Difference between revisions of "Smissmas 2014"

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{{cleanup|Totally confused}}
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{{patch info|12|22|2014}}
 +
{{Infobox
 +
  | title    = Smissmas 2014
 +
  | image    = Smissmas14 Cup.png ‎
 +
  | imagewidth = 380px
 +
}}
 +
{{Quotation
 +
| '''TF2 Blog'''
 +
| ''Smissmas is almost upon us, and everybody here on the TF2 team's been busy getting gifts ready and standing as a group under the Valve mistletoe. The smooch count's currently at zero, but we're in this for the long haul. That's right, we'll stand here all damn week if there's some make-outs in it for us. Just try and get past us, DOTA2 team. You too, CS:GO.''
 +
}}
 +
The '''Smissmas 2014''' update was a [[Patches#MU|major seasonal content]] update for ''[[Team Fortress 2]]'', released on {{Patch name|12|22|2014}}. It was a sequel of past [[community]]-made updates before, by Valve's request in conjunction with the Christmas Workshop submissions.
  
== Smissmas ==
+
The update added 29 new Winter-themed [[Cosmetic items|cosmetics]] and 7 new [[Festive weapons]]. The highlights of the update were a new [[Mann Co. Beta Maps|beta]] [[List of game modes|game mode]], [[Mannpower]], along with two new beta maps, [[Foundry (Capture the Flag)]] and [[Gorge (Capture the Flag)]]. Many already existing [[Demoman]] weapons had changes in their functions. Also added were three entirely new weapons, the [[Quickiebomb Launcher]], the [[Iron Bomber]], and the [[Panic Attack]].
[[File:Smissmas14 Cup.png|framed|right|An Official Picture from Vavle]]
 
'''Smissmas''' is the yearly Christmas Event made by Valve that adds new items,and a new Beta gamemode. All Players who play TF2 during the event will receive a
 
Gift: a Stuffed Stocking! Stockings contain goodies for good little Mercenaries and Premium Players will receive a Secret Saxton to give to another player.
 
In this update, that came out 2014-12-22, they added:
 
  
== General ==
+
== Additions ==
*MvM : Added chance to find Australium weapon rewards to all Advanced and Expert Mann vs. Machine tours. Previously only available on the Two Cities tour.
+
=== Maps ===
*MvM : Added Killstreak kits for Quickiebomb Launcher, Iron Bomber and Panic Attack in to Two Cities MannUp loot tables
+
{{main|List of maps}}
*Crafting items that are marked as temporarily untradable will now yield temporarily untradable items instead of permanent
+
{| class="wikitable" cellpadding=2 style="text-align:center;"
*Fixed a client crash related to the material system
+
|- style="height: 20px;"
*Removed the Giftapult from the store and added a crafting recipe for it
+
! class="header" style="background:#6B0000; color:#FFFFFF" | {{common string|Name}}
*Updated the equip_region for The Beastly Bonnet
+
! class="header" style="background:#6B0000; color:#FFFFFF" | {{common string|Picture}}
*Updated the localization files
+
! class="header" style="background:#6B0000; color:#FFFFFF" | {{common string|Game mode}}
*Removed the map restriction on players in karts respawning ghost teammates when they touch them
+
! class="header" style="background:#6B0000; color:#FFFFFF" | {{common string|File name}}
 +
|-
 +
| style="background-color:#990000;" | '''[[Foundry (Capture the Flag)|<span style="color:#FFF;">Foundry<br/>(Capture the Flag)</span>]]'''
 +
| style="background-color:#FAE5E5;" | [[File:Ctf_foundry.jpg|160px|link=Foundry (Capture the Flag)]]
 +
| style="background-color:#FAE5E5;" | '''[[Mannpower]]'''<br>[[File:Intel red idle.png|50px|link=Capture the Flag]]
 +
| style="background-color:#FAE5E5;" | {{code|ctf_foundry}}
 +
|-
 +
| style="background-color:#990000;" | '''[[Gorge (Capture the Flag)|<span style="color:#FFF;">Gorge<br/>(Capture the Flag)</span>]]'''
 +
| style="background-color:#FAE5E5;" | [[File:Ctf gorge.jpg|160px|link=Gorge (Capture the Flag)]]
 +
| style="background-color:#FAE5E5;" | '''[[Mannpower]]'''<br>[[File:Intel red idle.png|50px|link=Capture the Flag]]
 +
| style="background-color:#FAE5E5;" | {{code|ctf_gorge}}
 +
|}
 +
 
 +
=== Weapons ===
 +
{{main|Weapons}}
 +
{| class="wikitable" cellpadding=2 style="text-align:center;"
 +
| width="85px" style="background:#6B0000;" rowspan="2" | '''{{class link|Demoman|br=yes|color=white}}'''
 +
| style="background:#990000;" | {{item icon|Iron Bomber|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Iron Bomber}}'''
 +
|-
 +
| style="background:#990000;" | {{item icon|Quickiebomb Launcher|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Quickiebomb Launcher}}'''
 +
|-
 +
| align="left" style="background:#6B0000;" | '''{{class link|Soldier|color=white}}'''<br/>'''{{class link|Pyro|color=white}}'''<br/>'''{{class link|Heavy|color=white}}'''<br/>'''{{class link|Engineer|color=white}}'''
 +
| style="background:#990000;" | {{item icon|Panic Attack|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Panic Attack}}'''
 +
|}
  
== A New Beta Gamemode ==
+
=== Festive weapons ===
Their new beta gamemode "[[Mannpower]]" and heres some info of it:
+
{{main|Festive weapons}}
(Taken from the Official TF2 Website)
+
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
*Added New game mode Mannpower! to TF2 Beta Maps
+
| width="85px" style="background:#6B0000;" | '''{{class link|Scout|br=yes|color=white}}'''
*The Following is a list of features in the initial launch of Mannpower and is subject to changes in future updates. (Feedback is highly encouraged.)
+
| style="background:#990000;" | {{item icon|Festive Bonk! Atomic Punch|75px}}
*Contains 8 permanent powerups players can find in the map
+
| style="background:#FAE5E5;" | '''{{item link|Festive Bonk! Atomic Punch}}'''
*Players can only hold 1 permanent powerup at a time
+
|-
*Killing a player with a permanent powerup forces the powerup to drop
+
| style="background:#6B0000;" | '''{{class link|Pyro|br=yes|color=white}}'''
*Contains 1 temporary powerup that can be found in the map
+
| style="background:#990000;" | {{item icon|Festive Backburner|75px}}
*use the 'dropitem' command to drop the currently held permanent powerup
+
| style="background:#FAE5E5;" | '''{{item link|Festive Backburner}}'''
*Added new Default Stock Action Item Grappling Hook. Grappling hooks are usable in Mannpower mode and servers that enable it. Once equipped, press and hold the action key to use it. Use to move the player toward the hooked object.
+
|-
*Mannpower Beta plays a modified version of Capture the Flag that requires your team's flag to be at base in order to capture the enemy flag
+
| style="background:#6B0000;" | '''{{class link|Demoman|br=yes|color=white}}'''
*Touching your flag will instantly return it to base
+
| style="background:#990000;" | {{item icon|Festive Chargin' Targe|75px}}
*Currently supported on maps ctf_foundry and ctf_gorge
+
| style="background:#FAE5E5;" | '''{{item link|Festive Chargin' Targe}}'''
*Instant respawns enabled
+
|-
*Random critical attacks disabled
+
| style="background:#6B0000;" | '''{{class link|Medic|br=yes|color=white}}'''
*Players spawn with 6 seconds of invulnerability
+
| style="background:#990000;" | {{item icon|Festive Bonesaw|75px}}
== Weapons ==
+
| style="background:#FAE5E5;" | '''{{item link|Festive Bonesaw}}'''
=== New Weapons ===
+
|-
{| class="wikitable"
+
| style="background:#6B0000;" | '''{{class link|Sniper|br=yes|color=white}}'''
 +
| style="background:#990000;" | {{item icon|Festive SMG|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Festive SMG}}'''
 +
|-
 +
| style="background:#6B0000;" | '''{{class link|Spy|br=yes|color=white}}'''
 +
| style="background:#990000;" | {{item icon|Festive Revolver|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Festive Revolver}}'''
 +
|-
 +
| align="left" style="background:#6B0000;" | '''{{class link|Soldier|color=white}}'''<br/>'''{{class link|Pyro|color=white}}'''<br/>'''{{class link|Heavy|color=white}}'''<br/>'''{{class link|Engineer|color=white}}'''
 +
| style="background:#990000;" | {{item icon|Festive Shotgun|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Festive Shotgun}}'''
 +
|}
 +
 
 +
=== Cosmetics ===
 +
{{main|Cosmetic items}}
 +
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
 +
| width="85px" style="background:#6B0000;" rowspan="3" | '''{{class link|Scout|br=yes|color=white}}'''
 +
| style="background:#990000;" | {{item icon|Courtier's Collar|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Courtier's Collar}}'''
 +
|-
 +
| style="background:#990000;" | {{item icon|Harlequin's Hooves|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Harlequin's Hooves}}'''
 +
|-
 +
| style="background:#990000;" | {{item icon|Mountebank's Masque|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Mountebank's Masque}}'''
 +
|-
 +
| style="background:#6B0000;" | '''{{class link|Soldier|br=yes|color=white}}'''
 +
| style="background:#990000;" | {{item icon|Skullcap|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Skullcap}}'''
 +
|-
 +
| style="background:#6B0000;" rowspan="5" | '''{{class link|Pyro|br=yes|color=white}}'''
 +
| style="background:#990000;" | {{item icon|Black Knight's Bascinet|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Black Knight's Bascinet}}'''
 +
|-
 +
| style="background:#990000;" | {{item icon|Charred Chainmail|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Charred Chainmail}}'''
 +
|-
 +
| style="background:#990000;" | {{item icon|Pyromancer's Hood|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Pyromancer's Hood}}'''
 +
|-
 +
| style="background:#990000;" | {{item icon|Pyromancer's Raiments|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Pyromancer's Raiments}}'''
 +
|-
 +
| style="background:#990000;" | {{item icon|Torcher's Tabard|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Torcher's Tabard}}'''
 +
|-
 +
| style="background:#6B0000;" rowspan="3" | '''{{class link|Demoman|br=yes|color=white}}'''
 +
| style="background:#990000;" | {{item icon|Scot Bonnet|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Scot Bonnet}}'''
 +
|-
 +
| style="background:#990000;" | {{item icon|Storm Stompers|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Storm Stompers}}'''
 +
|-
 +
| style="background:#990000;" | {{item icon|Valhalla Helm|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Valhalla Helm}}'''
 +
|-
 +
| style="background:#6B0000;" rowspan="2" | '''{{class link|Heavy|br=yes|color=white}}'''
 +
| style="background:#990000;" | {{item icon|Old Man Frost|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Old Man Frost}}'''
 +
|-
 +
| style="background:#990000;" | {{item icon|Siberian Facehugger|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Siberian Facehugger}}'''
 +
|-
 +
| style="background:#6B0000;" rowspan="5" | '''{{class link|Engineer|br=yes|color=white}}'''
 +
| style="background:#990000;" | {{item icon|Clubsy The Seal|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Clubsy The Seal}}'''
 +
|-
 +
| style="background:#990000;" | {{item icon|Conagher's Combover|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Conagher's Combover}}'''
 +
|-
 +
| style="background:#990000;" | {{item icon|Cop Caller|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Cop Caller}}'''
 +
|-
 +
| style="background:#990000;" | {{item icon|Holstered Heaters|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Holstered Heaters}}'''
 +
|-
 +
| style="background:#990000;" | {{item icon|Thermal Insulation Layer|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Thermal Insulation Layer}}'''
 +
|-
 +
| style="background:#6B0000;" rowspan="2" | '''{{class link|Medic|br=yes|color=white}}'''
 +
| style="background:#990000;" | {{item icon|Surgeon's Shako|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Surgeon's Shako}}'''
 +
|-
 +
| style="background:#990000;" | {{item icon|Unknown Mann|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Unknown Mann}}'''
 +
|-
 +
| style="background:#6B0000;" rowspan="4" | '''{{class link|Sniper|br=yes|color=white}}'''
 +
| style="background:#990000;" | {{item icon|Bushman's Bristles|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Bushman's Bristles}}'''
 +
|-
 +
| style="background:#990000;" | {{item icon|Marksman's Mohair|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Marksman's Mohair}}'''
 +
|-
 +
| style="background:#990000;" | {{item icon|Professional's Ushanka|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Professional's Ushanka}}'''
 +
|-
 +
| style="background:#990000;" | {{item icon|Wally Pocket|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Wally Pocket}}'''
 
|-
 
|-
! Class !! Weapon !!  Quick Info
+
| style="background:#6B0000;" rowspan="3" | '''{{class link|Spy|br=yes|color=white}}'''
 +
| style="background:#990000;" | {{item icon|Pocket Momma|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Pocket Momma}}'''
 
|-
 
|-
| Demo || [[Iron Bomber]] || Grenades have very little bounce and roll
+
| style="background:#990000;" | {{item icon|Puffy Provocateur|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Puffy Provocateur}}'''
 
|-
 
|-
| Demo || [[Quickiebomb Launcher]] || Able to destroy enemy stickybombs, faster arm and charge time, but disappear after 2 seconds
+
| style="background:#990000;" | {{item icon|Stealthy Scarf|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Stealthy Scarf}}'''
 
|-
 
|-
| All || [[Panic Attack]] || Fire rate and weapon spread increase as health decreases
+
| style="background:#6B0000;" | '''{{class link|All Classes|br=yes|color=white}}'''
 +
| style="background:#990000;" | {{item icon|Co-Pilot|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Co-Pilot}}'''
 
|}
 
|}
  
=== Changes ===
+
=== Tools ===
 +
{{main|Tools}}
 +
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
 +
| width="85px" style="background:#6B0000;" | {{Icon item|Naughty Winter Crate 2014|75px}}
 +
| style="background:#990000;" | '''[[Naughty Winter Crate 2014{{if lang}}|<font color="white">{{item name|Naughty Winter Crate 2014}}]]'''
 +
| style="background:#FAE5E5;" align="left" | Contained a random [[Festive weapons|Festive weapon]] from the update.<br>As of February 3, 2015, this crate can no longer be opened.
 +
|-
 +
| style="background:#6B0000;" | {{Icon item|Naughty Winter Crate Key 2014|75px}}
 +
| style="background:#990000;" | '''[[Naughty Winter Crate Key 2014{{if lang}}|<font color="white">{{item name|Naughty Winter Crate Key 2014}}]]'''
 +
| style="background:#FAE5E5;" align="left" | Used to open the [[Naughty Winter Crate 2014]].<br>On February 3, 2015, this key turned into a regular [[Mann Co. Supply Crate Key]].
 +
|-
 +
| style="background:#6B0000;" | {{Icon item|Nice Winter Crate 2014|75px}}
 +
| style="background:#990000;" | '''[[Nice Winter Crate 2014{{if lang}}|<font color="white">{{item name|Nice Winter Crate 2014}}]]'''
 +
| style="background:#FAE5E5;" align="left" | Contained a random [[Cosmetic items|cosmetic item]] from the update.<br>As of February 3, 2015, this crate can no longer be opened.
 +
|-
 +
| style="background:#6B0000;" | {{Icon item|Nice Winter Crate Key 2014|75px}}
 +
| style="background:#990000;" | '''[[Nice Winter Crate Key 2014{{if lang}}|<font color="white">{{item name|Nice Winter Crate Key 2014}}]]'''
 +
| style="background:#FAE5E5;" align="left" | Used to open the [[Nice Winter Crate 2014]].<br>On February 3, 2015, this key turned into a regular Mann Co. Supply Crate Key.
 +
|}
 +
 
 +
=== Action items ===
 +
{{main|Action items}}
 +
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 +
| width="85px" style="background: #990000;" | {{Icon item|Grappling Hook|75px}}
 +
| style="background:#FAE5E5;" | '''{{item link|Grappling Hook}}'''
 +
|}
 +
 
 +
=== Tweaked Weapons ===
 
{| class="wikitable"
 
{| class="wikitable"
 +
! style="background:#6B0000;" class="header" | <span style="color:white;"> Class</span>
 +
! style="background:#6B0000;" class="header" colspan=2 | <span style="color:white;"> Weapon</span>
 +
! style="background:#6B0000;" class="header" | <span style="color:white;"> Changes</span>
 +
|-
 +
! width="85px" style="background:#990000;" rowspan=19 | {{class link|Demoman|br=yes|color=white}}
 +
! style="background:#FAE5E5;" colspan=2 rowspan=2 | All explosive primary<br>and secondary weapons
 +
| {{c|+|Changed:}} Damage variance on grenades and stickybombs reduced from +/- 10% damage to +/-2%
 +
|-
 +
| {{c|-|Changed:}} Reduced Stickybomb and Grenade blast radius to 146Hu (from 159Hu) (Now the same as rockets)
 +
|-
 +
! style="background:#FAE5E5;" colspan=2 rowspan=1 | {{Icon item|Grenade Launcher|icon-size=75px}} <br /> {{item link|Grenade Launcher}}
 +
| {{c|+|Changed:}} {{botignore|Direct hit}} grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the target's feet.
 +
|-
 +
! style="background:#FAE5E5;" colspan=2 rowspan=2 | {{Icon item|Loose Cannon|icon-size=75px}} <br /> {{item link|Loose Cannon}}
 +
| {{c|+|Changed:}} Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion.
 +
|-
 +
| {{c|+|Removed:}} Hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch
 +
|-
 +
! style="background:#FAE5E5;" colspan=2 rowspan=5 | {{Icon item|Loch-n-Load|icon-size=75px}} <br /> {{item link|Loch-n-Load}}
 +
| {{c|+|Removed:}} +25% self-damage penalty
 +
|-
 +
| {{c|+|Changed:}} Reduced clip size penalty to -25% (from -50%)
 
|-
 
|-
! Changes to: !! Changes
+
| {{c|=|Changed:}} Loch-n-Load grenades no longer visually tumble when fired
 
|-
 
|-
| Demoman || Damage variance on grenades and stickybombs reduced from +/-10% damage to +/-2%.
+
| {{c|=|Changed:}} Changes to base grenade damage variance now ensure the Loch-n-Load does not exceed 124 damage on a single hit
Grenades and Stickybombs now have the same base blast radius as rockets. Changed from 159Hu to 146Hu.
 
 
|-
 
|-
| Grenade Launcher || Direct Hit grenades now deal full damage to target regardless of where it struck the enemy.
+
| {{c|-|Added:}} -25% blast radius penalty
Previously full damage would only occur when grenades exploded closer to the target's feet.
 
 
|-
 
|-
| Stickybomb Launcher || Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds.
+
! style="background:#FAE5E5;" rowspan=1 | {{Icon item|Ali Baba's Wee Booties|icon-size=75px}} <br /> {{item link|Ali Baba's Wee Booties}}
Stickybombs that touch the world will have full radius.
+
! style="background:#FAE5E5;" rowspan=1 | {{Icon item|Bootlegger|icon-size=75px}} <br /> {{item link|Bootlegger}}
Stickybombs now have a more visible trail while traveling through the air
+
| {{c|+|Added:}} +25% charge on charge kill
Stickybombs arm particle is slightly more visible
 
 
|-
 
|-
| Loose Cannon || Double donk explosive damage now deal full radius damage to victims.
+
! style="background:#FAE5E5;" colspan=2 rowspan=3 | {{Icon item|Stickybomb Launcher|icon-size=75px}} <br /> {{item link|Stickybomb Launcher}}
Previously double donk explosive damage was reduced by radius distance from the explosion.
+
| {{c|+|Changed:}} Stickybombs arm particle is slightly more visible
Removed a hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch.
 
 
|-
 
|-
| Loch-n-Load || Changes to base grenade damage variance now ensure the Loch-n-Load does not exceed 124 damage on a single hit.
+
| {{c|=|Changed:}} Stickybombs now have a more visible trail while traveling through the air
Removed +25% self-damage penalty.
 
Added -25% radius penalty.
 
Changed clipsize penality to -25% (3 grenades per clip) from -50% (2 grenades per clip).
 
Loch-n-Load grenades no longer visually tumble when fired
 
 
|-
 
|-
| Bootlegger / Ali Baba's Wee Booties || Added +25% Demoman Charge meter on charge kill.
+
| {{c|-|Changed:}} Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius.
 
|-
 
|-
| Tide Turner|| Added Penalty: Taking damage while shield charging reduces remaining charging time.
+
! style="background:#FAE5E5;" colspan=2 rowspan=1 | {{Icon item|Scottish Resistance|icon-size=75px}} <br /> {{item link|Scottish Resistance}}
Kills while charging now only add 75% meter on charge kills instead of 100%
+
| {{c|+|Changed:}} Increased range check for stickybomb jumping to sticky damage radius of 146Hu (from 100Hu)
 
|-
 
|-
| Scottish Resistance || It is now slightly easier to do sticky jumps with the Scottish Resistance.
+
! style="background:#FAE5E5;" colspan=2 rowspan=2 | {{Icon item|Tide Turner|icon-size=75px}} <br /> {{item link|Tide Turner}}
Increased range check for stickybomb jumping to sticky damage radius of 146 from 100.
+
| {{c|-|Added:}} Taking damage while shield charging reduces remaining charging time
 
|-
 
|-
| Scotsman's Skullcutter || Movement speed penalty now only applies when weapon is active.
+
| {{c|-|Changed:}} Reduced charge gained on charge kills to 75% (from 100%)
 
|-
 
|-
| Claidheamh Mor || Added +25% Demoman Charge meter on charge kill.
+
! style="background:#FAE5E5;" colspan=2 rowspan=1 | {{Icon item|Scotsman's Skullcutter|icon-size=75px}} <br /> {{item link|Scotsman's Skullcutter}}
 +
| {{c|+|Changed:}} Movement speed penalty now only applies when weapon is active
 +
|-
 +
! style="background:#FAE5E5;" colspan=2 rowspan=1 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}}
 +
| {{c|+|Added:}} +25% charge on charge kill
 
|}
 
|}
 +
 +
== Gallery ==
 +
<gallery>
 +
File:S14 Panic Attack blog.png|The [[Panic Attack]] on the [[TF2 Official Website#Blog|TF2 Blog]].
 +
File:S14 Quickiebomb Launcher blog.png‎|The [[Quickiebomb Launcher]] on the TF2 Blog.
 +
File:S14 Iron Bomber blog.png|The [[Iron Bomber]] on the TF2 Blog.
 +
</gallery>
 +
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== External links ==
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* [https://www.teamfortress.com/post.php?id=15304 Merry Smissmas, Everyone!]
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{{Smissmas 2014 Nav}}
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{{Smissmas Events Nav}}
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{{Major Updates Nav}}

Latest revision as of 14:52, 28 October 2024

This article is for content released in the update. For the patch itself, see December 22, 2014 Patch.
Smissmas 2014
Smissmas14 Cup.png
Smissmas is almost upon us, and everybody here on the TF2 team's been busy getting gifts ready and standing as a group under the Valve mistletoe. The smooch count's currently at zero, but we're in this for the long haul. That's right, we'll stand here all damn week if there's some make-outs in it for us. Just try and get past us, DOTA2 team. You too, CS:GO.
TF2 Blog

The Smissmas 2014 update was a major seasonal content update for Team Fortress 2, released on December 22, 2014 Patch. It was a sequel of past community-made updates before, by Valve's request in conjunction with the Christmas Workshop submissions.

The update added 29 new Winter-themed cosmetics and 7 new Festive weapons. The highlights of the update were a new beta game mode, Mannpower, along with two new beta maps, Foundry (Capture the Flag) and Gorge (Capture the Flag). Many already existing Demoman weapons had changes in their functions. Also added were three entirely new weapons, the Quickiebomb Launcher, the Iron Bomber, and the Panic Attack.

Additions

Maps

Main article: List of maps
Name Picture Game mode File name
Foundry
(Capture the Flag)
Ctf foundry.jpg Mannpower
Intel red idle.png
ctf_foundry
Gorge
(Capture the Flag)
Ctf gorge.jpg Mannpower
Intel red idle.png
ctf_gorge

Weapons

Main article: Weapons
Iron Bomber Iron Bomber
Quickiebomb Launcher Quickiebomb Launcher
Leaderboard class soldier.png Soldier
Leaderboard class pyro.png Pyro
Leaderboard class heavy.png Heavy
Leaderboard class engineer.png Engineer
Panic Attack Panic Attack

Festive weapons

Main article: Festive weapons
Festive Bonk! Atomic Punch Festive Bonk! Atomic Punch
Festive Backburner Festive Backburner
Festive Chargin' Targe Festive Chargin' Targe
Festive Bonesaw Festive Bonesaw
Festive SMG Festive SMG
Festive Revolver Festive Revolver
Leaderboard class soldier.png Soldier
Leaderboard class pyro.png Pyro
Leaderboard class heavy.png Heavy
Leaderboard class engineer.png Engineer
Festive Shotgun Festive Shotgun

Cosmetics

Main article: Cosmetic items
Courtier's Collar Courtier's Collar
Harlequin's Hooves Harlequin's Hooves
Mountebank's Masque Mountebank's Masque
Skullcap Skullcap
Black Knight's Bascinet Black Knight's Bascinet
Charred Chainmail Charred Chainmail
Pyromancer's Hood Pyromancer's Hood
Pyromancer's Raiments Pyromancer's Raiments
Torcher's Tabard Torcher's Tabard
Scot Bonnet Scot Bonnet
Storm Stompers Storm Stompers
Valhalla Helm Valhalla Helm
Old Man Frost Old Man Frost
Siberian Facehugger Siberian Facehugger
Clubsy The Seal Clubsy The Seal
Conagher's Combover Conagher's Combover
Cop Caller Cop Caller
Holstered Heaters Holstered Heaters
Thermal Insulation Layer Thermal Insulation Layer
Surgeon's Shako Surgeon's Shako
Unknown Mann Unknown Mann
Bushman's Bristles Bushman's Bristles
Marksman's Mohair Marksman's Mohair
Professional's Ushanka Professional's Ushanka
Wally Pocket Wally Pocket
Pocket Momma Pocket Momma
Puffy Provocateur Puffy Provocateur
Stealthy Scarf Stealthy Scarf
Co-Pilot Co-Pilot

Tools

Main article: Tools
Naughty Winter Crate 2014 Naughty Winter Crate 2014 Contained a random Festive weapon from the update.
As of February 3, 2015, this crate can no longer be opened.
Naughty Winter Crate Key 2014 Naughty Winter Crate Key 2014 Used to open the Naughty Winter Crate 2014.
On February 3, 2015, this key turned into a regular Mann Co. Supply Crate Key.
Nice Winter Crate 2014 Nice Winter Crate 2014 Contained a random cosmetic item from the update.
As of February 3, 2015, this crate can no longer be opened.
Nice Winter Crate Key 2014 Nice Winter Crate Key 2014 Used to open the Nice Winter Crate 2014.
On February 3, 2015, this key turned into a regular Mann Co. Supply Crate Key.

Action items

Main article: Action items
Grappling Hook Grappling Hook

Tweaked Weapons

Class Weapon Changes
All explosive primary
and secondary weapons
Pictogram plus.png Changed: Damage variance on grenades and stickybombs reduced from +/- 10% damage to +/-2%
Pictogram minus.png Changed: Reduced Stickybomb and Grenade blast radius to 146Hu (from 159Hu) (Now the same as rockets)
Grenade Launcher
Grenade Launcher
Pictogram plus.png Changed: Direct hit grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the target's feet.
Loose Cannon
Loose Cannon
Pictogram plus.png Changed: Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion.
Pictogram plus.png Removed: Hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch
Loch-n-Load
Loch-n-Load
Pictogram plus.png Removed: +25% self-damage penalty
Pictogram plus.png Changed: Reduced clip size penalty to -25% (from -50%)
Pictogram comment.png Changed: Loch-n-Load grenades no longer visually tumble when fired
Pictogram comment.png Changed: Changes to base grenade damage variance now ensure the Loch-n-Load does not exceed 124 damage on a single hit
Pictogram minus.png Added: -25% blast radius penalty
Ali Baba's Wee Booties
Ali Baba's Wee Booties
Bootlegger
Bootlegger
Pictogram plus.png Added: +25% charge on charge kill
Stickybomb Launcher
Stickybomb Launcher
Pictogram plus.png Changed: Stickybombs arm particle is slightly more visible
Pictogram comment.png Changed: Stickybombs now have a more visible trail while traveling through the air
Pictogram minus.png Changed: Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius.
Scottish Resistance
Scottish Resistance
Pictogram plus.png Changed: Increased range check for stickybomb jumping to sticky damage radius of 146Hu (from 100Hu)
Tide Turner
Tide Turner
Pictogram minus.png Added: Taking damage while shield charging reduces remaining charging time
Pictogram minus.png Changed: Reduced charge gained on charge kills to 75% (from 100%)
Scotsman's Skullcutter
Scotsman's Skullcutter
Pictogram plus.png Changed: Movement speed penalty now only applies when weapon is active
Claidheamh Mòr
Claidheamh Mòr
Pictogram plus.png Added: +25% charge on charge kill

Gallery

External links