Difference between revisions of "Foundry (Capture the Flag)"
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{{Map infobox | {{Map infobox | ||
− | | game-type | + | | map-status = official |
− | | file-name | + | | map-game-type = Capture the Flag (mannpower) |
+ | | map-file-name = ctf_foundry | ||
| map-image = Ctf_foundry.jpg | | map-image = Ctf_foundry.jpg | ||
− | | | + | | map-released = {{Patch name|12|22|2014}} |
− | | | + | | map-released-major = Smissmas 2014 |
| map-environment = Industrial | | map-environment = Industrial | ||
| map-setting = Dusk, cloudy | | map-setting = Dusk, cloudy | ||
| map-hazards = [[Cauldron Fire]] | | map-hazards = [[Cauldron Fire]] | ||
− | | map-pyrovision | + | | map-has-pyrovision = yes |
− | | map-health | + | | map-pickups-health-small = 8 |
− | | map-health | + | | map-pickups-health-medium = 10 |
− | | map | + | | map-pickups-ammo-medium = 13 |
− | + | | map-pickups-ammo-large = 5 | |
− | | map-ammo | + | | map-has-bots = yes |
}} | }} | ||
− | ''' | + | {{Quotation|'''The Demoman''' on the Cauldron Fire|Fiiiireeeeeeeee!|sound=Demoman_autoonfire03.wav}} |
− | [[ | + | '''Foundry (Capture the Flag)''' is a [[Mannpower]] map added in the [[Smissmas 2014]] Update. It is an exact copy of [[Foundry]], but with briefcases at both teams spawns. The map boundaries are also raised significantly to allow [[Grappling Hook]] use. Each team's second control point have been replaced with Powerup spawns instead. |
== Locations == | == Locations == | ||
− | |||
=== Central Yard === | === Central Yard === | ||
The central area in the middle of the map. The main area is littered with Powerups to pick up. | The central area in the middle of the map. The main area is littered with Powerups to pick up. | ||
+ | |||
* '''Entrances''': Each team has 3 entrances; a main entrance beside a train, a side entrance on a raised platform and a third entrance on a lowered platform. | * '''Entrances''': Each team has 3 entrances; a main entrance beside a train, a side entrance on a raised platform and a third entrance on a lowered platform. | ||
* '''Train Cars''': On the train cars are Powerup spawning locations. | * '''Train Cars''': On the train cars are Powerup spawning locations. | ||
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=== Team Oriented Yard === | === Team Oriented Yard === | ||
The large yard between two buildings where Control Points 2 & 4 used to be. | The large yard between two buildings where Control Points 2 & 4 used to be. | ||
− | * '''Transition Building''': A large building separating the | + | |
+ | * '''Transition Building''': A large building separating the central area from the Team Oriented Yard. It's split into two areas, separated by a large boiler and stairs. There is an inner balcony overlooking one side that leads to another balcony that overlooks the Yard. | ||
* '''Yard''': The Control Point has been replaced with a Powerup spawn, and the large freight container on the side has a Powerup spawner on top of it. | * '''Yard''': The Control Point has been replaced with a Powerup spawn, and the large freight container on the side has a Powerup spawner on top of it. | ||
* '''Side Path''': A path that goes around the Powerup Spawn. The path also leads to an entrance to the Intelligence room on top of a hill. | * '''Side Path''': A path that goes around the Powerup Spawn. The path also leads to an entrance to the Intelligence room on top of a hill. | ||
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=== Cauldron Room === | === Cauldron Room === | ||
The Intelligence is located in the giant cauldron rooms where Control Points 1 & 5 used to be. | The Intelligence is located in the giant cauldron rooms where Control Points 1 & 5 used to be. | ||
+ | |||
* '''Foundry Room''': A large room with freight crates scattered around. One end of the room has a giant cauldron that instantly kills anyone who falls into the surrounding fire. The Intelligence is in front of the cauldron where the Control Point used to be. | * '''Foundry Room''': A large room with freight crates scattered around. One end of the room has a giant cauldron that instantly kills anyone who falls into the surrounding fire. The Intelligence is in front of the cauldron where the Control Point used to be. | ||
* '''Upper Walkway''': A walkway that can be accessed by stairs in the Foundry Room and through one of the entrances room in the Yard. | * '''Upper Walkway''': A walkway that can be accessed by stairs in the Foundry Room and through one of the entrances room in the Yard. | ||
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File:CTF Foundry BLU Balcony.png|BLU Upper Walkway and the Entry Room. | File:CTF Foundry BLU Balcony.png|BLU Upper Walkway and the Entry Room. | ||
</gallery> | </gallery> | ||
+ | |||
+ | == Strategy == | ||
+ | {{main|Community Foundry (Capture the Flag) strategy}} | ||
+ | {{community strategy stub link}} | ||
== Update history == | == Update history == | ||
− | '''{{ | + | {{Update history | '''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]]) |
* Added {{code|ctf_foundry}} to the game. | * Added {{code|ctf_foundry}} to the game. | ||
Line 76: | Line 81: | ||
* Added enemy team {{ent|func_nobuild}} volumes to the capture zone areas in {{code|ctf_foundry}} to prevent spawn-camping [[Sentry Gun|{{botignore|sentries}}]]. | * Added enemy team {{ent|func_nobuild}} volumes to the capture zone areas in {{code|ctf_foundry}} to prevent spawn-camping [[Sentry Gun|{{botignore|sentries}}]]. | ||
− | '''{{ | + | '''{{Patch name|3|18|2015}}''' |
* Added {{ent|func_nobuild}} brushes to the tops of the inside white tankers. | * Added {{ent|func_nobuild}} brushes to the tops of the inside white tankers. | ||
+ | |||
+ | '''{{Patch name|3|31|2015}}''' | ||
+ | * Removed {{code|ctf_foundry}} from the default map cycle to focus on gathering information on the remaining maps | ||
+ | |||
+ | '''{{Patch name|10|28|2015}}''' ([[Scream Fortress 2015]]) | ||
+ | * No longer in Beta. | ||
+ | |||
+ | '''{{Patch name|3|28|2018}} #1''' | ||
+ | * Added {{code|ctf_foundry}} to [[Casual Mode]]. | ||
+ | * Added {{code|func_noclip}} instances to the base areas for both BLU and RED to prevent nasty sentry locations. | ||
+ | |||
+ | '''{{Patch name|3|29|2018}}''' | ||
+ | * Fixed thumbnail for {{code|ctf_foundry}} | ||
+ | |||
+ | '''{{Patch name|4|26|2018}}''' | ||
+ | * Organized powerup locations to be more consistent with other maps. | ||
+ | * Removed the Crit powerup in the center of the map. | ||
+ | * Fixed the return times for dropped flags.}} | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery widths=160px heights=90px> | ||
+ | File:Cp Foundry hidden room.png|The hidden room behind RED's spawn | ||
+ | File:Cp_foundry_photos.png|Photos in the hidden room | ||
+ | File:Cp_foundry_photos_texture.png|Texture for the photos in the hidden room | ||
+ | File:Cp foundry date.png|Numbers on the wall of the hidden room | ||
+ | File:Cp Foundry hidden room blu.png|The hidden room near BLU's second point | ||
+ | File:Cp Foundry hidden room outside.png|Outside the hidden room | ||
+ | </gallery> | ||
== See also == | == See also == | ||
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* [[Thunder Mountain (Capture The Flag)]] | * [[Thunder Mountain (Capture The Flag)]] | ||
− | |||
{{Smissmas 2014 Nav}} | {{Smissmas 2014 Nav}} | ||
+ | {{Maps Nav}} |
Latest revision as of 22:30, 18 July 2024
Foundry (Capture the Flag) | |
---|---|
Basic Information | |
Map type: | Mannpower |
File name: | ctf_foundry
|
Released: | December 22, 2014 Patch (Smissmas 2014) |
Variants: | Control Point |
Developer(s): | Valve |
Map Info | |
Environment: | Industrial |
Setting: | Dusk, cloudy |
Hazards: | Cauldron Fire |
Pyrovision Support: | Yes |
Bot support: | Yes |
Map Items | |
Health Kits: | ×8 • ×10 |
Ammo Boxes: | ×13 • ×5 |
Map Overview | |
“ | Fiiiireeeeeeeee!
Click to listen
— The Demoman on the Cauldron Fire
|
” |
Foundry (Capture the Flag) is a Mannpower map added in the Smissmas 2014 Update. It is an exact copy of Foundry, but with briefcases at both teams spawns. The map boundaries are also raised significantly to allow Grappling Hook use. Each team's second control point have been replaced with Powerup spawns instead.
Contents
Locations
Central Yard
The central area in the middle of the map. The main area is littered with Powerups to pick up.
- Entrances: Each team has 3 entrances; a main entrance beside a train, a side entrance on a raised platform and a third entrance on a lowered platform.
- Train Cars: On the train cars are Powerup spawning locations.
- Roof: A roof above the former central control point area. There are two small windows on the roof, as well as two possible Powerup spawns.
- Center Platform: A small, slightly raised platform. In place of the Control Point are now two Powerup spawnpoints. There are 2 small sheds near the Center Platform with possible Powerup spawnpoints above them.
Team Oriented Yard
The large yard between two buildings where Control Points 2 & 4 used to be.
- Transition Building: A large building separating the central area from the Team Oriented Yard. It's split into two areas, separated by a large boiler and stairs. There is an inner balcony overlooking one side that leads to another balcony that overlooks the Yard.
- Yard: The Control Point has been replaced with a Powerup spawn, and the large freight container on the side has a Powerup spawner on top of it.
- Side Path: A path that goes around the Powerup Spawn. The path also leads to an entrance to the Intelligence room on top of a hill.
- Balcony: A balcony that begins in the Transition Building by going up some stairs that leads to another balcony that over looks the Yard.
- Elevated Platform: A set of stairs leads up to a platform that leads to one of the Entry Rooms.
Cauldron Room
The Intelligence is located in the giant cauldron rooms where Control Points 1 & 5 used to be.
- Foundry Room: A large room with freight crates scattered around. One end of the room has a giant cauldron that instantly kills anyone who falls into the surrounding fire. The Intelligence is in front of the cauldron where the Control Point used to be.
- Upper Walkway: A walkway that can be accessed by stairs in the Foundry Room and through one of the entrances room in the Yard.
- Entry Rooms: Small rooms that are between the Yard and the Foundry Room. One room has stairs that leads up to Elevated Platform, another room leads straight to the Yard and the third room also has stairs but leads up to the Side Path.
Strategy
Main article: Community Foundry (Capture the Flag) strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
December 22, 2014 Patch (Smissmas 2014)
- Added
ctf_foundry
to the game.
- Updated
ctf_foundry
to fix lighting issues and to prevent players from getting outside the playable area of the map.
- Added enemy team
func_nobuild
volumes to the capture zone areas inctf_foundry
to prevent spawn-camping sentries.
- Added
func_nobuild
brushes to the tops of the inside white tankers.
- Removed
ctf_foundry
from the default map cycle to focus on gathering information on the remaining maps
October 28, 2015 Patch (Scream Fortress 2015)
- No longer in Beta.
- Added
ctf_foundry
to Casual Mode. - Added
func_noclip
instances to the base areas for both BLU and RED to prevent nasty sentry locations.
- Fixed thumbnail for
ctf_foundry
- Organized powerup locations to be more consistent with other maps.
- Removed the Crit powerup in the center of the map.
- Fixed the return times for dropped flags.
Gallery
See also
|