Difference between revisions of "User:Bojjob/Sandbox"

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[[Image:User_Bojjob_Hitsound.png|right|425px|Hitsound]]
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A '''hit sound''' is a sound clip that plays when dealing damage to another player.
 
  
Hit sounds can be activated and customized through the [[Multiplayer_options#Advanced_multiplayer_options|Advanced Options]] menu.
 
 
== List of Hit sounds ==
 
<!-- Default, Electro, Notes, Percussion, Retro, Space, Beepo, Vortex, Squasher -->
 
''Note: This list is for official hit sounds only. Do not add your own custom hit sounds.''
 
{{SoundList
 
|colour    = #F3A957
 
|title      = '''Default'''
 
|image      =
 
|image-size = 25px
 
|image-link =
 
|content    =
 
*[[Media:Hitsound.wav|Default 1]]
 
}}
 
 
{{SoundList
 
|colour    = #F3A957
 
|title      = '''Electro'''
 
|image      =
 
|image-size = 25px
 
|image-link =
 
|content    =
 
*[[Media:Hitsound electro1.wav|Electro 1]]
 
*[[Media:Hitsound electro2.wav|Electro 2]]
 
*[[Media:Hitsound electro3.wav|Electro 3]]
 
}}
 
 
{{SoundList
 
|colour    = #F3A957
 
|title      = '''Notes'''
 
|image      =
 
|image-size = 25px
 
|image-link =
 
|content    =
 
*[[Media:Hitsound menu note1.wav|Note 1]]
 
*[[Media:Hitsound menu note2.wav|Note 2]]
 
*[[Media:Hitsound menu note3.wav|Note 3]]
 
*[[Media:Hitsound menu note4.wav|Note 4]]
 
*[[Media:Hitsound menu note5.wav|Note 5]]
 
*[[Media:Hitsound menu note6.wav|Note 6]]
 
*[[Media:Hitsound menu note7.wav|Note 7]]
 
*[[Media:Hitsound menu note7b.wav|Note 7b]]
 
*[[Media:Hitsound menu note8.wav|Note 8]]
 
}}
 
 
{{SoundList
 
|colour    = #F3A957
 
|title      = '''Percussion'''
 
|image      =
 
|image-size = 25px
 
|image-link =
 
|content    =
 
*[[Media:Hitsound percussion1.wav|Percussion 1]]
 
*[[Media:Hitsound percussion2.wav|Percussion 2]]
 
*[[Media:Hitsound percussion3.wav|Percussion 3]]
 
*[[Media:Hitsound percussion4.wav|Percussion 4]]
 
*[[Media:Hitsound percussion5.wav|Percussion 5]]
 
}}
 
 
{{SoundList
 
|colour    = #F3A957
 
|title      = '''Retro'''
 
|image      =
 
|image-size = 25px
 
|image-link =
 
|content    =
 
*[[Media:Hitsound retro1.wav|Retro 1]]
 
*[[Media:Hitsound retro2.wav|Retro 2]]
 
*[[Media:Hitsound retro3.wav|Retro 3]]
 
*[[Media:Hitsound retro4.wav|Retro 4]]
 
*[[Media:Hitsound retro5.wav|Retro 5]]
 
}}
 
 
{{SoundList
 
|colour    = #F3A957
 
|title      = '''Space'''
 
|image      =
 
|image-size = 25px
 
|image-link =
 
|content    =
 
*[[Media:Hitsound space.wav|Space 1]]
 
}}
 
 
{{SoundList
 
|colour    = #F3A957
 
|title      = '''Beepo'''
 
|image      =
 
|image-size = 25px
 
|image-link =
 
|content    =
 
*[[Media:Hitsound beepo.wav|Beepo 1]]
 
}}
 
 
{{SoundList
 
|colour    = #F3A957
 
|title      = '''Vortex'''
 
|image      =
 
|image-size = 25px
 
|image-link =
 
|content    =
 
*[[Media:Hitsound vortex1.wav|Vortex 1]]
 
*[[Media:Hitsound vortex2.wav|Vortex 2]]
 
*[[Media:Hitsound vortex3.wav|Vortex 3]]
 
*[[Media:Hitsound vortex4.wav|Vortex 4]]
 
*[[Media:Hitsound vortex5.wav|Vortex 5]]
 
}}
 
 
{{SoundList
 
|colour    = #F3A957
 
|title      = '''Squasher'''
 
|image      =
 
|image-size = 25px
 
|image-link =
 
|content    =
 
*[[Media:Hitsound squasher.wav|Squasher 1]]
 
}}
 
 
== Hit sound commands ==
 
There are extra [[Console|console commands]] that can be used to further customize hit sounds.
 
 
{| class="wikitable grid"
 
! class="header" | Command
 
! class="header" | Description
 
|-
 
|{{nw|<big>'''<var>tf_dingaling_pitchmaxdmg</var>'''</big>}}
 
|Desired pitch of the hit sound when a maximum damage hit (>= 150 health) is done.
 
 
;Syntax: <code>tf_dingaling_pitchmaxdmg <''integer''></code>
 
 
;Parameters:
 
:<code><''integer''></code>
 
::Specifies the highest pitch of your hit sound.
 
|-
 
|{{nw|<big>'''<var>tf_dingaling_pitchmindmg</var>'''</big>}}
 
|Desired pitch of the hit sound when a minimal damage hit (<= 10 health) is done. 
 
 
;Syntax: <kbd>tf_dingaling_pitchmindmg <''integer''></kbd>
 
 
;Parameters:
 
:<code><''integer''></code>
 
::Specifies the lowest pitch of your hit sound..
 
|-
 
|{{nw|<big>'''<var>tf_dingaling_volume</var>'''</big>}}
 
|Desired volume of the hit sound.
 
 
;Syntax: <kbd>tf_dingaling_volume <''integer''></kbd>
 
 
;Parameters:
 
:<code><''integer''></code>
 
::Specifies the volume of your hit sound when played.
 
|-
 
|{{nw|<big>'''<var>tf_dingalingaling</var>'''</big>}}
 
|If set to 1, will play a sound every time you injure another player.
 
 
;Syntax: <kbd>tf_dingalingaling <''integer''></kbd>
 
 
;Parameters:
 
:<code><''integer''></code>
 
::Either 1 or 0. Default is 1 (enabled).
 
|-
 
|{{nw|<big>'''<var>tf_dingalingaling_repeat_delay</var>'''</big>}}
 
|Desired repeat delay of the hit sound.  Set to 0 to play a sound for every instance of damage dealt.
 
 
;Syntax: <kbd>tf_dingalingaling_repeat_delay <''integer''></kbd>
 
 
;Parameters:
 
:<code><''integer''></code>
 
::Sets the delay time between hit sounds.
 
|}
 
 
== Update History ==
 
'''[Unknown Date]'''
 
* Added hit sounds
 
 
'''{{Patch name|6|2|2015}}''' ([[Gun Mettle Update]])
 
* Added a slider to the Advanced Options menu that adjusts the volume of the hit sound when you damage an enemy
 
 
'''{{Patch name|10|1|2015}}'''
 
* Added new hit-sound options for players to choose from in the Adv. Options menu
 
 
'''{{Patch name|10|6|2015}}'''
 
* Fixed a regression with weapon hit sounds
 
** Hit sounds no longer clip each other
 
** Min and max pitch values reverted to what they were prior to the [[October 1, 2015 Patch|October 1st update]]
 
** Note: the Advanced Options default slider position is 100, which is normal (0) pitch
 
 
== Trivia ==
 
* The '''note''' hit sound uses similar sound clips to those used when mousing over classes on the class selection screen.
 
 
[[Category:Gameplay]]
 
 
<div style="position:fixed; bottom:0; right:0">[[Image:User Bojjob MedicThink.png|left|100px]]</div>
 
<div style="position:fixed; bottom:0; right:0">[[Image:User Bojjob MedicThink.png|left|100px]]</div>

Latest revision as of 11:11, 13 October 2017

Nothing here... yet...

User Bojjob MedicThink.png