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+ | __NOINDEX__ | ||
{{Community mod infobox | {{Community mod infobox | ||
− | | mod-name-override | + | | mod-name-override = Stop that Tank!<!-- Remove line when article goes live! --> |
− | | mod-image | + | | mod-image = Stt-logo-sm.png |
− | | availability | + | | availability = public |
− | | mod-type | + | | mod-type = Game mode |
− | | creators | + | | creators = {{steamid|76561197973286641|Banshee}} and {{steamid|76561197977079890|linux_lover}} |
− | | released | + | | released = September 21, 2013 (First debut)<br />August 13, 2015 (Public release) |
− | | link | + | | link = [https://steamcommunity.com/groups/StopThatTank Steam group]<br />[https://github.com/akowald/StopThatTank GitHub] |
}} | }} | ||
{{Quotation|The '''Administrator''' issuing a directive.|Stop that Tank!|sound=Mvm tank alerts08.wav}} | {{Quotation|The '''Administrator''' issuing a directive.|Stop that Tank!|sound=Mvm tank alerts08.wav}} | ||
− | '''Stop that Tank!''' | + | '''Stop that Tank!''' is a community game mode that combines themes from both [[Payload]] and [[Mann vs. Machine]]. Play unfolds on Payload and [[Payload Race]] maps. The Payload [[Cart]] is replaced by the [[Tank Robot|Tank]] and moves on its own, following the path of the cart. There are two teams: [[Robots]] and Humans. They are tasked with escorting the Tank or preventing it from reaching its destination. Players have the opportunity to take control of [[Robots#Giant Robots|Giant Robots]] and [[Sentry Buster]]s which typically have buffed health, loadouts, and special abilities. |
+ | |||
+ | All official Payload and Payload Race maps are supported. | ||
+ | |||
+ | == Gameplay == | ||
+ | There are two distinct types of gameplay for [[Payload]] and [[Payload race]] maps. | ||
+ | |||
+ | === Payload=== | ||
+ | {{youtube tn|SJxcVNQI174|Gameplay in [[Payload]]. '''''Note:''' Some minor details may be inaccurate.''|float=right|hd}} | ||
+ | ==== Robots ([[BLU]] Team) ==== | ||
+ | The Robots play offense on the BLU team. | ||
+ | ==== Humans ([[RED]] Team) ==== | ||
+ | The Humans play defense on the RED team. Playing as a Human comes with a few perks. [[Reanimator]]s spawn when a RED human is killed and can be revived by a team Medic. [[Engineer]]s have an increased max [[metal]] amount of 330 and no slow down penalty when [[Buildings#Hauling|hauling]] buildings. | ||
+ | |||
+ | The [[Tank]] appears where the Payload [[cart]] normally is. During setup, [[Engineers]] are able to instantly place level 3 buildings and [[Medics]] have a notably faster [[ÜberCharge]] fill rate. When setup ends the Tank is stationary for 15 seconds then begins moving until it reaches the end or is destroyed. The Robots protect the tank while the Humans try to deal as much damage to the tank as possible. When the Tank crosses over a checkpoint, it regains a portion of its health back (up to 80% of max health). This is reflected by the health bar on-screen turning green. If the Tank reaches the final checkpoint, then the Robots win the round. If, however, the Humans destroy the Tank, then the Robots have one more chance to win by delivering the bomb to the final checkpoint and deploying. | ||
+ | |||
+ | [[Image:Mvm bomb.png|100px|left]] A top scoring member of the Robots team is chosen to become a [[#Available in Payload|Giant Robot]] with a bomb strapped to its back. The bomb cannot be dropped until the giant is killed. The Robots must capture the remaining control points missed by the Tank and then deploy the bomb at the final checkpoint. | ||
+ | |||
+ | ==== Crit Cash™ ==== | ||
+ | [[Image:Mediumcredits.png|100px|left]] | ||
+ | The [[credits]] that the Tank leaves behind when it is killed is referred to as Crit Cash. Only Human players can pick up Crit Cash. Upon pickup, Crit Cash grants 5 seconds of crits, a 3 second healing effect, a projectile shield {{icon class|Medic}}, and replenished ammo, charge shield {{icon class|Demoman}}, and Spy cloak meter {{icon class|Spy}}. | ||
+ | |||
+ | ==== Payload Strategy ==== | ||
+ | |||
+ | === Sentry Busters === | ||
+ | [[Image:SentryBuster.png|100px|left]] | ||
+ | Periodically, a random member of the Robot team is chosen to become a [[Sentry Buster]]. They are called out if an enemy's [[Sentry Gun]] has accumulated enough Tank damage, Giant Robot damage or Robot kills. The Sentry Buster is a specialized robot that deals significant blast damage to nearby enemy players and buildings in a one-time attack. They move at faster than Scout speeds and take reduced knockback from damage and airblasts. Attacks are initiated by pressing primary fire or taunting ([[default key]]: {{Key|G}}) while on the ground. The Sentry Buster will wind up for 2 seconds then explode. Enemy Dispensers cannot be used to block Sentry Busters. Sentry Busters come equipped with Sentry Vision and can see an outline of all enemy Sentry Guns that are not being carried through walls. Teammates can see an outline of their team's Sentry Buster through walls to aid with coordinating attacks. | ||
+ | |||
+ | === Payload Race === | ||
+ | Write about specific gameplay mechanics for Payload race. | ||
+ | |||
+ | ==== Payload Race Strategy ==== | ||
− | |||
− | |||
− | |||
− | |||
− | |||
== Giant Robots == | == Giant Robots == | ||
− | A | + | === Available in Payload === |
+ | {| class="wikitable grid collapsible" style="border: 0; width: 100%;" | ||
+ | !scope="col" style="background: #333; color: white; border: 1px solid #333; border-right: none;" | List of Giants in Payload | ||
+ | |- | ||
+ | |style="padding: 0; border: none;"| | ||
+ | {| class="wikitable grid" style="border:1px solid #333;width: 100%;" | ||
+ | ! class="header" style="background: #333; color: white; border:1px solid #333;" | | ||
+ | ! class="header" style="background: #333; color: white; border:1px solid #333;" | | ||
+ | ! class="header" style="background: #333; color: white; border:1px solid #333;" | Loadout | ||
+ | ! class="header" style="background: #333; color: white; border:1px solid #333;" | Abilities | ||
+ | |-<!-- ================= MAJOR LEAGUE SCOUT ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="3"| [[Image:Scoutbot Force-a-Nature.png|150px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="3" | | ||
+ | {{icon class|Scout}} '''Major League Scout'''<br /> | ||
+ | Health: 6,000<br /> | ||
+ | Speed: 320 HU/s<br /> | ||
+ | {{buff|Captures control points twice as fast compared to other giants}} | ||
+ | {{buff|Teammates respawn much faster compared to other giants}}<br /> | ||
+ | |||
+ | Mobile, but weak, the Major League Scout is ideal at getting the job done quickly. It can only reliably kill one target at a time, but is perfectly capable of stunning or knocking away multiple enemies at once in order to clear a path. The quick move speed combined with the ability to triple jump allows the Major League Scout to take routes other giants could only dream of. Combined with the double capture rate, this causes the Major League Scout to pose a serious threat to the human team should it slip by their line of defense. | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Force-A-Nature}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+100% bullets per shot}} | ||
+ | {{buff|+30% more accurate}} | ||
+ | {{buff|+900% knockback on target}} | ||
+ | {{buff|+2 clip size (4 shots)}} | ||
+ | {{nerf|-20% damage penalty}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Flying Guillotine}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+65% weapon switch speed}} | ||
+ | {{buff|+90% faster recharge rate}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Sandman}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+90% ball recharge rate}} | ||
+ | {{buff|+30% melee attack speed}} | ||
+ | {{buff|+6 maximum balls carried}} | ||
+ | |-<!-- ================= GIANT SOLDIER ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="2"| [[Image:Soldierbot Giant.png|140px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="2" | | ||
+ | {{icon class|Soldier}} '''Giant Soldier'''<br /> | ||
+ | Health: 10,000<br /> | ||
+ | Speed: 98 HU/s<br /><br /> | ||
+ | |||
+ | Like a normal Soldier, this giant can manage just about any threat. However, it must take care to place its shots carefully, as there are no reload speed or clip size bonuses. Due to the lack of a Shotgun, airblast can be an effective means of defending your team against this giant. Although it's normally quite slow, it can also perform rocket jumps in PLR maps to traverse areas faster, or to make a quick escape. | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Rocket Launcher}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+85% damage bonus}}<!-- Useful templates: grey|nerf|buff|note --> | ||
+ | {{buff|+20% explosion radius}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Shovel}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | |-<!-- ================= GIANT 10-SHOT BAZOOKA SOLDIER ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="2"| [[Image:Soldierbot Giant.png|140px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="2" | | ||
+ | {{icon class|Soldier}} '''Giant 10-Shot Bazooka Soldier'''<br /> | ||
+ | Health: 10,000<br /> | ||
+ | Speed: 98 HU/s<br /><br /> | ||
+ | |||
+ | What the Giant 10-Shot Bazooka Soldier lacks in quality, it makes up for in quantity. As the name implies, up to ten rockets can be quickly loaded and fired at a time, making for deadly close-to-mid range barrages. Alternatively, rockets can be rapidly fired individually, resulting in a steady stream of damage output. However, the Giant 10-Shot Bazooka Soldier is relatively slow, and the rockets are extremely inaccurate at longer ranges. | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Beggar's Bazooka}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+7 clip size}} | ||
+ | {{buff|+80% reload speed}} | ||
+ | {{buff|+80% firing speed}} | ||
+ | {{buff|No overloading}} | ||
+ | {{nerf|+6 degrees in random projectile deviation}} | ||
+ | {{nerf|-45% damage penalty}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Shovel}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | |-<!-- ================= GIANT MEGA BISON SOLDIER ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="2"| [[Image:Soldierbot Giant.png|140px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="2" | | ||
+ | {{icon class|Soldier}} '''Giant Mega Bison Soldier'''<br /> | ||
+ | Health: 10,000<br /> | ||
+ | Speed: 120 HU/s<br /><br /> | ||
+ | |||
+ | <!-- TODO: Add Giant Mega Bison Soldier description. --> | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Righteous Bison}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|On Kill: 1 second of 100% critical chance}} | ||
+ | {{buff|+20% damage bonus}} | ||
+ | {{buff|+290% damage vs buildings}} | ||
+ | {{buff|+70% firing speed}} | ||
+ | {{buff|+85% reload speed}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Disciplinary Action}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+65% weapon switch speed}} | ||
+ | {{buff|+15% melee attack speed}} | ||
+ | |-<!-- ================= GIANT PYRO ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="2"| [[Image:Giant Pyro.png|200px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="2" | | ||
+ | {{icon class|Pyro}} '''Giant Pyro'''<br /> | ||
+ | Health: 10,000<br /> | ||
+ | Speed: 171 HU/s<br /><br /> | ||
+ | |||
+ | Some giants just want to watch the world burn. Others, like the Giant Pyro, just want everyone to get the hell away from them. Should you feel the need to get close anyway, you'll either be either enjoying a nice & warm shower of fire, or you'll be punted halfway across the map. Keep your distance instead, and you'll be relatively safe, so long as you don't feed it projectiles to reflect. | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Flame Thrower}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|Airblast destroys enemy stickybombs}} | ||
+ | {{buff|Reflected projectiles become critical}} | ||
+ | {{buff|+150% airblast push force}} | ||
+ | {{buff|+40% airblast range}} | ||
+ | {{buff|+40% damage bonus}} | ||
+ | {{buff|+50% flame particle lifetime (flames travel further)}} | ||
+ | {{buff|+25% flame particle size}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Fire Axe}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | |-<!-- ================= GIANT FLARE PYRO ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="2"| [[Image:Pyrobot Flare.png|110px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="2" | | ||
+ | {{icon class|Pyro}} '''Giant Flare Pyro'''<br /> | ||
+ | Health: 10,000<br /> | ||
+ | Speed: 120 HU/s<br /><br /> | ||
+ | |||
+ | You better get ready for some heat, because things (specifically you) are about to get a lot hotter up in here thanks to the Giant Flare Pyro. This giant, as one might expect, specializes in sending enemies scrambling for health due to its ability to hand out long-lasting critical afterburn like candy. With that in mind, it's particularly vulnerable against fireproof humans. | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Scorch Shot}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+75% reload speed}} | ||
+ | {{buff|+100% afterburn length}} | ||
+ | {{buff|+200% afterburn damage}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Third Degree}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | |-<!-- ================= GIANT RAPID FIRE DEMOMAN ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="2"| [[Image:Giant Demoman.png|150px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="2" | | ||
+ | {{icon class|Demoman}} '''Giant Rapid Fire Demoman'''<br /> | ||
+ | Health: 10,000<br /> | ||
+ | Speed: 105 HU/s<br /><br /> | ||
+ | |||
+ | Need some pills? This one's got plenty of 'em. It dispenses tons of hard-hitting explosives, although it's unlikely every one will hit its target. Despite being one of the slowest giants, it's capable of performing an explosive jump in PLR maps. | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Grenade Launcher}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+75% firing speed}} | ||
+ | {{buff|+70% reload speed}} | ||
+ | {{buff|+1 clip size}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Bottle}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | |-<!-- ================= GIANT DEMOKNIGHT ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="2"| [[Image:Demobot Demoknight Type 1.png|100px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="2" | | ||
+ | {{icon class|Demoman}} '''Giant Demoknight'''<br /> | ||
+ | Health: 10,000<br /> | ||
+ | Speed: 140 HU/s<br /><br /> | ||
+ | |||
+ | Hits hard, hits fast, but has no ranged weaponry. Try not to get too close, as this giant is king of close quarter combat, and every kill will make him more powerful. It has no real means of dealing with Sentry Guns however, which means it must rely on teammate support to clear Engineer nests. | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Chargin' Targe}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+25% charge recharge rate}} | ||
+ | {{buff|+100% charge impact damage}} | ||
+ | {{buff|Full turning control while charging}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Eyelander}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|On Kill: 3 seconds of 100% critical chance}} | ||
+ | {{buff|+200 health restored on kill}} | ||
+ | {{buff|+140% damage bonus}} | ||
+ | {{buff|+50% melee attack range}} | ||
+ | {{buff|+20% melee attack speed}} | ||
+ | {{buff|+0.5s increase in charge length}} | ||
+ | {{nerf|No head collection}} | ||
+ | |-<!-- ================= SIR NUKESALOT ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="2"| [[Image:Demobot Sir Nukesalot.png|150px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="2" | | ||
+ | {{icon class|Demoman}} '''Sir Nukesalot'''<br /> | ||
+ | Health: 10,000<br /> | ||
+ | Speed: 118 HU/s<br /><br /> | ||
+ | |||
+ | Makes Michael Bay look like an explosive amateur. This one certainly lives up to its name, as it's capable of clearing large areas with a single shot. The large explosions leave a cloud of smoke, which can help teammates advance without being seen. However, it has very little means of direct combat, which makes Pyros, Scouts, and other close range attackers much more threatening. | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Loose Cannon}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|Always deals critical hits}} | ||
+ | {{buff|+600% damage bonus}} | ||
+ | {{buff|+100% explosion radius}} | ||
+ | {{nerf|No fuse}} | ||
+ | {{nerf|-75% clip size}} | ||
+ | {{nerf|-47% projectile speed}} | ||
+ | {{nerf|-80% reload speed}} | ||
+ | {{nerf|-100% firing speed}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Bottle}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{nerf|No random critical hits}} | ||
+ | |-<!-- ================= GIANT HEAVY ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="2"| [[Image:BLU Giant Heavy.png|140px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="2" | | ||
+ | {{icon class|Heavy}} '''Giant Heavy'''<br /> | ||
+ | Health: 10,000<br /> | ||
+ | Speed: 115 HU/s (revved down) 71.5 HU/s (revved up)<br /><br /> | ||
+ | |||
+ | When it's time to bring in the big guns, this giant's got you covered. It's the slowest giant when attacking, but pumps out massive damage in a constant hail of bullets. Like normal Heavies, it's more vulnerable to Snipers and Spies due to the slow speed and the "focus down individual targets" style of attacking. | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Minigun}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+60% damage bonus}} | ||
+ | {{buff|+30% faster move speed while deployed}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Fists}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | |-<!-- ================= GIANT SHOTGUN HEAVY ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="2" | [[Image:Heavybot Shotgun.png|125px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="2" | | ||
+ | {{icon class|Heavy}} '''Giant Shotgun Heavy'''<br /> | ||
+ | Health: 10,000<br /> | ||
+ | Speed: 127 HU/s<br /><br /> | ||
+ | |||
+ | Ready to get literally blown away? Like the Giant Demoknight, you won't want to get too close, as it has the ability to kill any target in a single hit with a well placed shot. Unlike the Giant Demoknight however, it has no real means of closing the gap without slowly huddling your way, making ranged attacks more effective against it. Be wary that if it gets a kill with its melee weapon, it's going to be raining crits for the next eight seconds. | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Shotgun}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+900% bullets per shot}} | ||
+ | {{buff|+90% faster reload time}} | ||
+ | {{nerf|-130% firing speed}} | ||
+ | {{nerf|-50% damage penalty}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Killing Gloves of Boxing}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|On Kill: 8 seconds of 100% critical chance}} | ||
+ | {{buff|+50% melee attack range}} | ||
+ | {{buff|+20% melee attack speed}} | ||
+ | {{buff|+65% faster weapon switch speed}} | ||
+ | |-<!-- ================= GIANT ENGINEER ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="5" | [[Image:Engibot Blue.png|200px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="5" | | ||
+ | {{icon class|Engineer}} '''Giant Engineer'''<br /> | ||
+ | Health: 6,000<br /> | ||
+ | Speed: 174 HU/s<br /> | ||
+ | {{buff|Builds Giant Dispensers and Giant Mini-Sentries}} | ||
+ | {{buff|Robot teammates respawn at the Teleporter Exit}}<br /> | ||
+ | |||
+ | This giant excels at enhancing its team's offense, although it only has basic means of defending itself, along with having a low health pool. It can build Giant Mini-Sentry Guns, which, while powerful, can be taken down quickly with focused fire. Its Giant Dispensers can be erected and upgraded quickly, which then dispenses ammo and health over a large area. Its Teleporter Exit becomes the team's respawn point, although both teams will be alerted of its presence. The Giant Engineer is particularly vulnerable against enemy Spies, since its buildings can still be sapped. Note that when this giant dies, all of its buildings are destroyed as well. | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Frontier Justice}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+30% faster firing speed}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Pistol}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Gunslinger}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+50% melee attack speed}} | ||
+ | {{buff|+200% faster construction rate}} | ||
+ | {{buff|Teleporter build speed increased by 100%}} | ||
+ | {{buff|Sentry build speed increased by 40%}} | ||
+ | {{nerf|-50% slower repair rate}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Construction PDA}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+550% max building health}} | ||
+ | {{buff|+250% Sentry Gun damage bonus}} | ||
+ | {{buff|+50% Sentry Gun range}} | ||
+ | {{buff|+700% Dispenser range}} | ||
+ | {{buff|+75 metal regenerated every 5 seconds on wearer}} | ||
+ | {{nerf|-45% slower Sentry Gun firing speed}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Destruction PDA}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|Allows user to demolish sapped buildings}} | ||
+ | |-<!-- ================= GIANT KRITZKRIEG MEDIC ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="3" | [[Image:Medicbot blu.png|200px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="3" | | ||
+ | {{icon class|Medic}} '''Giant Kritzkrieg Medic'''<br /> | ||
+ | Health: 6,000<br /> | ||
+ | Speed: 185.6 HU/s<br /> | ||
+ | {{buff|Nearby teammates recover health automatically}} | ||
+ | {{buff|Nearby teammates receive the effects of the Ubercharge when deployed}}<br /> | ||
+ | |||
+ | Essentially a walking Kritz Dispenser, the Giant Kritzkrieg Medic becomes very deadly when surrounded by friendly combat classes. However, the relatively low health and lack of personal firepower makes it vulnerable the moment it doesn't have teammates nearby. | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Crusader's Crossbow}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+19 clip size}} | ||
+ | {{buff|+90% faster reload speed}} | ||
+ | {{nerf|+1 degree in random projectile deviation}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Kritzkrieg}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+300% Ubercharge rate}} | ||
+ | {{buff|+50% max overheal (buffs teammates to 200% health)}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Ubersaw}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+60% melee attack speed}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | |-<!-- ================= GIANT RAPID FIRE HUNTSMAN ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="3" | [[Image:Blue Sniperbot Bowman.png|150px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="3" | | ||
+ | {{icon class|Sniper}} '''Giant Rapid Fire Huntsman'''<br /> | ||
+ | Health: 10,000<br /> | ||
+ | Speed: 150 HU/s<br /><br /> | ||
+ | |||
+ | A hybrid between a support and combat giant, the Giant Rapid-Fire Huntsman can prove to be quite versatile. The highly damaging, penetrating arrows will quickly put down most threats at mid-to-long distances, and are only limited by the player's prediction abilities. Equipped with up to five Jarates at once, the Giant Rapid Fire Huntsman is more than capable of quickly weakening groups of enemies for its team, but this also enables it to easily dispatch close range attackers when used in conjunction with the Bushwacka. Just be careful about tossing one at an enemy Pyro... | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Huntsman}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+70% reload speed}} | ||
+ | {{buff|+100% damage bonus}} | ||
+ | {{buff|Projectiles penetrate enemy players and buildings}} | ||
+ | {{buff|+30% faster move speed while an arrow is drawn}} | ||
+ | {{nerf|-15% damage vs buildings}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Jarate}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+90% jar regeneration rate}} | ||
+ | {{buff|+4 maximum jars carried}} | ||
+ | {{buff|+65% faster weapon switch speed}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Bushwacka}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | |-<!-- ================= SUPER SPY ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="4" | [[Image:RomeSpyBot.png|150px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="4" | | ||
+ | {{icon class|Sniper}} '''Super Spy'''<br /> | ||
+ | Health: 3,000<br /> | ||
+ | Speed: 300 HU/s (450 HU/s while cloaked)<br /> | ||
+ | {{buff|Teammates respawn much faster compared to other giants}} | ||
+ | {{buff|Can drop the bomb for teammates to carry}} | ||
+ | {{buff|Immune to the effects of afterburn}} | ||
+ | {{info|Normal sized}}<br /> | ||
+ | |||
+ | <!-- TODO: Add Super Spy description. --> | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Diamondback}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+100% damage bonus}} | ||
+ | {{buff|Projectiles penetrate enemy players}} | ||
+ | {{nerf|Fires tracer rounds}} | ||
+ | {{nerf|-20% firing speed}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Red-Tape Recorder}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|Deals damage at stock Sapper rate}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Your Eternal Reward}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+50% faster melee attack speed}} | ||
+ | {{buff|+20% damage bonus}} | ||
+ | {{buff|+15% faster weapon switch speed}} | ||
+ | {{buff|Does not disable the Disguise Kit}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Invis Watch}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|Reduced decloak sound volume}} | ||
+ | {{buff|Increases move speed and jump height while cloaked}} | ||
+ | {{buff|+100% cloak duration}} | ||
+ | {{buff|+25% faster decloak rate}} | ||
+ | |- | ||
+ | |} | ||
+ | |} | ||
− | == | + | === Available in Payload Race === |
− | + | {| class="wikitable grid collapsible" style="border: 0; width: 100%;" | |
+ | !scope="col" style="background: #333; color: white; border: 1px solid #333; border-right: none;" | List of Giants in Payload Race | ||
+ | |- | ||
+ | |style="padding: 0; border: none;"| | ||
+ | {| class="wikitable grid" style="border:1px solid #333;width: 100%;" | ||
+ | ! class="header" style="background: #333; color: white; border:1px solid #333;" | | ||
+ | ! class="header" style="background: #333; color: white; border:1px solid #333;" | | ||
+ | ! class="header" style="background: #333; color: white; border:1px solid #333;" | Loadout | ||
+ | ! class="header" style="background: #333; color: white; border:1px solid #333;" | Abilities | ||
+ | |-<!-- ================= GIANT SOLDIER ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="2"| [[Image:Soldierbot Giant.png|140px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="2" | | ||
+ | {{icon class|Soldier}} '''Giant Soldier'''<br /> | ||
+ | Health: 1,400<br /> | ||
+ | Overheal: 5,700<br /> | ||
+ | Speed: 144 HU/s<br /> | ||
+ | {{buff|Can explosive jump}}<br /> | ||
+ | Like a normal Soldier, this giant can manage just about any threat. However, it must take care to place its shots carefully, as there are no reload speed or clip size bonuses. Due to the lack of a Shotgun, airblast can be an effective means of defending your team against this giant. Although it's normally quite slow, it can also perform rocket jumps to traverse areas faster, or to make a quick escape. | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Rocket Launcher}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+85% damage bonus}} | ||
+ | {{buff|Level 4 Rocket Specialist effects}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Shovel}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|Knocks back enemy players}} | ||
+ | |-<!-- ================= GIANT 10-SHOT BAZOOKA SOLDIER ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="2"| [[Image:Soldierbot Giant.png|140px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="2" | | ||
+ | {{icon class|Soldier}} '''Giant 10-Shot Bazooka Soldier'''<br /> | ||
+ | Health: 1,400<br /> | ||
+ | Overheal: 5,700<br /> | ||
+ | Speed: 144 HU/s<br /> | ||
+ | {{buff|Can explosive jump}}<br /> | ||
+ | |||
+ | What the Giant 10-Shot Bazooka Soldier lacks in quality, it makes up for in quantity. As the name implies, up to ten rockets can be quickly loaded and fired at a time, making for deadly close-to-mid range barrages. Alternatively, rockets can be rapidly fired individually, resulting in a steady stream of damage output. However, the Giant 10-Shot Bazooka Soldier is relatively slow, and the rockets are extremely inaccurate at longer ranges. | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Beggar's Bazooka}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+7 clip size}} | ||
+ | {{buff|+80% reload speed}} | ||
+ | {{buff|+80% firing speed}} | ||
+ | {{buff|No overloading}} | ||
+ | {{buff|Deals mini-crits while rocket jumping}} | ||
+ | {{nerf|+5 degrees in random projectile deviation}} | ||
+ | {{nerf|+70% damage to self}} | ||
+ | {{nerf|-35% damage penalty}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Market Gardener}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+100% damage bonus}} | ||
+ | {{buff|Knocks back enemy players}} | ||
+ | {{nerf|-100% slower melee attack speed}} | ||
+ | |-<!-- ================= GIANT MEGA BISON SOLDIER ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="2"| [[Image:Soldierbot Giant.png|140px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="2" | | ||
+ | {{icon class|Soldier}} '''Giant Mega Bison Soldier'''<br /> | ||
+ | Health: 10,000<br /> | ||
+ | Speed: 168 HU/s<br /><br /> | ||
+ | |||
+ | <!-- TODO: Add Giant Mega Bison Soldier description. --> | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Righteous Bison}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|On Kill: 1 second of 100% critical chance}} | ||
+ | {{buff|+20% damage bonus}} | ||
+ | {{buff|+290% damage vs buildings}} | ||
+ | {{buff|+70% firing speed}} | ||
+ | {{buff|+85% reload speed}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Disciplinary Action}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+65% weapon switch speed}} | ||
+ | {{buff|+15% melee attack speed}} | ||
+ | |-<!-- ================= GIANT PYRO ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="3"| [[Image:Giant Pyro.png|200px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="3" | | ||
+ | {{icon class|Pyro}} '''Giant Pyro'''<br /> | ||
+ | Health: 1,400<br /> | ||
+ | Overheal: 5,700<br /> | ||
+ | Speed: 195 HU/s<br /><br /> | ||
+ | |||
+ | Some giants just want to watch the world burn. Others, like the Giant Pyro, just want everyone to get the hell away from them. Should you feel the need to get close anyway, you'll either be either enjoying a nice & warm shower of fire, or you'll be punted halfway across the map. Keep your distance instead, and you'll be relatively safe, so long as you don't feed it projectiles to reflect. | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Flame Thrower}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|Airblast destroys enemy stickybombs}} | ||
+ | {{buff|Reflected projectiles become critical}} | ||
+ | {{buff|+120% increase in airblast push force}} | ||
+ | {{buff|+40% airblast range}} | ||
+ | {{buff|+65% faster weapon switch}} | ||
+ | {{buff|+45% direct damage bonus}} | ||
+ | {{buff|+50% flame particle lifetime (flames travel further)}} | ||
+ | {{buff|+25% flame particle size}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Flare Gun}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+350% damage bonus}} | ||
+ | {{buff|+100% critical hits against stunned players}} | ||
+ | {{nerf|-40% slower reload time}} | ||
+ | {{nerf|-45% projectile speed}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Fire Axe}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|Knocks back enemy players}} | ||
+ | |-<!-- ================= GIANT RAPID FIRE DEMOMAN ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="3"| [[Image:Giant Demoman.png|150px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="3" | | ||
+ | {{icon class|Demoman}} '''Giant Rapid Fire Demoman'''<br /> | ||
+ | Health: 1,400<br /> | ||
+ | Overheal: 5,700<br /> | ||
+ | Speed: 154 HU/s<br /> | ||
+ | {{buff|Can explosive jump}}<br /> | ||
+ | |||
+ | Need some pills? This one's got plenty of 'em. It dispenses tons of hard-hitting explosives, although it's unlikely every one will hit its target. Despite being one of the slowest giants, it's capable of performing an explosive jump in PLR maps. | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Grenade Launcher}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+75% firing speed}} | ||
+ | {{buff|+75% reload speed}} | ||
+ | {{buff|+1 clip size}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|B.A.S.E. Jumper}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Bottle}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | |-<!-- ================= GIANT DEMOKNIGHT ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="3"| [[Image:Demobot Demoknight Type 1.png|100px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="3" | | ||
+ | {{icon class|Demoman}} '''Giant Demoknight'''<br /> | ||
+ | Health: 1,400<br /> | ||
+ | Overheal: 5,700<br /> | ||
+ | Speed: 168 HU/s<br /><br /> | ||
+ | |||
+ | Hits hard, hits fast, but has no ranged weaponry. Try not to get too close, as this giant is king of close quarter combat, and every kill will make him more powerful. It has no real means of dealing with Sentry Guns however, which means it must rely on teammate support to clear Engineer nests. | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|B.A.S.E. Jumper}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Chargin' Targe}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+25% charge recharge rate}} | ||
+ | {{buff|+100% charge impact damage}} | ||
+ | {{buff|Full turning control while charging}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Eyelander}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|On Kill: 3 seconds of 100% critical chance}} | ||
+ | {{buff|+200 health restored on kill}} | ||
+ | {{buff|+140% damage bonus}} | ||
+ | {{buff|+50% melee attack range}} | ||
+ | {{buff|+20% melee attack speed}} | ||
+ | {{buff|+0.5s increase in charge length}} | ||
+ | {{nerf|No head collection}} | ||
+ | |-<!-- ================= SIR NUKESALOT ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="2"| [[Image:Demobot Sir Nukesalot.png|150px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="2" | | ||
+ | {{icon class|Demoman}} '''Sir Nukesalot'''<br /> | ||
+ | Health: 1,400<br /> | ||
+ | Overheal: 5,700<br /> | ||
+ | Speed: 173.6 HU/s<br /> | ||
+ | {{buff|Can explosive jump}}<br /> | ||
+ | |||
+ | Makes Michael Bay look like an explosive amateur. This one certainly lives up to its name, as it's capable of clearing large areas with a single shot. The large explosions leave a cloud of smoke, which can help teammates advance without being seen. However, it has very little means of direct combat, which makes Pyros, Scouts, and other close range attackers much more threatening. | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Loose Cannon}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|Always deals critical hits}} | ||
+ | {{buff|+300% damage bonus}} | ||
+ | {{buff|+100% damage vs buildings}} | ||
+ | {{buff|+100% explosion radius}} | ||
+ | {{nerf|No fuse}} | ||
+ | {{nerf|-75% clip size}} | ||
+ | {{nerf|-47% projectile speed}} | ||
+ | {{nerf|-80% reload speed}} | ||
+ | {{nerf|-100% firing speed}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Bottle}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|Knocks back enemy players}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | |-<!-- ================= GIANT HEAVY ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="2"| [[Image:BLU Giant Heavy.png|140px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="2" | | ||
+ | {{icon class|Heavy}} '''Giant Heavy'''<br /> | ||
+ | Health: 1,400<br /> | ||
+ | Overheal: 6,150<br /> | ||
+ | Speed: 115 HU/s (revved down) 71.5 HU/s (revved up)<br /><br /> | ||
+ | |||
+ | When it's time to bring in the big guns, this giant's got you covered. It's the slowest giant when attacking, but pumps out massive damage in a constant hail of bullets. Like normal Heavies, it's more vulnerable to Snipers and Spies due to the slow speed and the "focus down individual targets" style of attacking. | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Minigun}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+60% damage bonus}} | ||
+ | {{buff|+30% faster move speed while deployed}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Fists}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|Knocks back enemy players}} | ||
+ | |-<!-- ================= GIANT SHOTGUN HEAVY ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="2" | [[Image:Heavybot Shotgun.png|125px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="2" | | ||
+ | {{icon class|Heavy}} '''Giant Shotgun Heavy'''<br /> | ||
+ | Health: 1,400<br /> | ||
+ | Overheal: 5,700<br /> | ||
+ | Speed: 207 HU/s<br /><br /> | ||
+ | |||
+ | Ready to get literally blown away? Like the Giant Demoknight, you won't want to get too close, as it has the ability to kill any target in a single hit with a well placed shot. Unlike the Giant Demoknight however, it has no real means of closing the gap without slowly huddling your way, making ranged attacks more effective against it. Be wary that if it gets a kill with its melee weapon, it's going to be raining crits for the next eight seconds. | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Shotgun}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+900% bullets per shot}} | ||
+ | {{buff|+90% faster reload time}} | ||
+ | {{buff|Airblast-like knockback on target}} | ||
+ | {{nerf|-120% firing speed}} | ||
+ | {{nerf|-50% damage penalty}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Killing Gloves of Boxing}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|On Kill: 8 seconds of 100% critical chance}} | ||
+ | {{buff|Critical hits knock back enemy players}} | ||
+ | {{buff|+50% melee attack range}} | ||
+ | {{buff|+20% melee attack speed}} | ||
+ | {{buff|+65% faster weapon switch speed}} | ||
+ | |-<!-- ================= GIANT ENGINEER ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="5" | [[Image:Engibot Blue.png|200px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="5" | | ||
+ | {{icon class|Engineer}} '''Giant Engineer'''<br /> | ||
+ | Health: 1,350<br /> | ||
+ | Overheal: 4,120<br /> | ||
+ | Speed: 234 HU/s<br /> | ||
+ | {{buff|Builds Giant Dispensers and Giant Mini-Sentries}} | ||
+ | {{buff|Robot teammates respawn at the Teleporter Exit}}<br /> | ||
+ | |||
+ | This giant excels at enhancing its team's offense, although it only has basic means of defending itself, along with having a low health pool. It can build Giant Mini-Sentry Guns, which, while powerful, can be taken down quickly with focused fire. Its Giant Dispensers can be erected and upgraded quickly, which then dispenses ammo and health over a large area. Its Teleporter Exit becomes the team's respawn point, although both teams will be alerted of its presence. The Giant Engineer is particularly vulnerable against enemy Spies, since its buildings can still be sapped. Note that when this giant dies, all of its buildings are destroyed as well. | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Frontier Justice}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+30% faster firing speed}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Pistol}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Gunslinger}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|Critical hits knock back enemy players}} | ||
+ | {{buff|+50% melee attack speed}} | ||
+ | {{buff|+200% faster construction rate}} | ||
+ | {{buff|Teleporter build speed increased by 100%}} | ||
+ | {{buff|Sentry build speed increased by 40%}} | ||
+ | {{nerf|-50% slower repair rate}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Construction PDA}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+650% max building health}} | ||
+ | {{buff|+250% Sentry Gun damage bonus}} | ||
+ | {{buff|+700% Dispenser range}} | ||
+ | {{buff|+75 metal regenerated every 5 seconds on wearer}} | ||
+ | {{nerf|-35% slower Sentry Gun firing speed}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Destruction PDA}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|Allows user to demolish sapped buildings}} | ||
+ | |-<!-- ================= GIANT KRITZKRIEG MEDIC ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="3" | [[Image:Medicbot blu.png|200px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="3" | | ||
+ | {{icon class|Medic}} '''Giant Kritzkrieg Medic'''<br /> | ||
+ | Health: 1,350<br /> | ||
+ | Overheal: 4,120<br /> | ||
+ | Speed: 249.6 HU/s<br /> | ||
+ | {{buff|Nearby teammates recover health automatically}} | ||
+ | {{buff|Nearby teammates receive the effects of the Ubercharge when deployed}}<br /> | ||
+ | |||
+ | Essentially a walking Kritz Dispenser, the Giant Kritzkrieg Medic becomes very deadly when surrounded by friendly combat classes. However, the relatively low health and lack of personal firepower makes it vulnerable the moment it doesn't have teammates nearby. | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Crusader's Crossbow}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+9 clip size}} | ||
+ | {{buff|+90% faster reload speed}} | ||
+ | {{nerf|+1 degree in random projectile deviation}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Kritzkrieg}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+300% Ubercharge rate}} | ||
+ | {{buff|+50% max overheal (buffs teammates to 200% health)}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Ubersaw}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+60% melee attack speed}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | |-<!-- ================= GIANT RAPID FIRE HUNTSMAN ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="3" | [[Image:Blue Sniperbot Bowman.png|150px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="3" | | ||
+ | {{icon class|Sniper}} '''Giant Rapid Fire Huntsman'''<br /> | ||
+ | Health: 1,400<br /> | ||
+ | Overheal: 5,700<br /> | ||
+ | Speed: 180 HU/s<br /><br /> | ||
+ | |||
+ | A hybrid between a support and combat giant, the Giant Rapid-Fire Huntsman can prove to be quite versatile. The highly damaging, penetrating arrows will quickly put down most threats at mid-to-long distances, and are only limited by the player's prediction abilities. Equipped with up to five Jarates at once, the Giant Rapid Fire Huntsman is more than capable of quickly weakening groups of enemies for its team, but this also enables it to easily dispatch close range attackers when used in conjunction with the Bushwacka. Just be careful about tossing one at an enemy Pyro... | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Huntsman}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+70% reload speed}} | ||
+ | {{buff|+100% damage bonus}} | ||
+ | {{buff|Projectiles penetrate enemy players and buildings}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Jarate}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+90% jar regeneration rate}} | ||
+ | {{buff|+4 maximum jars carried}} | ||
+ | {{buff|+65% faster weapon switch speed}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Bushwacka}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|Knocks back enemy players}} | ||
+ | |- | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | === Speed Comparisons === | ||
+ | {| class="wikitable grid sortable" style="text-align: right;" | ||
+ | |- | ||
+ | ! class="header" | Name | ||
+ | ! class="header" | {{tooltip|Payload|Hammer units per second}} | ||
+ | ! class="header" | {{tooltip|Payload Race|Hammer units per second}} | ||
+ | |- | ||
+ | | Super Spy (cloaked) | ||
+ | | 450 | ||
+ | | | ||
+ | |- | ||
+ | | Major League Scout | ||
+ | | 320 | ||
+ | | | ||
+ | |- | ||
+ | | Super Spy (uncloaked) | ||
+ | | 300 | ||
+ | | | ||
+ | |- | ||
+ | | Giant Kritzkrieg Medic | ||
+ | | 185.6 | ||
+ | | | ||
+ | |- | ||
+ | | Giant Engineer | ||
+ | | 174 | ||
+ | | | ||
+ | |- | ||
+ | | Giant Pyro | ||
+ | | 171 | ||
+ | | | ||
+ | |- | ||
+ | | Giant Rapid Fire Huntsman | ||
+ | | 150 | ||
+ | | | ||
+ | |- | ||
+ | | Giant Demoknight | ||
+ | | 140 | ||
+ | | | ||
+ | |- | ||
+ | | Giant Shotgun Heavy | ||
+ | | 127 | ||
+ | | | ||
+ | |- | ||
+ | | Giant Flare Pyro/Mega Bison Soldier | ||
+ | | 120 | ||
+ | | | ||
+ | |- | ||
+ | | Sir Nukesalot | ||
+ | | 118 | ||
+ | | | ||
+ | |- | ||
+ | | Giant Heavy | ||
+ | | 115 | ||
+ | | | ||
+ | |- | ||
+ | | Giant Rapid Fire Demoman | ||
+ | | 105 | ||
+ | | | ||
+ | |- | ||
+ | | Giant Soldier/10-Shot Bazooka | ||
+ | | 98 | ||
+ | | | ||
+ | |- | ||
+ | | Giant Heavy (revved) | ||
+ | | 71.5 | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
== Trivia == | == Trivia == | ||
− | * | + | * The logo is from the TF2 short [https://www.youtube.com/watch?v=8ztA2WQJv2c MvM Wars I - Stop that tank!]. |
− | + | * There used to be multiple tanks in [[Payload]]. The idea was scrapped for only a single tank per round. | |
− | + | * Team name can be changed in [[Payload Race]] maps before the game starts. |
Latest revision as of 18:43, 26 May 2023
Stop that Tank! | |
---|---|
Basic information | |
Type: | Game mode |
Availability: | Public |
Creator(s): | Banshee and linux_lover |
Released: | September 21, 2013 (First debut) August 13, 2015 (Public release) |
Link(s): | Steam group GitHub |
“ | Stop that Tank!
Click to listen
— The Administrator issuing a directive.
|
” |
Stop that Tank! is a community game mode that combines themes from both Payload and Mann vs. Machine. Play unfolds on Payload and Payload Race maps. The Payload Cart is replaced by the Tank and moves on its own, following the path of the cart. There are two teams: Robots and Humans. They are tasked with escorting the Tank or preventing it from reaching its destination. Players have the opportunity to take control of Giant Robots and Sentry Busters which typically have buffed health, loadouts, and special abilities.
All official Payload and Payload Race maps are supported.
Contents
Gameplay
There are two distinct types of gameplay for Payload and Payload race maps.
Payload
Robots (BLU Team)
The Robots play offense on the BLU team.
Humans (RED Team)
The Humans play defense on the RED team. Playing as a Human comes with a few perks. Reanimators spawn when a RED human is killed and can be revived by a team Medic. Engineers have an increased max metal amount of 330 and no slow down penalty when hauling buildings.
The Tank appears where the Payload cart normally is. During setup, Engineers are able to instantly place level 3 buildings and Medics have a notably faster ÜberCharge fill rate. When setup ends the Tank is stationary for 15 seconds then begins moving until it reaches the end or is destroyed. The Robots protect the tank while the Humans try to deal as much damage to the tank as possible. When the Tank crosses over a checkpoint, it regains a portion of its health back (up to 80% of max health). This is reflected by the health bar on-screen turning green. If the Tank reaches the final checkpoint, then the Robots win the round. If, however, the Humans destroy the Tank, then the Robots have one more chance to win by delivering the bomb to the final checkpoint and deploying.
A top scoring member of the Robots team is chosen to become a Giant Robot with a bomb strapped to its back. The bomb cannot be dropped until the giant is killed. The Robots must capture the remaining control points missed by the Tank and then deploy the bomb at the final checkpoint.
Crit Cash™
The credits that the Tank leaves behind when it is killed is referred to as Crit Cash. Only Human players can pick up Crit Cash. Upon pickup, Crit Cash grants 5 seconds of crits, a 3 second healing effect, a projectile shield , and replenished ammo, charge shield , and Spy cloak meter .
Payload Strategy
Sentry Busters
Periodically, a random member of the Robot team is chosen to become a Sentry Buster. They are called out if an enemy's Sentry Gun has accumulated enough Tank damage, Giant Robot damage or Robot kills. The Sentry Buster is a specialized robot that deals significant blast damage to nearby enemy players and buildings in a one-time attack. They move at faster than Scout speeds and take reduced knockback from damage and airblasts. Attacks are initiated by pressing primary fire or taunting (default key: G) while on the ground. The Sentry Buster will wind up for 2 seconds then explode. Enemy Dispensers cannot be used to block Sentry Busters. Sentry Busters come equipped with Sentry Vision and can see an outline of all enemy Sentry Guns that are not being carried through walls. Teammates can see an outline of their team's Sentry Buster through walls to aid with coordinating attacks.
Payload Race
Write about specific gameplay mechanics for Payload race.
Payload Race Strategy
Giant Robots
Available in Payload
List of Giants in Payload | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Available in Payload Race
List of Giants in Payload Race | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Speed Comparisons
Name | Payload | Payload Race |
---|---|---|
Super Spy (cloaked) | 450 | |
Major League Scout | 320 | |
Super Spy (uncloaked) | 300 | |
Giant Kritzkrieg Medic | 185.6 | |
Giant Engineer | 174 | |
Giant Pyro | 171 | |
Giant Rapid Fire Huntsman | 150 | |
Giant Demoknight | 140 | |
Giant Shotgun Heavy | 127 | |
Giant Flare Pyro/Mega Bison Soldier | 120 | |
Sir Nukesalot | 118 | |
Giant Heavy | 115 | |
Giant Rapid Fire Demoman | 105 | |
Giant Soldier/10-Shot Bazooka | 98 | |
Giant Heavy (revved) | 71.5 |
Trivia
- The logo is from the TF2 short MvM Wars I - Stop that tank!.
- There used to be multiple tanks in Payload. The idea was scrapped for only a single tank per round.
- Team name can be changed in Payload Race maps before the game starts.