Difference between revisions of "Tough Break Update"
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{{patch info|12|17|2015}} | {{patch info|12|17|2015}} | ||
− | [[File:Tough Break Update.png|frameless|right| | + | [[File:Tough Break Update.png |frameless|right|380px]] |
− | The <span class="plainlinks"> | + | |
+ | {{Quotation|Tough Break Update publicity blurb|The New Mexico Department of Labor has found the Administrator in violation of every safety law they have, including 106 violations of the Employee Electroshock ''(Face, Trunk and Genital)'' Protection Act and 496 unexplained workplace disappearances. This means Miss Pauling has been state-mandated to take her first vacation in... well, ever. It also means she'll still be working round the clock, since those kill-contracts won't assign themselves.}} | ||
+ | |||
+ | The '''<span class="plainlinks">[http://www.teamfortress.com/toughbreak/ Tough Break Update]</span>''' was a [[Patches#Major updates|major seasonal update]] added in the 2015 Smissmas season that spanned from December 17, 2015 to April 11, 2016. | ||
+ | |||
+ | The update introduced 4 new weapon collections, 15 [[Steam Workshop|community-created]] new cosmetics, 4 community-created new maps, and 3 new taunts. It also added the [[Tough Break Campaign]], a three-month contract campaign which allows players to complete 26 skill-based challenges to unlock [[Decorated|one-of-a-kind]] weapons and exclusive weapon and cosmetic cases. To participate in the Tough Break Campaign, players had to obtain the [[Tough Break Campaign Pass]], which was available for purchase in the [[Mann Co. Store]]. Players were invited to fulfill [[contracts]] ostensibly handed out by [[Miss Pauling]] via postcards on her state-mandated vacation. | ||
+ | |||
+ | Additional content was further added in the {{Patch name|12|22|2015}}, such as the [[Festivizer]]. | ||
== Additions == | == Additions == | ||
=== Maps === | === Maps === | ||
+ | {{main|List of maps}} | ||
{| class="wikitable" cellpadding=2 style="text-align:center;" | {| class="wikitable" cellpadding=2 style="text-align:center;" | ||
|- style="height: 20px;" | |- style="height: 20px;" | ||
− | ! class="header" style="background-color:# | + | ! class="header" style="background-color:#DBA901;" | <span style="color:white;"> Name |
− | ! class="header" style="background-color:# | + | ! class="header" style="background-color:#DBA901;" | <span style="color:white;"> Picture |
− | ! class="header" style="background-color:# | + | ! class="header" style="background-color:#DBA901;" | <span style="color:white;"> Game mode |
− | ! class="header" style="background-color:# | + | ! class="header" style="background-color:#DBA901;" | <span style="color:white;"> File name |
|- | |- | ||
− | |style="background | + | | width="90px" style="background:#F2D9AD;" | '''[[Highpass]]''' |
− | + | | [[File:KOTH Highpass.jpg|160px|link=Highpass]] | |
− | + | | '''[[King of the Hill]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]] | |
− | + | | {{code|koth_highpass}} | |
|- | |- | ||
− | |style="background | + | | style="background:#F2D9AD;" | '''[[Landfall]]''' |
− | + | | [[File:Ctf landfall rc0005.jpg|160px|link=Landfall]] | |
− | + | | '''[[Capture the Flag]]'''<br>[[File:Intel blu idle.png|50px|link=Capture the Flag]] | |
− | + | | {{code|ctf_landfall}} | |
|- | |- | ||
− | |style="background | + | | style="background:#F2D9AD;" | '''[[Snowycoast]]''' |
− | + | | [[File:Pl_snowycoast.jpg|160px|link=Snowycoast]] | |
− | + | | '''[[Payload]]'''<br>[[File:BLU_Snowycoast_Bombcart.png|50px|link=Payload]] | |
− | + | | {{code|pl_snowycoast}} | |
|- | |- | ||
− | |style="background | + | | style="background:#F2D9AD;" |'''[[Vanguard]]''' |
− | + | | [[File:Cp vanguard.png|160px|link=Vanguard]] | |
− | + | | '''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]] | |
− | + | | {{code|cp_vanguard}} | |
|} | |} | ||
=== Cosmetics === | === Cosmetics === | ||
+ | {{main|Cosmetic items}} | ||
+ | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
+ | | width="90px" style="background:#F2D9AD;" rowspan="2" | '''{{class link|Scout|br=yes}}''' | ||
+ | | style="background:#8847FF;" | {{Icon item|Bonk Batter's Backup|75px}} | ||
+ | | style="background:#FFFCF7;" | '''{{item link|Bonk Batter's Backup}}''' | ||
+ | |- | ||
+ | | style="background:#4B69FF;" | {{Icon item|Hot Heels|75px}} | ||
+ | | style="background:#FFFCF7;" | '''{{item link|Hot Heels}}''' | ||
+ | |- | ||
+ | | style="background:#F2D9AD;" rowspan="1" | '''{{class link|Soldier|br=yes}}''' | ||
+ | | style="background:#4B69FF;" | {{Icon item|Diplomat|75px}} | ||
+ | | style="background:#FFFCF7;" | '''{{item link|Diplomat}}''' | ||
+ | |- | ||
+ | | style="background:#F2D9AD;" rowspan="1" | '''{{class link|Demoman|br=yes}}''' | ||
+ | | style="background:#4B69FF;" | {{Icon item|Shin Shredders|75px}} | ||
+ | | style="background:#FFFCF7;" | '''{{item link|Shin Shredders}}''' | ||
+ | |- | ||
+ | | style="background:#F2D9AD;" rowspan="1" | '''{{class link|Heavy|br=yes}}''' | ||
+ | | style="background:#4B69FF;" | {{Icon item|Siberian Sweater|75px}} | ||
+ | | style="background:#FFFCF7;" | '''{{item link|Siberian Sweater}}''' | ||
+ | |- | ||
+ | | style="background:#F2D9AD;" rowspan="1" | '''{{class link|Engineer|br=yes}}''' | ||
+ | | style="background:#8847FF;" | {{Icon item|Winter Backup|75px}} | ||
+ | | style="background:#FFFCF7;" | '''{{item link|Winter Backup}}''' | ||
+ | |- | ||
+ | | style="background:#F2D9AD;" rowspan="3" | '''{{class link|Medic|br=yes}}''' | ||
+ | | style="background:#4B69FF;" | {{Icon item|Berlin Brain Bowl|75px}} | ||
+ | | style="background:#FFFCF7;" | '''{{item link|Berlin Brain Bowl}}''' | ||
+ | |- | ||
+ | | style="background:#4B69FF;" | {{Icon item|Bunnyhopper's Ballistics Vest|75px}} | ||
+ | | style="background:#FFFCF7;" | '''{{item link|Bunnyhopper's Ballistics Vest}}''' | ||
+ | |- | ||
+ | | style="background:#4B69FF;" | {{Icon item|Medical Monarch|75px}} | ||
+ | | style="background:#FFFCF7;" | '''{{item link|Medical Monarch}}''' | ||
+ | |- | ||
+ | | style="background:#F2D9AD;" rowspan="2" | '''{{class link|Spy|br=yes}}''' | ||
+ | | style="background:#4B69FF;" | {{Icon item|A Hat to Kill For|75px}} | ||
+ | | style="background:#FFFCF7;" | '''{{item link|A Hat to Kill For}}''' | ||
+ | |- | ||
+ | | style="background:#4B69FF;" | {{Icon item|Chicago Overcoat|75px}} | ||
+ | | style="background:#FFFCF7;" | '''{{item link|Chicago Overcoat}}''' | ||
+ | |- | ||
+ | | style="background:#F2D9AD; " rowspan="1" | '''{{class link|Soldier}}<br>{{class link|Heavy}}''' | ||
+ | | style="background:#8847FF;" | {{Icon item|Gift Bringer|75px}} | ||
+ | | style="background:#FFFCF7;" | '''{{item link|Gift Bringer}}''' | ||
+ | |- | ||
+ | | style="background:#F2D9AD;" rowspan="3" | '''{{class link|All Classes|br=yes}}''' | ||
+ | | style="background:#D32CE6;" | {{Icon item|A Well Wrapped Hat|75px}} | ||
+ | | style="background:#FFFCF7;" | '''{{item link|A Well Wrapped Hat}}''' | ||
+ | |- | ||
+ | | style="background:#8847FF;" | {{Icon item|Chill Chullo|75px}} | ||
+ | | style="background:#FFFCF7;" | '''{{item link|Chill Chullo}}''' | ||
+ | |- | ||
+ | | style="background:#4B69FF;" | {{Icon item|Patriot Peak|75px}} | ||
+ | | style="background:#FFFCF7;" | '''{{item link|Patriot Peak}}''' | ||
+ | |} | ||
+ | === Weapon skins === | ||
+ | {{hatnote|Weapon skins feature randomly positioned patterns and randomly generated stickers. Only one of the possible placements is shown below.}} | ||
+ | ===={{decorated name|Harvest Collection}}==== | ||
+ | {{Decorated collection/Harvest}} | ||
+ | ===={{decorated name|Gentlemanne's Collection}}==== | ||
+ | {{Decorated collection/Gentlemanne's}} | ||
+ | ===={{decorated name|Pyroland Collection}}==== | ||
+ | {{Decorated collection/Pyroland}} | ||
+ | ===={{decorated name|Warbird Collection}}==== | ||
+ | {{Decorated collection/Warbird}} | ||
=== Taunts === | === Taunts === | ||
+ | {{main|Taunts}} | ||
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
+ | | width="90px" style="background:#F2D9AD;" rowspan="1" | '''{{class link|Demoman|br=yes}}''' | ||
+ | | style="background:#FFFCF7;" | {{Icon item|Bad Pipes|75px}} | ||
+ | | style="background:#FFFCF7;" | '''{{item link|Bad Pipes}}''' | ||
|- | |- | ||
− | | style="background: #F2D9AD | + | | style="background:#F2D9AD;" rowspan="1" | '''{{class link|Engineer|br=yes}}''' |
− | | | + | | style="background:#FFFCF7;" | {{Icon item|Bucking Bronco|75px}} |
− | | style="background: #FFFCF7 "| '''{{item link| | + | | style="background:#FFFCF7;" | '''{{item link|Bucking Bronco}}''' |
|- | |- | ||
− | | style="background: #F2D9AD | + | | style="background:#F2D9AD;" rowspan="1" | '''{{class link|All Classes|br=yes}}''' |
− | + | | style="background:#FFFCF7" | {{Icon item|Mannrobics|75px}} | |
− | + | | style="background:#FFFCF7" | '''{{item link|Mannrobics}}''' | |
− | |||
− | |||
− | | | ||
− | | style="background: #FFFCF7 "| '''{{item link|Mannrobics}}''' | ||
|} | |} | ||
Line 54: | Line 128: | ||
{{main|Tools}} | {{main|Tools}} | ||
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;" | {| class="wikitable collapsible" cellpadding="3" style="text-align:center;" | ||
− | | | + | | width="90px" style="background:#F2D9AD" | {{Icon item|Pyroland Weapons Case|75px}} |
− | | style="background: #FFFCF7 "| '''{{item link|Pyroland Weapons Case}}''' | + | | style="background:#FFFCF7" | '''{{item link|Pyroland Weapons Case}}''' |
+ | |- | ||
+ | | style="background:#F2D9AD" | {{Icon item| Smissmas 2015 Festive Gift|75px}} | ||
+ | | style="background:#FFFCF7" | '''{{item link|Smissmas 2015 Festive Gift}}''' | ||
+ | |- | ||
+ | | style="background:#F2D9AD" | {{Icon item|Strange Count Transfer Tool|75px}} | ||
+ | | style="background:#FFFCF7" | '''{{item link|Strange Count Transfer Tool}}''' | ||
|- | |- | ||
− | | | + | | style="background:#F2D9AD" | {{Icon item|Tough Break Campaign Pass|75px}} |
− | | style="background: #FFFCF7 "| '''{{item link| | + | | style="background:#FFFCF7" | '''{{item link|Tough Break Campaign Pass}}''' |
|- | |- | ||
− | | | + | | style="background:#F2D9AD" | {{Icon item|Tough Break Cosmetic Case|75px}} |
− | | style="background: #FFFCF7 "| '''{{item link| | + | | style="background:#FFFCF7" | '''{{item link|Tough Break Cosmetic Case}}''' |
|- | |- | ||
− | | | + | | style="background:#F2D9AD" | {{Icon item|Tough Break Cosmetic Key|75px}} |
− | | style="background: #FFFCF7 "| '''{{item link|Tough Break | + | | style="background:#FFFCF7" | '''{{item link|Tough Break Cosmetic Key}}''' |
|- | |- | ||
− | | | + | | style="background:#F2D9AD" | {{Icon item|Tough Break Key|75px}} |
− | | style="background: #FFFCF7 "| '''{{item link|Tough Break | + | | style="background:#FFFCF7" | '''{{item link|Tough Break Key}}''' |
|- | |- | ||
− | | | + | | style="background:#F2D9AD" | {{Icon item|Warbird Weapons Case|75px}} |
− | | style="background: #FFFCF7 "| '''{{item link| | + | | style="background:#FFFCF7" | '''{{item link|Warbird Weapons Case}}''' |
|- | |- | ||
− | | | + | | style="background:#F2D9AD" | {{Icon item|Festivizer|75px}} |
− | | style="background: #FFFCF7 "| '''{{item link| | + | | style="background:#FFFCF7" | '''{{item link|Festivizer}}'''<sup>†</sup> |
|- | |- | ||
− | | | + | | style="background:#F2D9AD" | '''Notes''' |
− | | style="background: #FFFCF7 "| | + | | style="background:#FFFCF7" | <sup>†</sup> Added in the {{Patch name|12|22|2015}}. |
|} | |} | ||
− | ===Tweaked Classes=== | + | === Tweaked Classes === |
{| class="wikitable" | {| class="wikitable" | ||
− | ! style="background: # | + | ! style="background:#DBA901;" class="header" | <span style="color: white;"> Class |
− | ! style="background: # | + | ! style="background:#DBA901;" class="header" | <span style="color: white;"> Changes |
|- | |- | ||
− | ! style="background: #F2D9AD;" rowspan="3" | {{ | + | ! width="90px" style="background:#F2D9AD;" rowspan="3" | {{class link|Pyro|br=yes}} |
| {{c|+|Added:}} Extinguishing a teammate will now return 20 health to the Pyro. | | {{c|+|Added:}} Extinguishing a teammate will now return 20 health to the Pyro. | ||
|- | |- | ||
− | | {{c| | + | | {{c|+|Changed:}} The base Flame Thrower's damage fall off over distance has been decreased, resulting in higher damage output at range |
+ | |- | ||
+ | | {{c|-|Changed:}} Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground | ||
|- | |- | ||
− | + | ! style="background:#F2D9AD;" rowspan="4" | {{class link|Demoman|br=yes}} | |
− | + | | {{c|+|Added:}} Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate) | |
− | ! style="background: #F2D9AD;" rowspan="4" | {{ | + | |- |
− | | {{c| | + | | {{c|+|Changed:}} Shield bash now deals damage at all ranges, scaled by distance |
|- | |- | ||
| {{c|=|Changed:}} Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted. | | {{c|=|Changed:}} Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted. | ||
|- | |- | ||
− | | {{c | + | | {{c|-|Changed:}} All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range |
− | |- | ||
− | |||
|- | |- | ||
− | ! style="background: #F2D9AD;" rowspan="2" | {{ | + | ! style="background:#F2D9AD;" rowspan="2" | {{class link|Engineer|br=yes}} |
− | | {{c| | + | | {{c|+|Changed:}} Sentry Guns brought into a respawn room no longer detonate outside of Mann vs. Machine |
|- | |- | ||
− | | {{c| | + | | {{c|-|Added:}} After removing a Sapper from a Sentry Gun, there is now a 0.5s delay before the sentry is active again |
|- | |- | ||
− | ! style="background: #F2D9AD;" rowspan="2" | {{ | + | ! style="background:#F2D9AD;" rowspan="2" | {{class link|Medic|br=yes}} |
| {{c|+|Added:}} Medics now have slightly higher health regeneration when healing a hurt patient | | {{c|+|Added:}} Medics now have slightly higher health regeneration when healing a hurt patient | ||
|- | |- | ||
| {{c|+|Changed:}} During setup time, ÜberCharge build rate is now increased by 3x | | {{c|+|Changed:}} During setup time, ÜberCharge build rate is now increased by 3x | ||
|- | |- | ||
− | ! style="background: #F2D9AD;" | {{ | + | ! style="background:#F2D9AD;" | {{class link|Spy|br=yes}} |
| {{c|=|Added:}} The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively | | {{c|=|Added:}} The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively | ||
+ | |- | ||
+ | ! style="background:#F2D9AD;" rowspan="2" | {{class link|All Classes|br=yes}} | ||
+ | | {{c|+|Added:}} Upon spawning, friendly players (including [[disguise]]d Spies) will show an outline for 10 seconds | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Base weapon switch speed changed from 0.67 seconds to 0.5 seconds | ||
|} | |} | ||
=== Tweaked Weapons === | === Tweaked Weapons === | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! style="background: # | + | ! style="background:#DBA901;" class="header" | <span style="color: white;"> Class |
− | ! style="background: # | + | ! style="background:#DBA901;" class="header" | <span style="color: white;"> Weapon |
− | ! style="background: # | + | ! style="background:#DBA901;" class="header" | <span style="color: white;"> Changes |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
+ | ! width="90px" style="background:#F2D9AD;" rowspan=5 | {{class link|Scout|br=yes}} | ||
! rowspan=1 | {{Icon item|Mad Milk|icon-size=75px}} <br /> {{item link|Mad Milk}} | ! rowspan=1 | {{Icon item|Mad Milk|icon-size=75px}} <br /> {{item link|Mad Milk}} | ||
| {{c|+|Added:}} Extinguishing an ally will now reduce the cool down by 20% | | {{c|+|Added:}} Extinguishing an ally will now reduce the cool down by 20% | ||
+ | |- | ||
+ | ! rowspan=1 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}} | ||
+ | | {{c|+|Changed:}} Increased health recovered on hit to +5 (from +3) | ||
|- | |- | ||
! rowspan=3 | {{Icon item|Wrap Assassin|icon-size=75px}} <br /> {{item link|Wrap Assassin}} | ! rowspan=3 | {{Icon item|Wrap Assassin|icon-size=75px}} <br /> {{item link|Wrap Assassin}} | ||
+ | | {{c|+|Added:}} +25% increase in recharge rate | ||
+ | |- | ||
| {{c|+|Changed:}} Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly. | | {{c|+|Changed:}} Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly. | ||
|- | |- | ||
− | | {{c|+|Changed:}} | + | | {{c|+|Changed:}} Reduced damage penalty to 65% (from 70%) |
|- | |- | ||
− | | {{c| | + | ! style="background:#F2D9AD;" rowspan=5 | {{class link|Soldier|br=yes}} |
+ | ! rowspan=1 | {{Icon item|Beggar's Bazooka|icon-size=75px}} <br /> {{item link|Beggar's Bazooka}} | ||
+ | | {{c|-|Added:}} -20% blast radius penalty | ||
|- | |- | ||
− | + | ! rowspan=1 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}} | |
− | ! rowspan=1 | {{Icon item| | + | | {{c|-|Changed:}} Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock) |
− | | {{c|-|Changed:}} | ||
|- | |- | ||
! rowspan=1 | {{Icon item|Concheror|icon-size=75px}} <br /> {{item link|Concheror}} | ! rowspan=1 | {{Icon item|Concheror|icon-size=75px}} <br /> {{item link|Concheror}} | ||
− | | {{c| | + | | {{c|+|Changed:}} Increased health regeneration rate to 4 (from 2). Regeneration rate is now decreased if player has been recently damaged. |
|- | |- | ||
! rowspan=1 | {{Icon item|B.A.S.E. Jumper|icon-size=75px}} <br /> {{item link|B.A.S.E. Jumper}} | ! rowspan=1 | {{Icon item|B.A.S.E. Jumper|icon-size=75px}} <br /> {{item link|B.A.S.E. Jumper}} | ||
− | | {{c|-|Removed:}} | + | | {{c|-|Removed:}} Hidden property of up draft when on fire |
|- | |- | ||
! rowspan=1 | {{Icon item|Market Gardener|icon-size=75px}} <br /> {{item link|Market Gardener}} | ! rowspan=1 | {{Icon item|Market Gardener|icon-size=75px}} <br /> {{item link|Market Gardener}} | ||
− | | {{c|-|Added:}} | + | | {{c|-|Added:}} 20% slower firing speed |
− | |||
− | |||
− | |||
|- | |- | ||
− | ! style="background: #F2D9AD;" rowspan= | + | ! style="background:#F2D9AD;" rowspan=10 | {{class link|Pyro|br=yes}} |
! rowspan=4 | {{Icon item|Degreaser|icon-size=75px}} <br /> {{item link|Degreaser}} | ! rowspan=4 | {{Icon item|Degreaser|icon-size=75px}} <br /> {{item link|Degreaser}} | ||
− | | {{c| | + | | {{c|+|Removed:}} 10% damage penalty |
|- | |- | ||
− | | {{c| | + | | {{c|-|Added:}} +25% airblast cost |
|- | |- | ||
− | | {{c|-|Changed:}} | + | | {{c|-|Changed:}} No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%. |
|- | |- | ||
− | | {{c|-|Changed:}} Increased afterburn penalty to from 25% | + | | {{c|-|Changed:}} Increased afterburn penalty to 66% (from 25%) |
|- | |- | ||
! rowspan=2 | {{Icon item|Phlogistinator|icon-size=75px}} <br /> {{item link|Phlogistinator}} | ! rowspan=2 | {{Icon item|Phlogistinator|icon-size=75px}} <br /> {{item link|Phlogistinator}} | ||
− | | {{c|+|Removed:}} | + | | {{c|+|Removed:}} 10% damage penalty |
|- | |- | ||
| {{c|+|Added:}} When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects | | {{c|+|Added:}} When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects | ||
|- | |- | ||
− | ! rowspan= | + | ! rowspan=4 | {{Icon item|Axtinguisher|icon-size=75px}} <br /> {{item link|Axtinguisher}} |
− | | {{c|=|Added:}} | + | | {{c|+|Changed}} Now crits all burning enemies (Previous version could only crit from behind and mini-crit from the front) |
+ | |- | ||
+ | | {{c|=|Changed}} Reduced damage penalty to 33% (from 50%) and now applies to all enemies, not just non-burning ones | ||
+ | |- | ||
+ | | {{c|-|Added}} 20% slower firing speed | ||
+ | |- | ||
+ | | {{c|-|Added}} 75% slower deploy speed | ||
+ | |- | ||
+ | ! style="background:#F2D9AD;" rowspan=22 | {{class link|Demoman|br=yes}} | ||
+ | ! rowspan=4 | {{Icon item|Loose Cannon|icon-size=75px}} <br /> {{item link|Loose Cannon}} | ||
+ | | {{c|-|Changed:}} Reduced projectile speed (now a visible attribute) | ||
|- | |- | ||
− | | | + | | {{c|-|Changed:}} Reduced cannon impact damage to 50 (from 60) |
|- | |- | ||
− | | | + | | {{c|-|Changed:}} Damage now scales with distance |
|- | |- | ||
− | | | + | | {{c|-|Changed:}} Reduced knockback from cannon hit. Knockback strength is now similar to airblast. |
|- | |- | ||
− | | | + | ! rowspan=2 | {{Icon item|Chargin' Targe|icon-size=75px}} <br /> {{item link|Chargin' Targe}} |
+ | | {{c|-|Changed:}} Reduced blast resistance to 30% (from 40%) | ||
|- | |- | ||
− | + | | {{c|-|Removed:}} Afterburn immunity | |
− | |||
− | |||
|- | |- | ||
− | | {{c|+|Added:}} | + | ! rowspan=2 | {{Icon item|Splendid Screen|icon-size=75px}} <br /> {{item link|Splendid Screen}} |
+ | | {{c|+|Added:}} +50% faster charge recharge rate | ||
|- | |- | ||
− | | {{c|+|Changed:}} Increased blast resistance from 15% | + | | {{c|+|Changed:}} Increased blast resistance to 20% (from 15%) |
|- | |- | ||
! rowspan=2 | {{Icon item|Tide Turner|icon-size=75px}} <br /> {{item link|Tide Turner}} | ! rowspan=2 | {{Icon item|Tide Turner|icon-size=75px}} <br /> {{item link|Tide Turner}} | ||
| {{c|-|Changed:}} Now grants mini-crit instead of full-crit on charge bash | | {{c|-|Changed:}} Now grants mini-crit instead of full-crit on charge bash | ||
|- | |- | ||
− | | {{c|-|Changed:}} Reduced resistances to 15% | + | | {{c|-|Changed:}} Reduced all resistances to 15% (from 25%) |
+ | |- | ||
+ | ! rowspan=1 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}} | ||
+ | | {{c|+|Changed:}} Increased fizzle time to 4 seconds (from 2) | ||
+ | |- | ||
+ | ! rowspan=3 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> {{item link|Ullapool Caber}} | ||
+ | | {{c|+|Changed:}} Increased base melee damage to 55 (from 35) | ||
|- | |- | ||
− | + | | {{c|-|Added:}} 20% slower firing speed | |
− | | {{c|-| | ||
|- | |- | ||
− | | {{c|-| | + | | {{c|-|Added:}} 100% slower deploy speed |
|- | |- | ||
! rowspan=4 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}} | ! rowspan=4 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}} | ||
− | | {{c| | + | | {{c|+|Added:}} +25 health on kill |
|- | |- | ||
− | | {{c|+| | + | | {{c|+|Removed:}} -15 health penalty on wearer |
|- | |- | ||
− | | {{c| | + | | {{c|-|Added:}} 15% damage vulnerability on wearer while weapon is active |
|- | |- | ||
− | | {{c|-| | + | | {{c|-|Removed:}} 0.5 second longer charge duration |
|- | |- | ||
! rowspan=4 | {{Icon item|Persian Persuader|icon-size=75px}} <br /> {{item link|Persian Persuader}} | ! rowspan=4 | {{Icon item|Persian Persuader|icon-size=75px}} <br /> {{item link|Persian Persuader}} | ||
− | | {{c| | + | | {{c|+|Added:}} Ammo pickups now replenish charge |
|- | |- | ||
− | | {{c| | + | | {{c|+|Added:}} Melee hits replenish 20% of your charge meter |
|- | |- | ||
− | | {{c| | + | | {{c|-|Added:}} 80% reduced primary and secondary ammo on wearer |
|- | |- | ||
− | | {{c| | + | | {{c|-|Removed:}} Ammo pickups granting health instead of ammo |
|- | |- | ||
− | ! rowspan=1 | {{Icon item| | + | ! style="background:#F2D9AD;" rowspan=10 | {{class link|Heavy|br=yes}} |
− | | {{c|+| | + | ! rowspan=1 | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}} |
+ | | {{c|-|Added:}} 50% slower holster speed | ||
+ | |- | ||
+ | ! rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}} | ||
+ | | {{c|+|Removed:}} 20% slower deploy speed | ||
|- | |- | ||
− | + | | {{c|-|Added:}} 100% slower holster speed | |
− | |||
|- | |- | ||
− | | {{c| | + | ! rowspan=4 | {{Icon item|Warrior's Spirit|icon-size=75px}} <br /> {{item link|Warrior's Spirit}} |
+ | | {{c|+|Added:}} +30% damage bonus | ||
|- | |- | ||
− | | {{c| | + | | {{c|+|Removed:}} -20 max health on wearer |
|- | |- | ||
− | + | | {{c|=|Changed:}} +10 health on hit to +50 health on kill | |
− | |||
|- | |- | ||
− | | {{c|-| | + | | {{c|-|Added:}} 30% damage vulnerability on wearer while weapon is active |
|- | |- | ||
− | | {{c| | + | ! rowspan=3 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}} |
+ | | {{c|+|Added:}} 15% faster movement speed on wearer while weapon is active | ||
|- | |- | ||
− | + | | {{c|-|Added:}} 20% damage vulnerability on wearer while weapon is active | |
− | |||
− | |||
|- | |- | ||
− | | {{c|-| | + | | {{c|-|Changed:}} Reduced faster firing speed bonus to 40% (from 50%) |
|- | |- | ||
− | ! rowspan=1 | {{Icon item| | + | ! style="background:#F2D9AD;" rowspan=2 | {{class link|Engineer|br=yes}} |
− | | {{c|-|Changed:}} | + | ! rowspan=1 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}} |
+ | | {{c|-|Changed:}} Reduced healing per bolt to 60 (from 75) | ||
|- | |- | ||
− | ! rowspan= | + | ! rowspan=1 | {{Icon item|Jag|icon-size=75px}} <br /> {{item link|Jag}} |
− | | {{c| | + | | {{c|-|Added:}} -33% damage penalty against buildings (Now takes 3 hits to destroy a Sapper) |
|- | |- | ||
− | | {{c| | + | ! style="background:#F2D9AD;" rowspan=8 | {{class link|Medic|br=yes}} |
+ | ! rowspan=1 | {{Icon item|Crusader's Crossbow|icon-size=75px}} <br /> {{item link|Crusader's Crossbow}} | ||
+ | | {{c|+|Added:}} Healing a player with a syringe now grants a small amount of ÜberCharge | ||
|- | |- | ||
− | | {{c| | + | ! rowspan=2 | {{Icon item|Quick-Fix|icon-size=75px}} <br /> {{item link|Quick-Fix}} |
+ | | {{c|-|Added:}} Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge | ||
|- | |- | ||
− | + | | {{c|=|Changed:}} Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects | |
− | | | ||
|- | |- | ||
− | | {{c| | + | ! rowspan=3 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}} |
+ | | {{c|+|Changed:}} Increased faster ÜberCharge build rate to 67% (from 50%) | ||
|- | |- | ||
− | + | | {{c|+|Changed:}} Reduced overhealed ÜberCharge build rate penalty to 33% (from 66%) (As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective) | |
− | |||
− | | {{c| | ||
|- | |- | ||
− | + | | {{c|-|Removed:}} +10% health regeneration on proper resist | |
− | | {{c|-| | ||
|- | |- | ||
− | |||
! rowspan=2 | {{Icon item|Amputator|icon-size=75px}} <br /> {{item link|Amputator}} | ! rowspan=2 | {{Icon item|Amputator|icon-size=75px}} <br /> {{item link|Amputator}} | ||
− | |||
− | |||
| {{c|+|Added:}} Healing done with the taunt now grants small amounts of ÜberCharge | | {{c|+|Added:}} Healing done with the taunt now grants small amounts of ÜberCharge | ||
|- | |- | ||
− | + | | {{c|=|Changed:}} Taunt can now be activated by alt-fire | |
− | |||
|- | |- | ||
− | | {{c|+| | + | ! style="background:#F2D9AD;" rowspan=6 | {{class link|Sniper|br=yes}} |
+ | ! rowspan=1 | {{Icon item|Huntsman|icon-size=75px}} <br /> {{item link|Huntsman}} | ||
+ | | {{c|+|Changed:}} Can be fired while off the ground | ||
|- | |- | ||
− | | {{c|+| | + | ! rowspan=1 | {{Icon item|Jarate|icon-size=75px}} <br /> {{item link|Jarate}} |
+ | | {{c|+|Added:}} Extinguishing an ally now reduces the cooldown by 20% | ||
|- | |- | ||
− | + | ! rowspan=1 | {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}} | |
− | + | | {{c|+|Changed:}} Increased health regeneration rate to 4 (from 1). Regeneration rate is now decreased if player has been recently damaged. | |
− | ! rowspan=1 | {{Icon item| | ||
− | | {{c|+| | ||
|- | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
! rowspan=3 | {{Icon item|Cleaner's Carbine|icon-size=75px}} <br /> {{item link|Cleaner's Carbine}} | ! rowspan=3 | {{Icon item|Cleaner's Carbine|icon-size=75px}} <br /> {{item link|Cleaner's Carbine}} | ||
− | |||
− | |||
| {{c|=|Added:}} Added 'CRIKEY' meter which is filled by dealing damage | | {{c|=|Added:}} Added 'CRIKEY' meter which is filled by dealing damage | ||
|- | |- | ||
| {{c|=|Changed:}} Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled | | {{c|=|Changed:}} Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled | ||
|- | |- | ||
− | + | | {{c|+|Changed:}} Reduced slower firing speed penalty to 20% (from 35%) | |
− | | {{c| | ||
|- | |- | ||
− | ! rowspan=1 | {{Icon item| | + | ! style="background:#F2D9AD;" rowspan=2 | {{class link|Spy|br=yes}} |
− | | {{c|+| | + | ! rowspan=1 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}} |
+ | | {{c|+|Changed:}} Fire immunity shield no longer appears when fire immunity is triggered | ||
|- | |- | ||
− | |||
! rowspan=1 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}} | ! rowspan=1 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}} | ||
− | | {{c|+|Changed:}} | + | | {{c|+|Changed:}} Increased initial damage reduction when feigning death to 75% (from 50%) |
|- | |- | ||
− | + | | style="background:#F2D9AD; text-align:left;" rowspan=2 | '''{{class link|Soldier}}<br />{{class link|Pyro}}''' | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
! rowspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}} <br /> {{item link|Reserve Shooter}} | ! rowspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}} <br /> {{item link|Reserve Shooter}} | ||
− | | {{c|=|Changed:}} No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15% | + | | {{c|=|Changed:}} No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15% (Faster switch-from speed is hidden) |
|- | |- | ||
| {{c|-|Changed:}} No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple. | | {{c|-|Changed:}} No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple. | ||
|- | |- | ||
− | + | | style="background:#F2D9AD; text-align:left;" rowspan=4 | '''{{class link|Soldier}}<br />{{class link|Demoman}}''' | |
! rowspan=4 | {{Icon item|Half-Zatoichi|icon-size=75px}} <br /> {{item link|Half-Zatoichi}} | ! rowspan=4 | {{Icon item|Half-Zatoichi|icon-size=75px}} <br /> {{item link|Half-Zatoichi}} | ||
+ | | {{c|+|Changed:}} Honorbound deals 50 self-damage when holstered before it kills (Before, the weapon would be unable to be holstered if it didn't kill) | ||
+ | |- | ||
+ | | {{c|-|Added:}} No random critical hits | ||
+ | |- | ||
| {{c|=|Changed:}} Now considered a sword (increased holster and deploy time and increased range) | | {{c|=|Changed:}} Now considered a sword (increased holster and deploy time and increased range) | ||
− | |||
− | |||
|- | |- | ||
| {{c|=|Changed:}} 100% life restore on kill changed to 50% health gain on kill that can result in overheal | | {{c|=|Changed:}} 100% life restore on kill changed to 50% health gain on kill that can result in overheal | ||
|- | |- | ||
− | | {{c| | + | | style="background:#F2D9AD; text-align:left;" rowspan=1 | '''{{class link|Soldier}}<br />{{class link|Pyro}}<br />{{class link|Heavy}}<br />{{class link|Engineer}}''' |
+ | ! rowspan=1 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}} | ||
+ | | {{c|+|Changed:}} No longer auto-fires when fully loaded. Shots can be held and released at will. | ||
|} | |} | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:Postcard alamo.png | + | File:News item 2015-12-17 Tough Break Update.png| In-game notification. |
− | File:Postcard beach.png | + | File:Tough Break Update Artwork.png|Screenshot of the [http://www.teamfortress.com/toughbreak/ Tough Break Update]. |
− | File:Postcard merasmus.png | + | File:Postcard alamo.png|"New! The Alamo in Scenic Teufort, New Mexico" |
− | File:Postcard outletmall.png | + | File:Postcard beach.png|"Greetings from Slurry Beach" |
− | File:Postcard poopyjoe.png | + | File:Postcard bombshop.png|"Bombs delivered by cart, the way they were meant to be, at...Granny's World Headquarters" |
+ | File:Postcard library.png|"Visit the Teufort Public Library - Home of the World's Largest Continuously Burning Book Fire!" | ||
+ | File:Postcard merasmus.png|"Merasmus's Ancient Sumerian Carnival" | ||
+ | File:Postcard outletmall.png|"Mann Co. Recalled Product Outlet Mall" | ||
+ | File:Postcard poopyjoe.png|"Poopy Joe's Rapid Descent" | ||
+ | File:Postcard raccoon.png|"The John Doe Raccoon Sanctuary" | ||
+ | File:Postcard tomjones.png|"Hey Dummy! Visit The Tom Jones Museum" | ||
</gallery> | </gallery> | ||
− | == | + | == See also == |
+ | * [[Tough Break Campaign]] | ||
− | {{ | + | == External links == |
+ | * [http://www.teamfortress.com/toughbreak/ The Tough Break Update] | ||
+ | |||
+ | {{Tough Break Update Nav}} | ||
+ | {{Smissmas Events Nav}} | ||
{{Major Updates Nav}} | {{Major Updates Nav}} | ||
+ | |||
+ | [[Category:Events]] |
Latest revision as of 15:02, 28 October 2024
“ | The New Mexico Department of Labor has found the Administrator in violation of every safety law they have, including 106 violations of the Employee Electroshock (Face, Trunk and Genital) Protection Act and 496 unexplained workplace disappearances. This means Miss Pauling has been state-mandated to take her first vacation in... well, ever. It also means she'll still be working round the clock, since those kill-contracts won't assign themselves.
— Tough Break Update publicity blurb
|
” |
The Tough Break Update was a major seasonal update added in the 2015 Smissmas season that spanned from December 17, 2015 to April 11, 2016.
The update introduced 4 new weapon collections, 15 community-created new cosmetics, 4 community-created new maps, and 3 new taunts. It also added the Tough Break Campaign, a three-month contract campaign which allows players to complete 26 skill-based challenges to unlock one-of-a-kind weapons and exclusive weapon and cosmetic cases. To participate in the Tough Break Campaign, players had to obtain the Tough Break Campaign Pass, which was available for purchase in the Mann Co. Store. Players were invited to fulfill contracts ostensibly handed out by Miss Pauling via postcards on her state-mandated vacation.
Additional content was further added in the December 22, 2015 Patch, such as the Festivizer.
Contents
Additions
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Highpass | King of the Hill |
koth_highpass
| |
Landfall | Capture the Flag |
ctf_landfall
| |
Snowycoast | Payload |
pl_snowycoast
| |
Vanguard | Control Point |
cp_vanguard
|
Cosmetics
Weapon skins
Harvest Collection
Weapon/Grade | Preview/Wear |
---|---|
Boneyard Sniper Rifle Commando Grade Sniper Rifle |
|
Boneyard Wrench Commando Grade Wrench |
|
Boneyard Revolver Commando Grade Revolver |
|
Pumpkin Patch Flame Thrower Mercenary Grade Flame Thrower |
|
Pumpkin Patch Minigun Mercenary Grade Minigun |
|
Pumpkin Patch Sniper Rifle Mercenary Grade Sniper Rifle |
|
Pumpkin Patch Stickybomb Launcher Mercenary Grade Stickybomb Launcher |
|
Boneyard Knife Mercenary Grade Knife |
|
Macabre Web Pistol Freelance Grade Pistol |
|
Macabre Web Revolver Freelance Grade Revolver |
|
Macabre Web Scattergun Freelance Grade Scattergun |
|
Macabre Web Grenade Launcher Freelance Grade Grenade Launcher |
|
Macabre Web Stickybomb Launcher Freelance Grade Stickybomb Launcher |
|
Macabre Web Minigun Freelance Grade Minigun |
|
Autumn Flame Thrower Freelance Grade Flame Thrower |
|
Autumn Grenade Launcher Freelance Grade Grenade Launcher |
|
Autumn Stickybomb Launcher Freelance Grade Stickybomb Launcher |
|
Autumn Rocket Launcher Civilian Grade Rocket Launcher |
|
Autumn Shotgun Civilian Grade Shotgun |
|
Autumn Wrench Civilian Grade Wrench |
|
Nutcracker Flame Thrower Civilian Grade Flame Thrower |
|
Nutcracker Minigun Civilian Grade Minigun |
|
Nutcracker Pistol Civilian Grade Pistol |
|
Nutcracker Scattergun Civilian Grade Scattergun |
|
Nutcracker Wrench Civilian Grade Wrench |
|
Wildwood Medi Gun Civilian Grade Medi Gun |
|
Wildwood Revolver Civilian Grade Revolver |
|
Wildwood SMG Civilian Grade SMG |
|
Wildwood Sniper Rifle Civilian Grade Sniper Rifle |
Gentlemanne's Collection
Weapon/Grade | Preview/Wear |
---|---|
Top Shelf Minigun Commando Grade Minigun |
|
Top Shelf Wrench Commando Grade Wrench |
|
Top Shelf Grenade Launcher Commando Grade Grenade Launcher |
|
Top Shelf Knife Mercenary Grade Knife |
|
Top Shelf Revolver Mercenary Grade Revolver |
|
High Roller's Medi Gun Mercenary Grade Medi Gun |
|
High Roller's SMG Mercenary Grade SMG |
|
Coffin Nail Rocket Launcher Freelance Grade Rocket Launcher |
|
Coffin Nail Scattergun Freelance Grade Scattergun |
|
Coffin Nail Shotgun Freelance Grade Shotgun |
|
High Roller's Rocket Launcher Freelance Grade Rocket Launcher |
|
Coffin Nail Grenade Launcher Freelance Grade Grenade Launcher |
|
Coffin Nail Flame Thrower Civilian Grade Flame Thrower |
|
Coffin Nail Medi Gun Civilian Grade Medi Gun |
|
Coffin Nail Minigun Civilian Grade Minigun |
|
Coffin Nail Revolver Civilian Grade Revolver |
|
Coffin Nail Sniper Rifle Civilian Grade Sniper Rifle |
|
Coffin Nail Stickybomb Launcher Civilian Grade Stickybomb Launcher |
|
Dressed to Kill Knife Civilian Grade Knife |
|
Dressed to Kill Medi Gun Civilian Grade Medi Gun |
|
Dressed to Kill Minigun Civilian Grade Minigun |
|
Dressed to Kill Pistol Civilian Grade Pistol |
|
Dressed to Kill Shotgun Civilian Grade Shotgun |
|
Dressed to Kill Sniper Rifle Civilian Grade Sniper Rifle |
|
Dressed to Kill Stickybomb Launcher Civilian Grade Stickybomb Launcher |
|
Dressed to Kill Wrench Civilian Grade Wrench |
Pyroland Collection
Weapon/Grade | Preview/Wear |
---|---|
Rainbow Grenade Launcher Elite Grade Grenade Launcher |
|
Rainbow Sniper Rifle Elite Grade Sniper Rifle |
|
Rainbow Flame Thrower Elite Grade Flame Thrower |
|
Balloonicorn Sniper Rifle Assassin Grade Sniper Rifle |
|
Sweet Dreams Grenade Launcher Assassin Grade Grenade Launcher |
|
Sweet Dreams Stickybomb Launcher Assassin Grade Stickybomb Launcher |
|
Balloonicorn Flame Thrower Assassin Grade Flame Thrower |
|
Mister Cuddles Minigun Commando Grade Minigun |
|
Blue Mew Knife Commando Grade Knife |
|
Blue Mew Pistol Commando Grade Pistol |
|
Blue Mew Rocket Launcher Commando Grade Rocket Launcher |
|
Blue Mew Scattergun Commando Grade Scattergun |
|
Shot to Hell Scattergun Commando Grade Scattergun |
|
Torqued to Hell Wrench Commando Grade Wrench |
|
Blue Mew SMG Mercenary Grade SMG |
|
Stabbed to Hell Knife Mercenary Grade Knife |
|
Shot to Hell Pistol Mercenary Grade Pistol |
|
Brain Candy Knife Mercenary Grade Knife |
|
Brain Candy Minigun Mercenary Grade Minigun |
|
Brain Candy Pistol Mercenary Grade Pistol |
|
Brain Candy Rocket Launcher Mercenary Grade Rocket Launcher |
|
Flower Power Medi Gun Mercenary Grade Medi Gun |
|
Flower Power Revolver Mercenary Grade Revolver |
|
Flower Power Scattergun Mercenary Grade Scattergun |
|
Flower Power Shotgun Mercenary Grade Shotgun |
Warbird Collection
Weapon/Grade | Preview/Wear |
---|---|
Killer Bee Scattergun Elite Grade Scattergun |
|
Warhawk Rocket Launcher Elite Grade Rocket Launcher |
|
Warhawk Grenade Launcher Assassin Grade Grenade Launcher |
|
Red Bear Shotgun Assassin Grade Shotgun |
|
Warhawk Flame Thrower Assassin Grade Flame Thrower |
|
Butcher Bird Minigun Commando Grade Minigun |
|
Airwolf Sniper Rifle Commando Grade Sniper Rifle |
|
Blitzkrieg Stickybomb Launcher Commando Grade Stickybomb Launcher |
|
Corsair Medi Gun Commando Grade Medi Gun |
|
Airwolf Knife Commando Grade Knife |
|
Blitzkrieg Medi Gun Mercenary Grade Medi Gun |
|
Blitzkrieg Pistol Mercenary Grade Pistol |
|
Blitzkrieg Revolver Mercenary Grade Revolver |
|
Blitzkrieg SMG Mercenary Grade SMG |
|
Airwolf Wrench Mercenary Grade Wrench |
|
Corsair Scattergun Mercenary Grade Scattergun |
|
Butcher Bird Grenade Launcher Mercenary Grade Grenade Launcher |
|
Blitzkrieg Knife Mercenary Grade Knife |
Taunts
Bad Pipes | ||
Bucking Bronco | ||
Mannrobics |
Tools
Tweaked Classes
Class | Changes |
---|---|
Added: Extinguishing a teammate will now return 20 health to the Pyro. | |
Changed: The base Flame Thrower's damage fall off over distance has been decreased, resulting in higher damage output at range | |
Changed: Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground | |
Added: Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate) | |
Changed: Shield bash now deals damage at all ranges, scaled by distance | |
Changed: Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted. | |
Changed: All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range | |
Changed: Sentry Guns brought into a respawn room no longer detonate outside of Mann vs. Machine | |
Added: After removing a Sapper from a Sentry Gun, there is now a 0.5s delay before the sentry is active again | |
Added: Medics now have slightly higher health regeneration when healing a hurt patient | |
Changed: During setup time, ÜberCharge build rate is now increased by 3x | |
Added: The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively | |
Added: Upon spawning, friendly players (including disguised Spies) will show an outline for 10 seconds | |
Changed: Base weapon switch speed changed from 0.67 seconds to 0.5 seconds |
Tweaked Weapons
Class | Weapon | Changes |
---|---|---|
Mad Milk |
Added: Extinguishing an ally will now reduce the cool down by 20% | |
Pretty Boy's Pocket Pistol |
Changed: Increased health recovered on hit to +5 (from +3) | |
Wrap Assassin |
Added: +25% increase in recharge rate | |
Changed: Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly. | ||
Changed: Reduced damage penalty to 65% (from 70%) | ||
Beggar's Bazooka |
Added: -20% blast radius penalty | |
Air Strike |
Changed: Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock) | |
Concheror |
Changed: Increased health regeneration rate to 4 (from 2). Regeneration rate is now decreased if player has been recently damaged. | |
B.A.S.E. Jumper |
Removed: Hidden property of up draft when on fire | |
Market Gardener |
Added: 20% slower firing speed | |
Degreaser |
Removed: 10% damage penalty | |
Added: +25% airblast cost | ||
Changed: No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%. | ||
Changed: Increased afterburn penalty to 66% (from 25%) | ||
Phlogistinator |
Removed: 10% damage penalty | |
Added: When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects | ||
Axtinguisher |
Changed Now crits all burning enemies (Previous version could only crit from behind and mini-crit from the front) | |
Changed Reduced damage penalty to 33% (from 50%) and now applies to all enemies, not just non-burning ones | ||
Added 20% slower firing speed | ||
Added 75% slower deploy speed | ||
Loose Cannon |
Changed: Reduced projectile speed (now a visible attribute) | |
Changed: Reduced cannon impact damage to 50 (from 60) | ||
Changed: Damage now scales with distance | ||
Changed: Reduced knockback from cannon hit. Knockback strength is now similar to airblast. | ||
Chargin' Targe |
Changed: Reduced blast resistance to 30% (from 40%) | |
Removed: Afterburn immunity | ||
Splendid Screen |
Added: +50% faster charge recharge rate | |
Changed: Increased blast resistance to 20% (from 15%) | ||
Tide Turner |
Changed: Now grants mini-crit instead of full-crit on charge bash | |
Changed: Reduced all resistances to 15% (from 25%) | ||
Quickiebomb Launcher |
Changed: Increased fizzle time to 4 seconds (from 2) | |
Ullapool Caber |
Changed: Increased base melee damage to 55 (from 35) | |
Added: 20% slower firing speed | ||
Added: 100% slower deploy speed | ||
Claidheamh Mòr |
Added: +25 health on kill | |
Removed: -15 health penalty on wearer | ||
Added: 15% damage vulnerability on wearer while weapon is active | ||
Removed: 0.5 second longer charge duration | ||
Persian Persuader |
Added: Ammo pickups now replenish charge | |
Added: Melee hits replenish 20% of your charge meter | ||
Added: 80% reduced primary and secondary ammo on wearer | ||
Removed: Ammo pickups granting health instead of ammo | ||
Gloves of Running Urgently |
Added: 50% slower holster speed | |
Fists of Steel |
Removed: 20% slower deploy speed | |
Added: 100% slower holster speed | ||
Warrior's Spirit |
Added: +30% damage bonus | |
Removed: -20 max health on wearer | ||
Changed: +10 health on hit to +50 health on kill | ||
Added: 30% damage vulnerability on wearer while weapon is active | ||
Eviction Notice |
Added: 15% faster movement speed on wearer while weapon is active | |
Added: 20% damage vulnerability on wearer while weapon is active | ||
Changed: Reduced faster firing speed bonus to 40% (from 50%) | ||
Rescue Ranger |
Changed: Reduced healing per bolt to 60 (from 75) | |
Jag |
Added: -33% damage penalty against buildings (Now takes 3 hits to destroy a Sapper) | |
Crusader's Crossbow |
Added: Healing a player with a syringe now grants a small amount of ÜberCharge | |
Quick-Fix |
Added: Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge | |
Changed: Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects | ||
Vaccinator |
Changed: Increased faster ÜberCharge build rate to 67% (from 50%) | |
Changed: Reduced overhealed ÜberCharge build rate penalty to 33% (from 66%) (As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective) | ||
Removed: +10% health regeneration on proper resist | ||
Amputator |
Added: Healing done with the taunt now grants small amounts of ÜberCharge | |
Changed: Taunt can now be activated by alt-fire | ||
Huntsman |
Changed: Can be fired while off the ground | |
Jarate |
Added: Extinguishing an ally now reduces the cooldown by 20% | |
Cozy Camper |
Changed: Increased health regeneration rate to 4 (from 1). Regeneration rate is now decreased if player has been recently damaged. | |
Cleaner's Carbine |
Added: Added 'CRIKEY' meter which is filled by dealing damage | |
Changed: Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled | ||
Changed: Reduced slower firing speed penalty to 20% (from 35%) | ||
Spy-cicle |
Changed: Fire immunity shield no longer appears when fire immunity is triggered | |
Dead Ringer |
Changed: Increased initial damage reduction when feigning death to 75% (from 50%) | |
Soldier Pyro |
Reserve Shooter |
Changed: No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15% (Faster switch-from speed is hidden) |
Changed: No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple. | ||
Soldier Demoman |
Half-Zatoichi |
Changed: Honorbound deals 50 self-damage when holstered before it kills (Before, the weapon would be unable to be holstered if it didn't kill) |
Added: No random critical hits | ||
Changed: Now considered a sword (increased holster and deploy time and increased range) | ||
Changed: 100% life restore on kill changed to 50% health gain on kill that can result in overheal | ||
Soldier Pyro Heavy Engineer |
Panic Attack |
Changed: No longer auto-fires when fully loaded. Shots can be held and released at will. |
Gallery
Screenshot of the Tough Break Update.
See also
External links
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