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− | My Custom Robot Templates:
| + | I've deleted my robot templates until I stop editing them. Sorry! :/ |
− | | + | ==== Rocket Impactor Z-3000 ==== |
− | ===Mecannibal Robots===
| + | {{Robot loadout|icon=sniper|giant=y|name=Rocket Impactor Z-3000|primary=Thunderbolt Sniper Rifle|hat=Towering Pillar Of Summer Shades|attribs={{note|Sniper Rifle fires Rockets}}{{info|Sniper Rifle is Factory New quality}}<br/>{{info|Sniper Rifle has Energy Orb unusual effect}}<br/>{{buff|45000 HP}}{{buff|+600% damage bonus}}{{buff|+135% faster projectile speed}}{{buff|Has Rocket Specialist}}{{nerf|100% slower firing speed}}{{nerf|25% smaller blast radius}}{{nerf|60% slower move speed}}}} |
− | {{Robot loadout|icon=scout giant fast|giant=y|name=Mecannibal Scout|primary=Blood Botkiller Scattergun Mk.I|hat=Virtual Viewfinder|attribs={{info|125,000 HP}}<br/>{{buff|100% crit chance}}{{buff|4.0x more damage dealt}}{{buff|90% faster firing speed}}{{buff|90% faster reload rate}}{{buff|Immune to knockback}}{{nerf|Does not fire until fully reloaded}}}}
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− | This powerful scout can very quickly end a round if you're not prepared. The only way to stop it is to Uber-Bodyblock.
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− | {{Robot loadout|icon=soldier spammer|giant=y|name=Mecannibal Soldier|primary=Blood Botkiller Rocket Launcher Mk.I|hat=Virtual Viewfinder|attribs={{info|200,000 HP}}<br/>{{buff|100% crit chance}}{{buff|4.0x more damage dealt}}{{buff|90% faster firing speed}}{{buff|60% faster reload rate}}{{buff|+16 rockets in clip}}{{buff|Immune to knockback}}{{nerf|Does not fire until fully reloaded}}}}
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− | This overclocked burst fire soldier can easily level your team's defences. It sprays out 20 crit-boosted rockets that have a 4x damage bonus. Which basically means if he opens fire right in your face, you've had it. Projectile Shield Medic is indispensible against this boss.
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− | {{Robot loadout|icon=pyro|giant=y|name=Mecannibal Pyro|primary=Blood Botkiller Flame Thrower Mk.I|hat=Virtual Viewfinder|attribs={{info|175,000 HP}}<br/>{{buff|100% crit chance}}{{buff|4.0x more damage dealt}}{{buff|Immune to knockback}}}}
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− | This juggernaut pyro can incinerate you in a heartbeat with a crit-boost and a 4x damage bonus. DO NOT go anywhere near it's flames. Spies will have a real hard time because this boss will kill a max resistance Spy through a [[Dead Ringer]] very quickly.
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− | {{Robot loadout|icon=demo bomber|giant=y|name=Mecannibal Demoman|secondary=Blood Botkiller Stickybomb Launcher Mk.I|hat=Virtual Viewfinder|attribs={{info|175,000 HP}}<br/>{{buff|100% crit chance}}{{buff|4.0x more damage dealt}}{{buff|99% faster reload rate}}{{buff|90% faster firing speed}}{{buff|3.0x larger clip size}}{{buff|+16 more stickybombs active}}{{buff|99% faster stickybomb charge rate}}{{buff|Immune to knockback}}}}
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− | This sticky spammer juggernaut will make short work of anything in range of it's stickybombs. Don't let his spazzy behavior fool you, he is a force to be reckoned with.
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− | {{Robot loadout|icon=heavy deflector|giant=y|name=Mecannibal Heavy|primary=Blood Botkiller Minigun Mk.I|attribs={{info|300,000 HP}}<br/>{{buff|100% crit chance}}{{buff|4.0x more damage dealt}}{{buff|99% faster firing speed}}{{buff|Can shoot down projectiles}}{{buff|Immune to knockback}}{{nerf|+500% slower minigun spinup time}}{{nerf|Cannot damage buildings}}}}
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− | This heavy can slaughter anything it targets. With it's huge damage bonus and insane firing speed and the ability to shoot down rockets, grenades and stickybombs like a Deflector Heavy, this has got to be the toughest Mecannibal to take down.
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− | {{Robot loadout|icon=medic uber|giant=y|name=Mecannibal Medic|secondary=Blood Botkiller Medi Gun Mk.I|attribs={{info|150,000 HP}}<br/>{{buff|+12s Ubercharge Duration}}{{buff|3.0x Ubercharge Rate}}{{info|Will activate Ubercharge at 100000 HP}}}}
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− | This overclocked healer can any robot it ubercharges even more dangerous. With a 20 second Ubercharge and a 3x faster Ubercharge build rate, it can keep a bot alive for a LONG time. However, unlike regular Giant Medics, the Mecannibal Medic does not possess a heal rate bonus.
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− | {{Robot loadout|icon=engineer|giant=y|name=Mecannibal Engineer|primary=Shotgun|secondary=Pistol|melee=Blood Botkiller Wrench Mk.I|hat=Virtual Viewfinder|attribs={{info|15,000 HP}}<br/>{{buff|100% crit chance}}{{buff|90% faster wrench swing speed}}{{buff|4.0x sentry damage}}{{buff|10x building health bonus}}{{buff|+400% faster sentry firing speed}}}}
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− | The Mecannibal Engineer is a defensive force to be reckoned with. With it's overclocked sentries, it can easily dispatch any player that strays too close.
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− | {{Robot loadout|icon=sniper|giant=y|name=Mecannibal Sniper|primary=Blood Botkiller Sniper Rifle Mk.I|melee=Kukri|hat=Virtual Viewfinder|attribs={{info|12,500 HP}}<br/>{{buff|100% crit chance}}{{buff|2.0x more damage dealt}}{{buff|Can Headshot}}{{buff|2.0x extra damage dealt on headshot}}}}
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− | This sniper is extremely dangerous, due to the fact that unlike other robot snipers, it can headshot, dealing 4x damage on a headshot. This robot can make short work of a slow, unwary heavy or soldier.
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− | {{Robot loadout|icon=spy|giant=y|name=Mecannibal Spy|primary=Revolver|secondary=Sapper|melee=Blood Botkiller Knife Mk.I|hat=Virtual Viewfinder|attribs={{info|12,500 HP}}<br/>{{buff|100% crit chance}}{{buff|4.0x more damage dealt}}}}
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− | This spy can easily pick off any unsuspecting class that isn't checking their back. Even if it doesn't backstab you, it can still inflict severe damage with a standard knife swing.
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− | | |
− | ===Boss Robots===
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− | Before you read this, please note that most of these robots use custom icons that I cannot use on this site. So I've picked the icons that best match their custom icons.
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− | ==== The Gigaknight ====
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− | {{Robot loadout|icon=demoknight|giant=y|name=The Gigaknight|primary=Ali Baba's Wee Booties|secondary=Chargin' Targe|melee=Eyelander|hat=Warsworn Helmet|misc1=King of Scotland Cape|attribs={{buff|100,000 HP}}{{buff|4.0x more damage dealt}}{{buff|50% faster melee attack speed}}{{buff|2.0x further melee range}}{{buff|10.0x extra damage dealt with a medic healing him}}{{buff|5.0x faster charge recharge rate}}{{buff|10.0x longer charge time}}{{buff|4.0x more shield bash damage}}{{buff|No minimum charge impact range}}{{buff|Full charge turning control}}{{buff|Immune to knockback}}{{nerf|90% slower move speed}}}}
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− | This has got to be my most powerful and dangerous creation ever. It will kill almost anything in one hit and it will destroy anything in it's path if it is being healed by a medic due to it dealing 10x more damage if that is the case. It is immune to all forms of knockback but it is VERY slow but it has double melee range and can slaughter anything that comes too close.
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− | ==== General Medic ====
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− | {{Robot loadout|icon=medic|giant=y|name=General Medic|secondary=Quick-Fix|hat=Team Captain|attribs={{buff|20,000 HP}}{{buff|Regenerates 500 Health per second}}{{buff|+49900% faster heal rate}}{{buff|+300% faster UberCharge Rate bonus}}{{buff|+22 seconds longer ubercharge}}}}
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− | This overclocked medic can really put up a fight with it's patient. With a 500x heal rate bonus, it will outheal any damage done to it's patient and can heal itself to full health if it activates it's Ubercharge.
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− | ==== Chief Heal-On-Kill Demoman ====
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− | {{Robot loadout|icon=demo burst|giant=y|name=Chief Heal-On-Kill Demoman|primary=Grenade launcher|hat=FR-0|attribs={{buff|50,000 HP}}{{buff|+7000 HP on kill}}{{buff|+30% damage dealt}}{{buff|40% faster reload rate}}{{buff|90% faster firing speed}}{{buff|+7 grenades in clip}}{{nerf|60% slower movement speed}}{{nerf|Does not fire until fully reloaded}}}}
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− | This Demoman is a simple yet powerful Burst Fire Demoman. Based off of the Giant Heal-On-Kill Heavy, this demoman juggernaut will spray out 11 grenades, each with a 30% damage bonus, making this robot very dangerous along with it's heal on kill attribute.
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− | ==== Chief Heal-On-Kill Pyro ====
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− | {{Robot loadout|icon=pyro|giant=y|name=Chief Heal-On-Kill Pyro|primary=Flame Thrower|hat=Firewall Helmet|attribs={{buff|40,000 HP}}{{buff|+6000 HP on kill}}{{buff|+30% damage dealt}}{{nerf|60% slower movement speed}}}}
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− | This is another very simple yet powerful giant. Dealing 30% more damage, this robot can bring a very quick end to an unwary player allowing it to heal itself for 6000 health. This pyro appears as one of the three bosses of wave 2 of Unending Cataclysm, the other 2 being the Chief Heal-On-Kill Soldier and Sergeant Fallout.
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− | ==== Chief Heal-On-Kill Soldier ====
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− | {{Robot loadout|icon=soldier spammer|giant=y|name=Chief Heal-On-Kill Soldier|primary=Rocket Launcher|hat=Steel Shako|attribs={{buff|50,000 HP}}{{buff|+7000 HP on kill}}{{buff|90% faster firing speed}}{{buff|+5 rockets in clip}}{{buff|40% faster reload rate}}{{buff|+30% damage dealt}}{{nerf|60% slower movement speed}}{{nerf|Does not fire until fully reloaded}}}}
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− | The third Heal-On-Kill robot of my design. This powerful burst fire soldier will decimate an unwary player and heal itself for 7000 health.
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− | ==== Giant Heal-On-Kill Sniper ====
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− | {{Robot loadout|icon=sniper|giant=y|name=Giant Heal-On-Kill Sniper|primary=AWPer Hand|melee=Kukri|hat=Shooter's Tin Topi|attribs={{buff|10,000 HP}}{{buff|+2500 HP on kill}}{{buff|+30% damage dealt}}{{buff|25% faster reload rate}}}}
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− | My fourth and final Heal-On-Kill juggernaut robot. This boss sniper, wielding an overclocked AWPer Hand that deals 30% more damage and reloads 25% faster, will heal one quarter of it's health upon a successful kill.
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− | ==== Nuclear Chieftain ====
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− | {{Robot loadout|icon=soldier crit|giant=y|name=Nuclear Chieftain|primary=Diamond Botkiller Rocket Launcher Mk.I|hat=Team Captain|attribs={{buff|90,000 HP}}{{buff|100% critical chance}}{{buff|3x larger explosion radius}}{{buff|Creates large smoke explosion}}{{buff|+1900% damage dealt}}{{buff|99% faster reload rate}}{{nerf|80% slower rocket speed}}{{nerf|300% slower firing speed}}{{nerf|90% slower movement speed}}{{nerf|Does not fire until fully reloaded}}}}
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− | This titan technological terror will shoot crit rockets that move very slowly and fires them 4x slower. However, each rocket can do 20x times more damage which equals an instant kill, regardless of resistances. Coupled with a 3x larger blast radius, anything that this robot damages will die instantly. A lot of fire power, Kritzkrieg Ubercharges and Uber Canteens are needed to take down this robot.
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− | ==== Sergeant Fallout ====
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− | {{Robot loadout|icon=soldier crit|giant=y|name=Sergeant Fallout|primary=Original|hat=Chief Constable|attribs={{buff|40,000 HP}}{{buff|Regenerates 500 HP per second}}{{buff|Creates large smoke explosion}}{{buff|On Hit: 180 seconds of Bleed}}{{buff|+150% larger explosion radius}}{{nerf|75% smaller clip size}}{{nerf|70% slower rocket speed}}{{nerf|20% damage penalty}}{{nerf|+150% slower reload rate}}{{nerf|80% slower movement speed}}}}
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− | This robot could be considered the Nuclear Chieftain's little brother. While dealing nowhere as much damage as even mere Charged Soldiers, this soldier will inflict 3 whole minutes of bleed which will most likely kill you. This robot appears as the last boss on wave 2 of Unending Cataclysm.
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− | ==== The Overclocked Defender ====
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− | {{Robot loadout|icon=engineer|giant=y|name=The Overclocked Defender|primary=Widowmaker|secondary=Pistol|melee=Diamond Botkiller Wrench Mk.I|attribs={{buff|40,000 HP}}{{info|Teleports into map}}<br/>{{info|Does not build a teleporter}}<br/>{{buff|100% critical chance}}{{buff|3x faster movement speed}}{{buff|+900% extra building health}}{{buff|+250% more sentry damage}}{{buff|75% faster sentry firing speed}}{{buff|75% faster wrench swing speed}}}}
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− | This powerful boss engineer can really ruin your day. It builds overclocked sentries that can slaughter an unprepared team. However, when killed, it's buildings will blow up, making your life easier. Also packing a crit-boosted [[Widowmaker]] and [[Pistol]], it can hold it's own even in the rare occasion it's sentry gets destroyed. Its wrench also swings 75% faster and so can outheal any damage done to it's sentry.
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− | ==== Dr. Enforcicle ==== | |
− | {{Robot loadout|icon=spy|giant=y|name=Dr. Enforcicle|primary=Enforcer|secondary=Ap-Sap|melee=Spy-cicle|hat=Virtual Viewfinder|misc1=Cut Throat Concierge|attribs={{buff|1250 HP}}{{buff|100% critical chance}}{{buff|+300% extra sapper damage}}{{buff|+100 HP per second per attached sapper}}{{buff|Spy-cicle grants 10 seconds of fire invulnerability}}{{buff|Spy-cicle takes 10 seconds to recharge instead of 15}}{{buff|Carries [[Dead Ringer]]}}{{nerf|Takes 3x damage from fire}}}}
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− | This spy robot is classed as a giant by the game but I have resized it to normal size due to giant spies' disguises being the same size as they are and so can be easily spotted. This spy has a permanent crit-boost and becomes invincible for 10 seconds against fire when it's [[Spy-cicle]] melts and only takes 10 seconds to recharge instead of 15. However, this spy takes 3x more damage from fire so if you catch it with it's [[Enforcer]] out, a pyro can make short work of Enforcicle. Just be careful of crit Enforcer shots.
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− | ==== SMG Maniac ====
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− | {{Robot loadout|icon=sniper|giant=y|name=SMG Maniac|secondary=SMG|hat=Larrikin Robin|attribs={{buff|40,000 HP}}{{buff|100 bullets in clip}}{{buff|90% faster firing speed}}{{buff|Can Headshot}}{{buff|+300% extra headshot damage}}{{nerf|100% slower reload rate}}{{nerf|40% slower movement speed}}}} | |
− | This SMG sniper is VERY dangerous due to the fact it wields an overclocked SMG that can headshot. Yes, that's right. IT CAN HEADSHOT. And you've pretty much had it if it does headshot you, due to it being able to deal 4x as much damage on a headshot.
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− | ==== Sergeant Regenerator ====
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− | {{Robot loadout|icon=soldier blackbox|giant=y|name=Sergeant Regenerator|primary=Black Box|secondary=Concheror|melee=Half-Zatoichi|hat=Whirly Warrior|attribs={{buff|50,000 HP}}{{info|Fires 10 rockets at once}}<br/>{{buff|100% critical chance}}{{buff|+1500 HP on hit}}{{buff|+7 rockets in clip}}{{buff|40% faster reload rate}}{{buff|+15,000 HP on kill}}{{buff|+800% longer buff duration}}{{nerf|25% damage penalty}}{{nerf|4 degrees random projectile spread}}{{nerf|50% slower movement speed}}}}
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− | This is the king of Regen Soldiers. Healing 1500 Health per rocket and healing 15,000 Health per kill, it is VERY difficult to kill this boss due the sheer amount of health regen it has.
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− | ==== Tavish DeCrits ====
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− | {{Robot loadout|icon=demo bomber|giant=y|name=Tavish DeCrits|primary=Grenade Launcher|hat=Prince Tavish's Crown|misc1=King of Scotland Cape|attribs={{buff|70,000 HP}}{{buff|100% critical chance}}{{buff|Regenerates 400 HP per second}}{{buff|120% faster reload rate}}{{buff|50% faster firing speed}}{{buff|30% larger explosion radius}}{{buff|+50% damage dealt}}{{nerf|30% slower grenade speed}}{{nerf|70% slower movement speed}}}}
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− | An upgraded version of Major Bomber based on a Giant Rapid Fire Soldier, this juggernaut demoman will constantly spam grenades at a 50% faster fire rate. With a damage bonus of 50% and a 30% larger blast radius, extreme caution is needed to take this technological titan down.
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− | ==== Sergeant SteakTank ====
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− | {{Robot loadout|icon=heavy chief|giant=y|name=Sergeant SteakTank|secondary=Buffalo Steak Sandvich|melee=Fists of Steel|hat=Bunsen Brave|attribs={{info|1.9x larger in size}}<br>{{buff|60,000 HP}}{{buff|+70% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|4.0x damage dealt}}{{buff|+900% longer buff duration}}{{buff|+90% increase in recharge rate}}{{buff|Regenerates 250 HP per second}}{{buff|Provides 90% less rage}}{{nerf|-70% movement speed}}}}
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− | Think Captain Punch, hyped up on Buffalo Steak Sandvichs. Sounds scary and evil, doesn't it? Have fun taking him down. Although he does take more damage due to the Sandvich buff.
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− | | |
− | ===Standard Giants===
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− | ==== Scouts ====
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− | ===== Bullet Exploder Scout =====
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− | {{Robot loadout|icon=scout shortstop|giant=y|name=Bullet Exploder Scout|primary=Shortstop|hat=Bolt Boy|attribs={{buff|1,600 HP}}{{buff|100% critical chance}}{{buff|+900% more bullets per shot}}{{buff|+900% faster firing speed}}{{nerf|4.0x slower reload rate}}}}
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− | This scout will instantly kill a player if it fires at point-blank range due to it firing all 4 of its shots simultaneously and having 10x as many bullets per shot plus a crit-boost.
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− | ===== Giant Cristol Scout =====
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− | {{Robot loadout|icon=scout|giant=y|name=Giant Cristol Scout|secondary=Pistol|hat=Stereoscopic Shades|attribs={{buff|1,600 HP}}{{buff|100% critical chance}}{{buff|90% faster firing speed}}{{buff|80% faster reload rate}}{{buff|36 bullets in clip}}}}
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− | This scout can bring a very quick demise to an unwary or slow player. It fires so fast that the shots it fires look like a continuous laser beam and it can shred you without Bullet and Crit resistance and even then, be careful.
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− | ===== Flare Cristol Scout =====
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− | {{Robot loadout|icon=pyro flare|giant=y|name=Flare Cristol Scout|secondary=Pistol|hat=Stereoscopic Shades|attribs={{info|Fires Flares instead of bullets}}<br/>{{buff|1,600 HP}}{{buff|100% critical chance}}{{buff|6x longer afterburn time}}{{nerf|2.0x slower reload rate}}{{nerf|70% less afterburn damage}}}}
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− | A variation of the Cristol Scout, but this variant fires flares instead of bullets. It doesn't have the firing speed, reload speed or clip size that the standard Cristol has but with 2x damage bonus, it can dish out severe punsihment to anything it targets.
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− | ===== Rocket Cristol Scout =====
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− | {{Robot loadout|icon=soldier spammer|giant=y|name=Rocket Cristol Scout|secondary=Pistol|hat=Stereoscopic Shades|attribs={{info|Fires Rockets instead of bullets}}<br/>{{buff|1,600 HP}}{{buff|100% critical chance}}{{buff|+20% damage dealt}}{{nerf|2.0x slower reload rate}}}}
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− | The third variation of the Cristol Scout releases a flurry of crit rockets that inflict severe damage. Just remember this though, a projectile's damage is based on the weapon using it, not the projectile itself. So the rockets fired from this scout's pistol will inflict as much damage as pistol bullets but they will do 20% more damage due to its damage bonus.
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− | ===== Giant Flak Jacket Stunner =====
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− | {{Robot loadout|icon=scout stun armored|giant=y|name=Giant Flak Jacket Stunner|melee=Sandman|hat=Batter's Helmet|misc1=Deus Specs|attribs={{buff|2,000 HP}}{{buff|99% faster ball recharge rate}}{{buff|Takes 50% less damage from blast}}{{buff|Takes 25% less damage from bullets}}}}
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− | This baseball scout will continuously spam baseballs so fast that anything it targets will most likely get stun locked. This robot also takes much less damage from blast and bullets.
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− | ===== Giant Mincer Scout =====
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− | {{Robot loadout|icon=scout|giant=y|name=Giant Mincer Scout|secondary=Flying Guillotine|hat=Face Plante|misc1=Digit Divulger|attribs={{buff|3,000 HP}}{{buff|99% faster cleaver recharge rate}}{{buff|90% faster firing speed}}{{buff|+1400% damage dealt}}{{buff|+100% faster move speed}}}}
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− | This super scout will continuously spam cleaver fire and is seen with the Flak Jacket Stunners in Steel Hurricane to deal critical damage. These scouts are lethal and can kill you extremely quickly.
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− | ===== Giant Head Smasher =====
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− | {{Robot loadout|icon=scout bat|giant=y|name=Giant Head Smasher|melee=Bat|hat=Bombing Run|attribs={{buff|1,200 HP}}{{buff|+200% damage dealt}}{{buff|75% faster move speed}}}}
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− | This fast scout will instantly kill anything that doesn't have crit resistance and even with resistance it will still kill weaker classes instantly.
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− | ==== Soldiers ====
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− | ===== Giant Regen-o-Matic Soldier =====
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− | {{Robot loadout|icon=soldier blackbox|giant=y|name=Giant Regen-o-Matic Soldier|primary=Black Box|secondary=Concheror|melee=Half-Zatoichi|hat=Whirly Warrior|attribs={{note|Fires 10 rockets at once}}{{buff|5,000 HP}}{{buff|+350 HP on hit}}{{buff|+7 rockets in clip}}{{buff|40% faster reload rate}}{{buff|+3500 HP on kill}}{{buff|+800% longer buff duration}}{{nerf|50% damage penalty}}{{nerf|4 degrees random projectile spread}}{{nerf|50% slower movement speed}}}}
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− | A powerful Black Box soldier that is difficult to kill due to it's insane regen abilities.
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− | ===== Giant Rapid Fire Regenerator =====
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− | {{Robot loadout|icon=soldier infinite|giant=y|name=Giant Rapid Fire Regenerator|primary=Black Box|hat=Ground Control|attribs={{buff|3,500 HP}}{{buff|50% faster firing speed}}{{buff|120% faster reload rate}}{{buff|+50 HP on hit}}{{nerf|50% slower movement speed}}}}
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− | This soldier is identical to a Giant Rapid Fire Soldier except it wields the Black Box, wears the Ground Control and heals 50 Health per hit.
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− | ===== Giant Shotgun Soldier =====
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− | {{Robot loadout|icon=heavy shotgun|giant=y|name=Giant Shotgun Soldier|secondary=Shotgun|attribs={{buff|3,800 HP}}{{buff|50% faster firing speed}}{{buff|+4 shells in clip}}{{buff|60% faster reload rate}}{{nerf|20% damage penalty}}{{nerf|Does not fire until fully reloaded(Doesn't work with shotguns)}}{{nerf|30% slower movement speed}}}}
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− | This soldier will spam all 10 of it's shotgun shells very fast, causing a quick death to any unattentive player that is unlucky enough to stray into their firing line.
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− | ===== Giant Heal-On-Kill Soldier =====
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− | {{Robot loadout|icon=soldier spammer|giant=y|name=Giant Heal-On-Kill Soldier|primary=Rocket Launcher|hat=Steel Shako|attribs={{buff|3,800 HP}}{{buff|+3000 HP on kill}}{{buff|90% faster firing speed}}{{buff|+5 rockets in clip}}{{buff|40% faster reload rate}}{{nerf|50% slower movement speed}}{{nerf|Does not fire until fully reloaded}}}}
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− | This is basically a non-boss variant of the Chief Heal-On-Kill Soldier above.
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− | | |
− | ===== Giant Tripleshot Soldier =====
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− | {{Robot loadout|icon=soldier spammer|giant=y|name=Giant Tripleshot Soldier|primary=Silver Botkiller Rocket Launcher Mk.II|hat=Steel Shako|attribs={{note|Fires 3 rockets at once}}{{buff|3,800 HP}}{{buff|25% faster reload rate}}{{nerf|-1 rocket in clip}}{{nerf|4 degrees random projectile spread}}{{nerf|50% slower movement speed}}{{nerf|Does not fire until fully reloaded}}}}
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− | Very much a Black Box Soldier except it doesn't regen and can deal more punishment.
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− | ==== Pyros ====
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− | ===== Giant Heal-On-Kill Pyro =====
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− | {{Robot loadout|icon=pyro|giant=y|name=Giant Heal-On-Kill Pyro|primary=Flame Thrower|hat=Firewall Helmet|attribs={{buff|3,000 HP}}{{buff|+3000 HP on Kill}}{{nerf|50% slower movement speed}}}}
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− | Very much like it's boss cousin except without the damage bonus.
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− | ===== Giant Grapple Vampyro =====
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− | {{Robot loadout|icon=pyro|giant=y|name=Giant Grapple Vampyro|primary=Flame Thrower|hat=Pyromancer's Mask|attribs={{buff|3,000 HP}}{{buff|Grapples players on hit}}{{buff|+15 HP on hit}}{{nerf|50% slower movement speed}}}}
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− | This pyro can be hard to kill for an unprepared team as it will pull enemies towards it and heal consistently as long as it directly damaging something. Please note that afterburn damage does not trigger the heal on hit effect.
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− | ==== Demos ====
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− | ===== Giant Heal-On-Kill Demoman =====
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− | {{Robot loadout|icon=demo burst|giant=y|name=Giant Heal-On-Kill Demoman|primary=Grenade launcher|hat=FR-0|attribs={{buff|3,300 HP}}{{buff|+3000 HP on kill}}{{buff|40% faster reload rate}}{{buff|90% faster firing speed}}{{buff|+7 grenades in clip}}{{nerf|50% slower movement speed}}{{nerf|Does not fire until fully reloaded}}}}
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− | Very much like the Boss version but does less damage.
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− | | |
− | ===== Giant Sticky Gunner =====
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− | {{Robot loadout|icon=demo bomber|giant=y|name=Giant Sticky Gunner|secondary=Stickybomb Launcher|attribs={{buff|3,300 HP}}{{buff|50% faster firing speed}}{{buff|900% faster stickybomb charge rate}}{{buff|120% faster reload rate}}{{nerf|50% slower movement speed}}}}
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− | A Giant Demoman that will constantly spam stickybombs at a faster rate. Also, the charge of it's launcher is virtually instantaneous.
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− | ==== Heavies ====
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− | ===== Giant Rocket Heavy =====
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− | {{Robot loadout|icon=soldier barrage|giant=y|name=Giant Rocket Heavy|primary=Minigun|attribs={{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|Fires rockets instead of bullets}}{{buff|+100% damage bonus}}{{nerf|5 degrees random projectile spread}}{{nerf|-75% slower firing speed}}{{nerf|-50% movement speed}}}}
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− | A double damage Giant Heavy that shoots screen-filling tempests of rockets. A difficult threat to deal with.
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− | ===== Mega Heavyweight Champ =====
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− | {{Robot loadout|icon=heavy champ|giant=y|name=Mega Heavyweight Champ|melee=Killing Gloves of Boxing|attribs={{note|Fire Rate Penalty Removed}}{{buff|15,000 HP}}{{buff|+70% knockback resistance}}{{buff|7 seconds of critical chance on kill}}{{buff|3.0x damage dealt when a medic is healing him}}{{buff|Medics healing him get a +400% faster ubercharge rate}}{{buff|+1000 HP on kill}}{{buff|Subtracts -50% of a medic's Ubercharge on hit}}{{buff|Subtracts -25% of a spy's cloak on hit}}{{nerf|-50% movement speed}}}}
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− | A very powerful giant, known by me as a "Juggernaut Giant". Packing well over 10,000 HP and having abilities that support robot medics and hinder human medics, TAKE THIS GUY DOWN. FAST.
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− | ===== Giant Steel Gauntlet =====
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− | {{Robot loadout|icon=heavy steelfist|giant=y|name=Giant Steel Gauntlet|melee=Fists of Steel|attribs={{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|+75% damage bonus}}{{nerf|-50% movement speed}}}}
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− | An actual giant version of the Steel Gauntlet. These bots are insanely tough to kill because of their [[Fists of Steel]]. Melee is the best strategy against these giants.
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− | ===== Giant AA Gun Heavy =====
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− | {{Robot loadout|icon=heavy|giant=y|name=Giant AA Gun Heavy|primary=Minigun|attribs={{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|+900% damage bonus}}{{nerf|10.0x slower firing speed}}{{nerf|-50% movement speed}}}}
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− | A deadly force to be reckoned with. The heavy shoots VERY slowly but each one of it's bullets can do the same damage as a soldier's rocket.
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− | ==== Medics ====
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− | ===== Giant Vaccinator Medic =====
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− | {{Robot loadout|icon=medic|giant=y|name=Giant Vaccinator Medic|primary=Syringe Gun|secondary=Vaccinator|melee=Bonesaw|attribs={{buff|4,500 HP}}{{buff|Spawns with Full Übercharge}}{{buff|+900% faster healing rate}}{{buff|Übercharge lasts 300 seconds (MUCH longer)}}{{nerf|-50% slower movement speed}}{{info|Vaccinator is set to Bullet Resistance}}<br/>{{info|Activates Ubercharge instantly when damaged}}}}
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− | {{Robot loadout|icon=medic|giant=y|name=Giant Vaccinator Medic|primary=Syringe Gun|secondary=Vaccinator|melee=Bonesaw|attribs={{buff|4,500 HP}}{{buff|Spawns with Full Übercharge}}{{buff|+900% faster healing rate}}{{buff|Übercharge lasts 300 seconds (MUCH longer)}}{{nerf|-50% slower movement speed}}{{info|Vaccinator is set to Blast Resistance}}<br/>{{info|Activates Ubercharge instantly when damaged}}}}
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− | {{Robot loadout|icon=medic|giant=y|name=Giant Vaccinator Medic|primary=Syringe Gun|secondary=Vaccinator|melee=Bonesaw|attribs={{buff|4,500 HP}}{{buff|Spawns with Full Übercharge}}{{buff|+900% faster healing rate}}{{buff|Übercharge lasts 300 seconds (MUCH longer)}}{{nerf|-50% slower movement speed}}{{info|Vaccinator is set to Fire Resistance}}<br/>{{info|Activates Ubercharge instantly when damaged}}}}
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− | These three medics all carry the [[Vaccinator]] that have a 5-minute ubercharge. They have nowhere near the heal rate of a regular Giant Medic but they can make life hard for any class using the damage type they're set to resist.
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− | ===== Giant Flak Jacket Medic =====
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− | {{Robot loadout|icon=medic|giant=y|name=Giant Flak Jacket Medic|primary=Syringe Gun|secondary=Quick-Fix|melee=Bonesaw|hat=Das Naggenvatcher|misc1=Das Metalmeatencasen|attribs={{buff|4500 HP}}{{buff|+40% knockback resistance}}{{buff|+19900% faster heal rate}}{{buff|Takes 50% less damage from bullets}}{{buff|Takes 50% less damage from blast}}{{nerf|-50% movement speed}}}}
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− | A ridiculously tanky variant of the Giant Medic, this armored healer can literally inhale damage from explosive and hitscan weapons.
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