Difference between revisions of "Double-Barrel Shotgun (Classic)"

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{{Template:Weapon infobox
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{{Other uses|for=the Scout's double-barreled {{botignore|shotguns}} in ''Team Fortress 2''|Scattergun (disambiguation)}}
| has-two-models = yes
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{{Item infobox
| weapon-slot = Slot 3
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| game          = tfc
| used-by = [[Soldier (Classic)|Soldier]], [[Heavy (Classic)|Heavy]], [[Engineer (Classic)|Engineer]], [[Medic (Classic)|Medic]], [[Spy (Classic)|Spy]]
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| type          = weapon
| TFC-model = Ssg tfc.png
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| two-models     = yes
| QTF-model = Ssg qwtf.png
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| TFC-model      = Ssg tfc.png
| ammo-loaded = 16
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| QTF-model      = Ssg qwtf.png
| ammo-carried = 100 <small>(Soldier)</small><br>200 <small>(Heavy)</small><br>50 <small>(Engineer)</small><br>75 <small>(Medic)</small><br>40 <small>(Spy)</small>
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| used-by       = [[Soldier (Classic)|Soldier]], [[Medic (Classic)|Medic]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Spy (Classic)|Spy]], [[Engineer (Classic)|Engineer]]
| ammo-type = Shells
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| slot          = [[Weapons (Classic)#Slot 3 Weapons|Slot 3]]
 +
| ammo-loaded   = 16
 +
| ammo-carried   = 100 <small>(Soldier)</small><br>75 <small>(Medic)</small><br>200 <small>(Heavy Weapons Guy)</small><br>40 <small>(Spy)</small><br>50 <small>(Engineer)</small>
 +
| ammo-type     = [[File:TFC Ammo Shells.png|left|30px|link=]] [[Ammo (Classic)#Shells|Shells]]
 +
| reload        = Single
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| tfc-model      = Ssg tfc.png
 +
| qtf-model      = Ssg qwtf.png
 +
| show-kill-icon = no
 
}}
 
}}
The '''Double-Barrel Shotgun''' ('''Super Shotgun''' in ''[[Quake Team Fortress]]'') is a weapon in [[Team Fortress Classic]].
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{{Quotation|'''Team Fortress''' obituaries|...was turned into Swiss cheese by Soldier's buckshot.}}
  
==Damage==
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The '''Double-Barrel Shotgun''', often referred to as the "'''Super Shotgun'''", is a weapon for the [[Soldier (Classic)|Soldier]], [[Medic (Classic)|Medic]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Spy (Classic)|Spy]], and [[Engineer (Classic)|Engineer]].
  
4 per pellet; 51 if all pellets connect.
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Compared to the [[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]], the Double-Barrel Shotgun fires 8 more pellets, allowing it to do considerably more damage at close range. It fires and reloads slower, meaning it is slightly less effective in a sustained firefight. Due to the lack of damage falloff in ''Team Fortress Classic'', it still makes for an effective weapon at longer ranges.
  
==Quake Team Fortress==
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The Double-Barrel Shotgun holds double the [[Ammo (Classic)#Shells|shells]] of the Single-Barrel Shotgun, consumes two shells per shot, and two shells are loaded into the clip at once when reloading.
In Quake Team Fortress, it is only useful as a backup weapon because shotguns suffer from falloff damage. However, in Team Fortress Classic, they do not, which makes the Super Shotgun a very useful weapon. In fact, the TFC variant can be used as a primary weapon for certain classes.
 
  
==Trivia==
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== Damage and function times ==
*The model in Team Fortress Classic is same as SPAS-12 model from Half-Life.
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{{Damage table
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| hatnotes        = no
 +
| type            = Hitscan
 +
| rangetype        = Ranged
  
{{Classic_Weapons_nav}}
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| damage          = yes
{{Classic_Soldier_nav}}
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|  pellet count    = 14
{{Classic_Medic_nav}}
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|  base            = 4 / pellet
{{Classic_Heavy_nav}}
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|  pellet spread  = 25
{{Classic_Spy_nav}}
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{{Classic_Engineer_nav}}
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| function times  = yes
 +
|  attack interval = 0.7 s
 +
|  reload first    = <!--
 +
--><div style="float:left"><small>''Team Fortress Classic'':</small></div> 0.475 s<br/><!--
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--><div style="float:left"><small>''Team Fortress'':</small></div> 0.375 s
 +
|  reload more    = 0.375 s
 +
}}
 +
'''''Note:''' In Team Fortress, the weapon's horizontal and vertical pellet spread differ, with horizontal being ~7:1, and vertical being 13:1.''
 +
 
 +
== Obituaries (''Team Fortress'') ==
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{| class="wikitable grid"
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|-
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|Soldier
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|''"... was turned into swiss cheese by ...'s buckshot"''
 +
|-
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|Medic
 +
|''"... got a double-dose of ...'s buckshot"''
 +
|-
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|Heavy Weapons Guy
 +
|''"... unfortunately forgot ... carried a super-{{botignore|shotgun}}"''
 +
|-
 +
|Spy
 +
|''"... gets ventilated by ...'s super-{{botignore|shotgun}} blast"''
 +
|-
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|Engineer
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|''"...'s body got chuck full of ...'s lead pellets"''
 +
|-
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|[[Birthday mode]]
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|''"... gets a double of ...'s buck"''
 +
|}
 +
 
 +
== Trivia ==
 +
* The first-person Double-Barrel Shotgun model is based on the [[hl2:Shotgun (Half-Life)|''Half-Life'' Shotgun]].
 +
 
 +
== Gallery ==
 +
<gallery>
 +
File:TFC p dbshotgun.png|New third-person model.
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File:p dbshotgun TFC old.png|Old third-person model.
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File:HUD double shotgun TFC.png|HUD icon.
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</gallery>
 +
 
 +
{{Classic Weapons nav}}
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{{Classic Soldier nav|coluncolstate=collapsed}}
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{{Classic Medic nav|coluncolstate=collapsed}}
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{{Classic Heavy nav|coluncolstate=collapsed}}
 +
{{Classic Spy nav|coluncolstate=collapsed}}
 +
{{Classic Engineer nav|coluncolstate=collapsed}}

Latest revision as of 19:26, 4 May 2024

For the Scout's double-barreled shotguns in Team Fortress 2, see Scattergun (disambiguation).
...was turned into Swiss cheese by Soldier's buckshot.
Team Fortress obituaries

The Double-Barrel Shotgun, often referred to as the "Super Shotgun", is a weapon for the Soldier, Medic, Heavy Weapons Guy, Spy, and Engineer.

Compared to the Single-Barrel Shotgun, the Double-Barrel Shotgun fires 8 more pellets, allowing it to do considerably more damage at close range. It fires and reloads slower, meaning it is slightly less effective in a sustained firefight. Due to the lack of damage falloff in Team Fortress Classic, it still makes for an effective weapon at longer ranges.

The Double-Barrel Shotgun holds double the shells of the Single-Barrel Shotgun, consumes two shells per shot, and two shells are loaded into the clip at once when reloading.

Damage and function times

Damage and function times
Shot type Hitscan
Ranged or Melee damage? Ranged
Damage
Base damage 100% 4 / pellet
Pellet count 14
Pellet spread 25:1
Function times
Attack interval 0.7 s
Reload (first)
Team Fortress Classic:
0.475 s
Team Fortress:
0.375 s
Reload (consecutive) 0.375 s
Values are approximate and determined by community testing.

Note: In Team Fortress, the weapon's horizontal and vertical pellet spread differ, with horizontal being ~7:1, and vertical being 13:1.

Obituaries (Team Fortress)

Soldier "... was turned into swiss cheese by ...'s buckshot"
Medic "... got a double-dose of ...'s buckshot"
Heavy Weapons Guy "... unfortunately forgot ... carried a super-shotgun"
Spy "... gets ventilated by ...'s super-shotgun blast"
Engineer "...'s body got chuck full of ...'s lead pellets"
Birthday mode "... gets a double of ...'s buck"

Trivia

Gallery