Difference between revisions of "User:MOCOLONI/Orange"

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m (ClockworkSpirit2343 moved page Orange x3 to Orange X3: Capitalization)
(Why was this linked to my profile? I also thought that Orange_X3 wasn't necessary; only Orange_X)
 
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{{move|User MOCOLONI Orange x3}}
 
{{Map infobox
 
| game-type = Control Point
 
| file-name = cp_orange_x3
 
| map-image = User MOCOLONI Orange X3 redspawn.jpg
 
| current-version = Beta 2
 
| developer = [http://steamcommunity.com/profiles/76561197979426484/ WhiteWolf_X] (creator of [[Orange x|cp_orange_x]])<br>[http://steamcommunity.com/profiles/76561197962961339/ GGODD2] (edited cp_orange_x)
 
| download-link = [http://tf2.gamebanana.com/maps/46051 GameBanana.com]
 
| map-environment = none
 
| map-setting = Cloudy
 
| map-pyrovision = No
 
}}
 
  
{{custom map}}
 
 
'''Orange X3''' is a [[Custom maps|community-made]] [[List of game modes#Standard Control Point|Standard Control Point]] map released in 2008. It consists of a base for each team, an open second point for each team, and a center point, located on a tower in the middle.
 
 
The objective of Orange X3 is to control all five capture points. Each team starts with their second and final control points locked, leaving only the middle point available.
 
 
Orange X3 includes fixes, new textures, new brushes and props, from the original map [[Orange x|cp_orange_x]].
 
 
Orange X3 became as one of the most popular custom maps, which now has many edited versions from other users.
 
 
[[Image:User MOCOLONI Orange X3 overview.jpg|thumb|top|Overview of the map.]]
 
 
== Locations ==
 
Each control point has a different name printed in [[HUD|HUD]], by order from [[RED|RED]]'s first Control Point to first [[BLU|BLU]]'s Control Point ('''Control Point 1''' to '''Control Point 5''')
 
 
<gallery widths=150px heights=90px>
 
File:User MOCOLONI Orange X3 redspawn.jpg | [[RED|RED]]'s first Control Point (in HUD: '''Control Point 1''')
 
File:User MOCOLONI Orange X3 redspawn controlpoint2.jpg | [[RED|RED]]'s second open Control Point (in HUD: '''Control Point 2''')
 
File:User MOCOLONI Orange X3 middlecontrolpoint.jpg | Control Point that unlocks for the team who captures their second Control Point (in HUD: '''Control Point 3''')
 
File:User MOCOLONI Orange X3 bluspawn.jpg | [[BLU|BLU]]'s first Control Point (in HUD: '''Control Point 5''')
 
File:User MOCOLONI Orange X3 bluspawn controlpoint2.jpg | [[BLU|BLU]]'s second open Control Point (in HUD: '''Control Point 4''')
 
</gallery>
 
 
== Bugs ==
 
* Players can enter the opposite team's spawn.
 
* The roof in RED spawn and wood walls were painted with textures that can't be currently found in the game or they were renamed. Walking around the environment will change the lighting on these textures, from [[Self-illumination|self-illuminated]] to dark. By aiming the texture and opening the scores' tabble will affect their lighting too.
 
* Some props doesn't have a collision for ragdolls and other items.
 
* The sunshine sprite has a wrong origin, different to the environment's light one, so it has a wrong location.
 
* Some textures aren't corretly aligned.
 
 
== Trivia ==
 
* After [[Orange x|cp_orange_x]] was released, [http://steamcommunity.com/profiles/76561197962961339/ GGODD2] asked the map's author to edit his map. The original conversation can be found [http://tf2.gamebanana.com/maps/46051 here], where the map can be downloaded.
 
* The Skybox texture is named as '''sky_day01_01'''
 
 
=== Screenshots ===
 
<gallery>
 
File:Orange X bluspawn WhiteWolfX logo.jpg | Author's logo made with blocks in [[Hammer Editor|Hammer]], located in [[BLU|BLU]]'s spawn.
 
File:Orange X redspawn WhiteWolfX logo.jpg | Author's logo made with blocks in [[Hammer Editor|Hammer]], located in [[RED|RED]]'s spawn.
 
</gallery>
 
 
{{CustomMapNav}}
 
[[Category:Custom maps]]
 

Latest revision as of 20:13, 1 May 2017