | |
Demoman |
Primary |
girl |
On hit: +50% charge | |
Medic |
Secondary |
??? |
Ubercharge converts health to mini-crits for patient at cost of 35 health | |
Spy |
Primary |
girl |
On weapon draw: Crit-a-Cola for 3 seconds |
June 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Secondary |
girl |
Combo System: | |
Melee |
*Gage* (Script) |
While active: Jump height increased significantly | ||
Pyro |
Primary |
LiL'GuY (Script) |
+140% airblast force | |
Medic |
Melee |
LiL'GuY (Script) |
Ubercharge presists while active weapon | |
Sniper |
Primary |
CHAWLZ! (Script) |
+25% faster power charge | |
Spy |
Watch |
CHAWLZ! (Script) |
While cloaked: 15% increase in speed |
May 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Soldier |
Primary |
girl (Script) |
On hit: +5% rage gained | |
Secondary |
CHAWLZ! (Script) |
Hold space to hover mid-air for up to 2.5 seconds | ||
Pyro |
Primary |
Cage (Model) |
While firing: Float trough the air | |
Primary |
girl (Script) |
On Hit: Jarate for 4 seconds | ||
Melee |
AbeX300 (Script) |
Damage equals to -50% of victim's current health | ||
Demoman |
Secondary |
LiL'GuY (Script) |
No charge impact range | |
Heavy |
Melee |
LiL'GuY (Script) |
Unleash your inner fighting spirit! | |
Spy |
Melee |
LiL'GuY (Script) |
Critical hit forces victim to laugh |
April 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Demoman |
Primary |
CHAWLZ! (Script) |
On direct hit: Restore 35% shield charge | |
Secondary |
CHAWLZ! (Script) |
While charging: Become invisible | ||
Melee |
CHAWLZ! (Script) |
On Hit: -35% Damage Reduction for 2 seconds | ||
Medic |
Secondary |
Fox McCrits (Script) |
Ubercharge is replaced by Kritz |
March 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Pyro |
Secondary |
On Hit: Reset enemy afterburn | ||
Melee |
MASTER SERGEANT SHOOTER PERSON (Model) |
On Ally Hit: Removes status ailments | ||
Sniper |
Melee |
girl (Script) |
On Hit: Coats in Jarate for 8 seconds |
February 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Soldier |
Secondary |
CHAWLZ! (Script) |
+30% projectile speed | |
Pyro |
Melee |
AbeX300 (Script) |
Damage equals to 50% of victim's current health | |
Heavy |
Melee |
LiL'GuY (Script) |
Unleash your inner fighting spirit! | |
Medic |
Secondary |
LiL'GuY (Script) |
ÜberCharge grants Jarate and Bleed on hit for 8 seconds |
January 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Melee |
LiL'GuY (Script) |
On Hit: 270 push force (vertical) | |
Demoman |
Secondary |
LiL'GuY (Script) |
No charge impact range | |
Sniper |
Secondary |
LiL'GuY (Script) |
On Hit: Victim is de-cloaked |
December 2011 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Soldier |
Primary |
Mini-Crits become regular crits | ||
Primary |
girl (Script) |
On hit: +5% rage gained | ||
Pyro |
Secondary |
girl (Script) |
+55% faster firing speed | |
Demoman |
Secondary |
LiL'GuY (Script) |
On hit: Target is engulfed in flames |
Weapons of the Day
The following weapons are designated as "Weapons of the Day", and are normally only available for use for a time period of 24 hours, though some have been kept for longer periods of time.
June 2012 | |||
---|---|---|---|
Class | Weapon | Authors | Attributes/Notes |
Soldier |
Primary |
+30% push force from self damage | |
Primary |
girl (Script) |
+65% accuracy bonus | |
Pyro |
Secondary |
CHAWLZ! (Script) |
+33% damage bonus |
Melee |
girl (Script) |
Mini-crits from behind | |
Medic |
Secondary |
girl (Script) |
On taunt: Take and dish out Mini-crits for 15 sec |
Sniper |
Secondary |
CHAWLZ! (Script) |
-75% damage taken from behind |
Melee |
girl (Script) |
On weapon draw: Crit-a-Cola for 1.5 seconds |
May 2012 | |||
---|---|---|---|
Class | Weapon | Authors | Attributes/Notes |
Scout |
Primary |
On kill: 2 seconds of 100% critical chance | |
Soldier |
Melee |
CHAWLZ! (Script) |
On hit: 20% rage gained |
Pyro |
Secondary |
*Gage* (Script) |
+120% push scale |
Secondary |
CHAWLZ! (Script) |
Energy weapon: does not require ammo | |
Engineer |
Melee |
LiL'GuY (Script) |
75% of damage is taken as metal |
Sniper |
Primary |
Criticals and backstabs are silent |
April 2012 | |||
---|---|---|---|
Class | Weapon | Authors | Attributes/Notes |
Scout |
Primary |
CHAWLZ! (Script) |
No reload necessary |
Soldier |
Primary |
Projectiles are semi-controllable | |
Pyro |
Secondary |
*Gage* (Script) |
+10% damage bonus |
Spy |
Melee |
Weapon turns victim to ash |
March 2012 | |||
---|---|---|---|
Class | Weapon | Authors | Attributes/Notes |
Scout |
Secondary |
CHAWLZ! (Script) |
+100% damage vs buildings |
Demoman |
Secondary |
CHAWLZ! (Script) |
While Charging: Become invisable |
Melee |
CHAWLZ! (Script) |
On Hit: -35% Damage Reduction for 2 seconds | |
Medic |
Primary |
*Gage* (Script) |
On Alt-Fire: Spend 80% Uber to gain crits for 4 seconds |
February 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Pyro |
Secondary |
On Hit: Reset enemy afterburn | ||
Heavy |
Secondary |
CHAWLZ! (Script) |
When weapon is active: |
January 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Primary |
Duck (Script) |
Fires: arrows | |
Secondary |
girl (Script) |
On 3 Hits in a Row: Target is marked for 10 seconds | ||
, Soldier |
Melee |
AbeX300 (Script) |
When Active: Allows you to momentarily glide | |
Pyro |
Primary |
girl (Script) |
+200% Flamethrower consumpition | |
Primary |
girl (Script) |
On Hit: Jarate for 5 seconds | ||
Demoman |
Secondary |
FlaminSarge (Script) |
While charging, player receives Courage | |
Secondary |
girl (Script) |
Charge for 1.5 seconds after landing a sticky jump | ||
Engineer |
Primary |
CHAWLZ! (Script) |
+50% faster weapon switch speed | |
Spy |
Primary |
girl (Script) |
On Hit: Speedboost for 5 seconds | |
Primary |
girl (Script) |
While on fire: Receive a speedboost | ||
Primary |
girl (Script) |
On Hit From Behind: Marks for death for 5 seconds | ||
Melee |
LilGuy (Script) |
Critical hit forces victim to laugh | ||
Melee |
CHAWLZ! (Script) |
+100% melee range |
December 2011 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Spy |
Melee |
girl (Script) |
On Hit: Victim is marked for death |
April Fools Day Weapons
On April 2012, CHAWLZ! played an April Fools joke, by releasing semi-useless weapons. The real April weapons of the day were released after that.
April 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Melee |
CHAWLZ! (Script) |
+60% fire rate | |
Soldier |
Primary |
+1009900% damage bonus | ||
Secondary |
+100% damage vs. buildings | |||
Heavy |
Primary |
CHAWLZ! (Script) |
+100% max primary ammo on wearer | |
Spy |
Melee |
AbeX300 (Script) |
+90% fire rate |
Changed Weapons
The following weapons have either been repacked or a model change.
Changed Weapons | |||
---|---|---|---|
Class | Weapon | Authors | Attributes/Notes |
Scout |
Melee |
30% faster firing speed | |
Soldier |
Primary |
Sgt Pepper (Model) |
Rockets are semi-controllable |
Demoman |
Melee |
Mnemosyunaut (Model) |
+300% push scale |
Heavy |
Melee |
Mister Royzo (Model) |
On Hit: Knocks back victim |
Engineer |
Secondary |
chevolek(MAPAT) (Model/Texture) |
On hit: Restores 10% metal |
Medic |
Primary |
N/A |
+50 max health on wearer. |
Sniper |
Primary |
Combo System | |
Spy |
Primary |
Felonious Melonious (Model/Script) |
On hit with 50% Cloak or more: |
Removed Weapons
The following weapons were removed from Advanced Weaponiser for various reasons.
Removed Weapons | |||
---|---|---|---|
Class | Weapon | Authors | Attributes/Notes |
Scout |
Primary |
|ARSE|Face (Model) |
Disorientates on impact |
Secondary |
MekuCube (Script) |
Alt Click: Fire Dash | |
Melee |
Crits on Medics that are healing | ||
Soldier |
Secondary |
Napy Da Wise (Model) |
Deals crits while the wielder is rocket jumping |
Pyro |
Primary |
Gerbil (Model) |
+35% of damage done is healed |
Secondary |
On Hit: Pulls target towards you | ||
Secondary |
Alt-Fire explodes the flare in mid-air | ||
Secondary |
CHAWLZ! (Script) |
On kill: Teleports to enemy position | |
Secondary |
+200% max secondary ammo on wearer | ||
Melee |
Nirrti (Model) |
+30 max health | |
Demoman |
Primary |
Leaves a trail of Grenades | |
Primary |
On hit: -35% damage reduction for 1.5 sec | ||
Primary |
girl |
On Fire: Fires a decapitated head, consduming it and dealing 40% bonus damage | |
Secondary |
Mnemosyunaut (Model) |
When 'The King' or nearby allies deal damage to opponents, charge increases | |
Heavy |
Primary |
??? |
Projectiles penetrate enemy players |
Melee |
+10% move speed | ||
Engineer |
Melee |
Treythepunkid (Model) |
Buildings are built, repaired and upgraded by hurting enemies |
Melee |
girl |
Contains explosive ammunition | |
Melee |
girl |
On Hit: Marks target to be visible through walls for 10.0 sec | |
Medic |
Primary |
??? |
+900% clip size |
Sniper |
Primary |
girl |
While Drawing: Run like a Hun |
Secondary |
??? |
+35 health restored on kill | |
Melee |
Alt-fire throws the boomerang | ||
Melee |
Not polite, not efficient. Just a bloke with a plan to kill his wife. | ||
Spy |
Primary |
Felonious Melonious (Model/Script) |
+175% max ammo |
Primary |
Felonious Melonious (Model/Script) |
On hit: Bleed for 5 seconds | |
Primary |
Felonious Melonious (Model) |
Shows no hurt indication to victim | |
Melee |
Backstabs infects the victim |
Removed Wearables
The following items were available for use until Advanced Weaponiser reached version 2.0
Removed Wearables | ||||
---|---|---|---|---|
Class | Slot | Item name | Authors | Attributes/Notes |
Multiple Classes |
Head | The Rad Rap |
Communist Cake (Model) |
"Up On King of the Hill, there's a plastic tree." |
Scout |
Head | The Southie Arlecchino |
<<GT500>> JZeeba TheMurkyLurker (Model) |
"Given to the Scout by an old European immigrant to follow a family tradition. It will help the Scout perform the acrobatics that will leave your enemies speechless, mainly because they'll be dead..." |
Kill Icons
Prior to version 2.0.0, Advanced Weaponiser used custom kill-icons.
Kill Icons | ||||||
---|---|---|---|---|---|---|
Old Achievements
These achievements were introduced in 1.0, but were removed in 2.0.
Achievements | |||
---|---|---|---|
Class | Title | Weapon | Criteria |
All | Undroppable Force | N/A | Obtain every single drop weapon. |
Scout |
Atomic Safety | The Atomic Bat | Avoid fatal damage by using evasiveness. |
Attention Grabber | The Perceptionist | Disorientate 20 Heavies while they're firing. | |
Pyro |
Flamotional Outburst | The Gentle Manne's Olde Firecannone | Hit more than one enemy with the Gentle Manne's Olde Firecannone 3 times. |
Heavy |
Bone-Breaking Brawl | The Fists of Steel | Using The Fists of Steel, smash 20 enemies into walls. |
Shocker Union | The Electroshock | Deploy The Electroshock 3 times in one life. | |
Sniper |
Designated Target | The Walkabout | Perform a full combo on one enemy. |
The Walk of Glory | The Walkabout | Perform 2 Combos with The Walkabout in one Life. | |
Spy |
Eternal Sunshine of the Spotless Mind | The Heart Opener | Have 3 enemies infected at once. |
Packing Heat | The Fire-Retardant Suit | Absorb a total of 2000 Fire Damage using The Fire-Retardant Suit. |
Development Team
MekuCube - Author and Main Developer
girl - Community Contributor
LiL'GuY - Community Contributor
Duck - Community Contributor
CHAWLZ! - Community Contributor
AbeX300 - Community Contributor
*Gage* - Community Contributor
Bugs
- Not every weapon has a working viewmodel yet.
- The April 14, 2011 Patch introduced a permanent bug where players could no longer view most custom weapon/hat models.
- Snipers equipped with The Walkabout have the cosmetic attachments of their 'real' primary weapon displayed on their player model (i.e. arrows in the quiver with the Huntsman equipped, darts in the pocket with the Sydney Sleeper).
- Players on a Mac are prone to random crashes. The source of the problem is known (the HTML 'Message Of The Day' window), but disabling MOTDs in TF2 prevents players from accessing their AW loadout, so it's not an acceptable fix.
- Item set bonuses work in conjunction with custom weapons.
Trivia
- Several weapons in Weaponiser are based on unused and beta items.
- Weapons that featured in this mod are sometimes officially added to the game, using either their model or stats:
- The original stats for the Endless Carnage were the same as the stats now used for the Back Scratcher.
- The stats for the Gentle Manne's Olde Firecannone were very similar to the stats now used for the Detonator.
- Before being officially added to the game, the Fists of Steel model was used for a weapon by the same name. Because of this, the Advanced Weaponiser version was renamed to the Alternative Fists of Steel, and given visual distinction from the official version by using a plain steel texture.
- The Great Slag Treasure Hunt was a special event hosted a few months before the end of Version 1, giving AW players the chance to gain three weapons which were (at the time) exclusively found as treasure hunt prizes. Players had to collect 4 clues (the letters S, L, A and G) and stand at specific points on specific maps to claim their prize.
- The Pegasus Boots were found on koth_viaduct, The Celtic King was found on koth_nucleus, and The Lethal Injection was found on koth_harvest_event.
- Despite the Bloody Hurtland having a kill icon, it was never provided for client download at any point.
- The model of the the Heart Opener is based on the Yatagarasu's Key from Ace Attorney Investigations: Miles Edgeworth.
- The model of the Endless Carnage is based on a chainaxe from the Warhammer 40,000 universe.
- The model of the Revolvin' Revolver is based on Skelter Helter's gun from No More Heroes 2.
- The Rad Rap is modeled after the hat worn by "Russel" on the cover of the Gorillaz album "Demon Days."
- The description for the Rad Rap is a reference to the Gorillaz song On Melancholy Hill.
- The model for Maxine appears to be based on the Vickers machine gun.
- Version 1 had its own achievements system (based upon one of Mecha's other plugins), and players who fulfilled the achievement conditions were rewarded with hat skins like the Rad Rap.
- Achievements were removed in Version 2 because they left the plugin open to exploitation.
- Every player's AW Backpack was wiped clean upon the launch of Version 2.
- All Self-Made and Community items were re-issued to the players who owned them after the upgrade.
- Updates to Advanced Weaponiser sometimes celebrate 'item drop' milestones:
- From the 300,000th AW item drop onwards (a combined total of all AW v1 and early AW v2 drops), every 1,000th AW item found is of Unusual quality, with particle effects attached to the weapon models.
- There was a brief bug where players could find unusual crafting items, such as Attribute Scrolls.
- Crafting was activated at the 500,000th item drop.
- From the 300,000th AW item drop onwards (a combined total of all AW v1 and early AW v2 drops), every 1,000th AW item found is of Unusual quality, with particle effects attached to the weapon models.
External links
- Advanced Weaponiser Official Group Page
- Facepunch Discussion Thread
- KritzKast interview with Mecha the Slag
- Version 2.0.7 Basic Installation & Registration Instructions
See also
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