Difference between revisions of "Orange X"
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+ | {{DISPLAYTITLE:Orange_X|noerror}} | ||
{{custom map}} | {{custom map}} | ||
− | |||
{{Map infobox | {{Map infobox | ||
− | | game-type | + | | map-status = custom |
− | | file-name | + | | map-name = Orange_X |
− | | map-image | + | | map-game-type = Control Point |
− | | | + | | map-file-name = cp_orange_x |
− | | developer | + | | map-image = Orange X redspawn controlpoint2.jpg |
− | | | + | | map-version = Final/Stable |
− | | map-environment = Devtextures | + | | map-developer = [http://steamcommunity.com/profiles/76561197979426484 WhiteWolf_X] |
− | | map-setting | + | | map-links = [https://web.archive.org/web/20190911013959/https://ozfortress.com/maps/TF2/cp_orange_x OzFortress.com (archive)] |
− | | map-pyrovision | + | | map-environment = Devtextures |
+ | | map-setting = Daylight, sunny | ||
+ | | map-has-pyrovision = no | ||
}} | }} | ||
− | ''' | + | '''Orange_X''' is a [[Custom maps|community-made]] [[List of game modes#Symmetrical Control Point|Symmetrical Control Point]] map released in 2007. It consists of a base for each team, an open second Control Point for each team, and a central Point located on a tower in the middle. Unlike other Symmetrical Control Point maps, Orange_X doesn't set a limited time for the teams to win; the control points may remain either captured or not for as long as the map lasts. |
+ | |||
+ | Most Orange maps are known for their lack of textures and/or lack of obstacles, along with Control Points that have exceptionally long cap times, which encourages players to simply fight in a "deathmatch" style setting. | ||
==Variations== | ==Variations== | ||
− | Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room | + | Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room modifications, different lighting/time of day, or different weather, such as snow or rain. |
− | There are at least | + | There are at least 70 currently known variations of Orange, including, in alphabetical order: |
+ | <!--Do NOT add variations of the same map's edition unless it's a "fix" or a major change. Also don't add maps that are NOTHING like Orange_X ('cp_orange_cross', for example); all the maps here must have similarities to Orange_X, such as the bases, the Tower, the layout...--> | ||
{{columns | {{columns | ||
− | |col1 = * cp_orange_asylum | + | |col1 = |
+ | * cp_ghs_western_x | ||
+ | * cp_orange_50f_tower | ||
+ | * cp_orange_5bo_v7 | ||
+ | * cp_orange_asylum | ||
* cp_orange_basement_mbm | * cp_orange_basement_mbm | ||
− | * | + | * cp_orange_bonk_v9c |
− | * | + | * [https://steamcommunity.com/sharedfiles/filedetails/?id=762178878 cp_orange_exe] |
− | * cp_orange_final | + | * [https://steamcommunity.com/sharedfiles/filedetails/?id=2150284643 cp_orange_final] |
* cp_orange_gamerland_classic | * cp_orange_gamerland_classic | ||
* cp_orange_hg_v8 | * cp_orange_hg_v8 | ||
* cp_orange_holidays_2015 | * cp_orange_holidays_2015 | ||
* cp_orange_holidays_night_2015 | * cp_orange_holidays_night_2015 | ||
+ | * cp_orange_l | ||
* cp_orange_longway_e | * cp_orange_longway_e | ||
* cp_orange_minecraft_2013 | * cp_orange_minecraft_2013 | ||
Line 34: | Line 44: | ||
* cp_orange_minecraft_night_2013 | * cp_orange_minecraft_night_2013 | ||
* cp_orange_minecraft_night_2015 | * cp_orange_minecraft_night_2015 | ||
− | * cp_orange_n | + | * [https://steamcommunity.com/sharedfiles/filedetails/?id=1910473858 cp_orange_n] |
− | |||
* cp_orange_NsR_X_Tower_beta2 | * cp_orange_NsR_X_Tower_beta2 | ||
+ | * [https://steamcommunity.com/sharedfiles/filedetails/?id=2508977054 cp_orange_se] | ||
+ | * [https://steamcommunity.com/sharedfiles/filedetails/?id=530624268 cp_orange_sg] | ||
* cp_orange_skiver_v5 | * cp_orange_skiver_v5 | ||
* cp_orange_skyward | * cp_orange_skyward | ||
− | |||
− | |||
* cp_orange_storm | * cp_orange_storm | ||
* cp_orange_super_fort_beta2 | * cp_orange_super_fort_beta2 | ||
+ | |col2 = | ||
+ | * cp_orange_towers | ||
* cp_orange_towers_2 | * cp_orange_towers_2 | ||
− | * | + | * cp_orange_usk |
− | * | + | * cp_orange_usk_xmas |
− | * | + | * cp_orange_vote_2016c |
− | |||
* cp_orange_vx4_b13 | * cp_orange_vx4_b13 | ||
− | |||
* cp_orange_western | * cp_orange_western | ||
* cp_orange_wow_2013 | * cp_orange_wow_2013 | ||
* cp_orange_wow_2015 | * cp_orange_wow_2015 | ||
− | * cp_orange_x3 | + | * [https://steamcommunity.com/sharedfiles/filedetails/?id=566794535 cp_orange_x666] |
− | + | * cp_orange_x-treme | |
+ | * cp_orange_x_[lolz]_v18 | ||
+ | * cp_orange_x_7 | ||
+ | * cp_orange_x_koth_alpha5 | ||
+ | * cp_orange_x_oreon | ||
+ | * [https://steamcommunity.com/sharedfiles/filedetails/?id=454299390 cp_orange_x3] | ||
+ | * cp_orange_x3_[lolz]_v3 | ||
* cp_orange_x3_christmas | * cp_orange_x3_christmas | ||
+ | * cp_orange_x3_exe | ||
* cp_orange_x3_dc7_v2 | * cp_orange_x3_dc7_v2 | ||
* cp_orange_x3_ddr | * cp_orange_x3_ddr | ||
* cp_orange_x3_fix | * cp_orange_x3_fix | ||
− | * | + | * [https://steamcommunity.com/sharedfiles/filedetails/?id=495634423 cp_orange_x3_fuS] |
+ | * cp_orange_x3_island_meax | ||
* cp_orange_x3_minecraft_june | * cp_orange_x3_minecraft_june | ||
+ | |col3 = | ||
* cp_orange_x3_mug | * cp_orange_x3_mug | ||
+ | * [https://steamcommunity.com/sharedfiles/filedetails/?id=477653262 cp_orange_x3_natural] | ||
* cp_orange_x3_night_2015 | * cp_orange_x3_night_2015 | ||
* cp_orange_x3_se2_fix5a | * cp_orange_x3_se2_fix5a | ||
* cp_orange_x3_skial | * cp_orange_x3_skial | ||
− | * | + | * cp_orange_x3_top |
* cp_orange_x4 | * cp_orange_x4 | ||
* cp_orange_x4_snow | * cp_orange_x4_snow | ||
* cp_orange_x4_viper | * cp_orange_x4_viper | ||
* cp_orange_x5 | * cp_orange_x5 | ||
− | * | + | * cp_orange_x5_fixed |
− | |||
− | |||
* cp_orange_xmas | * cp_orange_xmas | ||
* cp_orange_xmas_2013 | * cp_orange_xmas_2013 | ||
− | |||
* cp_orange_z3 | * cp_orange_z3 | ||
* cp_orange_z4 | * cp_orange_z4 | ||
− | |||
− | |||
* cp_orange_z7 | * cp_orange_z7 | ||
− | |||
* cp_orange2_b3_1 | * cp_orange2_b3_1 | ||
* cp_orangemas_z4 | * cp_orangemas_z4 | ||
* cp_orangemas_z7 | * cp_orangemas_z7 | ||
− | + | * [https://steamcommunity.com/sharedfiles/filedetails/?id=454119288 cp_oranges_rc1] | |
− | |||
− | * [ | ||
− | |||
}} | }} | ||
== Locations == | == Locations == | ||
− | Each | + | Each Control Point has a different name printed in the [[HUD]], by order from [[RED]]'s first Control Point to [[BLU]]'s first Control Point ('''Control Point 1''' to '''Control Point 5''') |
<gallery widths=150px heights=90px> | <gallery widths=150px heights=90px> | ||
− | File:Orange X redspawn.jpg | | + | File:Orange X redspawn.jpg | '''RED''''s first Control Point<br/>(HUD name: '''Control Point 1''') |
− | File:Orange X redspawn controlpoint2.jpg | RED's second | + | File:Orange X redspawn controlpoint2.jpg | '''RED''''s second Control Point<br/>(HUD name: '''Control Point 2''') |
− | File:Orange X tower middlecontrolpoint.jpg | Control Point | + | File:Orange X tower middlecontrolpoint.jpg | An unlockable Control Point on the Tower<br/>(HUD name: '''Control Point 3''') |
− | File:Orange X bluspawn controlpoint2.jpg | | + | File:Orange X bluspawn controlpoint2.jpg | '''BLU''''s second Control Point<br/>(HUD name: '''Control Point 4''') |
− | File:Orange X bluspawn.jpg | BLU's first Control Point ( | + | File:Orange X bluspawn.jpg | '''BLU''''s first Control Point<br/>(HUD name: '''Control Point 5''') |
</gallery> | </gallery> | ||
== Bugs == | == Bugs == | ||
− | * Players can get | + | * Players can get out of the map by jumping above the spawns. |
− | * | + | * Ragdolls don't collide with some props. |
− | * | + | * Control Points' metallic bases don't reflect their current ownership once getting a first owner if the map was loaded for first time or after a map's reload. |
+ | * The sun's position doesn't match with the map's lighting origin. | ||
+ | * Players can enter the enemy spawn. | ||
== Trivia == | == Trivia == | ||
− | * cp_orange_x is a Control Point | + | * <code>cp_orange_x</code> is a "Control Point" remake of [http://www.gamebanana.com/maps/23575 dod_orange], originally made by '''BSL''' for [http://store.steampowered.com/app/30/Day_of_Defeat Day of Defeat]. |
+ | * A wolf sculpture can be seen inside and behind the spawns; it represents the avatar of the map's author, '''WhiteWolf_X'''. | ||
+ | * <code>cp_orange_x3</code> is the most known and popular variation of '''Orange_X'''. It is also, in most cases, the used map to create other map variations. | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:Orange X redspawn WhiteWolfX logo.jpg | Author's | + | File:Orange X tower entrance red.jpg|One of the Tower's entrances that lead to its inside. |
− | File:Orange X bluspawn WhiteWolfX logo.jpg | Author's logo | + | File:Orange X tower inside mid.jpg|Tower's second/middle floor. |
+ | File:Orange X redspawn WhiteWolfX logo.jpg|Author's sculptured avatar inside the RED spawn. | ||
+ | File:Orange X bluspawn WhiteWolfX logo.jpg|Author's sculptured avatar inside the BLU spawn. | ||
+ | File:Orange X WhiteWolfX logo.jpg|Author's avatar that can be seen behind the spawns. | ||
</gallery> | </gallery> | ||
− | |||
{{CustomMapNav}} | {{CustomMapNav}} |
Latest revision as of 01:25, 18 January 2024
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Orange_X | |
---|---|
Basic Information | |
Map type: | Control Point |
File name: | cp_orange_x
|
Version: | Final/Stable |
Developer(s): | WhiteWolf_X |
Link(s): | OzFortress.com (archive) |
Map Info | |
Environment: | Devtextures |
Setting: | Daylight, sunny |
Pyrovision Support: | No |
Map Overview | |
Orange_X is a community-made Symmetrical Control Point map released in 2007. It consists of a base for each team, an open second Control Point for each team, and a central Point located on a tower in the middle. Unlike other Symmetrical Control Point maps, Orange_X doesn't set a limited time for the teams to win; the control points may remain either captured or not for as long as the map lasts.
Most Orange maps are known for their lack of textures and/or lack of obstacles, along with Control Points that have exceptionally long cap times, which encourages players to simply fight in a "deathmatch" style setting.
Contents
Variations
Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room modifications, different lighting/time of day, or different weather, such as snow or rain.
There are at least 70 currently known variations of Orange, including, in alphabetical order:
|
|
|
|
Locations
Each Control Point has a different name printed in the HUD, by order from RED's first Control Point to BLU's first Control Point (Control Point 1 to Control Point 5)
Bugs
- Players can get out of the map by jumping above the spawns.
- Ragdolls don't collide with some props.
- Control Points' metallic bases don't reflect their current ownership once getting a first owner if the map was loaded for first time or after a map's reload.
- The sun's position doesn't match with the map's lighting origin.
- Players can enter the enemy spawn.
Trivia
cp_orange_x
is a "Control Point" remake of dod_orange, originally made by BSL for Day of Defeat.- A wolf sculpture can be seen inside and behind the spawns; it represents the avatar of the map's author, WhiteWolf_X.
cp_orange_x3
is the most known and popular variation of Orange_X. It is also, in most cases, the used map to create other map variations.
Gallery
|