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− | [[Image:User_Bojjob_Hitsound.png|right|425px|Scout, demonstrating his hit sound.]]
| + | Nothing here... yet... |
− | A '''hit sound''' is a sound clip that plays when dealing damage to another player.
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− | Hit sounds can be activated and customized through the [[Multiplayer_options#Advanced_multiplayer_options|Advanced Options]] menu.
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− |
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− | == List of Hit sounds ==
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− | <!-- Default, Electro, Notes, Percussion, Retro, Space, Beepo, Vortex, Squasher -->
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− | ''Note: This list is for official hit sounds only. Do not add your own custom hit sounds.''
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− | {{SoundList
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− | |colour = #F3A957
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− | |title = '''Default'''
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− | |image =
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− | |image-size = 25px
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− | |image-link =
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− | |content =
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− | *[[Media:Hitsound.wav|Default 1]]
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− | }}
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− |
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− | {{SoundList
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− | |colour = #F3A957
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− | |title = '''Electro'''
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− | |image =
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− | |image-size = 25px
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− | |image-link =
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− | |content =
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− | *[[Media:Hitsound electro1.wav|Electro 1]]
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− | *[[Media:Hitsound electro2.wav|Electro 2]]
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− | *[[Media:Hitsound electro3.wav|Electro 3]]
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− | }}
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− |
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− | {{SoundList
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− | |colour = #F3A957
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− | |title = '''Notes'''
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− | |image =
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− | |image-size = 25px
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− | |image-link =
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− | |content =
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− | *[[Media:Hitsound menu note1.wav|Note 1]]
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− | *[[Media:Hitsound menu note2.wav|Note 2]]
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− | *[[Media:Hitsound menu note3.wav|Note 3]]
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− | *[[Media:Hitsound menu note4.wav|Note 4]]
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− | *[[Media:Hitsound menu note5.wav|Note 5]]
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− | *[[Media:Hitsound menu note6.wav|Note 6]]
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− | *[[Media:Hitsound menu note7.wav|Note 7]]
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− | *[[Media:Hitsound menu note7b.wav|Note 7b]]
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− | *[[Media:Hitsound menu note8.wav|Note 8]]
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− | }}
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− | {{SoundList
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− | |colour = #F3A957
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− | |title = '''Percussion'''
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− | |image =
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− | |image-size = 25px
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− | |image-link =
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− | |content =
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− | *[[Media:Hitsound percussion1.wav|Percussion 1]]
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− | *[[Media:Hitsound percussion2.wav|Percussion 2]]
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− | *[[Media:Hitsound percussion3.wav|Percussion 3]]
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− | *[[Media:Hitsound percussion4.wav|Percussion 4]]
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− | *[[Media:Hitsound percussion5.wav|Percussion 5]]
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− | }}
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− |
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− | {{SoundList
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− | |colour = #F3A957
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− | |title = '''Retro'''
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− | |image =
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− | |image-size = 25px
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− | |image-link =
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− | |content =
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− | *[[Media:Hitsound retro1.wav|Retro 1]]
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− | *[[Media:Hitsound retro2.wav|Retro 2]]
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− | *[[Media:Hitsound retro3.wav|Retro 3]]
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− | *[[Media:Hitsound retro4.wav|Retro 4]]
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− | *[[Media:Hitsound retro5.wav|Retro 5]]
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− | }}
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− |
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− | {{SoundList
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− | |colour = #F3A957
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− | |title = '''Space'''
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− | |image =
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− | |image-size = 25px
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− | |image-link =
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− | |content =
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− | *[[Media:Hitsound space.wav|Space 1]]
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− | }}
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− |
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− | {{SoundList
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− | |colour = #F3A957
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− | |title = '''Beepo'''
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− | |image =
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− | |image-size = 25px
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− | |image-link =
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− | |content =
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− | *[[Media:Hitsound beepo.wav|Beepo 1]]
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− | }}
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− |
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− | {{SoundList
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− | |colour = #F3A957
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− | |title = '''Vortex'''
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− | |image =
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− | |image-size = 25px
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− | |image-link =
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− | |content =
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− | *[[Media:Hitsound vortex1.wav|Vortex 1]]
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− | *[[Media:Hitsound vortex2.wav|Vortex 2]]
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− | *[[Media:Hitsound vortex3.wav|Vortex 3]]
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− | *[[Media:Hitsound vortex4.wav|Vortex 4]]
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− | *[[Media:Hitsound vortex5.wav|Vortex 5]]
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− | }}
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− |
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− | {{SoundList
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− | |colour = #F3A957
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− | |title = '''Squasher'''
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− | |image =
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− | |image-size = 25px
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− | |image-link =
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− | |content =
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− | *[[Media:Hitsound squasher.wav|Squasher 1]]
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− | }}
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− |
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− | == Hit sound commands ==
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− | There are extra [[Console|console commands]] that can be used to further customize hit sounds.
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− |
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− | {| class="wikitable grid"
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− | ! class="header" | Command
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− | ! class="header" | Description
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− | |-
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− | |{{nw|<big>'''<var>tf_dingaling_pitchmaxdmg</var>'''</big>}}
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− | |Desired pitch of the hit sound when a maximum damage hit (>= 150 health) is done.
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− |
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− | ;Syntax: <code>tf_dingaling_pitchmaxdmg <''integer''></code>
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− |
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− | ;Parameters:
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− | :<code><''integer''></code>
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− | ::Specifies the highest pitch of your hit sound.
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− | |-
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− | |{{nw|<big>'''<var>tf_dingaling_pitchmindmg</var>'''</big>}}
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− | |Desired pitch of the hit sound when a minimal damage hit (<= 10 health) is done.
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− |
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− | ;Syntax: <kbd>tf_dingaling_pitchmindmg <''integer''></kbd>
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− |
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− | ;Parameters:
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− | :<code><''integer''></code>
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− | ::Specifies the lowest pitch of your hit sound..
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− | |-
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− | |{{nw|<big>'''<var>tf_dingaling_volume</var>'''</big>}}
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− | |Desired volume of the hit sound.
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− |
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− | ;Syntax: <kbd>tf_dingaling_volume <''integer''></kbd>
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− |
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− | ;Parameters:
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− | :<code><''integer''></code>
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− | ::Specifies the volume of your hit sound when played.
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− | |-
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− | |{{nw|<big>'''<var>tf_dingalingaling</var>'''</big>}}
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− | |If set to 1, will play a sound every time you injure another player.
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− |
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− | ;Syntax: <kbd>tf_dingalingaling <''integer''></kbd>
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− |
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− | ;Parameters:
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− | :<code><''integer''></code>
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− | ::Either 1 or 0. Default is 0 (disabled).
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− | |-
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− | |{{nw|<big>'''<var>tf_dingalingaling_repeat_delay</var>'''</big>}}
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− | |Desired repeat delay of the hit sound. Set to 0 to play a sound for every instance of damage dealt.
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− |
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− | ;Syntax: <kbd>tf_dingalingaling_repeat_delay <''integer''></kbd>
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− |
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− | ;Parameters:
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− | :<code><''integer''></code>
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− | ::Sets the delay time between hit sounds.
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− | |}
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− |
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− | == Update History ==
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− | '''[Unknown Date]'''
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− | * Added hit sounds
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− |
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− | '''{{Patch name|6|2|2015}}''' ([[Gun Mettle Update]])
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− | * Added a slider to the Advanced Options menu that adjusts the volume of the hit sound when you damage an enemy
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− |
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− | '''{{Patch name|10|1|2015}}'''
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− | * Added new hit-sound options for players to choose from in the Adv. Options menu
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− |
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− | '''{{Patch name|10|6|2015}}'''
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− | * Fixed a regression with weapon hit sounds
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− | ** Hit sounds no longer clip each other
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− | ** Min and max pitch values reverted to what they were prior to the [[October 1, 2015 Patch|October 1st update]]
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− | ** Note: the Advanced Options default slider position is 100, which is normal (0) pitch
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− |
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− | == Trivia ==
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− | * The '''note''' hit sound uses similar sound clips to those used when mousing over classes on the class selection screen.
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− |
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− | [[Category:Gameplay]]
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| <div style="position:fixed; bottom:0; right:0">[[Image:User Bojjob MedicThink.png|left|100px]]</div> | | <div style="position:fixed; bottom:0; right:0">[[Image:User Bojjob MedicThink.png|left|100px]]</div> |