Difference between revisions of "Community Watergate strategy"
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− | {{ | + | {{Community strategy stub|Contribute Player Destruction strategy. Much of the content here should be moved to [[Community Player Destruction strategy]], since it is generic to the game mode (e.g., Team Leader commentary). Statements specific to the Watergate map should be left here (e.g., rooftop bar, sewer, cellars, etc.).}} |
{{Map infobox | {{Map infobox | ||
− | | game-type | + | | map-strategy = yes |
− | | file-name | + | | map-status = community |
− | | map-image = | + | | map-name = Watergate |
− | | | + | | map-game-type = Player Destruction |
− | | | + | | map-file-name = pd_watergate |
+ | | map-image = pd watergate logopic 2.jpg | ||
+ | | map-released = {{Patch name|10|6|2015}} | ||
+ | | map-released-major = Invasion Community Update | ||
| map-environment = Maritime city/brewery | | map-environment = Maritime city/brewery | ||
| map-setting = Dusk | | map-setting = Dusk | ||
− | | map-deep-water | + | | map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/921629 |
− | | map-health | + | | map-has-deep-water = yes |
− | | map-health | + | | map-pickups-health-small = 7 |
− | | map-health | + | | map-pickups-health-medium = 3 |
− | | map-ammo | + | | map-pickups-health-large = 1 |
− | | map-ammo | + | | map-pickups-ammo-small = 6 |
+ | | map-pickups-ammo-medium = 2 | ||
}} | }} | ||
+ | |||
+ | This article is about '''Community Watergate strategy'''. | ||
+ | |||
+ | '''Note''': It is recommended to read the main [[Watergate]] article first to become familiar with the names of key map locations used in this article. | ||
+ | |||
+ | {{TOC limit|3}} | ||
== General strategy == | == General strategy == | ||
+ | * The objective on Watergate is much more unique and flows differently than other maps in the game. Your focus on obtaining beer should in most cases be on the enemy's Team Leader, as they are always visible on the map and have the highest bounty on their head compared to other foes you may fight. | ||
+ | * Team Leaders are very susceptible to [[Ambushing|ambushes]] as they are visible through walls to everyone. As you cannot be sneaky and flank, as a Leader, it is better to stay near your team and support them with your healing while your teammates protect you. | ||
+ | * Always be on guard if you suspect a Sniper. | ||
== Class-specific strategy == | == Class-specific strategy == | ||
=== {{class link|Scout}} === | === {{class link|Scout}} === | ||
+ | * If you become the Team Leader, your mobility and your health regen gives you a much more devastating presence when actively taking an enemy head on. Do note that the burst damage from Soldiers, Demomen, and Snipers are still a rightful counter to you. | ||
+ | * You are prized for your one on one fighting advantage compared to other classes. Take flank routes to 'get the ball rolling' and kill lone players. | ||
+ | * The sewers are often a neglected route that goes by unnoticed. Consider flanking troublesome Snipers or Engineer nests through the sewers to surprise them in their confidence of location. | ||
+ | ** Also keep in mind that Snipers can intimidate your own Team Leader from cashing in their beer in fear of being swiftly killed by them. Prioritizing Snipers in your 'to-do-list' and reporting to your team that all Snipers are dead is massively helpful. | ||
=== {{class link|Soldier}} === | === {{class link|Soldier}} === | ||
+ | * If you become the Team Leader, your mobility indirectly increases due to the health regen. By rocket jumping around the city, you can avoid any hunting parties coming for your beer. | ||
+ | * Rocket Jumping makes collecting far-off beer a cinch; you can drop from the sky like an eagle and snatch any exposed beer. | ||
+ | * The [[B.A.S.E. Jumper]] shines while gliding over the central canal as you pick off vulnerable targets. There is plenty of air space to get in and out as well. | ||
+ | * While in the beam, the Soldier is considered airborne. By using the [[Market Gardener]], which Crits while you are airborne, you can quickly dish out high damage to enemies depositing beer. | ||
+ | * Using the [[Direct Hit]] and the [[Reserve Shooter]] is an effective way of eliminating enemies in the beam, as they are considered airborne. | ||
=== {{class link|Pyro}} === | === {{class link|Pyro}} === | ||
+ | * If you become the Team Leader, your weakness at range becomes less of an issue because of the health regen, but still an issue. By staying indoors, anybody trying to hunt you down will have to be in your specialized range and can't rely on just staying out of your Flamethrower range. | ||
+ | * Fighting Team Leaders may prove difficult, as your [[afterburn]] will quickly be negated. Try to focus your attention to the Leader's group to dwindle their numbers and cause panic. | ||
=== {{class link|Demoman}} === | === {{class link|Demoman}} === | ||
+ | * If you become the Team Leader, you can effectively negate any self-damage done by your explosives. Sticky jumping can be done more opportunistically to travel around the city in a pinch. | ||
+ | * Enemy Scouts will focus you down much more if you're the Team Leader. Stick to your teammates for support. | ||
+ | * While defending the beam, climb up to either the catwalks or the rooftop bar. Since your weapons only fire projectiles, this will aid greatly by reducing the travel time they'll need to take. | ||
+ | * Although you cannot set a trap on the beam, you can set stickybombs on the wooden plank where the beam starts at. Make sure there is no room for the enemy to travel unharmed, or else they may cut corners to avoid the stickies. | ||
+ | * If you notice an enemy Team Leader travelling along an unprotected path, try to set a trap with your [[Stickybomb Launcher]] at a blind spot (such as on a door or top of a staircase); they won't see it coming! | ||
+ | * If you have enough health and need to deposit your beer quickly, consider sticky jumping to the beam. Below in the canal is a max health kit that you can use to recover afterwards. | ||
+ | * Keep in mind that if you fall into the canal's deep water, your projectiles will be severely slowed down. | ||
=== {{class link|Heavy}} === | === {{class link|Heavy}} === | ||
+ | * If you become the Team Leader, your health will be much more difficult to whittle away by opponents ducking in and out of cover. You also become even easier prey to Snipers due to the outline of your character. | ||
+ | ** Try not to corner yourself in the cellars. Snipers will dare you to make a move to jump outdoors, and Soldiers can jump to the catwalks and shoot on top of you. | ||
+ | * Defending the beam should be an easy task, as there is limited room to move. | ||
+ | * Try to act as a bodyguard for the bottle carrier in the beam by using your massive size and devastating firepower to kill or ward off attackers. | ||
+ | * If you are the one with the most bottles on your team, consider using the [[Huo-Long Heater]], as being the Team Leader grants you the abilities of a level 1 [[Dispenser]]. The Heater's flames will protect you from Spies (if they don't jump over them) as well as attackers in the beam. | ||
=== {{class link|Engineer}} === | === {{class link|Engineer}} === | ||
+ | * If you become the Team Leader, the outline spotlighting you will direct much more attention to your nest, which in turn attracts players to hunt you and your base down. You do, however, gain a metal regen alongside the health regen. This makes building and upgrading go by faster. | ||
+ | * The UFO and your own teammates benefit from a friendly Sentry guarding them while depositing beer. | ||
+ | * Setting up at the rooftop bar gives your team a height advantage and also provides a safe haven from Snipers. | ||
=== {{class link|Medic}} === | === {{class link|Medic}} === | ||
+ | * If you become the Team Leader, you will be able to absorb more non-lethal shots should an attacker focus on you instead of your patients. | ||
+ | * Pairing up with your Team Leader is a wise decision, as you can be healed from their beer. | ||
=== {{class link|Sniper}} === | === {{class link|Sniper}} === | ||
+ | * If you become the Team Leader, you may be forced to play around your front-line teammates instead of away from the battlefield. While you do gain health and ammo regen buffs, the outline around yourself will eliminate any hopes of stealth and surprise. | ||
+ | * Prioritize the enemy's Team Leader on your hit list, they are much more of a threat and are much easier to kill as they are outlined through walls. | ||
+ | * Long range kills will have beer dropped often in unfriendly territory, inform your team of their location. A Scout, Spy, or Soldier should have an easier time collecting the bottle. | ||
+ | * The small rooftop near your primary spawn is usually overlooked and players do not pay attention to it. This is a decent spot to shoot from, especially when helping teammates at the center. Consider not using the [[Machina]] when shooting from here, as the tracers will give away your location. | ||
=== {{class link|Spy}} === | === {{class link|Spy}} === | ||
+ | * You cannot become the Team Leader in the Player Destruction game mode due to balancing in your favor. You do not need to change your play style for this mechanic as it does not apply to you. | ||
+ | * Team Leaders often have a group to defend them; take advantage of this excuse to stay near your 'teammate' to introduce them to your [[Knife]]. | ||
+ | * Feigning death with the [[Dead Ringer]] will drop any beer on your person, so be cautious when priming the watch. | ||
{{Map strategy}} | {{Map strategy}} |
Latest revision as of 15:30, 1 September 2024
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: Contribute Player Destruction strategy. Much of the content here should be moved to Community Player Destruction strategy, since it is generic to the game mode (e.g., Team Leader commentary). Statements specific to the Watergate map should be left here (e.g., rooftop bar, sewer, cellars, etc.). |
Watergate | |
---|---|
Basic Information | |
Map type: | Player Destruction |
File name: | pd_watergate
|
Released: | October 6, 2015 Patch (Invasion Community Update) |
Developer(s): | Michael Egan Louie "bakscratch" Turner Ian "Wgooch" Gooch Nassim "NassimO" Sadoun Miguel "BANG!" Melara Thijs "Evil_Knevil" Van Gerrewey FissionMetroid101 Jennifer "NeoDement" Burnett Aeon "Void" Bollig The Ronin |
Map Info | |
Environment: | Maritime city/brewery |
Setting: | Dusk |
Deep Water: | Yes |
Map Items | |
Health Kits: | ×7 • ×3 • ×1 |
Ammo Boxes: | ×6 • ×2 |
Map Photos | |
Map Overview | |
This article is about Community Watergate strategy.
Note: It is recommended to read the main Watergate article first to become familiar with the names of key map locations used in this article.
General strategy
- The objective on Watergate is much more unique and flows differently than other maps in the game. Your focus on obtaining beer should in most cases be on the enemy's Team Leader, as they are always visible on the map and have the highest bounty on their head compared to other foes you may fight.
- Team Leaders are very susceptible to ambushes as they are visible through walls to everyone. As you cannot be sneaky and flank, as a Leader, it is better to stay near your team and support them with your healing while your teammates protect you.
- Always be on guard if you suspect a Sniper.
Class-specific strategy
Scout
- If you become the Team Leader, your mobility and your health regen gives you a much more devastating presence when actively taking an enemy head on. Do note that the burst damage from Soldiers, Demomen, and Snipers are still a rightful counter to you.
- You are prized for your one on one fighting advantage compared to other classes. Take flank routes to 'get the ball rolling' and kill lone players.
- The sewers are often a neglected route that goes by unnoticed. Consider flanking troublesome Snipers or Engineer nests through the sewers to surprise them in their confidence of location.
- Also keep in mind that Snipers can intimidate your own Team Leader from cashing in their beer in fear of being swiftly killed by them. Prioritizing Snipers in your 'to-do-list' and reporting to your team that all Snipers are dead is massively helpful.
Soldier
- If you become the Team Leader, your mobility indirectly increases due to the health regen. By rocket jumping around the city, you can avoid any hunting parties coming for your beer.
- Rocket Jumping makes collecting far-off beer a cinch; you can drop from the sky like an eagle and snatch any exposed beer.
- The B.A.S.E. Jumper shines while gliding over the central canal as you pick off vulnerable targets. There is plenty of air space to get in and out as well.
- While in the beam, the Soldier is considered airborne. By using the Market Gardener, which Crits while you are airborne, you can quickly dish out high damage to enemies depositing beer.
- Using the Direct Hit and the Reserve Shooter is an effective way of eliminating enemies in the beam, as they are considered airborne.
Pyro
- If you become the Team Leader, your weakness at range becomes less of an issue because of the health regen, but still an issue. By staying indoors, anybody trying to hunt you down will have to be in your specialized range and can't rely on just staying out of your Flamethrower range.
- Fighting Team Leaders may prove difficult, as your afterburn will quickly be negated. Try to focus your attention to the Leader's group to dwindle their numbers and cause panic.
Demoman
- If you become the Team Leader, you can effectively negate any self-damage done by your explosives. Sticky jumping can be done more opportunistically to travel around the city in a pinch.
- Enemy Scouts will focus you down much more if you're the Team Leader. Stick to your teammates for support.
- While defending the beam, climb up to either the catwalks or the rooftop bar. Since your weapons only fire projectiles, this will aid greatly by reducing the travel time they'll need to take.
- Although you cannot set a trap on the beam, you can set stickybombs on the wooden plank where the beam starts at. Make sure there is no room for the enemy to travel unharmed, or else they may cut corners to avoid the stickies.
- If you notice an enemy Team Leader travelling along an unprotected path, try to set a trap with your Stickybomb Launcher at a blind spot (such as on a door or top of a staircase); they won't see it coming!
- If you have enough health and need to deposit your beer quickly, consider sticky jumping to the beam. Below in the canal is a max health kit that you can use to recover afterwards.
- Keep in mind that if you fall into the canal's deep water, your projectiles will be severely slowed down.
Heavy
- If you become the Team Leader, your health will be much more difficult to whittle away by opponents ducking in and out of cover. You also become even easier prey to Snipers due to the outline of your character.
- Try not to corner yourself in the cellars. Snipers will dare you to make a move to jump outdoors, and Soldiers can jump to the catwalks and shoot on top of you.
- Defending the beam should be an easy task, as there is limited room to move.
- Try to act as a bodyguard for the bottle carrier in the beam by using your massive size and devastating firepower to kill or ward off attackers.
- If you are the one with the most bottles on your team, consider using the Huo-Long Heater, as being the Team Leader grants you the abilities of a level 1 Dispenser. The Heater's flames will protect you from Spies (if they don't jump over them) as well as attackers in the beam.
Engineer
- If you become the Team Leader, the outline spotlighting you will direct much more attention to your nest, which in turn attracts players to hunt you and your base down. You do, however, gain a metal regen alongside the health regen. This makes building and upgrading go by faster.
- The UFO and your own teammates benefit from a friendly Sentry guarding them while depositing beer.
- Setting up at the rooftop bar gives your team a height advantage and also provides a safe haven from Snipers.
Medic
- If you become the Team Leader, you will be able to absorb more non-lethal shots should an attacker focus on you instead of your patients.
- Pairing up with your Team Leader is a wise decision, as you can be healed from their beer.
Sniper
- If you become the Team Leader, you may be forced to play around your front-line teammates instead of away from the battlefield. While you do gain health and ammo regen buffs, the outline around yourself will eliminate any hopes of stealth and surprise.
- Prioritize the enemy's Team Leader on your hit list, they are much more of a threat and are much easier to kill as they are outlined through walls.
- Long range kills will have beer dropped often in unfriendly territory, inform your team of their location. A Scout, Spy, or Soldier should have an easier time collecting the bottle.
- The small rooftop near your primary spawn is usually overlooked and players do not pay attention to it. This is a decent spot to shoot from, especially when helping teammates at the center. Consider not using the Machina when shooting from here, as the tracers will give away your location.
Spy
- You cannot become the Team Leader in the Player Destruction game mode due to balancing in your favor. You do not need to change your play style for this mechanic as it does not apply to you.
- Team Leaders often have a group to defend them; take advantage of this excuse to stay near your 'teammate' to introduce them to your Knife.
- Feigning death with the Dead Ringer will drop any beer on your person, so be cautious when priming the watch.