Difference between revisions of "Double-Barrel Shotgun (Classic)"
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− | {{ | + | {{Other uses|for=the Scout's double-barreled {{botignore|shotguns}} in ''Team Fortress 2''|Scattergun (disambiguation)}} |
− | | | + | {{Item infobox |
− | | | + | | game = tfc |
− | | used-by = [[Soldier (Classic)|Soldier]], [[ | + | | type = weapon |
− | | | + | | two-models = yes |
− | | | + | | TFC-model = Ssg tfc.png |
− | | ammo-loaded = 16 | + | | QTF-model = Ssg qwtf.png |
− | | ammo-carried = 100 <small>(Soldier)</small><br> | + | | used-by = [[Soldier (Classic)|Soldier]], [[Medic (Classic)|Medic]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Spy (Classic)|Spy]], [[Engineer (Classic)|Engineer]] |
− | | ammo-type = Shells | + | | slot = [[Weapons (Classic)#Slot 3 Weapons|Slot 3]] |
+ | | ammo-loaded = 16 | ||
+ | | ammo-carried = 100 <small>(Soldier)</small><br>75 <small>(Medic)</small><br>200 <small>(Heavy Weapons Guy)</small><br>40 <small>(Spy)</small><br>50 <small>(Engineer)</small> | ||
+ | | ammo-type = [[File:TFC Ammo Shells.png|left|30px|link=]] [[Ammo (Classic)#Shells|Shells]] | ||
+ | | reload = Single | ||
+ | | tfc-model = Ssg tfc.png | ||
+ | | qtf-model = Ssg qwtf.png | ||
+ | | show-kill-icon = no | ||
}} | }} | ||
− | + | {{Quotation|'''Team Fortress''' obituaries|...was turned into Swiss cheese by Soldier's buckshot.}} | |
− | + | The '''Double-Barrel Shotgun''', often referred to as the "'''Super Shotgun'''", is a weapon for the [[Soldier (Classic)|Soldier]], [[Medic (Classic)|Medic]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Spy (Classic)|Spy]], and [[Engineer (Classic)|Engineer]]. | |
− | + | Compared to the [[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]], the Double-Barrel Shotgun fires 8 more pellets, allowing it to do considerably more damage at close range. It fires and reloads slower, meaning it is slightly less effective in a sustained firefight. Due to the lack of damage falloff in ''Team Fortress Classic'', it still makes for an effective weapon at longer ranges. | |
− | + | The Double-Barrel Shotgun holds double the [[Ammo (Classic)#Shells|shells]] of the Single-Barrel Shotgun, consumes two shells per shot, and two shells are loaded into the clip at once when reloading. | |
− | |||
− | == | + | == Damage and function times == |
− | + | {{Damage table | |
+ | | hatnotes = no | ||
+ | | type = Hitscan | ||
+ | | rangetype = Ranged | ||
− | {{ | + | | damage = yes |
− | {{ | + | | pellet count = 14 |
− | {{ | + | | base = 4 / pellet |
− | {{ | + | | pellet spread = 25 |
− | {{ | + | |
− | {{ | + | | function times = yes |
+ | | attack interval = 0.7 s | ||
+ | | reload first = <!-- | ||
+ | --><div style="float:left"><small>''Team Fortress Classic'':</small></div> 0.475 s<br/><!-- | ||
+ | --><div style="float:left"><small>''Team Fortress'':</small></div> 0.375 s | ||
+ | | reload more = 0.375 s | ||
+ | }} | ||
+ | '''''Note:''' In Team Fortress, the weapon's horizontal and vertical pellet spread differ, with horizontal being ~7:1, and vertical being 13:1.'' | ||
+ | |||
+ | == Obituaries (''Team Fortress'') == | ||
+ | {| class="wikitable grid" | ||
+ | |- | ||
+ | |Soldier | ||
+ | |''"... was turned into swiss cheese by ...'s buckshot"'' | ||
+ | |- | ||
+ | |Medic | ||
+ | |''"... got a double-dose of ...'s buckshot"'' | ||
+ | |- | ||
+ | |Heavy Weapons Guy | ||
+ | |''"... unfortunately forgot ... carried a super-{{botignore|shotgun}}"'' | ||
+ | |- | ||
+ | |Spy | ||
+ | |''"... gets ventilated by ...'s super-{{botignore|shotgun}} blast"'' | ||
+ | |- | ||
+ | |Engineer | ||
+ | |''"...'s body got chuck full of ...'s lead pellets"'' | ||
+ | |- | ||
+ | |[[Birthday mode]] | ||
+ | |''"... gets a double of ...'s buck"'' | ||
+ | |} | ||
+ | |||
+ | == Trivia == | ||
+ | * The first-person Double-Barrel Shotgun model is based on the [[hl2:Shotgun (Half-Life)|''Half-Life'' Shotgun]]. | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | File:TFC p dbshotgun.png|New third-person model. | ||
+ | File:p dbshotgun TFC old.png|Old third-person model. | ||
+ | File:HUD double shotgun TFC.png|HUD icon. | ||
+ | </gallery> | ||
+ | |||
+ | {{Classic Weapons nav}} | ||
+ | {{Classic Soldier nav|coluncolstate=collapsed}} | ||
+ | {{Classic Medic nav|coluncolstate=collapsed}} | ||
+ | {{Classic Heavy nav|coluncolstate=collapsed}} | ||
+ | {{Classic Spy nav|coluncolstate=collapsed}} | ||
+ | {{Classic Engineer nav|coluncolstate=collapsed}} |
Latest revision as of 19:26, 4 May 2024
“ | ...was turned into Swiss cheese by Soldier's buckshot.
— Team Fortress obituaries
|
” |
The Double-Barrel Shotgun, often referred to as the "Super Shotgun", is a weapon for the Soldier, Medic, Heavy Weapons Guy, Spy, and Engineer.
Compared to the Single-Barrel Shotgun, the Double-Barrel Shotgun fires 8 more pellets, allowing it to do considerably more damage at close range. It fires and reloads slower, meaning it is slightly less effective in a sustained firefight. Due to the lack of damage falloff in Team Fortress Classic, it still makes for an effective weapon at longer ranges.
The Double-Barrel Shotgun holds double the shells of the Single-Barrel Shotgun, consumes two shells per shot, and two shells are loaded into the clip at once when reloading.
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 4 / pellet |
Pellet count | 14 | |
Pellet spread | 25:1 | |
Function times | ||
Attack interval | 0.7 s | |
Reload (first) | Team Fortress Classic: 0.475 sTeam Fortress: 0.375 s
| |
Reload (consecutive) | 0.375 s | |
Values are approximate and determined by community testing. |
Note: In Team Fortress, the weapon's horizontal and vertical pellet spread differ, with horizontal being ~7:1, and vertical being 13:1.
Obituaries (Team Fortress)
Soldier | "... was turned into swiss cheese by ...'s buckshot" |
Medic | "... got a double-dose of ...'s buckshot" |
Heavy Weapons Guy | "... unfortunately forgot ... carried a super-shotgun" |
Spy | "... gets ventilated by ...'s super-shotgun blast" |
Engineer | "...'s body got chuck full of ...'s lead pellets" |
Birthday mode | "... gets a double of ...'s buck" |
Trivia
- The first-person Double-Barrel Shotgun model is based on the Half-Life Shotgun.
Gallery
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