Difference between revisions of "Windows dedicated server"

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(Create a file to run the server)
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This is a setup guide that allows you to install a basic ''[[Team Fortress 2]]'' '''Windows dedicated server'''. In the below example the [[server]] is installed onto the C drive in a folder called 'hlserver'.
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This is a setup guide that allows you to install a basic ''[[Team Fortress 2]]'' '''Windows dedicated server'''. In the below example the [[server]] is installed onto the C drive in a folder called 'TF2server'.
 
 
----------
 
  
 
==Download and install the SteamCMD Tool==
 
==Download and install the SteamCMD Tool==
 
'''It is recommended you create a separate user to install and run game servers.'''
 
'''It is recommended you create a separate user to install and run game servers.'''
'''It is also recommended you use the non-beta version of the Steam client, otherwise it won't be able to locate Steam libraries.'''
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'''It is also recommended you use the non-beta version of the Steam client, otherwise, it won't be able to locate Steam libraries.'''
  
*Download [http://media.steampowered.com/installer/steamcmd.zip steamcmd.zip]
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* Download [https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip steamcmd.zip]
*Unzip steamcmd.zip to a directory, for example 'C:\hlserver'.
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* Unzip steamcmd.zip to a directory, for example {{code|C:\TF2server}}.
  
 
==Create a SteamCMD script==
 
==Create a SteamCMD script==
*Create a file called tf2_ds.txt in the folder where you installed the tool. In this example, that is 'C:\hlserver'
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* Create a file called tf2_ds.txt in the folder where you installed the tool. In this example, that is {{code|C:\TF2server}}
*Edit the file with this text:
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* Edit the file with this text, remember to replace {{code|C:\TF2server\}} with your own directory:
 
  @ShutdownOnFailedCommand 1
 
  @ShutdownOnFailedCommand 1
 
  @NoPromptForPassword 1
 
  @NoPromptForPassword 1
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force_install_dir C:\TF2server\
 
  login anonymous
 
  login anonymous
force_install_dir c:\hlserver\tf2
 
 
  app_update 232250
 
  app_update 232250
 
  quit
 
  quit
  
If you want to opt in to the prerelease version of the TF2 dedicated server, add this line before the app_update line:
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If you want to opt for the prerelease version of the TF2 dedicated server, add this line after the app_update ID, in the same line:
  beta prerelease
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  -beta prerelease
  
 
==Create an updating batch file==
 
==Create an updating batch file==
*Create a file called update.bat in the folder where you installed the tool.
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* Create a file called {{code|update.bat}} in the folder where you installed the tool.
*Edit the file with this text:  
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* Edit the file with this text:  
  @echo off
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  @echo off  
  title update.bat
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  .\steamcmd.exe +runscript tf2_ds.txt
steamcmd +runscript tf2_ds.txt
 
  
 
==Start the download/update==
 
==Start the download/update==
*Run the update.bat to start the download. This may take several hours as dedicated server content is currently 5.8 GB.
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* Run the {{code|update.bat}} to start the download. This may take several hours as dedicated server content is very large.
*You may need to run the file *multiple* times until the message "Success! App '232250' fully installed." displays.
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* You may need to run the file ''multiple'' times until the message "Success! App '232250' fully installed." or "Success! App '232250' already up to date." displays.
  
==Create/Update server files==
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==Create/update server files==
*Create a file called '''server.cfg''' in <nowiki>'</nowiki>''C:\hlserver\tf2\tf\cfg''<nowiki>'</nowiki>
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* Create a file {{code|server.cfg}} in {{code|C:\TF2server\steamapps\common\tf2\tf\cfg}} (make sure it's not a text file!)
*Edit the file with these details:
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{{Note|Note: In case the {{code|tf2}} folder is created somewhere else and the {{code|common}} folder is missing, simply create the {{code|common}} folder yourself and move the {{code|tf2}} folder into it.}} <!-- This may be unnecessary, if the "tf2" folder is created somewhere else it likely means the user changed the directory themselves and put in the wrong one. -->
  hostname "Your server's name" //The server name that players will see in the server browser and in the scoreboard
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* Edit the file with these details:
  sv_password "" //Leave empty if you do not want a password
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  // The server name that players will see in the server browser and in the scoreboard
  rcon_password "Your_Rcon_Password" //Password to enable rcon access from the console
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  hostname "Your server's name"
  mp_timelimit 30 //Time per map in the rotation, in minutes. 0 to never rotate the map on a timer.
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  mp_maxrounds 10 //Maximum number of rounds to play per map before forcing a mapchange
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// Leave empty if you do not want a password
  sv_allowupload 1 // Allow clients to upload customization files (e.g. sprays)
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  sv_password ""
  sv_allowdownload 1 // Allow clients to download files (e.g. sprays, custom maps, custom content, etc.)
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// Password to enable rcon access from the console
  net_maxfilesize 15 // Maximum allowed file size for uploading in MB (Optional)
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  rcon_password "Your_Rcon_Password"
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 +
// Time per map in the rotation, in minutes. 0 to never rotate the map on a timer.
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  mp_timelimit 30
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// Maximum number of rounds to play per map before forcing a mapchange
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  mp_maxrounds 10
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// Allow clients to upload customization files (e.g. sprays)
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  sv_allowupload 1
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// Allow clients to download files (e.g. sprays, custom maps, custom content, etc.)
 +
  sv_allowdownload 1
 +
// Maximum allowed file size for uploading in MB (Optional)
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net_maxfilesize 15
 
<sup>An example with more cvars (console variables) can be found in [[Dedicated_server_configuration#Example_Server.cfg_for_TF2_dedicated_server|Example Server.cfg for TF2 dedicated server]].</sup>
 
<sup>An example with more cvars (console variables) can be found in [[Dedicated_server_configuration#Example_Server.cfg_for_TF2_dedicated_server|Example Server.cfg for TF2 dedicated server]].</sup>
* Create the files '''motd.txt''' and '''mapcycle.txt''' in <nowiki>'</nowiki>''C:\hlserver\tf2\tf\cfg''<nowiki>'</nowiki>
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* Create the files '''motd.txt''' and '''mapcycle.txt''' in {{code|C:\TF2server\steamapps\common\tf2\tf\cfg}}
 
:<small>You may want to use the motd_default.txt and mapcycle_default.txt as references</small>
 
:<small>You may want to use the motd_default.txt and mapcycle_default.txt as references</small>
* Create a file called '''pure_server_whitelist.txt''' in <nowiki>'</nowiki>''C:\hlserver\tf2\tf\cfg''<nowiki>'</nowiki>
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* Create a file called '''pure_server_whitelist.txt''' in {{code|C:\TF2server\steamapps\common\tf2\tf\cfg}}
 
:<small>'''It is advised''' that you copy and paste the contents of the pure_server_whitelist_example.txt file into your file first, and then apply any modifications you may want</small>
 
:<small>'''It is advised''' that you copy and paste the contents of the pure_server_whitelist_example.txt file into your file first, and then apply any modifications you may want</small>
  
 
==Create a file to run the server==
 
==Create a file to run the server==
*Create a shortcut that references to the file 'C:\hlserver\tf2\srcds.exe'. Name the shortcut an appropriate name,
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* Create a shortcut that references to the file {{code|C:\TF2server\steamapps\common\tf2\srcds.exe}}. Name the shortcut an appropriate name,
*Right click on the shorcut, select properties,
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* Right click on the shorcut, select properties,
*Set '''Target''' to:
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* Set '''Target''' to:
  C:\hlserver\tf2\srcds.exe -console -game tf +sv_pure 1 +map ctf_2fort +maxplayers 24
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  "C:\TF2server\steamapps\common\tf2\srcds.exe" -console -game tf +sv_pure 1 +map ctf_2fort +maxplayers 24
*Set '''Start in''' to:
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* Set '''Start in''' to:
  C:\hlserver
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  C:\TF2Server\steamapps\common\tf2
*Windows may not allow this though.
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* Allow it to use networking when the pop-up appears.
*Run the shortcut you have created to start your server.
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* Run the shortcut you have created to start your server.
 
This will start a [[vdc:Pure Servers|pure server]] with 24 slots running on [[2Fort]] by default. If you don't wish to apply pure server rules, you can remove <code>+sv_pure 1</code>. You can also change the value of <code>maxplayers</code> up to 32.
 
This will start a [[vdc:Pure Servers|pure server]] with 24 slots running on [[2Fort]] by default. If you don't wish to apply pure server rules, you can remove <code>+sv_pure 1</code>. You can also change the value of <code>maxplayers</code> up to 32.
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 +
==Connecting to the Server==
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 +
* Once you have run the server, scroll up in the console until you find a line of the form: <code>Network: IP <your ip address>, mode MP, dedicated Yes, ports <your port> SV / 27005 CL</code>.
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* Launch Team Fortress 2, and open up the developer console and enter <code>connect <your ip address>:<your port></code>.
 +
* You should now be successfully connected to your server.
  
 
=== Other command line options ===
 
=== Other command line options ===
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* <code>-ip 1.2.3.4</code> - Bind to a specific IP address. By default, the server listens on all network interfaces.
 
* <code>-ip 1.2.3.4</code> - Bind to a specific IP address. By default, the server listens on all network interfaces.
* <code>-port 27015</code> - Bind to a different port (27015 is the default)
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* <code>-port 27015</code> - Bind to a different port (27015 is the default).
 
* <code>-strictportbind</code> - If a server is already running on the specified port, the server will shut down instead of moving to the next available port.
 
* <code>-strictportbind</code> - If a server is already running on the specified port, the server will shut down instead of moving to the next available port.
* <code>+randommap</code> - Use instead of +map to select a map at random
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* <code>+randommap</code> - Use instead of +map to select a map at random when starts the server.
* <code>+servercfgfile</code> - Which tf\cfg\ file to execute on map change, defaults to server.cfg
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* <code>+servercfgfile</code> - Which {{code|tf\cfg\}} file to execute on map change, defaults to <code>server.cfg</code>.
* <code>+mapcyclefile</code> - Which tf\cfg\ file contains this server's mapcycle, defaults to mapcycle.txt.  Will also look in tf\
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* <code>+mapcyclefile</code> - Which {{code|tf\cfg\}} file contains this server's mapcycle, defaults to <code>mapcycle.txt</code>.  Will also look in {{code|tf\}}
* <code>-replay</code> - Executes replay.cfg and adds an additional slot for the replay bot, but removes it from the player count.
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* <code>-replay</code> - Executes <code>replay.cfg</code> and adds an additional slot for the replay bot, but removes it from the player count.
 
 
== External links ==
 
*[http://www.srcds.com/db/engine.php?subaction=showfull&id=1097362093 srcds.com]
 
  
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<!--== External links ==
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* [http://www.srcds.com/db/engine.php?subaction=showfull&id=1097362093 srcds.com]
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-->
 
== See also ==
 
== See also ==
 
* [[Linux dedicated server]]
 
* [[Linux dedicated server]]

Latest revision as of 06:48, 16 August 2024

This is a setup guide that allows you to install a basic Team Fortress 2 Windows dedicated server. In the below example the server is installed onto the C drive in a folder called 'TF2server'.

Download and install the SteamCMD Tool

It is recommended you create a separate user to install and run game servers. It is also recommended you use the non-beta version of the Steam client, otherwise, it won't be able to locate Steam libraries.

  • Download steamcmd.zip
  • Unzip steamcmd.zip to a directory, for example C:\TF2server.

Create a SteamCMD script

  • Create a file called tf2_ds.txt in the folder where you installed the tool. In this example, that is C:\TF2server
  • Edit the file with this text, remember to replace C:\TF2server\ with your own directory:
@ShutdownOnFailedCommand 1
@NoPromptForPassword 1
force_install_dir C:\TF2server\
login anonymous
app_update 232250
quit

If you want to opt for the prerelease version of the TF2 dedicated server, add this line after the app_update ID, in the same line:

-beta prerelease

Create an updating batch file

  • Create a file called update.bat in the folder where you installed the tool.
  • Edit the file with this text:
@echo off 
.\steamcmd.exe +runscript tf2_ds.txt

Start the download/update

  • Run the update.bat to start the download. This may take several hours as dedicated server content is very large.
  • You may need to run the file multiple times until the message "Success! App '232250' fully installed." or "Success! App '232250' already up to date." displays.

Create/update server files

  • Create a file server.cfg in C:\TF2server\steamapps\common\tf2\tf\cfg (make sure it's not a text file!)

Pictogram comment.png Note: In case the tf2 folder is created somewhere else and the common folder is missing, simply create the common folder yourself and move the tf2 folder into it.

  • Edit the file with these details:
// The server name that players will see in the server browser and in the scoreboard
hostname "Your server's name"

// Leave empty if you do not want a password
sv_password ""
// Password to enable rcon access from the console
rcon_password "Your_Rcon_Password"

// Time per map in the rotation, in minutes. 0 to never rotate the map on a timer.
mp_timelimit 30
// Maximum number of rounds to play per map before forcing a mapchange
mp_maxrounds 10

// Allow clients to upload customization files (e.g. sprays)
sv_allowupload 1
// Allow clients to download files (e.g. sprays, custom maps, custom content, etc.)
sv_allowdownload 1
// Maximum allowed file size for uploading in MB (Optional)
net_maxfilesize 15

An example with more cvars (console variables) can be found in Example Server.cfg for TF2 dedicated server.

  • Create the files motd.txt and mapcycle.txt in C:\TF2server\steamapps\common\tf2\tf\cfg
You may want to use the motd_default.txt and mapcycle_default.txt as references
  • Create a file called pure_server_whitelist.txt in C:\TF2server\steamapps\common\tf2\tf\cfg
It is advised that you copy and paste the contents of the pure_server_whitelist_example.txt file into your file first, and then apply any modifications you may want

Create a file to run the server

  • Create a shortcut that references to the file C:\TF2server\steamapps\common\tf2\srcds.exe. Name the shortcut an appropriate name,
  • Right click on the shorcut, select properties,
  • Set Target to:
"C:\TF2server\steamapps\common\tf2\srcds.exe" -console -game tf +sv_pure 1 +map ctf_2fort +maxplayers 24
  • Set Start in to:
C:\TF2Server\steamapps\common\tf2
  • Allow it to use networking when the pop-up appears.
  • Run the shortcut you have created to start your server.

This will start a pure server with 24 slots running on 2Fort by default. If you don't wish to apply pure server rules, you can remove +sv_pure 1. You can also change the value of maxplayers up to 32.

Connecting to the Server

  • Once you have run the server, scroll up in the console until you find a line of the form: Network: IP <your ip address>, mode MP, dedicated Yes, ports <your port> SV / 27005 CL.
  • Launch Team Fortress 2, and open up the developer console and enter connect <your ip address>:<your port>.
  • You should now be successfully connected to your server.

Other command line options

Some other common command-line options for TF2 are:

  • -ip 1.2.3.4 - Bind to a specific IP address. By default, the server listens on all network interfaces.
  • -port 27015 - Bind to a different port (27015 is the default).
  • -strictportbind - If a server is already running on the specified port, the server will shut down instead of moving to the next available port.
  • +randommap - Use instead of +map to select a map at random when starts the server.
  • +servercfgfile - Which tf\cfg\ file to execute on map change, defaults to server.cfg.
  • +mapcyclefile - Which tf\cfg\ file contains this server's mapcycle, defaults to mapcycle.txt. Will also look in tf\
  • -replay - Executes replay.cfg and adds an additional slot for the replay bot, but removes it from the player count.

See also