Difference between revisions of "December 10, 2003 Patch (Classic)"
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| before = {{Patch name|11|26|2003|classic}} | | before = {{Patch name|11|26|2003|classic}} | ||
| day = 10 | | day = 10 | ||
− | | month = december | + | | month = december |
| year = 2003 | | year = 2003 | ||
| after = {{Patch name|1|15|2004|classic}} | | after = {{Patch name|1|15|2004|classic}} | ||
− | | source = http://www.steampowered.com/platform/update_history/Team%20Fortress%20Classic.html | + | | source = https://web.archive.org/web/20170815112416/http://www.steampowered.com/platform/update_history/Team%20Fortress%20Classic.html |
| notes = ===Team Fortress Classic=== | | notes = ===Team Fortress Classic=== | ||
* Optimized some of the particle drawing code. | * Optimized some of the particle drawing code. |
Latest revision as of 22:52, 25 May 2022
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Patch notes
Team Fortress Classic
- Optimized some of the particle drawing code.
- For mod makers - debugging mods no longer requires the steam.dll to be copied into the game directory.
- Fixed problem in Direct3D mode where the game would be unavailable for some users. Direct3D mode should work now, but note that OpenGL will provide a better play experience if your video card is capable.
- Fixed regression that was causing the 'load failed' crash to happen on level change.
- Fixed icon for ALT-TAB menu and window title bar not being displayed properly.
- Moved flaginfo to the chat text area so it will work properly.