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+ | __NOINDEX__ | ||
{{Community mod infobox | {{Community mod infobox | ||
− | | mod-name-override | + | | mod-name-override = Stop that Tank!<!-- Remove line when article goes live! --> |
− | | mod-image | + | | mod-image = Stt-logo-sm.png |
− | | availability | + | | availability = public |
− | | mod-type | + | | mod-type = Game mode |
− | | creators | + | | creators = {{steamid|76561197973286641|Banshee}} and {{steamid|76561197977079890|linux_lover}} |
− | | released | + | | released = September 21, 2013 (First debut)<br />August 13, 2015 (Public release) |
− | | link | + | | link = [https://steamcommunity.com/groups/StopThatTank Steam group]<br />[https://github.com/akowald/StopThatTank GitHub] |
}} | }} | ||
{{Quotation|The '''Administrator''' issuing a directive.|Stop that Tank!|sound=Mvm tank alerts08.wav}} | {{Quotation|The '''Administrator''' issuing a directive.|Stop that Tank!|sound=Mvm tank alerts08.wav}} | ||
− | '''Stop that Tank!''' is a community game mode that combines themes from both [[Payload]] and [[Mann vs. Machine]]. Play unfolds on Payload and [[Payload Race]] maps. The | + | '''Stop that Tank!''' is a community game mode that combines themes from both [[Payload]] and [[Mann vs. Machine]]. Play unfolds on Payload and [[Payload Race]] maps. The Payload [[Cart]] is replaced by the [[Tank Robot|Tank]] and moves on its own, following the path of the cart. There are two teams: [[Robots]] and Humans. They are tasked with escorting the Tank or preventing it from reaching its destination. Players have the opportunity to take control of [[Robots#Giant Robots|Giant Robots]] and [[Sentry Buster]]s which typically have buffed health, loadouts, and special abilities. |
+ | |||
+ | All official Payload and Payload Race maps are supported. | ||
== Gameplay == | == Gameplay == | ||
Line 15: | Line 18: | ||
=== Payload=== | === Payload=== | ||
− | {{youtube tn|SJxcVNQI174|Gameplay in Payload. '''''Note:''' Some minor details may be inaccurate.''|float=right|hd}} | + | {{youtube tn|SJxcVNQI174|Gameplay in [[Payload]]. '''''Note:''' Some minor details may be inaccurate.''|float=right|hd}} |
+ | ==== Robots ([[BLU]] Team) ==== | ||
+ | The Robots play offense on the BLU team. | ||
+ | ==== Humans ([[RED]] Team) ==== | ||
+ | The Humans play defense on the RED team. Playing as a Human comes with a few perks. [[Reanimator]]s spawn when a RED human is killed and can be revived by a team Medic. [[Engineer]]s have an increased max [[metal]] amount of 330 and no slow down penalty when [[Buildings#Hauling|hauling]] buildings. | ||
+ | The [[Tank]] appears where the Payload [[cart]] normally is. During setup, [[Engineers]] are able to instantly place level 3 buildings and [[Medics]] have a notably faster [[ÜberCharge]] fill rate. When setup ends the Tank is stationary for 15 seconds then begins moving until it reaches the end or is destroyed. The Robots protect the tank while the Humans try to deal as much damage to the tank as possible. When the Tank crosses over a checkpoint, it regains a portion of its health back (up to 80% of max health). This is reflected by the health bar on-screen turning green. If the Tank reaches the final checkpoint, then the Robots win the round. If, however, the Humans destroy the Tank, then the Robots have one more chance to win by delivering the bomb to the final checkpoint and deploying. | ||
+ | |||
+ | [[Image:Mvm bomb.png|100px|left]] A top scoring member of the Robots team is chosen to become a [[#Available in Payload|Giant Robot]] with a bomb strapped to its back. The bomb cannot be dropped until the giant is killed. The Robots must capture the remaining control points missed by the Tank and then deploy the bomb at the final checkpoint. | ||
+ | |||
+ | ==== Crit Cash™ ==== | ||
+ | [[Image:Mediumcredits.png|100px|left]] | ||
+ | The [[credits]] that the Tank leaves behind when it is killed is referred to as Crit Cash. Only Human players can pick up Crit Cash. Upon pickup, Crit Cash grants 5 seconds of crits, a 3 second healing effect, a projectile shield {{icon class|Medic}}, and replenished ammo, charge shield {{icon class|Demoman}}, and Spy cloak meter {{icon class|Spy}}. | ||
+ | |||
+ | ==== Payload Strategy ==== | ||
+ | |||
+ | === Sentry Busters === | ||
+ | [[Image:SentryBuster.png|100px|left]] | ||
+ | Periodically, a random member of the Robot team is chosen to become a [[Sentry Buster]]. They are called out if an enemy's [[Sentry Gun]] has accumulated enough Tank damage, Giant Robot damage or Robot kills. The Sentry Buster is a specialized robot that deals significant blast damage to nearby enemy players and buildings in a one-time attack. They move at faster than Scout speeds and take reduced knockback from damage and airblasts. Attacks are initiated by pressing primary fire or taunting ([[default key]]: {{Key|G}}) while on the ground. The Sentry Buster will wind up for 2 seconds then explode. Enemy Dispensers cannot be used to block Sentry Busters. Sentry Busters come equipped with Sentry Vision and can see an outline of all enemy Sentry Guns that are not being carried through walls. Teammates can see an outline of their team's Sentry Buster through walls to aid with coordinating attacks. | ||
=== Payload Race === | === Payload Race === | ||
− | Write about specific gameplay mechanics for | + | Write about specific gameplay mechanics for Payload race. |
+ | |||
+ | ==== Payload Race Strategy ==== | ||
+ | |||
+ | |||
== Giant Robots == | == Giant Robots == | ||
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| style="border:1px solid #333;" align="center" | {{Table icon|Shovel}} | | style="border:1px solid #333;" align="center" | {{Table icon|Shovel}} | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
+ | |-<!-- ================= GIANT MEGA BISON SOLDIER ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="2"| [[Image:Soldierbot Giant.png|140px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="2" | | ||
+ | {{icon class|Soldier}} '''Giant Mega Bison Soldier'''<br /> | ||
+ | Health: 10,000<br /> | ||
+ | Speed: 120 HU/s<br /><br /> | ||
+ | |||
+ | <!-- TODO: Add Giant Mega Bison Soldier description. --> | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Righteous Bison}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|On Kill: 1 second of 100% critical chance}} | ||
+ | {{buff|+20% damage bonus}} | ||
+ | {{buff|+290% damage vs buildings}} | ||
+ | {{buff|+70% firing speed}} | ||
+ | {{buff|+85% reload speed}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Disciplinary Action}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+65% weapon switch speed}} | ||
+ | {{buff|+15% melee attack speed}} | ||
|-<!-- ================= GIANT PYRO ====================== --> | |-<!-- ================= GIANT PYRO ====================== --> | ||
| style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="2"| [[Image:Giant Pyro.png|200px]] | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="2"| [[Image:Giant Pyro.png|200px]] | ||
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{{icon class|Pyro}} '''Giant Flare Pyro'''<br /> | {{icon class|Pyro}} '''Giant Flare Pyro'''<br /> | ||
Health: 10,000<br /> | Health: 10,000<br /> | ||
− | Speed: | + | Speed: 120 HU/s<br /><br /> |
You better get ready for some heat, because things (specifically you) are about to get a lot hotter up in here thanks to the Giant Flare Pyro. This giant, as one might expect, specializes in sending enemies scrambling for health due to its ability to hand out long-lasting critical afterburn like candy. With that in mind, it's particularly vulnerable against fireproof humans. | You better get ready for some heat, because things (specifically you) are about to get a lot hotter up in here thanks to the Giant Flare Pyro. This giant, as one might expect, specializes in sending enemies scrambling for health due to its ability to hand out long-lasting critical afterburn like candy. With that in mind, it's particularly vulnerable against fireproof humans. | ||
| style="border:1px solid #333;" align="center" | {{Table icon|Scorch Shot}} | | style="border:1px solid #333;" align="center" | {{Table icon|Scorch Shot}} | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
− | {{buff|+ | + | {{buff|+75% reload speed}} |
{{buff|+100% afterburn length}} | {{buff|+100% afterburn length}} | ||
− | {{buff|+ | + | {{buff|+200% afterburn damage}} |
− | |||
{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
|- | |- | ||
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{{icon class|Demoman}} '''Giant Rapid Fire Demoman'''<br /> | {{icon class|Demoman}} '''Giant Rapid Fire Demoman'''<br /> | ||
Health: 10,000<br /> | Health: 10,000<br /> | ||
− | Speed: | + | Speed: 105 HU/s<br /><br /> |
Need some pills? This one's got plenty of 'em. It dispenses tons of hard-hitting explosives, although it's unlikely every one will hit its target. Despite being one of the slowest giants, it's capable of performing an explosive jump in PLR maps. | Need some pills? This one's got plenty of 'em. It dispenses tons of hard-hitting explosives, although it's unlikely every one will hit its target. Despite being one of the slowest giants, it's capable of performing an explosive jump in PLR maps. | ||
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| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
{{buff|+75% firing speed}} | {{buff|+75% firing speed}} | ||
− | {{buff|+ | + | {{buff|+70% reload speed}} |
{{buff|+1 clip size}} | {{buff|+1 clip size}} | ||
{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
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{{buff|Robot teammates respawn at the Teleporter Exit}}<br /> | {{buff|Robot teammates respawn at the Teleporter Exit}}<br /> | ||
− | This giant excels at enhancing its team's offense, although it only has basic means of defending itself, along with having a low health pool. It can build Giant Mini- | + | This giant excels at enhancing its team's offense, although it only has basic means of defending itself, along with having a low health pool. It can build Giant Mini-Sentry Guns, which, while powerful, can be taken down quickly with focused fire. Its Giant Dispensers can be erected and upgraded quickly, which then dispenses ammo and health over a large area. Its Teleporter Exit becomes the team's respawn point, although both teams will be alerted of its presence. The Giant Engineer is particularly vulnerable against enemy Spies, since its buildings can still be sapped. Note that when this giant dies, all of its buildings are destroyed as well. |
| style="border:1px solid #333;" align="center" | {{Table icon|Frontier Justice}} | | style="border:1px solid #333;" align="center" | {{Table icon|Frontier Justice}} | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
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{{buff|Nearby teammates receive the effects of the Ubercharge when deployed}}<br /> | {{buff|Nearby teammates receive the effects of the Ubercharge when deployed}}<br /> | ||
− | Essentially a walking Kritz | + | Essentially a walking Kritz Dispenser, the Giant Kritzkrieg Medic becomes very deadly when surrounded by friendly combat classes. However, the relatively low health and lack of personal firepower makes it vulnerable the moment it doesn't have teammates nearby. |
| style="border:1px solid #333;" align="center" | {{Table icon|Crusader's Crossbow}} | | style="border:1px solid #333;" align="center" | {{Table icon|Crusader's Crossbow}} | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
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| style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="4" | | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="4" | | ||
{{icon class|Sniper}} '''Super Spy'''<br /> | {{icon class|Sniper}} '''Super Spy'''<br /> | ||
− | Health: 3, | + | Health: 3,000<br /> |
Speed: 300 HU/s (450 HU/s while cloaked)<br /> | Speed: 300 HU/s (450 HU/s while cloaked)<br /> | ||
+ | {{buff|Teammates respawn much faster compared to other giants}} | ||
{{buff|Can drop the bomb for teammates to carry}} | {{buff|Can drop the bomb for teammates to carry}} | ||
{{buff|Immune to the effects of afterburn}} | {{buff|Immune to the effects of afterburn}} | ||
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| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
{{buff|+50% faster melee attack speed}} | {{buff|+50% faster melee attack speed}} | ||
+ | {{buff|+20% damage bonus}} | ||
+ | {{buff|+15% faster weapon switch speed}} | ||
{{buff|Does not disable the Disguise Kit}} | {{buff|Does not disable the Disguise Kit}} | ||
|- | |- | ||
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| style="border:1px solid #333;" align="center" | {{Table icon|Market Gardener}} | | style="border:1px solid #333;" align="center" | {{Table icon|Market Gardener}} | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
− | {{buff|+ | + | {{buff|+100% damage bonus}} |
{{buff|Knocks back enemy players}} | {{buff|Knocks back enemy players}} | ||
{{nerf|-100% slower melee attack speed}} | {{nerf|-100% slower melee attack speed}} | ||
+ | |-<!-- ================= GIANT MEGA BISON SOLDIER ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="2"| [[Image:Soldierbot Giant.png|140px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="2" | | ||
+ | {{icon class|Soldier}} '''Giant Mega Bison Soldier'''<br /> | ||
+ | Health: 10,000<br /> | ||
+ | Speed: 168 HU/s<br /><br /> | ||
+ | |||
+ | <!-- TODO: Add Giant Mega Bison Soldier description. --> | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Righteous Bison}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|On Kill: 1 second of 100% critical chance}} | ||
+ | {{buff|+20% damage bonus}} | ||
+ | {{buff|+290% damage vs buildings}} | ||
+ | {{buff|+70% firing speed}} | ||
+ | {{buff|+85% reload speed}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Disciplinary Action}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+65% weapon switch speed}} | ||
+ | {{buff|+15% melee attack speed}} | ||
|-<!-- ================= GIANT PYRO ====================== --> | |-<!-- ================= GIANT PYRO ====================== --> | ||
| style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="3"| [[Image:Giant Pyro.png|200px]] | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="3"| [[Image:Giant Pyro.png|200px]] | ||
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Health: 1,400<br /> | Health: 1,400<br /> | ||
Overheal: 5,700<br /> | Overheal: 5,700<br /> | ||
− | Speed: | + | Speed: 154 HU/s<br /> |
{{buff|Can explosive jump}}<br /> | {{buff|Can explosive jump}}<br /> | ||
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{{buff|Robot teammates respawn at the Teleporter Exit}}<br /> | {{buff|Robot teammates respawn at the Teleporter Exit}}<br /> | ||
− | This giant excels at enhancing its team's offense, although it only has basic means of defending itself, along with having a low health pool. It can build Giant Mini- | + | This giant excels at enhancing its team's offense, although it only has basic means of defending itself, along with having a low health pool. It can build Giant Mini-Sentry Guns, which, while powerful, can be taken down quickly with focused fire. Its Giant Dispensers can be erected and upgraded quickly, which then dispenses ammo and health over a large area. Its Teleporter Exit becomes the team's respawn point, although both teams will be alerted of its presence. The Giant Engineer is particularly vulnerable against enemy Spies, since its buildings can still be sapped. Note that when this giant dies, all of its buildings are destroyed as well. |
| style="border:1px solid #333;" align="center" | {{Table icon|Frontier Justice}} | | style="border:1px solid #333;" align="center" | {{Table icon|Frontier Justice}} | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
Line 610: | Line 676: | ||
{{buff|Nearby teammates receive the effects of the Ubercharge when deployed}}<br /> | {{buff|Nearby teammates receive the effects of the Ubercharge when deployed}}<br /> | ||
− | Essentially a walking Kritz | + | Essentially a walking Kritz Dispenser, the Giant Kritzkrieg Medic becomes very deadly when surrounded by friendly combat classes. However, the relatively low health and lack of personal firepower makes it vulnerable the moment it doesn't have teammates nearby. |
| style="border:1px solid #333;" align="center" | {{Table icon|Crusader's Crossbow}} | | style="border:1px solid #333;" align="center" | {{Table icon|Crusader's Crossbow}} | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
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| Giant Shotgun Heavy | | Giant Shotgun Heavy | ||
| 127 | | 127 | ||
+ | | | ||
+ | |- | ||
+ | | Giant Flare Pyro/Mega Bison Soldier | ||
+ | | 120 | ||
| | | | ||
|- | |- | ||
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| Giant Heavy | | Giant Heavy | ||
| 115 | | 115 | ||
− | |||
− | |||
− | |||
− | |||
| | | | ||
|- | |- | ||
| Giant Rapid Fire Demoman | | Giant Rapid Fire Demoman | ||
− | | | + | | 105 |
− | | | + | | |
|- | |- | ||
| Giant Soldier/10-Shot Bazooka | | Giant Soldier/10-Shot Bazooka | ||
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* The logo is from the TF2 short [https://www.youtube.com/watch?v=8ztA2WQJv2c MvM Wars I - Stop that tank!]. | * The logo is from the TF2 short [https://www.youtube.com/watch?v=8ztA2WQJv2c MvM Wars I - Stop that tank!]. | ||
* There used to be multiple tanks in [[Payload]]. The idea was scrapped for only a single tank per round. | * There used to be multiple tanks in [[Payload]]. The idea was scrapped for only a single tank per round. | ||
− | + | * Team name can be changed in [[Payload Race]] maps before the game starts. |
Latest revision as of 18:43, 26 May 2023
Stop that Tank! | |
---|---|
Basic information | |
Type: | Game mode |
Availability: | Public |
Creator(s): | Banshee and linux_lover |
Released: | September 21, 2013 (First debut) August 13, 2015 (Public release) |
Link(s): | Steam group GitHub |
“ | Stop that Tank!
Click to listen
— The Administrator issuing a directive.
|
” |
Stop that Tank! is a community game mode that combines themes from both Payload and Mann vs. Machine. Play unfolds on Payload and Payload Race maps. The Payload Cart is replaced by the Tank and moves on its own, following the path of the cart. There are two teams: Robots and Humans. They are tasked with escorting the Tank or preventing it from reaching its destination. Players have the opportunity to take control of Giant Robots and Sentry Busters which typically have buffed health, loadouts, and special abilities.
All official Payload and Payload Race maps are supported.
Contents
Gameplay
There are two distinct types of gameplay for Payload and Payload race maps.
Payload
Robots (BLU Team)
The Robots play offense on the BLU team.
Humans (RED Team)
The Humans play defense on the RED team. Playing as a Human comes with a few perks. Reanimators spawn when a RED human is killed and can be revived by a team Medic. Engineers have an increased max metal amount of 330 and no slow down penalty when hauling buildings.
The Tank appears where the Payload cart normally is. During setup, Engineers are able to instantly place level 3 buildings and Medics have a notably faster ÜberCharge fill rate. When setup ends the Tank is stationary for 15 seconds then begins moving until it reaches the end or is destroyed. The Robots protect the tank while the Humans try to deal as much damage to the tank as possible. When the Tank crosses over a checkpoint, it regains a portion of its health back (up to 80% of max health). This is reflected by the health bar on-screen turning green. If the Tank reaches the final checkpoint, then the Robots win the round. If, however, the Humans destroy the Tank, then the Robots have one more chance to win by delivering the bomb to the final checkpoint and deploying.
A top scoring member of the Robots team is chosen to become a Giant Robot with a bomb strapped to its back. The bomb cannot be dropped until the giant is killed. The Robots must capture the remaining control points missed by the Tank and then deploy the bomb at the final checkpoint.
Crit Cash™
The credits that the Tank leaves behind when it is killed is referred to as Crit Cash. Only Human players can pick up Crit Cash. Upon pickup, Crit Cash grants 5 seconds of crits, a 3 second healing effect, a projectile shield , and replenished ammo, charge shield , and Spy cloak meter .
Payload Strategy
Sentry Busters
Periodically, a random member of the Robot team is chosen to become a Sentry Buster. They are called out if an enemy's Sentry Gun has accumulated enough Tank damage, Giant Robot damage or Robot kills. The Sentry Buster is a specialized robot that deals significant blast damage to nearby enemy players and buildings in a one-time attack. They move at faster than Scout speeds and take reduced knockback from damage and airblasts. Attacks are initiated by pressing primary fire or taunting (default key: G) while on the ground. The Sentry Buster will wind up for 2 seconds then explode. Enemy Dispensers cannot be used to block Sentry Busters. Sentry Busters come equipped with Sentry Vision and can see an outline of all enemy Sentry Guns that are not being carried through walls. Teammates can see an outline of their team's Sentry Buster through walls to aid with coordinating attacks.
Payload Race
Write about specific gameplay mechanics for Payload race.
Payload Race Strategy
Giant Robots
Available in Payload
List of Giants in Payload | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
Available in Payload Race
List of Giants in Payload Race | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Speed Comparisons
Name | Payload | Payload Race |
---|---|---|
Super Spy (cloaked) | 450 | |
Major League Scout | 320 | |
Super Spy (uncloaked) | 300 | |
Giant Kritzkrieg Medic | 185.6 | |
Giant Engineer | 174 | |
Giant Pyro | 171 | |
Giant Rapid Fire Huntsman | 150 | |
Giant Demoknight | 140 | |
Giant Shotgun Heavy | 127 | |
Giant Flare Pyro/Mega Bison Soldier | 120 | |
Sir Nukesalot | 118 | |
Giant Heavy | 115 | |
Giant Rapid Fire Demoman | 105 | |
Giant Soldier/10-Shot Bazooka | 98 | |
Giant Heavy (revved) | 71.5 |
Trivia
- The logo is from the TF2 short MvM Wars I - Stop that tank!.
- There used to be multiple tanks in Payload. The idea was scrapped for only a single tank per round.
- Team name can be changed in Payload Race maps before the game starts.