Difference between revisions of "Template:Metrics/Speed/doc"

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(Eviction Notice speed boost)
(Removal of Crit-a-Cola speed bonus)
 
(One intermediate revision by the same user not shown)
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| H || Health ([[Soldier]])<br>Heads taken ([[Demoman]])
 
| H || Health ([[Soldier]])<br>Heads taken ([[Demoman]])
 
|-
 
|-
| T || Triggered ability ([[Heavy]], [[Engineer]], and [[Sniper]])<br>Healing target's speed ([[Medic]])<br>Taunt ([[Spy]])
+
| T || Triggered ability ([[Heavy]], [[Engineer]], and [[Sniper]])<br>Healing target's speed ([[Medic]])
 
|-
 
|-
 
| D || Disguise ([[Spy]])
 
| D || Disguise ([[Spy]])
Line 60: Line 60:
 
*swim
 
*swim
 
| rowspan="9" | ''Defined for''<br>''effect active''
 
| rowspan="9" | ''Defined for''<br>''effect active''
             |baby face's blaster||crit-a-cola |||||''Positive real''<br>0-100 inclusive||||||||
+
             |baby face's blaster|||||||''Positive real''<br>0-100 inclusive||||||||
 
|-
 
|-
 
| soldier  ||cow mangler 5000||||escape plan|||||||''Positive integer''<br>0-200 inclusive||||
 
| soldier  ||cow mangler 5000||||escape plan|||||||''Positive integer''<br>0-200 inclusive||||
Line 76: Line 76:
 
| sniper  ||huntsman|||||||||||||aim||
 
| sniper  ||huntsman|||||||||||||aim||
 
|-
 
|-
| spy      |||||||||||||||box trot||''Class name''
+
| spy      |||||||||||||||||''Class name''
|-
 
|          ||conga<br>kazotsky kick||||||||||||||||||
 
 
|}
 
|}
 
<small>*; use to indicate [[Ali Baba's Wee Booties]] or the [[Bootlegger]]<br>
 
<small>*; use to indicate [[Ali Baba's Wee Booties]] or the [[Bootlegger]]<br>

Latest revision as of 22:52, 20 October 2017

This template drops in a class's speed, modified by settings that determine what the class has equipped (where appropriate). The C argument is the only one required (unless dancing). The A argument indicates the action the player is taking, and other arguments and values depend on the class. The W argument, if defined, means the value returned is modified by being under the Disciplinary Action effect.

Template defaults to 0 if the C argument is unknown, to avoid causing downstream parsing failures if used in an equation.

Arguments

Argument Meaning
C Class name
A Action
W If under one of the following effects
P Primary weapon
S Secondary weapon
M Melee weapon
B Boost amount (Scout)
U ÜberCharge amount (Medic)
H Health (Soldier)
Heads taken (Demoman)
T Triggered ability (Heavy, Engineer, and Sniper)
Healing target's speed (Medic)
D Disguise (Spy)

Valid argument settings

C A W P S M B U H T D
scout

One of

  • omitted
  • back
  • crouch
  • swim
Defined for
effect active
baby face's blaster Positive real
0-100 inclusive
soldier cow mangler 5000 escape plan Positive integer
0-200 inclusive
pyro powerjack
demoman boots * shield haunted
scotsman's skullcutter
Positive integer
0-4 inclusive
heavy brass beast buffalo steak sandvich gloves of running urgently
eviction notice
deploy
engineer haul
medic overdose quick-fix Positive real
0-100 inclusive
Positive integer
0-520 inclusive
sniper huntsman aim
spy Class name

*; use to indicate Ali Baba's Wee Booties or the Bootlegger
† use to indicate the Chargin' Targe, Splendid Screen, or the Tide Turner
‡ use to indicate the Eyelander, the Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron


Sub-templates The speed values for each class are stored in sub-templates, due to overall complexity.