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− | {{move|User MOCOLONI Orange X3}}
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− | {{Map infobox
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− | | game-type = Control Point
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− | | file-name = cp_orange_x3
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− | | map-image = User MOCOLONI Orange X3 redspawn.jpg
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− | | current-version = Beta 2
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− | | developer = [http://steamcommunity.com/profiles/76561197979426484/ WhiteWolf_X]<br>[http://steamcommunity.com/profiles/76561197962961339/ GGODD2]
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− | | download-link = [http://tf2.gamebanana.com/maps/46051 GameBanana.com]
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− | | map-environment = None
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− | | map-setting = Cloudy
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− | | map-pyrovision = No
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− | }}
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− | {{custom map}}
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− | '''Orange X3''' is a [[Custom maps|community-made]] [[List of game modes#Standard Control Point|Standard Control Point]] map released in 2008. It consists of a base for each team, an open second point for each team, and a center point, located on a tower in the middle.
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− | The objective of Orange X3 is to control all five capture points. Each team starts with their second and final control points locked, leaving only the middle point available.
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− | [[Image:User MOCOLONI Orange X3 overview.jpg|thumb|top|Overview of the map.]]
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− | == Locations ==
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− | Each control point has a different name printed in [[HUD|HUD]], by order from [[RED|RED]]'s first Control Point to first [[BLU|BLU]]'s Control Point ('''Control Point 1''' to '''Control Point 5''')
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− | <gallery widths=150px heights=90px>
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− | File:User MOCOLONI Orange X3 redspawn.jpg | [[RED|RED]]'s first Control Point (in HUD: '''Control Point 1''')
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− | File:User MOCOLONI Orange X3 redspawn controlpoint2.jpg | [[RED|RED]]'s second open Control Point (in HUD: '''Control Point 2''')
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− | File:User MOCOLONI Orange X3 middlecontrolpoint.jpg | Control Point that unlocks for the team who captures their second Control Point (in HUD: '''Control Point 3''')
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− | File:User MOCOLONI Orange X3 bluspawn controlpoint2.jpg | [[BLU|BLU]]'s second open Control Point (in HUD: '''Control Point 4''')
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− | File:User MOCOLONI Orange X3 bluspawn.jpg | [[BLU|BLU]]'s first Control Point (in HUD: '''Control Point 5''')
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− | </gallery>
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− | == Bugs ==
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− | * The roof and wood walls in RED spawn were made with textures that can't be currently found in the game. Walking around the environment will change the texture's lighting from [[Self-illumination|self-illuminated]] to dark.
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− | ** Additionally, opening the score table will affect their lighting too.
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− | * Some props don't have a collision for ragdolls and other items.
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− | == Gallery ==
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− | <gallery>
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− | File:Orange X bluspawn WhiteWolfX logo.jpg | Author's logo made with blocks in [[Hammer Editor|Hammer]], located in [[BLU|BLU]]'s spawn.
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− | File:Orange X redspawn WhiteWolfX logo.jpg | Author's logo made with blocks in [[Hammer Editor|Hammer]], located in [[RED|RED]]'s spawn.
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− | </gallery>
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− | == See Also ==
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− | *[[Orange X]]
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− | {{CustomMapNav}}
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− | [[Category:Custom maps]]
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