Difference between revisions of "Wubwubwub"
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{{custom map}} | {{custom map}} | ||
+ | {{Map infobox | ||
+ | | map-status = custom | ||
+ | | map-workshopid = 454155669 | ||
+ | | map-name = Wubwubwub | ||
+ | | map-game-type = King of the Hill | ||
+ | | map-file-name = koth_wubwubwub_remix_vip | ||
+ | | map-image = Koth wubwubwub center point.jpg | ||
+ | | map-developer = {{steam name|76561197960948593}} | ||
+ | | map-released = {{patch name|6|2|2015|date-only=yes}} | ||
+ | | map-environment = Indoor/outdoor<br>industrial/desert/space | ||
+ | | map-hazards = [[Pumpkin bomb]]s, [[pitfall]] | ||
+ | | map-has-deep-water = no | ||
+ | | map-pickups-health-small = 8 | ||
+ | | map-pickups-health-medium = 7 | ||
+ | | map-pickups-health-large = 1 | ||
+ | | map-pickups-ammo-small = 3 | ||
+ | | map-pickups-ammo-medium = 3 | ||
+ | | map-pickups-ammo-large = 2 | ||
+ | }} | ||
− | + | '''Wubwubwub''' is a community-made dubstep-inspired [[King of the Hill]] map which takes place inside what appears to be an industrial building at the start of the round. | |
− | + | ||
− | + | Wubwubwub is extremely visually intense - '''''it is recommended that those sensitive to flashing lights do not play it.''''' | |
− | |||
− | |||
− | |||
− | |||
− | + | When the point is captured by either team, the players are put into the [[Match outcomes#Humiliation|humiliation]] pose and the first audio clip (Excision & Downlink - "Existence VIP") begins to play. The bass cannon is introduced by the audio as it rises up adjacent to the point. The bass cannon "fires" as the music starts, launching the players away from it and blasting the roof and walls of the map off, revealing a desert landscape. Various visual effects go off in time with the music, as well as the bass cannon firing again at key times. | |
− | |||
− | |||
− | + | As the next song (THE ALGORITHM - "Panic") begins to build up, the map appears to tip up on its side (90 degrees) and as the drop hits, the map launches into space, dropping its barriers and revealing the map itself to be a massive spaceship. A large amount of extremely visually intense effects go off, culminating in a neon green strobe effect appearing over the entire sky, neon green stripes all over the ground and walls, and the map creator's name appears on the wall behind the bass cannon, strobing again in neon green. Once in space, the map gravity is lowered, causing players to fly farther and fall slower. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | After an abrupt halt in the music and effects, the map begins its music randomizer cycle. The map selects a random build up, voice clip, and dub-step drop/song. The original release of the map has a total of 616 possible song combinations, selecting each on the fly after a brief pause. Each song has its own "map choreography" programmed for it, with the visual effects set to change with the music. A newer release (koth_wubwubwub_remix) has a total of 6144 possible combinations, plus 2 possible rare full-length songs. | |
− | + | This map was originally released for the 2014 April Fools Game Day and was publicly released by UEAKCrash on the TF2 Maps Forums. In April 2015, it was updated as "koth_wubwubwub_remix". | |
− | + | == Locations == | |
+ | While the map is small, it contains several factors that all players should take into account. | ||
+ | *'''Resupply Rooms''': Both teams' spawns are located on the opposite sides of the spaceship. Entrances are found on the right side, and in the front. | ||
+ | *'''Corridors''': On both sides of the map are team-colored corridors that offer multiple paths to the control point. | ||
+ | *'''Control Point''': The central control point has multiple points of interest surrounding it. | ||
+ | :*'''Above''': Above the control point suspended in the air are four medium health kits. Once the map enters the main space phase, players will be bounced around on the map due to the bass, making these packs possible to acquire. | ||
+ | :*'''Behind''': Behind the point is an interior section with several kits, as well as a ramp down to a lower corridor. | ||
+ | :*'''The Bass''': The central dubstep speaker. Once the control point is captured for the first time, it will rise from the ground, and activate. The closer you are to the bass when the drop hits (and at other key points in the song), the higher and farther you will be launched. | ||
+ | *'''Spaceship Exterior''': The exterior is the nose of the ship and its two guns. This area becomes accessible after the control point has been captured for the first time and the map has entered outer space. If you are launched from the bass, try to land on the exterior to climb back into the main fight. On the nose is a max health and ammo kit, but be cautious about claiming them as they are dangerously close to its edge. | ||
+ | *'''Top of the Corridors''': On the top of the team-colored corridors are pumpkin bombs scattered all over the top. Use extra caution if you choose to fight from there. | ||
− | + | == Control point timing == | |
{{Control Point Timing| MAPNAME = Wubwubwub | {{Control Point Timing| MAPNAME = Wubwubwub | ||
| NAME1 = Bass Cannon Platform | | NAME1 = Bass Cannon Platform | ||
Line 35: | Line 51: | ||
}} | }} | ||
+ | == Song List == | ||
+ | Below is a list of songs in no particular order used on the map. | ||
+ | |||
+ | * Excision & Downlink - Existence VIP ''(first song)'' | ||
+ | * THE ALGORITHM - Panic ''(second song)'' | ||
+ | * Flux Pavilion - Bass Cannon | ||
+ | * Skrillex - First Of The Year (Equinox) | ||
+ | * Skrillex - Ruffneck (FULL FLEX) | ||
+ | * Skrillex - Rock n Roll (Will Take You To The Mountain) | ||
+ | * Benny Benassi - Cinema (Skrillex remix) | ||
+ | * Dave Hewson & Josh Powell - A Bass Renaissance | ||
+ | * Dubba Jonny - A Brief Tutorial On VIP Production | ||
+ | * J.Rabbit and Tremourz - Sexy Party (Original Mix) | ||
+ | * Kelly Dean & Steady ft Kemst - Teflon (Datsik & Excision Remix) | ||
+ | * Wazgul - Erectin a River <!--Remix of something?--> | ||
+ | * Trollphace & Twine - Dat Shoebox Doe | ||
+ | * Ry Legit - Sweety Man [HD] | ||
+ | * Rekoil - Fortress | ||
+ | * Alex Sin - Hocus Pocus | ||
+ | * Countryclubguy - River Scoot (Pocket Scout) ''(remix of "Erectin a River")'' | ||
+ | * Tarro - Flashpoint (Alpha Noize Remix) | ||
+ | * EH!DE & Sex Whales - Surrounded | ||
+ | * Noisestorm - Breakdown VIP | ||
+ | * Figure - Must Destroy | ||
+ | * Polyhymnia - Scout McMillan | ||
+ | * INAMI Dubstep Remix - Spooky Scary Skeletons (Andrew Gold) ''(rare song 1)'' | ||
+ | * Joman - Daymanstep ''(rare song 2)'' | ||
+ | |||
+ | == Hooks/voice clips == | ||
+ | {{columns | ||
+ | |col1 = | ||
+ | * "Let the bass cannon kick it." (from Flux Pavilion's song) | ||
+ | * "D-d-d-d-d-d-d-drop the bass!" (from Cinema) | ||
+ | * "CALL NINE ONE ONE NOW!" (from First Of The Year) | ||
+ | * "It's-a me, Mario!" (from ''Super Mario 64'') | ||
+ | * "Train - rain!" (the Train God from [[Trainsawlaser]]) | ||
+ | * "What is up, nerds!" ([UEAK]Crash's trademark greeting) | ||
+ | |col2 = | ||
+ | * "That would be your mother!" (from [[Meet the Spy]]) | ||
+ | * "You mean Shenanigans?" (Rodney Farva from ''Super Troopers'') | ||
+ | * "Watch your profanity." (from Storage Wars) | ||
+ | * "Wololo!" (battle cry of Priest in ''Age of Empires'') | ||
+ | * "Nah, uh, there's not enough accessways." ([[Voice actors|Nathan Vetterlein]] playing [[Trainsawlaser|koth_trainsawlaser_rc1]] in [http://www.youtube.com/watch?v=wRqiEQvmbfc?t=3m8s this video].) | ||
+ | * "You're tearing me apart, Lisa!" (Johnny (Tommy Wiseau) in ''The Room'') | ||
+ | |col3 = | ||
+ | * "Hodor!" "Don't, Hodor." (from Game of Thrones) | ||
+ | * "This is a tasty burger!" (Jules Winnfield (Samuel L. Jackson) in ''Pulp Fiction'') | ||
+ | * "Welcome to ''Team Fortress 2''." (Gabe Newell in the [[Developer commentary]]) | ||
+ | * "Hey kid, I'mma computer!" (from [http://www.youtube.com/watch?v=RH1ekuvSYzE this video]) | ||
+ | * "If I wasn't Jamaican, then why would I wear this hat?" (from ''Half Baked'') | ||
+ | * "I'll just hide in this crack... forever." ([http://www.youtube.com/user/Niichts STAR_], from a gameplay video on a [[Payload]] map) | ||
+ | |col4 = | ||
+ | * "[laughter] I would if I could... bitch!" (from ''Whore'' (1991)) | ||
+ | * "DO YOU SEE WHAT YOU GET WHEN YOU MESS WITH THE WARRIOR?!" (Christopher Turk (Donald Faison) in Scrubs, S4E15) | ||
+ | * "BONESAW IS READY!" (Bone Saw McGraw (Randy Savage) in ''Spider-Man'') | ||
+ | * "Life, uh, finds a way." (Dr. Ian Malcolm (Jeff Goldblum) in ''Jurassic Park'') | ||
+ | * "So, your dad's gots the Big K. Cancers." (Skwisgaar Skwigelf (Brendon Small) in Metalocalypse, S2E15) | ||
+ | * "DUBSTEP WUB WUB WUB WUB WUB WUB MMMMMRRN." (Pastor Kilgore the Saw-Cluster from Trainsawlaser) | ||
+ | }} | ||
+ | |||
+ | == Update history == | ||
+ | The following changelogs are direct quotes from the creator UEAKCrash. | ||
+ | {{Update history|'''April 1, 2014''' | ||
+ | |||
+ | koth_wubwubwub released. | ||
+ | |||
+ | I don't want to update this, I don't want to update this, I don't want to update this, I don't want to update this, but I could totally fix some things and add more music it's super simple and it's already all made and there, I don't want to update this, I don't want to update this, but the entities are totally organized unlike Trainsawlaser, I don't want to update this, I don't want to update this. | ||
+ | |||
+ | OKAY I'M TOTALLY GOING TO UPDATE THIS EVENTUALLY DAMMIT I HATE YOU ALL FOR BEING SO INTO THIS MAP. But not really. The response has been crazy. | ||
+ | |||
+ | If you dub step, they will come. | ||
+ | |||
+ | '''April 1, 2015''' | ||
+ | Remix changes: | ||
+ | Added to the song randomizer system: | ||
+ | 8 new buildups (16 total) | ||
+ | 8 new short voice clips (16 total) | ||
+ | 5 new long voice clips (8 total) | ||
+ | 8 new songs with full map-choreography (16 total) | ||
+ | 2 new rare songs with complete buildups and drops | ||
+ | (6144 possible dubstep combinations, plus 2 full rare songs) | ||
+ | |||
+ | Added in the amazing custom particles created for the map by the talented FissionMetroid101 | ||
+ | Added in the killer custom speaker props created for the map by JukeBox | ||
+ | Extended capture timer to 7 minutes each | ||
+ | Adjusted some of the older songs/ sequences to bring them up to date with the new ones visually | ||
+ | Added in a proper photosensitive epilepsy warning on the wall of spawn | ||
+ | Added a few minor eastereggs to the map (including Old Man Jenkin's contest overlay!) | ||
+ | Added ramps to the base of the Wubship's cannons, allowing players easy access back to the main floor | ||
+ | Almost doubled the maps filesize to 107Mb uncompressed (whoops) | ||
+ | |||
+ | '''April 18, 2015''' | ||
+ | Remix VIP changes: | ||
+ | Fixed nav mesh issues (skeletons now track properly during Spooky Scary Skeletons event) | ||
+ | Fixed a few minor visual issues during events}} | ||
+ | |||
+ | == Bugs == | ||
+ | * Before the point is captured, the speakers are solid, despite not being there yet. | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | File:Koth wubwubwub BLU side.jpg|BLU's side of the map, inactive state | ||
+ | File:Koth wubwubwub RED side.jpg|RED's side of the map, inactive state | ||
+ | File:Wubwubwub cannon opening.jpg|The bass cannon starts to open its doors, with the [[Scout]] in a [[Match outcomes#Humiliation|humiliated]] state. | ||
+ | File:Bass cannon pre-fire.jpg|The bass cannon immediately before firing the first blast. | ||
+ | File:Wubwubwub event logic.jpg|Map event (e.g., music) logic | ||
+ | File:Wubwubwub bass blast timing.png|Each song on the map has hand-made choreographed events timed with it. | ||
+ | File:Crash Construction.png|A Crash Construction poster seen on this and other maps made by [UEAK]Crash. | ||
+ | File:Wubwubwub Workshop image.jpg|Steam Workshop image for Wubwubwub. | ||
+ | </gallery> | ||
+ | |||
+ | == See also == | ||
+ | * [[Probed]] | ||
+ | * [[Trainsawlaser]] | ||
+ | |||
+ | == External links == | ||
+ | * [http://forums.tf2maps.net/showthread.php?t=22393 The TF2Maps page] | ||
+ | * [http://steamcommunity.com/groups/UEAKCrash/discussions/0/618458030664308619/ Map Song list] | ||
{{Custom Map Nav}} | {{Custom Map Nav}} |
Latest revision as of 22:41, 17 January 2024
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Wubwubwub | |
---|---|
Basic Information | |
Map type: | King of the Hill |
File name: | koth_wubwubwub_remix_vip
|
Released: | June 2, 2015 |
Developer(s): | UEAKCrash |
Map Info | |
Environment: | Indoor/outdoor industrial/desert/space |
Hazards: | Pumpkin bombs, pitfall |
Deep Water: | No |
Map Items | |
Health Kits: | ×8 • ×7 • ×1 |
Ammo Boxes: | ×3 • ×3 • ×2 |
Map Overview | |
Wubwubwub is a community-made dubstep-inspired King of the Hill map which takes place inside what appears to be an industrial building at the start of the round.
Wubwubwub is extremely visually intense - it is recommended that those sensitive to flashing lights do not play it.
When the point is captured by either team, the players are put into the humiliation pose and the first audio clip (Excision & Downlink - "Existence VIP") begins to play. The bass cannon is introduced by the audio as it rises up adjacent to the point. The bass cannon "fires" as the music starts, launching the players away from it and blasting the roof and walls of the map off, revealing a desert landscape. Various visual effects go off in time with the music, as well as the bass cannon firing again at key times.
As the next song (THE ALGORITHM - "Panic") begins to build up, the map appears to tip up on its side (90 degrees) and as the drop hits, the map launches into space, dropping its barriers and revealing the map itself to be a massive spaceship. A large amount of extremely visually intense effects go off, culminating in a neon green strobe effect appearing over the entire sky, neon green stripes all over the ground and walls, and the map creator's name appears on the wall behind the bass cannon, strobing again in neon green. Once in space, the map gravity is lowered, causing players to fly farther and fall slower.
After an abrupt halt in the music and effects, the map begins its music randomizer cycle. The map selects a random build up, voice clip, and dub-step drop/song. The original release of the map has a total of 616 possible song combinations, selecting each on the fly after a brief pause. Each song has its own "map choreography" programmed for it, with the visual effects set to change with the music. A newer release (koth_wubwubwub_remix) has a total of 6144 possible combinations, plus 2 possible rare full-length songs.
This map was originally released for the 2014 April Fools Game Day and was publicly released by UEAKCrash on the TF2 Maps Forums. In April 2015, it was updated as "koth_wubwubwub_remix".
Contents
Locations
While the map is small, it contains several factors that all players should take into account.
- Resupply Rooms: Both teams' spawns are located on the opposite sides of the spaceship. Entrances are found on the right side, and in the front.
- Corridors: On both sides of the map are team-colored corridors that offer multiple paths to the control point.
- Control Point: The central control point has multiple points of interest surrounding it.
- Above: Above the control point suspended in the air are four medium health kits. Once the map enters the main space phase, players will be bounced around on the map due to the bass, making these packs possible to acquire.
- Behind: Behind the point is an interior section with several kits, as well as a ramp down to a lower corridor.
- The Bass: The central dubstep speaker. Once the control point is captured for the first time, it will rise from the ground, and activate. The closer you are to the bass when the drop hits (and at other key points in the song), the higher and farther you will be launched.
- Spaceship Exterior: The exterior is the nose of the ship and its two guns. This area becomes accessible after the control point has been captured for the first time and the map has entered outer space. If you are launched from the bass, try to land on the exterior to climb back into the main fight. On the nose is a max health and ammo kit, but be cautious about claiming them as they are dangerously close to its edge.
- Top of the Corridors: On the top of the team-colored corridors are pumpkin bombs scattered all over the top. Use extra caution if you choose to fight from there.
Control point timing
Wubwubwub | ||||
---|---|---|---|---|
Control Point | Multiplier | Seconds | ||
Bass Cannon Platform | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Song List
Below is a list of songs in no particular order used on the map.
- Excision & Downlink - Existence VIP (first song)
- THE ALGORITHM - Panic (second song)
- Flux Pavilion - Bass Cannon
- Skrillex - First Of The Year (Equinox)
- Skrillex - Ruffneck (FULL FLEX)
- Skrillex - Rock n Roll (Will Take You To The Mountain)
- Benny Benassi - Cinema (Skrillex remix)
- Dave Hewson & Josh Powell - A Bass Renaissance
- Dubba Jonny - A Brief Tutorial On VIP Production
- J.Rabbit and Tremourz - Sexy Party (Original Mix)
- Kelly Dean & Steady ft Kemst - Teflon (Datsik & Excision Remix)
- Wazgul - Erectin a River
- Trollphace & Twine - Dat Shoebox Doe
- Ry Legit - Sweety Man [HD]
- Rekoil - Fortress
- Alex Sin - Hocus Pocus
- Countryclubguy - River Scoot (Pocket Scout) (remix of "Erectin a River")
- Tarro - Flashpoint (Alpha Noize Remix)
- EH!DE & Sex Whales - Surrounded
- Noisestorm - Breakdown VIP
- Figure - Must Destroy
- Polyhymnia - Scout McMillan
- INAMI Dubstep Remix - Spooky Scary Skeletons (Andrew Gold) (rare song 1)
- Joman - Daymanstep (rare song 2)
Hooks/voice clips
|
|
|
|
|
Update history
The following changelogs are direct quotes from the creator UEAKCrash.
koth_wubwubwub released.
I don't want to update this, I don't want to update this, I don't want to update this, I don't want to update this, but I could totally fix some things and add more music it's super simple and it's already all made and there, I don't want to update this, I don't want to update this, but the entities are totally organized unlike Trainsawlaser, I don't want to update this, I don't want to update this.
OKAY I'M TOTALLY GOING TO UPDATE THIS EVENTUALLY DAMMIT I HATE YOU ALL FOR BEING SO INTO THIS MAP. But not really. The response has been crazy.
If you dub step, they will come.
April 1, 2015 Remix changes: Added to the song randomizer system: 8 new buildups (16 total) 8 new short voice clips (16 total) 5 new long voice clips (8 total) 8 new songs with full map-choreography (16 total) 2 new rare songs with complete buildups and drops (6144 possible dubstep combinations, plus 2 full rare songs)
Added in the amazing custom particles created for the map by the talented FissionMetroid101 Added in the killer custom speaker props created for the map by JukeBox Extended capture timer to 7 minutes each Adjusted some of the older songs/ sequences to bring them up to date with the new ones visually Added in a proper photosensitive epilepsy warning on the wall of spawn Added a few minor eastereggs to the map (including Old Man Jenkin's contest overlay!) Added ramps to the base of the Wubship's cannons, allowing players easy access back to the main floor Almost doubled the maps filesize to 107Mb uncompressed (whoops)
April 18, 2015 Remix VIP changes: Fixed nav mesh issues (skeletons now track properly during Spooky Scary Skeletons event)
Fixed a few minor visual issues during eventsBugs
- Before the point is captured, the speakers are solid, despite not being there yet.
Gallery
The bass cannon starts to open its doors, with the Scout in a humiliated state.
See also
External links
|