Difference between revisions of "Windows dedicated server"
(→Create a file to run the server) |
GrampaSwood (talk | contribs) (Updated based on talk page discussion: the tool and the server should not be in the same directory, which is what created these extra folders (the error is very vague about it). This should be correct now + extra note on the force_install_dir) |
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− | This is a setup guide that allows you to install a basic ''[[Team Fortress 2]]'' '''Windows dedicated server'''. In the below example the [[server]] is installed onto the C drive in a folder called ' | + | This is a setup guide that allows you to install a basic ''[[Team Fortress 2]]'' '''Windows dedicated server'''. In the below example the [[server]] is installed onto the C drive in a folder called 'TF2server'. |
− | |||
− | |||
==Download and install the SteamCMD Tool== | ==Download and install the SteamCMD Tool== | ||
'''It is recommended you create a separate user to install and run game servers.''' | '''It is recommended you create a separate user to install and run game servers.''' | ||
− | '''It is also recommended you use the non-beta version of the Steam client, otherwise it won't be able to locate Steam libraries.''' | + | '''It is also recommended you use the non-beta version of the Steam client, otherwise, it won't be able to locate Steam libraries.''' |
− | *Download [ | + | * Download [https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip steamcmd.zip] |
− | *Unzip steamcmd.zip to a directory, for example | + | * Unzip steamcmd.zip to a directory, for example {{code|C:\steamcmd}}. |
==Create a SteamCMD script== | ==Create a SteamCMD script== | ||
− | *Create a file called tf2_ds.txt in the folder where you installed the tool. | + | * Create a file called {{code|tf2_ds.txt}} in the folder where you installed the tool. |
− | *Edit the file with this text: | + | * Edit the file with this text, remember to replace {{code|C:\TF2server\}} with your own directory: |
@ShutdownOnFailedCommand 1 | @ShutdownOnFailedCommand 1 | ||
@NoPromptForPassword 1 | @NoPromptForPassword 1 | ||
+ | force_install_dir C:\TF2server\ | ||
login anonymous | login anonymous | ||
− | |||
app_update 232250 | app_update 232250 | ||
quit | quit | ||
− | If you want to opt | + | If you want to opt for the prerelease version of the TF2 dedicated server, add this line after the app_update ID, in the same line: |
− | beta prerelease | + | -beta prerelease |
+ | |||
+ | {{Note|Important note: the {{code|force_install_dir}} should be ''different'' from the folder where your tool is located!}} | ||
==Create an updating batch file== | ==Create an updating batch file== | ||
− | *Create a file called update.bat in the folder where you installed the tool. | + | * Create a file called {{code|update.bat}} in the folder where you installed the tool. |
− | *Edit the file with this text: | + | * Edit the file with this text: |
− | @echo off | + | @echo off |
− | + | .\steamcmd.exe +runscript tf2_ds.txt | |
− | |||
==Start the download/update== | ==Start the download/update== | ||
− | *Run the update.bat to start the download. This may take several hours as dedicated server content is | + | * Run the {{code|update.bat}} to start the download. This may take several hours as dedicated server content is very large. |
− | *You may need to run the file | + | * You may need to run the file ''multiple'' times until the message "Success! App '232250' fully installed." or "Success! App '232250' already up to date." displays. |
− | ==Create/ | + | ==Create/update server files== |
− | *Create a file | + | * Create a file {{code|server.cfg}} in {{code|C:\TF2server\tf\cfg}} (make sure it's not a text file!) |
− | *Edit the file with these details: | + | * Edit the file with these details: |
− | + | // The server name that players will see in the server browser and in the scoreboard | |
− | + | hostname "Your server's name" | |
− | + | ||
− | + | // Leave empty if you do not want a password | |
− | + | sv_password "" | |
− | + | // Password to enable rcon access from the console | |
− | + | rcon_password "Your_Rcon_Password" | |
− | + | ||
+ | // Time per map in the rotation, in minutes. 0 to never rotate the map on a timer. | ||
+ | mp_timelimit 30 | ||
+ | // Maximum number of rounds to play per map before forcing a mapchange | ||
+ | mp_maxrounds 10 | ||
+ | |||
+ | // Allow clients to upload customization files (e.g. sprays) | ||
+ | sv_allowupload 1 | ||
+ | // Allow clients to download files (e.g. sprays, custom maps, custom content, etc.) | ||
+ | sv_allowdownload 1 | ||
+ | // Maximum allowed file size for uploading in MB (Optional) | ||
+ | net_maxfilesize 15 | ||
<sup>An example with more cvars (console variables) can be found in [[Dedicated_server_configuration#Example_Server.cfg_for_TF2_dedicated_server|Example Server.cfg for TF2 dedicated server]].</sup> | <sup>An example with more cvars (console variables) can be found in [[Dedicated_server_configuration#Example_Server.cfg_for_TF2_dedicated_server|Example Server.cfg for TF2 dedicated server]].</sup> | ||
− | * Create the files '''motd.txt''' and '''mapcycle.txt''' in | + | * Create the files '''motd.txt''' and '''mapcycle.txt''' in {{code|C:\TF2server\tf\cfg}} |
:<small>You may want to use the motd_default.txt and mapcycle_default.txt as references</small> | :<small>You may want to use the motd_default.txt and mapcycle_default.txt as references</small> | ||
− | * Create a file called '''pure_server_whitelist.txt''' in | + | * Create a file called '''pure_server_whitelist.txt''' in {{code|C:\TF2server\tf\cfg}} |
:<small>'''It is advised''' that you copy and paste the contents of the pure_server_whitelist_example.txt file into your file first, and then apply any modifications you may want</small> | :<small>'''It is advised''' that you copy and paste the contents of the pure_server_whitelist_example.txt file into your file first, and then apply any modifications you may want</small> | ||
==Create a file to run the server== | ==Create a file to run the server== | ||
− | *Create a shortcut that references to the file | + | * Create a shortcut that references to the file {{code|C:\TF2server\srcds.exe}}. Name the shortcut an appropriate name, |
− | *Right click on the shorcut, select properties, | + | * Right click on the shorcut, select properties, |
− | *Set '''Target''' to: | + | * Set '''Target''' to: |
− | C:\ | + | "C:\TF2server\srcds.exe" -console -game tf +sv_pure 1 +map ctf_2fort +maxplayers 24 |
− | *Set '''Start in''' to: | + | * Set '''Start in''' to: |
− | C:\ | + | C:\TF2Server |
− | *Run the shortcut you have created to start your server. This | + | * Allow it to use networking when the pop-up appears. |
+ | * Run the shortcut you have created to start your server. | ||
+ | This will start a [[vdc:Pure Servers|pure server]] with 24 slots running on [[2Fort]] by default. If you don't wish to apply pure server rules, you can remove <code>+sv_pure 1</code>. You can also change the value of <code>maxplayers</code> up to 32. | ||
+ | |||
+ | ==Connecting to the Server== | ||
− | + | * Once you have run the server, scroll up in the console until you find a line of the form: <code>Network: IP <your ip address>, mode MP, dedicated Yes, ports <your port> SV / 27005 CL</code>. | |
+ | * Launch Team Fortress 2, and open up the developer console and enter <code>connect <your ip address>:<your port></code>. | ||
+ | * You should now be successfully connected to your server. | ||
=== Other command line options === | === Other command line options === | ||
Line 67: | Line 83: | ||
* <code>-ip 1.2.3.4</code> - Bind to a specific IP address. By default, the server listens on all network interfaces. | * <code>-ip 1.2.3.4</code> - Bind to a specific IP address. By default, the server listens on all network interfaces. | ||
− | * <code>-port 27015</code> - Bind to a different port (27015 is the default) | + | * <code>-port 27015</code> - Bind to a different port (27015 is the default). |
* <code>-strictportbind</code> - If a server is already running on the specified port, the server will shut down instead of moving to the next available port. | * <code>-strictportbind</code> - If a server is already running on the specified port, the server will shut down instead of moving to the next available port. | ||
− | * <code>+randommap</code> - Use instead of +map to select a map at random | + | * <code>+randommap</code> - Use instead of +map to select a map at random when starts the server. |
− | * <code>+servercfgfile</code> - Which tf\cfg\ file to execute on map change, defaults to server.cfg | + | * <code>+servercfgfile</code> - Which {{code|tf\cfg\}} file to execute on map change, defaults to <code>server.cfg</code>. |
− | * <code>+mapcyclefile</code> - Which tf\cfg\ file contains this server's mapcycle, defaults to mapcycle.txt. Will also look in tf\ | + | * <code>+mapcyclefile</code> - Which {{code|tf\cfg\}} file contains this server's mapcycle, defaults to <code>mapcycle.txt</code>. Will also look in {{code|tf\}} |
− | * <code>-replay</code> - Executes replay.cfg and adds an additional slot for the replay bot, but removes it from the player count. | + | * <code>-replay</code> - Executes <code>replay.cfg</code> and adds an additional slot for the replay bot, but removes it from the player count. |
− | |||
− | |||
− | |||
+ | <!--== External links == | ||
+ | * [http://www.srcds.com/db/engine.php?subaction=showfull&id=1097362093 srcds.com] | ||
+ | --> | ||
== See also == | == See also == | ||
* [[Linux dedicated server]] | * [[Linux dedicated server]] |
Latest revision as of 02:38, 19 November 2024
This is a setup guide that allows you to install a basic Team Fortress 2 Windows dedicated server. In the below example the server is installed onto the C drive in a folder called 'TF2server'.
Contents
Download and install the SteamCMD Tool
It is recommended you create a separate user to install and run game servers. It is also recommended you use the non-beta version of the Steam client, otherwise, it won't be able to locate Steam libraries.
- Download steamcmd.zip
- Unzip steamcmd.zip to a directory, for example
C:\steamcmd
.
Create a SteamCMD script
- Create a file called
tf2_ds.txt
in the folder where you installed the tool. - Edit the file with this text, remember to replace
C:\TF2server\
with your own directory:
@ShutdownOnFailedCommand 1 @NoPromptForPassword 1 force_install_dir C:\TF2server\ login anonymous app_update 232250 quit
If you want to opt for the prerelease version of the TF2 dedicated server, add this line after the app_update ID, in the same line:
-beta prerelease
Important note: the force_install_dir
should be different from the folder where your tool is located!
Create an updating batch file
- Create a file called
update.bat
in the folder where you installed the tool. - Edit the file with this text:
@echo off .\steamcmd.exe +runscript tf2_ds.txt
Start the download/update
- Run the
update.bat
to start the download. This may take several hours as dedicated server content is very large. - You may need to run the file multiple times until the message "Success! App '232250' fully installed." or "Success! App '232250' already up to date." displays.
Create/update server files
- Create a file
server.cfg
inC:\TF2server\tf\cfg
(make sure it's not a text file!) - Edit the file with these details:
// The server name that players will see in the server browser and in the scoreboard hostname "Your server's name" // Leave empty if you do not want a password sv_password "" // Password to enable rcon access from the console rcon_password "Your_Rcon_Password" // Time per map in the rotation, in minutes. 0 to never rotate the map on a timer. mp_timelimit 30 // Maximum number of rounds to play per map before forcing a mapchange mp_maxrounds 10 // Allow clients to upload customization files (e.g. sprays) sv_allowupload 1 // Allow clients to download files (e.g. sprays, custom maps, custom content, etc.) sv_allowdownload 1 // Maximum allowed file size for uploading in MB (Optional) net_maxfilesize 15
An example with more cvars (console variables) can be found in Example Server.cfg for TF2 dedicated server.
- Create the files motd.txt and mapcycle.txt in
C:\TF2server\tf\cfg
- You may want to use the motd_default.txt and mapcycle_default.txt as references
- Create a file called pure_server_whitelist.txt in
C:\TF2server\tf\cfg
- It is advised that you copy and paste the contents of the pure_server_whitelist_example.txt file into your file first, and then apply any modifications you may want
Create a file to run the server
- Create a shortcut that references to the file
C:\TF2server\srcds.exe
. Name the shortcut an appropriate name, - Right click on the shorcut, select properties,
- Set Target to:
"C:\TF2server\srcds.exe" -console -game tf +sv_pure 1 +map ctf_2fort +maxplayers 24
- Set Start in to:
C:\TF2Server
- Allow it to use networking when the pop-up appears.
- Run the shortcut you have created to start your server.
This will start a pure server with 24 slots running on 2Fort by default. If you don't wish to apply pure server rules, you can remove +sv_pure 1
. You can also change the value of maxplayers
up to 32.
Connecting to the Server
- Once you have run the server, scroll up in the console until you find a line of the form:
Network: IP <your ip address>, mode MP, dedicated Yes, ports <your port> SV / 27005 CL
. - Launch Team Fortress 2, and open up the developer console and enter
connect <your ip address>:<your port>
. - You should now be successfully connected to your server.
Other command line options
Some other common command-line options for TF2 are:
-ip 1.2.3.4
- Bind to a specific IP address. By default, the server listens on all network interfaces.-port 27015
- Bind to a different port (27015 is the default).-strictportbind
- If a server is already running on the specified port, the server will shut down instead of moving to the next available port.+randommap
- Use instead of +map to select a map at random when starts the server.+servercfgfile
- Whichtf\cfg\
file to execute on map change, defaults toserver.cfg
.+mapcyclefile
- Whichtf\cfg\
file contains this server's mapcycle, defaults tomapcycle.txt
. Will also look intf\
-replay
- Executesreplay.cfg
and adds an additional slot for the replay bot, but removes it from the player count.