Difference between revisions of "Nucleus"

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(Undo edit by Kevschow (Talk) (191689)This section is for strategy specific to this map. The Strategy page is for general strategy.)
(Community maps should use the map stamp)
 
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{{Map infobox
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{{Disambiguation|Nucleus}}
|game-type=Arena
 
|file-name=arena_nucleus
 
|map-image=Arenanucleus.jpg
 
}}
 
{{hatnote|'''Nucleus''' has multiple variations, including [[Nucleus (King of the Hill)|King of the Hill]]}}
 
  
{{Quotation|[http://www.teamfortress.com/sniper_vs_spy/day02_english.htm The Sniper vs Spy Update (Day 2)]|A diabolical doomsday device is the foundation of this circular arena map, which features long sightlines and a bottomless radioactive pit underneath most of the game area. The cap, located in the center of the arena, is only accessible for most classes by catwalks suspended over a chasm, which open after the timer has run down.}}
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: {{De|icon-override=Menu photos arena nucleus.png|Nucleus (Arena)|l1=Nucleus}}, an [[Arena]] map.
'''Nucleus''' is an [[Maps#Arena|Arena]] map. Nucleus was released along with [[arena sawmill|Sawmill]] as part of [[May 21, 2009 Patch|The Sniper vs Spy Update]].
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: {{De|icon-override=Menu photos koth nucleus.png|Nucleus (King of the Hill)| l1=Nucleus}}, a [[King of the Hill]] map.
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: {{De|icon-override=Item icon Map Stamp - Nucleus VSH.png|Nucleus VSH|l1=Nucleus}}, a [[Versus Saxton Hale]] map.
  
Your goal is to eliminate the entire enemy team or capture the central capture point when it becomes available.
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{{disambignote}}
 
 
== Introduction Video ==
 
{{youtube|iMtI849koHk}}
 
 
 
== Locations ==
 
* '''The Device''' - The swirling, colorful Doomsday Device which dominates the center of the map. It contains the map's Control Point, which unlocks after 60 seconds.
 
* '''The Pit''' - Directly below The Device is a bottomless radioactive pit with a narrow catwalk suspended just above it. The catwalk holds a Medium Health Pack, but the pit is an unavoidable death for anyone unfortunate enough to fall in.
 
* '''The Perimeter''' - The series of ledges and catwalks which directly surround the Pit. The Perimeter is further divided into ''"RED-Side Perimeter"'' and ''"BLU-Side Perimeter"'', based on which spawn room is on that side of the map. Narrow bridges to the control point appear across the pit after the control point is opened.
 
 
 
<gallery widths=150px heights=90px>
 
File:Arena_nucleus0000.jpg|
 
File:Arena_nucleus0001.jpg|
 
File:Arena_nucleus0002.jpg|
 
File:Arena_nucleus0003.jpg|
 
File:Arena_nucleus0005.jpg|
 
File:Arena_nucleus0006.jpg|
 
File:Arena_nucleus0008.jpg|
 
</gallery>
 
{{see also|Category:Nucleus images}}
 
 
 
== Strategy ==
 
* [[Scout]]s with the [[Force-A-Nature]] and [[Pyro]]s with either the [[Flamethrower]] or the [[Degreaser]] equipped can use their weapons to [[Knockback|knock]] their opponents into the center pit and to an instant death. This also works for Soldiers and Demomen, although this is more difficult.
 
* There are many fast routes in the map that are ideal for Scouts. Jumping over the chasm can provide a quick escape from an enemy. The medium health pickup is only two jumps away from almost any point on the map, seeing as it's placed low and in the middle.
 
* This map allows for successful [[Heavy]] ambushes, as the narrow catwalks leading to the center Control Point give enemies no space to avoid the [[Minigun]].
 
* At the start of a round, Scouts are able to jump on the roof of a low building to the right or to the left as they leave spawn depending on which team you are on (BLU = Left, RED = Right). This allows access to a fast route to the other team's spawn area. Be advised that Soldiers and Demomen may favour this route as well.
 
* Though overall a good map for [[Spy|Spies]], the circular nature of the map disrupts line of sight, meaning you have little warning before enemies are suddenly upon you.
 
* [[Heavy|Heavies]] and [[Soldier]]s should be alert of enemy Snipers. Going into the doorway near the spawn is a good way to avoid them.
 
* The circular nature of the map allows for easy access to the opposing team's spawn entrance, which in turn opens for ambushing.
 
* As the [[Engineer]], you can deploy a sentry near the medkit, which finishes off any enemies with low health trying to get to the medkit.
 
* The roof on one side of the map has an opening on the top, giving [[Soldier]]s and [[Demoman|Demomen]] oppurtunity to do much damage without being noticed.
 
* It is possible, albeit highly difficult, to escape from the lower platform of the map to the surrounding ledges as a [[Scout]] by double jumping and crouching as you approach the edge of the ledges. This technique is made much simpler through use the the [[Force-A-Nature]], though it can be performed by any [[Scout]], regardless of loadout.
 
 
 
== Control Point Timing ==
 
{{Control Point Timing/Official Map}}
 
 
 
==Trivia==
 
* Nucleus has no 3D Skybox.
 
* The static particles seen in the device are also seen in the ending sequence of Portal.
 
 
 
 
 
{{Maps nav}}
 

Latest revision as of 23:53, 29 March 2024

Nucleus may refer to:

Menu photos arena nucleus.png Nucleus, an Arena map.
Menu photos koth nucleus.png Nucleus, a King of the Hill map.
Item icon Map Stamp - Nucleus VSH.png Nucleus, a Versus Saxton Hale map.