Difference between revisions of "Single-Barrel Shotgun (Classic)"
m (Auto: infoboxFilter (Review RC#3678388)) |
|||
(29 intermediate revisions by 13 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{Item infobox |
− | | | + | | game = tfc |
− | | | + | | type = weapon |
− | | used-by = [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[ | + | | two-models = yes |
− | | | + | | tfc-model = Sg tfc.png |
− | | | + | | qtf-model = Sg qwtf.png |
− | | ammo-loaded = 8 | + | | used-by = [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Demoman (Classic)|Demoman]], [[Medic (Classic)|Medic]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Pyro (Classic)|Pyro]] |
− | | ammo-carried = 50 <small>(Scout)</small><br>100 <small>(Soldier)</small><br> | + | | slot = [[Weapons (Classic)#Slot 2 Weapons|Slot 2]] |
− | | ammo-type = Shells | + | | ammo-loaded = 8 |
+ | | ammo-carried = 50 <small>(Scout)</small><br>100 <small>(Soldier)</small><br>75 <small>(Demoman)</small><br>75 <small>(Medic)</small><br>200 <small>(Heavy Weapons Guy)</small><br>40 <small>(Pyro)</small> | ||
+ | | ammo-type = [[File:TFC Ammo Shells.png|left|30px|link=]] [[Ammo (Classic)#Shells|Shells]] | ||
+ | | reload = Single | ||
+ | | show-kill-icon = no | ||
}} | }} | ||
− | + | {{Quotation|'''Team Fortress''' obituaries|...got blasted by Heavy Weapons Guy's last resort.}} | |
− | + | The '''Single-Barrel Shotgun''' is a weapon for the [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Demoman (Classic)|Demoman]], [[Medic (Classic)|Medic]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], and [[Pyro (Classic)|Pyro]]. | |
− | + | The Single-Barrel Shotgun's draws are its high rate of fire and fast reload. Its rate of fire is so high that the pump animation won't have time to play out between shots. All eight [[Ammo (Classic)#Shells|shells]] will be loaded into the clip in just two seconds. | |
− | + | Due to its low damage when compared to other weapons, it should only be used to chip away at the health of enemies outside the effective range of projectile weapons. In ''Team Fortress Classic'', the [[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]] has an identical pellet spread and higher damage, making it preferable over the Single-Barrel Shotgun in any situation where both are available. | |
− | |||
− | {{ | + | == Damage and function times == |
− | {{ | + | {{Damage table |
− | {{ | + | | hatnotes = no |
− | {{ | + | | type = Hitscan |
− | {{ | + | | rangetype = Ranged |
− | {{ | + | |
− | {{ | + | | damage = yes |
+ | | pellet count = 6 | ||
+ | | base = 4 / pellet | ||
+ | | pellet spread = 25 | ||
+ | |||
+ | | function times = yes | ||
+ | | attack interval = 0.5 s | ||
+ | | reload first = <!-- | ||
+ | --><div style="float:left"><small>''Team Fortress Classic'':</small></div> 0.35 s<br/><!-- | ||
+ | --><div style="float:left"><small>''Team Fortress'':</small></div> 0.25 s | ||
+ | | reload more = 0.25 s | ||
+ | }} | ||
+ | |||
+ | == Obituaries (''Team Fortress'') == | ||
+ | {| class="wikitable grid" | ||
+ | |- | ||
+ | |Scout | ||
+ | |''"... got too close to ...'s muzzleflash"'' | ||
+ | |- | ||
+ | |Soldier | ||
+ | |''"... practices being ...'s clay pigeon"'' | ||
+ | |- | ||
+ | |Demoman | ||
+ | |''"... was on the receiving end of ...'s {{botignore|shotgun}} barrel"'' | ||
+ | |- | ||
+ | |Medic | ||
+ | |''"... was fed a lead diet by ..."'' | ||
+ | |- | ||
+ | |Heavy Weapons Guy | ||
+ | |''"... got blasted by ...'s last resort"'' | ||
+ | |- | ||
+ | |Pyro | ||
+ | |''"... got more than a powderburn from ...'s {{botignore|shotgun}} blast"'' | ||
+ | |} | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | File:TFC p sbshotgun.png|New third-person model. | ||
+ | File:p dbshotgun TFC old.png|Old third-person model. | ||
+ | File:HUD single shotgun TFC.png|HUD Icon. | ||
+ | </gallery> | ||
+ | |||
+ | {{Classic Weapons nav}} | ||
+ | {{classic Scout nav|coluncolstate=collapsed}} | ||
+ | {{classic Soldier nav|coluncolstate=collapsed}} | ||
+ | {{classic Demoman nav|coluncolstate=collapsed}} | ||
+ | {{classic Medic nav|coluncolstate=collapsed}} | ||
+ | {{classic Heavy nav|coluncolstate=collapsed}} | ||
+ | {{classic Pyro nav|coluncolstate=collapsed}} |
Latest revision as of 00:00, 30 November 2024
“ | ...got blasted by Heavy Weapons Guy's last resort.
— Team Fortress obituaries
|
” |
The Single-Barrel Shotgun is a weapon for the Scout, Soldier, Demoman, Medic, Heavy Weapons Guy, and Pyro.
The Single-Barrel Shotgun's draws are its high rate of fire and fast reload. Its rate of fire is so high that the pump animation won't have time to play out between shots. All eight shells will be loaded into the clip in just two seconds.
Due to its low damage when compared to other weapons, it should only be used to chip away at the health of enemies outside the effective range of projectile weapons. In Team Fortress Classic, the Double-Barrel Shotgun has an identical pellet spread and higher damage, making it preferable over the Single-Barrel Shotgun in any situation where both are available.
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 4 / pellet |
Pellet count | 6 | |
Pellet spread | 25:1 | |
Function times | ||
Attack interval | 0.5 s | |
Reload (first) | Team Fortress Classic: 0.35 sTeam Fortress: 0.25 s
| |
Reload (consecutive) | 0.25 s | |
Values are approximate and determined by community testing. |
Obituaries (Team Fortress)
Scout | "... got too close to ...'s muzzleflash" |
Soldier | "... practices being ...'s clay pigeon" |
Demoman | "... was on the receiving end of ...'s shotgun barrel" |
Medic | "... was fed a lead diet by ..." |
Heavy Weapons Guy | "... got blasted by ...'s last resort" |
Pyro | "... got more than a powderburn from ...'s shotgun blast" |
Gallery
|
|
|
|
|
|
|