Difference between revisions of "Template:Metrics/Speed/doc"
m (Updated docs) |
(Removal of Crit-a-Cola speed bonus) |
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| H || Health ([[Soldier]])<br>Heads taken ([[Demoman]]) | | H || Health ([[Soldier]])<br>Heads taken ([[Demoman]]) | ||
|- | |- | ||
− | | T || Triggered ability ([[Heavy]], [[Engineer]], and [[Sniper]])<br>Healing target's speed ([[Medic | + | | T || Triggered ability ([[Heavy]], [[Engineer]], and [[Sniper]])<br>Healing target's speed ([[Medic]]) |
|- | |- | ||
| D || Disguise ([[Spy]]) | | D || Disguise ([[Spy]]) | ||
Line 60: | Line 60: | ||
*swim | *swim | ||
| rowspan="9" | ''Defined for''<br>''effect active'' | | rowspan="9" | ''Defined for''<br>''effect active'' | ||
− | |baby face's blaster|| | + | |baby face's blaster|||||||''Positive real''<br>0-100 inclusive|||||||| |
|- | |- | ||
| soldier ||cow mangler 5000||||escape plan|||||||''Positive integer''<br>0-200 inclusive|||| | | soldier ||cow mangler 5000||||escape plan|||||||''Positive integer''<br>0-200 inclusive|||| | ||
Line 68: | Line 68: | ||
| demoman ||''boots'' <small>*</small>||''shield'' <small>†</small>||''haunted'' <small>‡</small><br>scotsman's skullcutter|||||||''Positive integer''<br>0-4 inclusive|||| | | demoman ||''boots'' <small>*</small>||''shield'' <small>†</small>||''haunted'' <small>‡</small><br>scotsman's skullcutter|||||||''Positive integer''<br>0-4 inclusive|||| | ||
|- | |- | ||
− | | heavy ||brass beast||buffalo steak sandvich||gloves of running urgently|||||||||deploy|| | + | | heavy ||brass beast||buffalo steak sandvich||gloves of running urgently<br>eviction notice|||||||||deploy|| |
|- | |- | ||
| engineer |||||||||||||||haul|| | | engineer |||||||||||||||haul|| | ||
Line 76: | Line 76: | ||
| sniper ||huntsman|||||||||||||aim|| | | sniper ||huntsman|||||||||||||aim|| | ||
|- | |- | ||
− | | spy ||||||||||||||| | + | | spy |||||||||||||||||''Class name'' |
− | |||
− | |||
|} | |} | ||
<small>*; use to indicate [[Ali Baba's Wee Booties]] or the [[Bootlegger]]<br> | <small>*; use to indicate [[Ali Baba's Wee Booties]] or the [[Bootlegger]]<br> |
Latest revision as of 22:52, 20 October 2017
This template drops in a class's speed, modified by settings that determine what the class has equipped (where appropriate). The C
argument is the only one required (unless dancing). The A
argument indicates the action the player is taking, and other arguments and values depend on the class. The W
argument, if defined, means the value returned is modified by being under the Disciplinary Action effect.
Template defaults to 0
if the C
argument is unknown, to avoid causing downstream parsing failures if used in an equation.
Arguments
Argument | Meaning |
---|---|
C | Class name |
A | Action |
W | If under one of the following effects
|
P | Primary weapon |
S | Secondary weapon |
M | Melee weapon |
B | Boost amount (Scout) |
U | ÜberCharge amount (Medic) |
H | Health (Soldier) Heads taken (Demoman) |
T | Triggered ability (Heavy, Engineer, and Sniper) Healing target's speed (Medic) |
D | Disguise (Spy) |
Valid argument settings
C | A | W | P | S | M | B | U | H | T | D |
---|---|---|---|---|---|---|---|---|---|---|
scout |
One of
|
Defined for effect active |
baby face's blaster | Positive real 0-100 inclusive |
||||||
soldier | cow mangler 5000 | escape plan | Positive integer 0-200 inclusive |
|||||||
pyro | powerjack | |||||||||
demoman | boots * | shield † | haunted ‡ scotsman's skullcutter |
Positive integer 0-4 inclusive |
||||||
heavy | brass beast | buffalo steak sandvich | gloves of running urgently eviction notice |
deploy | ||||||
engineer | haul | |||||||||
medic | overdose | quick-fix | Positive real 0-100 inclusive |
Positive integer 0-520 inclusive |
||||||
sniper | huntsman | aim | ||||||||
spy | Class name |
*; use to indicate Ali Baba's Wee Booties or the Bootlegger
† use to indicate the Chargin' Targe, Splendid Screen, or the Tide Turner
‡ use to indicate the Eyelander, the Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron
Sub-templates
The speed values for each class are stored in sub-templates, due to overall complexity.