Difference between revisions of "User:Darkid/Sandbox2"

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<includeonly>{{Complex template|user=Darkid}}</includeonly>
 +
This template is used to display item stats similar to how they appear in-game.
  
 +
== Parameters ==
 
{| class="wikitable grid"
 
{| class="wikitable grid"
! class="header" | <span style="float:left;margin-left:4px;">{{navbar|Class health pack and overheal table|mini=1}}</span> {{dictionary/common_strings/{{lc:class}}|{{#if:|lang|null}}=|2=|3=|4=|5=|6=}}
+
! width="15%" class="header" | Parameter
<!-- if {{subst:{1}}} is not overheal -->
+
! width="35%" class="header" | Example
! class="header" | [[File:Smallhealth.png|50x40px]]<br><small>{{#switch:{{SUBPAGENAME}}
+
! class="header" | Description
| ar = Small
+
|- <!-- This section is for parameters which effect the item name. -->
| cs = Small
+
| {{code|item-name}}
| da = Lille
+
| {{code|Batter's Helmet}}
| de = Klein
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| Proper item name in English (e.g. {{xt|Batter's Helmet}} instead of {{!xt|Casque de Batteur}}). The item name will be automatically translated on language subpages.
| es = Pequeño
 
| fi = Pieni
 
| fr = Petit
 
| hu = Kicsi
 
| it = Small
 
| ja = 小
 
| ko = 소형
 
| nl = Klein
 
| no = Small
 
| pl = Mała
 
| pt = Small
 
| pt-br = Pequeno
 
| ro = Small
 
| ru = Маленькая
 
| sv = Small
 
| tr = Small
 
| zh-hans = Small
 
| zh-hant = Small
 
| #default = Small
 
}}</small>
 
! class="header" | [[File:Mediumhealth.png|50x40px]]<br><small>{{#switch:{{SUBPAGENAME}}
 
| ar = Medium
 
| cs = Medium
 
| da = Medium
 
| de = Mittel
 
| es = Medio
 
| fi = Keskikokoinen
 
| fr = Moyen
 
| hu = Közepes
 
| it = Medium
 
| ja = 中
 
| ko = 중형
 
| nl = Gemiddeld
 
| no = Medium
 
| pl = Średnia
 
| pt = Medium
 
| pt-br = Médio
 
| ro = Medium
 
| ru = Средняя
 
| sv = Medium
 
| tr = Medium
 
| zh-hans = Medium
 
| zh-hant = Medium
 
| #default = Medium
 
}}</small>
 
! class="header" | [[File:Largehealth.png|50x40px]]<br><small>{{#switch:{{SUBPAGENAME}}
 
| ar = Large
 
| cs = Large
 
| da = Stor
 
| de = Groß
 
| es = Grande
 
| fi = Suuri
 
| fr = Grand
 
| hu = Nagy
 
| it = Large
 
| ja = 大
 
| ko = 대형
 
| nl = Groot
 
| no = Large
 
| pl = Duża
 
| pt = Large
 
| pt-br = Grande
 
| ro = Large
 
| ru = Большая
 
| sv = Large
 
| tr = Large
 
| zh-hans = Large
 
| zh-hant = Large
 
| #default = Large
 
}}</small><!-- End header -->
 
 
|-
 
|-
| style="border-bottom:0" | {{#if:|<div style="text-align:center;">}}{{#if:||{{Icon class|Scout|size=20px|link=Scout{{if lang}}}}}}{{#if:|<br/>|{{#if:||&nbsp;}}}}[[Scout{{if lang}}|{{Class name|Scout}}]]{{#if:|</div>}}
+
| {{code|custom-name}}
{{#ifeq:{{subst:{1}}}|overheal|
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| {{code|Spam Hammer}}
{{#switch:¬¬¬
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| Adds a custom name with quotation marks. Still needs {{code|item-name}} to produce the correct image.
| ¬Fishcake¬ | ¬Dalokohs Bar¬ =
+
|-
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
+
| {{code|no-custom-name-quotes}}
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout}}}}
+
| {{code|yes}}
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout}}|factor=1.42}}
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| Removes quotation marks from custom names if the {{code|custom-name}} field is used.
| ¬¬Conniver's Kunai Overheal =
+
|-
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
+
| {{code|custom-icon}}
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|M=Conniver's Kunai}}|factor=3}}
+
| {{code|File:User Username my item icon.png}}
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
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| Adds a custom icon for users' own purposes. This parameter is independent from {{code|item-name}} parameter.
| #default =
+
|-
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
+
| {{code|quality}}
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}}}
+
| {{code|normal}}
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}|factor=1.25}}
+
| Defaults to "{{code|unique}}" (the standard item yellow). See [[Item quality]] for a list of accepted values.
}}
+
|-
|<!-- If {{{1}} is not overheal -->
+
| {{code|prefix}}
{{#switch:¬¬¬
+
| {{code|none}}<br />{{code|The Best}}
| Shortstop¬¬ =
+
| Set to "none" to hide the "Vintage" or "Community", etc, prefix but keeping the colour. Can also use a custom value, e.g. "{{code|1=prefix = The Best}}" will generate "The Best Flare Gun".
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
+
|-
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
+
| {{code|suffix}}
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup></sup>
+
| {{code|none}}<br />{{code|The Best}}
| ¬¬Back Scratcher =
+
| Same as 'prefix' for non-en pages. Can also use a custom value, e.g. "{{code|1=suffix = The Best}}" will generate "Flare Gun The Best".
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
+
|-
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
+
| {{code|filter}}
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
+
| {{code|Coldfront}}
| #default =
+
| Adds the appropriate [[Strange Filter]] prefix / suffix to the weapon.
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
+
|-
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
+
| {{code|paint-color}}
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
+
| {{code|Mann Co. Orange}}
}}
+
| Adds the colored paint 'splat' specified to the top right of the item icon.
}}
+
|-
 +
| {{code|unusual-effect}}
 +
| {{code|Bubbling}}
 +
| Adds the Particle Effect icon to the top right of the item's icon. Also adds the "Unusual Effect:" line.
 +
|-
 +
| {{code|strange-icon}}
 +
| {{code|yes}}
 +
| Adds the Strange/StatTrack icon to the top right of the item's icon.
 +
|-
 +
| {{code|decal-icon}}
 +
| {{code|yes}}
 +
| Adds this [[:File:Paint_Splat_Decal.png|icon]] to the top right of the item's icon. Only used on the [[Items]] page.
 +
|-
 +
! style="text-align:left;" class="header" colspan="3" | ''Attributes''
 +
|- <!-- This section is for parameters which modify the item description. -->
 +
| {{code|item-level}}
 +
| {{code|50}}
 +
| Item level. Defaults to "<span class="att_level">1-100</span>".
 +
|-
 +
| {{code|item-kind}}
 +
| {{code|Hat}}
 +
| Item kind. This string is not automatically translated.
 +
|-
 +
| {{code|no-level}}
 +
| {{code|yes}}
 +
| Optional attribute. If "yes", item level will not be displayed.
 +
|-
 +
| {{code|limited}}
 +
| {{code|yes}}
 +
| Optional attribute. If "yes", the item name will be colored yellow, the word "Limited" will be added with a link to [[Limited Quantity]].
 +
|-
 +
| {{code|grade}}
 +
| {{code|elite}}
 +
| Optional attribute. If specified, the item name will be colored correctly for the grade, and the name of the grade will be added before the name, e.g.: Elite Grade Rocket Launcher. Valid options are <code>Civilian, Freelance, Mercenary, Commando, Assassin, Elite</code>
 +
|-
 +
| {{code|wear}}
 +
| {{code|factory new}}
 +
| Optional attribute, for decorated weapons. Listed in parenthesis after the item name, e.g.: Rocket Launcher (Factory New). Valid options are <code>Battle Scarred, Well-Worn, Field-Tested, Minimal Wear, Factory New.</code>
 +
|-
 +
| {{code|rankson}}
 +
| {{code|Kills}}
 +
| Primary stat method for a strange weapon.
 +
|-
 +
| {{code|killcount}}
 +
| {{code|7616}}
 +
| Number of kills for the primary rank method.
 +
|-
 +
| {{code|rankson2}}
 +
| {{code|Kill assists}} or {{code|Damage dealt}}
 +
| Secondary rank method '''or''' strange part. {{code|rankson3}} and {{code|rankson4}} work similarly.
 +
|-
 +
| {{code|killcount2}}
 +
| {{code|12}}
 +
| Number of kills for the secondary rank method '''or''' first strange part. {{code|killcount3}} and {{code|killcount4}} work similarly.
 +
|-
 +
|
 +
<code>att-n-neutral</code><br />
 +
<code>att-n-positive</code><br />
 +
<code>att-n-negative</code>
 +
|  
 +
<code>att-1-neutral = Cloak Type: Feign Death</code><br />
 +
<code>att-2-positive = +80% cloak regen rate</code><br />
 +
<code>att-3-negative = +60% cloak drain rate</code><br />
 +
(See section on [[#Examples|examples]] below)
 +
| Displays up to 8 positive, negative and neutral values.
 
|-
 
|-
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
+
| {{code|item-description}}
| ar = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] deployed
+
| {{code|It doesn't matter how much people respect you when they're on fire.}}
| cs = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] deployed
+
| For items that have an in-game description. This displays the description in a smaller font in order to distinguish from neutral attributes. Will not display if a {{code|custom-description}} is set.
| da = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] fremme
 
| de = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] einsetzen
 
| es = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] desplegado
 
| fi = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] käyttöön
 
| fr = Déployé du [[Shortstop{{if lang}}|{{Item name|Shortstop}}]]
 
| hu = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] tárgy-szettet viselve
 
| it = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] deployed
 
| ja = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]]を構えているとき
 
| ko = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]]를 들고 있을 때
 
| nl = Met de [[Shortstop{{if lang}}|{{Item name|Shortstop}}]]
 
| no = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] deployed
 
| pl = Po wyciągnięciu [[Shortstop{{if lang}}|{{Item name|Shortstop}}]]
 
| pt = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] deployed
 
| pt-br = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] equipado
 
| ro = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] deployed
 
| ru = Если используется [[Shortstop{{if lang}}|{{Item name|Shortstop}}]]
 
| sv = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] deployed
 
| tr = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] deployed
 
| zh-hans = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] deployed
 
| zh-hant = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] deployed
 
| #default = [[Shortstop{{if lang}}|{{Item name|Shortstop}}]] deployed
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:Shortstop¬¬
 
| ShortstopFishcake¬ | ShortstopDalokohs Bar¬ =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M={{{M}}}|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M={{{M}}}|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:Shortstop¬¬
 
| Shortstop¬¬ =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| Shortstop¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
}}
 
}}
 
 
|-
 
|-
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
+
| {{code|custom-description}}
| ar = With the [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]] equipped
+
| {{code|This hat is the greatest.}}
| cs = Při vybavení: [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]]
+
| For items that have a custom in-game description (from a [[Description Tag]]). Displays like a normal description but has quotation marks surrounding it.
| da = Udstyret med [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]]
 
| de = Mit der [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]] ausgerüstet
 
| es = Con la [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]] equipada
 
| fi = With the [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]] equipped
 
| fr = Avec le [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]] équippé
 
| hu = A [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]]t viselve
 
| it = With the [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]] equipped
 
| ja = [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]]装備時
 
| ko = [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]]을 장착한 채
 
| nl = With the [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]] equipped
 
| no = Med [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]]
 
| pl = With the [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]] equipped
 
| pt = Com a [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]]
 
| pt-br = With the [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]] equipped
 
| ro = With the [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]] equipped
 
| ru = Если взят [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]]
 
| sv = With the [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]] equipped
 
| tr = [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]] kuşanıldığında
 
| zh-hans = 装备着[[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]]时
 
| zh-hant = 裝備[[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]]
 
| #default = With the [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]] equipped
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬Pretty Boy's Pocket Pistol¬
 
| ¬Fishcake¬ | ¬Dalokohs Bar¬ =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬Pretty Boy's Pocket Pistol¬
 
| ShortstopPretty Boy's Pocket Pistol¬ =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬Pretty Boy's Pocket PistolBack Scratcher =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}
 
}}
 
}}
 
 
|-
 
|-
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
+
| {{code|gift-from}}
| ar = With the [[Sandman{{if lang}}|{{Item name|Sandman}}]] equipped
+
| {{code|Robin}}
| cs = Při vybavení: [[Sandman{{if lang}}|{{Item name|Sandman}}]]
+
| Display the source of a gifted item. Displays the text "<span class="att_positive">Gift from: Robin</span>"
| da = Udstyret med [[Sandman{{if lang}}|{{Item name|Sandman}}]]
 
| de = Mit dem [[Sandman{{if lang}}|{{Item name|Sandman}}]] ausgerüstet
 
| es = Con el [[Sandman{{if lang}}|{{Item name|Sandman}}]] equipado
 
| fi = With the [[Sandman{{if lang}}|{{Item name|Sandman}}]] equipped
 
| fr = Avec le [[Sandman{{if lang}}|{{Item name|Sandman}}]] équippé
 
| hu = A [[Sandman{{if lang}}|{{Item name|Sandman}}]] viselve
 
| it = [[Sandman{{if lang}}|{{Item name|Sandman}}]] equipaggiata
 
| ja = [[Sandman{{if lang}}|{{Item name|Sandman}}]]装備時
 
| ko = [[Sandman{{if lang}}|{{Item name|Sandman}}]]을 장착한 채
 
| nl = With the [[Sandman{{if lang}}|{{Item name|Sandman}}]] equipped
 
| no = Med [[Sandman{{if lang}}|{{Item name|Sandman}}]]
 
| pl = Z [[Sandman{{if lang}}|{{Item name|Sandman}}]]
 
| pt = Com o [[Sandman{{if lang}}|{{Item name|Sandman}}]]
 
| pt-br = Com o [[Sandman{{if lang}}|{{Item name|Sandman}}]] equipado
 
| ro = With the [[Sandman{{if lang}}|{{Item name|Sandman}}]] equipped
 
| ru = Если взята [[Sandman{{if lang}}|{{Item name|Sandman}}]]
 
| sv = With the [[Sandman{{if lang}}|{{Item name|Sandman}}]] equipped
 
| tr = [[Sandman{{if lang}}|{{Item name|Sandman}}]] kuşanıldığında
 
| zh-hans = 装备着[[Sandman{{if lang}}|{{Item name|Sandman}}]]时
 
| zh-hant = 裝備[[Sandman{{if lang}}|{{Item name|Sandman}}]]時
 
| #default = With the [[Sandman{{if lang}}|{{Item name|Sandman}}]] equipped
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬Sandman
 
| ¬FishcakeSandman | ¬Dalokohs BarSandman =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M=Sandman|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M=Sandman|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M=Sandman|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M=Sandman|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬Sandman
 
| Shortstop¬Sandman =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Scout|P={{{P}}}|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}
 
}}
 
}}
 
 
|-
 
|-
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
+
| {{code|date-received}}
| ar = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
+
| {{code|Mar 23, 2011 (06:30:00)}}
| cs = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
+
| Display the date a gifted item was received. Will not appear if no {{code|gift-from}} is defined. Displays the text "<span class="att_neutral">Date Received: Mar 23, 2011 (06:30:00)</span>"
| da = Med Håndbremsen aktiv og Pretty Boy's Pocket Pistol udstyret
 
| de = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| es = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| fi = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| fr = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| hu = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| it = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| ja = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| ko = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| nl = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| no = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| pl = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| pt = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| pt-br = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| ro = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| ru = Если используется Прерыватель и взят Дамский пистолет Красавчика
 
| sv = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| tr = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| zh-hans = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| zh-hant = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
| #default = With the Shortstop active and the Pretty Boy's Pocket Pistol equipped
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:ShortstopPretty Boy's Pocket Pistol¬
 
| ShortstopFishcake¬ | ShortstopDalokohs Bar¬ =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:ShortstopPretty Boy's Pocket Pistol¬
 
| ShortstopPretty Boy's Pocket Pistol¬ =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ShortstopPretty Boy's Pocket PistolBack Scratcher =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M={{{M}}}|H={{{H}}}}} round 0}}
 
}}
 
}}
 
 
|-
 
|-
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
+
| {{code|item-expiration}}
| ar = With the Shortstop active and the Sandman equipped
+
| {{code|Dec 31, 2010 (23:00:00)}}
| cs = With the Shortstop active and the Sandman equipped
+
| For items that expire. Displays the text "<span class="att_negative">This item will expire on Dec 31, 2010 (23:00:00).</span>".
| da = With the Shortstop active and the Sandman equipped
 
| de = With the Shortstop active and the Sandman equipped
 
| es = With the Shortstop active and the Sandman equipped
 
| fi = With the Shortstop active and the Sandman equipped
 
| fr = With the Shortstop active and the Sandman equipped
 
| hu = With the Shortstop active and the Sandman equipped
 
| it = With the Shortstop active and the Sandman equipped
 
| ja = With the Shortstop active and the Sandman equipped
 
| ko = With the Shortstop active and the Sandman equipped
 
| nl = With the Shortstop active and the Sandman equipped
 
| no = With the Shortstop active and the Sandman equipped
 
| pl = With the Shortstop active and the Sandman equipped
 
| pt = With the Shortstop active and the Sandman equipped
 
| pt-br = With the Shortstop active and the Sandman equipped
 
| ro = With the Shortstop active and the Sandman equipped
 
| ru = Если используется Прерыватель и взята Дрёма
 
| sv = With the Shortstop active and the Sandman equipped
 
| tr = With the Shortstop active and the Sandman equipped
 
| zh-hans = With the Shortstop active and the Sandman equipped
 
| zh-hant = With the Shortstop active and the Sandman equipped
 
| #default = With the Shortstop active and the Sandman equipped
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:Shortstop¬Sandman
 
| ShortstopFishcakeSandman | ShortstopDalokohs BarSandman =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M=Sandman|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M=Sandman|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M=Sandman|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M=Sandman|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:Shortstop¬Sandman
 
| Shortstop¬Sandman =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}<sup>†</sup>
 
| Shortstop¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Scout|P=Shortstop|S={{{S}}}|M=Sandman|H={{{H}}}}} round 0}}
 
}}
 
}}
 
 
|-
 
|-
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
+
| {{code|item-uses}}
| ar = With the Pretty Boy's Pocket Pistol and the Sandman equipped
+
| {{code|5}}
| cs = Při vybavení: Pretty Boy's Pocket Pistol a Sandman
+
| For items that have "uses". Displays the text "<span class="att_uses">This is a limited item. Uses: 5</span>".
| da = Med Pretty Boy's Pocket Pistol og Ole Lukøje udstyret
 
| de = Mit der Pretty Boys Taschenpistole und dem Sandman ausgerüstet
 
| es = Con la Pistola de Bolsillo del Guaperas y el Somnífero equipados
 
| fi = With the Pretty Boy's Pocket Pistol and the Sandman equipped
 
| fr = Avec le Pistole de Poche du Beau Gosse et le Marchand de Sable équipés
 
| hu = A Szépfiús Zsebpisztolyt és a Testápolót viselve
 
| it = With the Pretty Boy's Pocket Pistol and the Sandman equipped
 
| ja = {{dictionary/items/{{lc:Pretty Boy's Pocket Pistol}}|{{#if:|lang|null}}=}}+{{dictionary/items/{{lc:Sandman}}|{{#if:|lang|null}}=}}装備時
 
| ko = 계집애같은 사내의 소형 권총과 샌드맨을 장착한 채
 
| nl = With the Pretty Boy's Pocket Pistol and the Sandman equipped
 
| no = Med Pretty Boy's Pocket Pistol og Sandman
 
| pl = With the Pretty Boy's Pocket Pistol and the Sandman equipped
 
| pt = Com a [[Pretty Boy's Pocket Pistol{{if lang}}|{{Item name|Pretty Boy's Pocket Pistol}}]] e o [[Sandman{{if lang}}|{{Item name|Sandman}}]]
 
| pt-br = With the Pretty Boy's Pocket Pistol and the Sandman equipped
 
| ro = With the Pretty Boy's Pocket Pistol and the Sandman equipped
 
| ru = Если взяты Дамский пистолет Красавчика и Дрёма
 
| sv = With the Pretty Boy's Pocket Pistol and the Sandman equipped
 
| tr = {{dictionary/items/{{lc:Pretty Boy's Pocket Pistol}}|{{#if:|lang|null}}=}} ve {{dictionary/items/{{lc:Sandman}}|{{#if:|lang|null}}=}} kuşanıldığında
 
| zh-hans = 同时装备帅气男孩的袖珍手枪和睡魔
 
| zh-hant = 同時裝備{{dictionary/items/{{lc:Pretty Boy's Pocket Pistol}}|{{#if:|lang|null}}=}}和{{dictionary/items/{{lc:Sandman}}|{{#if:|lang|null}}=}}時
 
| #default = With the Pretty Boy's Pocket Pistol and the Sandman equipped
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬Pretty Boy's Pocket PistolSandman
 
| ¬FishcakeSandman | ¬Dalokohs BarSandman =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬Pretty Boy's Pocket PistolSandman
 
| ShortstopPretty Boy's Pocket PistolSandman =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬Pretty Boy's Pocket PistolBack Scratcher =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Scout|P={{{P}}}|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}
 
}}
 
}}
 
 
|-
 
|-
| style="border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
+
| {{code|item-flags}}
| ar = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
+
| {{code|Not Tradable or Usable in Crafting}}
| cs = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
+
| For item flags. Displays them inside brackets: "<span class="att_flags">( Not Tradable or Usable in Crafting )</span>".
| da = Med Håndbremsen aktiv, Pretty Boy's Pocket Pistol og Ole Lukøje udstyret
 
| de = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| es = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| fi = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| fr = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| hu = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| it = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| ja = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| ko = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| nl = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| no = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| pl = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| pt = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| pt-br = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| ro = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| ru = Если используется Прерыватель и взяты Дамский пистолет Красавчика и Дрёма
 
| sv = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| tr = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| zh-hans = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| zh-hant = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
| #default = With the Shortstop active, the Pretty Boy's Pocket Pistol and Sandman equipped
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:ShortstopPretty Boy's Pocket PistolSandman
 
| ShortstopFishcakeSandman | ShortstopDalokohs BarSandman =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:ShortstopPretty Boy's Pocket PistolSandman
 
| ShortstopPretty Boy's Pocket PistolSandman =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ShortstopPretty Boy's Pocket PistolBack Scratcher =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Scout|P=Shortstop|S=Pretty Boy's Pocket Pistol|M=Sandman|H={{{H}}}}} round 0}}
 
}}
 
}}|-
 
| style="border-bottom:0" | {{#if:|<div style="text-align:center;">}}{{#if:||{{Icon class|Soldier|size=20px|link=Soldier{{if lang}}}}}}{{#if:|<br/>|{{#if:||&nbsp;}}}}[[Soldier{{if lang}}|{{Class name|Soldier}}]]{{#if:|</div>}}
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬¬
 
| ¬Fishcake¬ | ¬Dalokohs Bar¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Soldier|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Soldier}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Soldier}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Soldier|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Soldier|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Soldier|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Soldier|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬¬
 
| Shortstop¬¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Soldier|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Soldier|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Soldier|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Soldier|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Soldier|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Soldier|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup></sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Soldier|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Soldier|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1*{{Metrics/Health|C=Soldier|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
}}
 
}}
 
 
|-
 
|-
| style="border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
+
| {{code|festivized}}
| ar = With the [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] equipped
+
| {{code|yes}}
| cs = With the [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] equipped
+
| For items which have been Festivized. Displays the text "<span style="color:#8650AC">Festivized</span>".
| da = Udstyret med [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]]
 
| de = Mit dem [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] ausgerüstet
 
| es = Con el [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] equipado
 
| fi = With the [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] equipped
 
| fr = En portant le [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]]
 
| hu = With the [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] equipped
 
| it = With the [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] equipped
 
| ja = [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]]装備時
 
| ko = [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]]을 착용한 채
 
| nl = With the [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] equipped
 
| no = With the [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] equipped
 
| pl = With the [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] equipped
 
| pt = With the [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] equipped
 
| pt-br = With the [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] equipped
 
| ro = With the [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] equipped
 
| ru = Если взята [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]]
 
| sv = With the [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] equipped
 
| tr = [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] kuşanıldığında
 
| zh-hans = With the [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] equipped
 
| zh-hant = With the [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] equipped
 
| #default = With the [[Battalion's Backup{{if lang}}|{{Item name|Battalion's Backup}}]] equipped
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬Battalion's Backup¬
 
| ¬Fishcake¬ | ¬Dalokohs Bar¬ =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Metrics/Health|C=Soldier|P={{{P}}}|S=Battalion's Backup|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Soldier}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Soldier}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Soldier|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Metrics/Health|C=Soldier|P={{{P}}}|S=Battalion's Backup|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Soldier|P={{{P}}}|S=Battalion's Backup|M={{{M}}}|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Soldier|P={{{P}}}|S=Battalion's Backup|M={{{M}}}|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬Battalion's Backup¬
 
| ShortstopBattalion's Backup¬ =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Soldier|P={{{P}}}|S=Battalion's Backup|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Soldier|P={{{P}}}|S=Battalion's Backup|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Soldier|P={{{P}}}|S=Battalion's Backup|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬Battalion's BackupBack Scratcher =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Soldier|P={{{P}}}|S=Battalion's Backup|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Soldier|P={{{P}}}|S=Battalion's Backup|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Soldier|P={{{P}}}|S=Battalion's Backup|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Soldier|P={{{P}}}|S=Battalion's Backup|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Soldier|P={{{P}}}|S=Battalion's Backup|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Soldier|P={{{P}}}|S=Battalion's Backup|M={{{M}}}|H={{{H}}}}} round 0}}
 
}}
 
}}|-
 
| style="border-bottom:0" | {{#if:|<div style="text-align:center;">}}{{#if:||{{Icon class|Pyro|size=20px|link=Pyro{{if lang}}}}}}{{#if:|<br/>|{{#if:||&nbsp;}}}}[[Pyro{{if lang}}|{{Class name|Pyro}}]]{{#if:|</div>}}
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬¬
 
| ¬Fishcake¬ | ¬Dalokohs Bar¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Pyro}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Pyro}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Pyro|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬¬
 
| Shortstop¬¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup></sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
}}
 
}}
 
 
|-
 
|-
| style="border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
+
! style="text-align:left;" class="header" colspan="3" | ''Styling''
| ar = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]] equipped
 
| cs = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]] equipped
 
| da = Udstyret med [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]]
 
| de = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]] ausgerüstet
 
| es = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]] equipado
 
| fi = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]] käytössä
 
| fr = Équipé du [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]]
 
| hu = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]]t viselve
 
| it = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]] equipped
 
| ja = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]]装備時
 
| ko = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]] 장착 시
 
| nl = Met de [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]]
 
| no = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]] equipped
 
| pl = Po wyposażeniu się w [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]]
 
| pt = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]] equipped
 
| pt-br = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]] equipped
 
| ro = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]] equipped
 
| ru = Если используется [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]]
 
| sv = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]] equipped
 
| tr = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]] equipped
 
| zh-hans = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]] equipped
 
| zh-hant = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]] equipped
 
| #default = [[Back Scratcher{{if lang}}|{{Item name|Back Scratcher}}]] equipped
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬Back Scratcher
 
| ¬FishcakeBack Scratcher | ¬Dalokohs BarBack Scratcher =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M=Back Scratcher|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Pyro}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Pyro}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Pyro|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M=Back Scratcher|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M=Back Scratcher|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M=Back Scratcher|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬Back Scratcher
 
| Shortstop¬Back Scratcher =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M=Back Scratcher|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M=Back Scratcher|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M=Back Scratcher|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M=Back Scratcher|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M=Back Scratcher|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M=Back Scratcher|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M=Back Scratcher|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M=Back Scratcher|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Pyro|P={{{P}}}|S={{{S}}}|M=Back Scratcher|H={{{H}}}}} round 0}}
 
}}
 
}}|-
 
| style="border-bottom:0" | {{#if:|<div style="text-align:center;">}}{{#if:||{{Icon class|Demoman|size=20px|link=Demoman{{if lang}}}}}}{{#if:|<br/>|{{#if:||&nbsp;}}}}[[Demoman{{if lang}}|{{Class name|Demoman}}]]{{#if:|</div>}}
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬¬
 
| ¬Fishcake¬ | ¬Dalokohs Bar¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬¬
 
| Shortstop¬¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
}}
 
}}
 
 
|-
 
|-
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
+
| {{code|width}}
| ar = With ''[[Ali Baba's Wee Booties|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="Ali Baba's Wee Booties or the Bootlegger">weapon slot boots</span>]]'' equipped
+
| {{code|25%}}
| cs = Při vybavení [[Ali Baba's Wee Booties{{if lang}}|{{Item name|Ali Baba's Wee Booties}}]]
+
| Width parameter. Defaults to {{code|100%}} in infoboxes, but for other usages, can be any value (%, px, pt, em).
| da = Udstyret med [[Ali Baba's Wee Booties{{if lang}}|{{Item name|Ali Baba's Wee Booties}}]]
 
| de = Mit [[Ali Baba's Wee Booties{{if lang}}|{{Item name|Ali Baba's Wee Booties}}]] oder dem [[Bootlegger{{if lang}}|{{Item name|Bootlegger}}]] ausgerüstet
 
| es = Con las [[Ali Baba's Wee Booties{{if lang}}|{{Item name|Ali Baba's Wee Booties}}]] o el [[Bootlegger{{if lang}}|{{Item name|Bootlegger}}]] equipado
 
| fi = With ''[[Ali Baba's Wee Booties|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="Ali Baba's Wee Booties or the Bootlegger">weapon slot boots</span>]]'' equipped
 
| fr = Avec les [[Ali Baba's Wee Booties{{if lang}}|{{Item name|Ali Baba's Wee Booties}}]] ou le [[Bootlegger{{if lang}}|{{Item name|Bootlegger}}]] équipé
 
| hu = [[Ali Baba's Wee Booties{{if lang}}|{{Item name|Ali Baba's Wee Booties}}]] vagy a [[Bootlegger{{if lang}}|{{Item name|Bootlegger}}]] viselve
 
| it = [[Ali Baba's Wee Booties{{if lang}}|{{Item name|Ali Baba's Wee Booties}}]] equipaggiate
 
| ja = [[Ali Baba's Wee Booties{{if lang}}|{{Item name|Ali Baba's Wee Booties}}]]、[[Bootlegger{{if lang}}|{{Item name|Bootlegger}}]]いずれか装備時
 
| ko = [[Ali Baba's Wee Booties{{if lang}}|{{Item name|Ali Baba's Wee Booties}}]]를 신었을 때
 
| nl = Uitgerust met [[Ali Baba's Wee Booties{{if lang}}|{{Item name|Ali Baba's Wee Booties}}]] of de [[Bootlegger{{if lang}}|{{Item name|Bootlegger}}]]
 
| no = With ''[[Ali Baba's Wee Booties|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="Ali Baba's Wee Booties or the Bootlegger">weapon slot boots</span>]]'' equipped
 
| pl = Z nałożonymi [[Ali Baba's Wee Booties{{if lang}}|{{Item name|Ali Baba's Wee Booties}}]] lub [[Bootlegger{{if lang}}|{{Item name|Bootlegger}}]]
 
| pt = With ''[[Ali Baba's Wee Booties|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="Ali Baba's Wee Booties or the Bootlegger">weapon slot boots</span>]]'' equipped
 
| pt-br = With ''[[Ali Baba's Wee Booties|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="Ali Baba's Wee Booties or the Bootlegger">weapon slot boots</span>]]'' equipped
 
| ro = With ''[[Ali Baba's Wee Booties|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="Ali Baba's Wee Booties or the Bootlegger">weapon slot boots</span>]]'' equipped
 
| ru = Если используются ''[[Ali Baba's Wee Booties{{if lang}}|{{Item name|Ali Baba's Wee Booties}}]]''
 
| sv = With ''[[Ali Baba's Wee Booties|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="Ali Baba's Wee Booties or the Bootlegger">weapon slot boots</span>]]'' equipped
 
| tr = Bir ''[[Ali Baba's Wee Booties/tr|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="Ali Baba'nın Minik Galoşları veya Kaçakçı">silah yuvası botu</span>]]'' kuşanıldığında
 
| zh-hans = With ''[[Ali Baba's Wee Booties|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="Ali Baba's Wee Booties or the Bootlegger">weapon slot boots</span>]]'' equipped
 
| zh-hant = 裝備[[Ali Baba's Wee Booties{{if lang}}|{{Item name|Ali Baba's Wee Booties}}]]或[[Bootlegger{{if lang}}|{{Item name|Bootlegger}}]]時
 
| #default = With ''[[Ali Baba's Wee Booties|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="Ali Baba's Wee Booties or the Bootlegger">weapon slot boots</span>]]'' equipped
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:Bootlegger¬¬
 
| BootleggerFishcake¬ | BootleggerDalokohs Bar¬ =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M={{{M}}}|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M={{{M}}}|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:Bootlegger¬¬
 
| Shortstop¬¬ =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| Bootlegger¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
}}
 
}}
 
 
|-
 
|-
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
+
| {{code|style}}
| ar = With a ''[[Eyelander|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="The Eyelander, the Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron">head-taking melee weapon</span>]]'' equipped with 0 heads
+
|  
| cs = Nesený [[Eyelander{{if lang}}|{{Item name|Eyelander}}]], [[Horseless Headless Horsemann's Headtaker{{if lang}}|{{Item name|Horseless Headless Horsemann's Headtaker}}]] nebo [[Nessie's Nine Iron{{if lang}}|{{Item name|Nessie's Nine Iron}}]] bez hlav
+
| Style parameter. Can add any valid CSS style to the main div.
| da = Udstyret med [[Eyelander{{if lang}}|{{Item name|Eyelander}}]], [[Horseless Headless Horsemann's Headtaker{{if lang}}|{{Item name|Horseless Headless Horsemann's Headtaker}}]] eller [[Nessie's Nine Iron{{if lang}}|{{Item name|Nessie's Nine Iron}}]]  (Ingen hoveder)
 
| de = Mit dem [[Eyelander{{if lang}}|{{Item name|Eyelander}}]], dem [[Horseless Headless Horsemann's Headtaker{{if lang}}|{{Item name|Horseless Headless Horsemann's Headtaker}}]] oder dem [[Nessie's Nine Iron{{if lang}}|{{Item name|Nessie's Nine Iron}}]] (mit 0 Köpfen) ausgerüstet
 
| es = Con un [[Eyelander/es|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="El Intuertal, el Decapitador del Jinete Decapitado sin Montura, o el Hierro del Nueve de Nessie">arma cuerpo a cuerpo que robe cabezas</span>]] equipado con 0 cabezas
 
| fi = With a ''[[Eyelander|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="The Eyelander, the Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron">head-taking melee weapon</span>]]'' equipped with 0 heads
 
| fr = Avec [[Eyelander/fr|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="L'{{dictionary/items/{{lc:Eyelander}}|{{#if:|lang|null}}=}}, la {{dictionary/items/{{lc:Horseless Headless Horsemann's Headtaker}}|{{#if:|lang|null}}=}}, ou le {{dictionary/items/{{lc:Nessie's Nine Iron}}|{{#if:|lang|null}}=}}">une arme capable de collecter les têtes</span>]] équipée ayant 0 tête
 
| hu = Az [[Eyelander{{if lang}}|{{Item name|Eyelander}}]], [[Horseless Headless Horsemann's Headtaker{{if lang}}|{{Item name|Horseless Headless Horsemann's Headtaker}}]] vagy a [[Nessie's Nine Iron{{if lang}}|{{Item name|Nessie's Nine Iron}}]] viselve, 0 levágott fejjel
 
| it = [[Eyelander{{if lang}}|{{Item name|Eyelander}}]], [[Horseless Headless Horsemann's Headtaker{{if lang}}|{{Item name|Horseless Headless Horsemann's Headtaker}}]] o [[Nessie's Nine Iron{{if lang}}|{{Item name|Nessie's Nine Iron}}]] equipaggiato, 0 teste
 
| ja = [[Eyelander{{if lang}}|{{Item name|Eyelander}}]]、[[Horseless Headless Horsemann's Headtaker{{if lang}}|{{Item name|Horseless Headless Horsemann's Headtaker}}]]、[[Nessie's Nine Iron{{if lang}}|{{Item name|Nessie's Nine Iron}}]]いずれか装備かつ0ヘッド
 
| ko = ''[[Eyelander{{if lang}}|{{Item name|Eyelander}}]]''나 ''[[Horseless Headless Horsemann's Headtaker{{if lang}}|{{Item name|Horseless Headless Horsemann's Headtaker}}]]''를 장착하고 머리를 0개 소지할 때
 
| nl = Uitgerust met een [[Eyelander{{if lang}}|{{Item name|Eyelander}}]], [[Horseless Headless Horsemann's Headtaker{{if lang}}|{{Item name|Horseless Headless Horsemann's Headtaker}}]] of een [[Nessie's Nine Iron{{if lang}}|{{Item name|Nessie's Nine Iron}}]] met 0 koppen
 
| no = With a ''[[Eyelander|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="The Eyelander, the Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron">head-taking melee weapon</span>]]'' equipped with 0 heads
 
| pl = Z [[Eyelander{{if lang}}|{{Item name|Eyelander}}]], [[Horseless Headless Horsemann's Headtaker{{if lang}}|{{Item name|Horseless Headless Horsemann's Headtaker}}]] lub [[Nessie's Nine Iron{{if lang}}|{{Item name|Nessie's Nine Iron}}]] i 0 ściętych głów
 
| pt = With a ''[[Eyelander|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="The Eyelander, the Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron">head-taking melee weapon</span>]]'' equipped with 0 heads
 
| pt-br = Com o [[Eyelander{{if lang}}|{{Item name|Eyelander}}]] ou [[Horseless Headless Horsemann's Headtaker{{if lang}}|{{Item name|Horseless Headless Horsemann's Headtaker}}]] equipado
 
| ro = With a ''[[Eyelander|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="The Eyelander, the Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron">head-taking melee weapon</span>]]'' equipped with 0 heads
 
| ru = Если используется ''[[Eyelander/ru|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="Одноглазый горец, Секира Пешего всадника без головы или Железная девятка Несси">срубающее головы оружие ближнего боя</span>]]'' (0 срубленных голов)
 
| sv = With a ''[[Eyelander|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="The Eyelander, the Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron">head-taking melee weapon</span>]]'' equipped with 0 heads
 
| tr = Bir ''[[Eyelander/tr|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="Göz Parlatan, Horseless Headless Horsemann'in Kelle Alıcısı veya Nessie'nin Dokuz Numarası">kelle koparıcı yakın dövüş silahıyla</span>]]'' 0 kelle koparıldığında
 
| zh-hans = With a ''[[Eyelander|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="The Eyelander, the Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron">head-taking melee weapon</span>]]'' equipped with 0 heads
 
| zh-hant = 裝備[[Eyelander{{if lang}}|{{Item name|Eyelander}}]]、[[Horseless Headless Horsemann's Headtaker{{if lang}}|{{Item name|Horseless Headless Horsemann's Headtaker}}]](斬首斧)或[[Nessie's Nine Iron{{if lang}}|{{Item name|Nessie's Nine Iron}}]],斬首數 0 時
 
| #default = With a ''[[Eyelander|<span id="tooltip" style="cursor:help; border-bottom:1px dotted; {{#if:|cursor:auto; border:none;}}" title="The Eyelander, the Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron">head-taking melee weapon</span>]]'' equipped with 0 heads
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬Eyelander
 
| ¬FishcakeEyelander | ¬Dalokohs BarEyelander =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=0}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=0}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬Eyelander
 
| Shortstop¬Eyelander =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=0}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=0}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=0}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=0}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=0}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=0}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=0}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=0}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=0}} round 0}}
 
}}
 
}}
 
 
|-
 
|-
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
+
|}
| ar = With a ''head-taking melee weapon'' equipped with 1 head
+
 
| cs = Eyelander, HHHH nebo Nessie's Nine Iron, jedna hlava
+
== Examples ==
| da = Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron 1 hoved
+
{| class="wikitable grid"
| de = Mit einer kopfabreißenden Waffe mit 1 Kopf ausgerüstet
+
! class="header" width="40%" | Code
| es = Con un arma cuerpo a cuerpo que robe cabezas equipado con 1 cabeza
+
! class="header" width="30%" | Old Output
| fi = With a ''head-taking melee weapon'' equipped with 1 head
+
! class="header" width="30%" | New Output
| fr = Avec une arme capable de collecter les têtes équipée ayant 1 tête
 
| hu = Az Egyetlent, A Lovatlan Fejetlen Lovas Fejvevőjét vagy a A Küklopsz Kilences Vasát viselve, 1 levágott fejjel
 
| it = Eyelander, HHHH o Ferro Nove di Nessie equipaggiato, 1 testa
 
| ja = {{dictionary/items/{{lc:Eyelander}}|{{#if:|lang|null}}=}}、HHHH、{{dictionary/items/{{lc:Nessie's Nine Iron}}|{{#if:|lang|null}}=}}いずれか装備かつ1ヘッド
 
| ko = ''목따개'' 무기로 머리를 1개 소지할 때
 
| nl = Uitgerust met een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessie's Negen IJzer met 1 kop
 
| no = With a ''head-taking melee weapon'' equipped with 1 head
 
| pl = Z Wyszczerbcem, Ścinaczem Głów Bezgłowego Bezkonnego Jeźdźca lub Żelazną Nessie i 1 ściętą głową
 
| pt = With a ''head-taking melee weapon'' equipped with 1 head
 
| pt-br = Após uma decapitação
 
| ro = With a ''head-taking melee weapon'' equipped with 1 head
 
| ru = Если используется ''срубающее головы оружие ближнего боя'' (1 срубленная голова)
 
| sv = With a ''head-taking melee weapon'' equipped with 1 head
 
| tr = Bir ''kelle koparıcı yakın dövüş silahıyla'' 1 kelle koparıldığında
 
| zh-hans = With a ''head-taking melee weapon'' equipped with 1 head
 
| zh-hant = 裝備魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 1 時
 
| #default = With a ''head-taking melee weapon'' equipped with 1 head
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬Eyelander
 
| ¬FishcakeEyelander | ¬Dalokohs BarEyelander =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=1}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=1}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=1}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=1}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬Eyelander
 
| Shortstop¬Eyelander =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=1}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=1}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=1}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=1}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=1}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=1}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=1}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=1}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=1}} round 0}}
 
}}
 
}}
 
 
|-
 
|-
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
+
|<pre>
| ar = With a ''head-taking melee weapon'' equipped with 2 heads
+
{{#invoke:Backpack item|backpack_item
| cs = Eyelander, HHHH nebo Nessie's Nine Iron, dvě hlavy
+
| item-name = Cloak and Dagger
| da = Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron 2 hoved
+
| item-level = 5
| de = Mit einer kopfabreißenden Waffe mit 2 Köpfen ausgerüstet
+
| item-kind = Invis Watch
| es = Con un arma cuerpo a cuerpo que robe cabezas equipado con 2 cabezas
+
| att-1-neutral = Cloak Type: Feign Death
| fi = With a ''head-taking melee weapon'' equipped with 2 heads
+
| att-2-positive = +80% cloak regen rate
| fr = Avec une arme capable de collecter les têtes équipée ayant 2 têtes
+
| att-3-negative = +60% cloak drain rate
| hu = Az Egyetlent, A Lovatlan Fejetlen Lovas Fejvevőjét vagy a A Küklopsz Kilences Vasát viselve, 2 levágott fejjel
 
| it = Eyelander, HHHH o Ferro Nove di Nessie equipaggiato, 2 teste
 
| ja = {{dictionary/items/{{lc:Eyelander}}|{{#if:|lang|null}}=}}、HHHH、{{dictionary/items/{{lc:Nessie's Nine Iron}}|{{#if:|lang|null}}=}}いずれか装備かつ2ヘッド
 
| ko = ''목따개'' 무기로 머리를 2개 소지할 때
 
| nl = Uitgerust met een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessie's Negen IJzer met 2 koppen
 
| no = With a ''head-taking melee weapon'' equipped with 2 heads
 
| pl = Z Wyszczerbcem, Ścinaczem Głów Bezgłowego Bezkonnego Jeźdźca lub Żelazną Nessie i 2 ściętymi głowami
 
| pt = With a ''head-taking melee weapon'' equipped with 2 heads
 
| pt-br = Após duas decapitações
 
| ro = With a ''head-taking melee weapon'' equipped with 2 heads
 
| ru = Если используется ''срубающее головы оружие ближнего боя'' (2 срубленных головы)
 
| sv = With a ''head-taking melee weapon'' equipped with 2 heads
 
| tr = Bir ''kelle koparıcı yakın dövüş silahıyla'' 2 kelle koparıldığında
 
| zh-hans = With a ''head-taking melee weapon'' equipped with 2 heads
 
| zh-hant = 裝備魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 2 時
 
| #default = With a ''head-taking melee weapon'' equipped with 2 heads
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬Eyelander
 
| ¬FishcakeEyelander | ¬Dalokohs BarEyelander =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=2}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=2}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=2}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=2}}|factor=1.25}}
 
 
}}
 
}}
|<!-- If {{{1}} is not overheal -->
+
</pre>
{{#switch:¬¬Eyelander
+
|{{Backpack item
| Shortstop¬Eyelander =
+
| item-name = Cloak and Dagger
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=2}} round 0}}
+
| item-level = 5
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=2}} round 0}}
+
| item-kind = Invis Watch
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=2}} round 0}}<sup>†</sup>
+
| att-1-neutral = Cloak Type: Feign Death
| ¬¬Back Scratcher =
+
| att-2-positive = +80% cloak regen rate
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=2}} round 0}}
+
| att-3-negative = +60% cloak drain rate
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=2}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=2}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=2}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=2}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=2}} round 0}}
 
 
}}
 
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = Cloak and Dagger
 +
| item-level = 5
 +
| item-kind = Invis Watch
 +
| att-1-neutral = Cloak Type: Feign Death
 +
| att-2-positive = +80% cloak regen rate
 +
| att-3-negative = +60% cloak drain rate
 
}}
 
}}
 
|-
 
|-
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
+
|<pre>
| ar = With a ''head-taking melee weapon'' equipped with 3 heads
+
{{#invoke:Backpack item|backpack_item
| cs = Eyelander, HHHH nebo Nessie's Nine Iron, tři hlavy
+
| item-name = Rocket Launcher
| da = Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron 3 hoved
+
| custom-name = Rawket Lawnchair
| de = Mit einer kopfabreißenden Waffe mit 3 Köpfen ausgerüstet
+
| quality = vintage
| es = Con un arma cuerpo a cuerpo que robe cabezas equipado con 3 cabezas
+
| item-level = 50
| fi = With a ''head-taking melee weapon'' equipped with 3 heads
+
| item-kind = Furniture
| fr = Avec une arme capable de collecter les têtes équipée ayant 3 têtes
+
| att-1-positive = +20% additional comfort
| hu = Az Egyetlent, A Lovatlan Fejetlen Lovas Fejvevőjét vagy a A Küklopsz Kilences Vasát viselve, 3 levágott fejjel
+
| att-2-positive = +35% increase in lumbar support
| it = Eyelander, HHHH o Ferro Nove di Nessie equipaggiato, 3 teste
+
| att-3-negative = +50% increase in financial hardship
| ja = {{dictionary/items/{{lc:Eyelander}}|{{#if:|lang|null}}=}}、HHHH、{{dictionary/items/{{lc:Nessie's Nine Iron}}|{{#if:|lang|null}}=}}いずれか装備かつ3ヘッド
+
| custom-description = For those who favour comfort over fiscal stability.
| ko = ''목따개'' 무기로 머리를 3개 소지할 때
 
| nl = Uitgerust met een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessie's Negen IJzer met 3 koppen
 
| no = With a ''head-taking melee weapon'' equipped with 3 heads
 
| pl = Z Wyszczerbcem, Ścinaczem Głów Bezgłowego Bezkonnego Jeźdźca lub Żelazną Nessie i 3 ściętymi głowami
 
| pt = With a ''head-taking melee weapon'' equipped with 3 heads
 
| pt-br = Após três decapitações
 
| ro = With a ''head-taking melee weapon'' equipped with 3 heads
 
| ru = Если используется ''срубающее головы оружие ближнего боя'' (3 срубленных головы)
 
| sv = With a ''head-taking melee weapon'' equipped with 3 heads
 
| tr = Bir ''kelle koparıcı yakın dövüş silahıyla'' 3 kelle koparıldığında
 
| zh-hans = With a ''head-taking melee weapon'' equipped with 3 heads
 
| zh-hant = 裝備魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 3 時
 
| #default = With a ''head-taking melee weapon'' equipped with 3 heads
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬Eyelander
 
| ¬FishcakeEyelander | ¬Dalokohs BarEyelander =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=3}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=3}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=3}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=3}}|factor=1.25}}
 
 
}}
 
}}
|<!-- If {{{1}} is not overheal -->
+
</pre>
{{#switch:¬¬Eyelander
+
|{{Backpack item
| Shortstop¬Eyelander =
+
| item-name = Rocket Launcher
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=3}} round 0}}
+
| custom-name = Rawket Lawnchair
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=3}} round 0}}
+
| quality = vintage
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=3}} round 0}}<sup>†</sup>
+
| item-level = 50
| ¬¬Back Scratcher =
+
| item-kind = Furniture
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=3}} round 0}}
+
| att-1-positive = +20% additional comfort
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=3}} round 0}}
+
| att-2-positive = +35% increase in lumbar support
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=3}} round 0}}<sup>†</sup>
+
| att-3-negative = +50% increase in financial hardship
| #default =
+
| custom-description = For those who favour comfort over fiscal stability.
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=3}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=3}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=3}} round 0}}
 
 
}}
 
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = Rocket Launcher
 +
| custom-name = Rawket Lawnchair
 +
| quality = vintage
 +
| item-level = 50
 +
| item-kind = Furniture
 +
| att-1-positive = +20% additional comfort
 +
| att-2-positive = +35% increase in lumbar support
 +
| att-3-negative = +50% increase in financial hardship
 +
| custom-description = For those who favour comfort over fiscal stability.
 
}}
 
}}
 
|-
 
|-
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
+
|<pre>
| ar = With a ''head-taking melee weapon'' with 4 or more heads
+
{{#invoke:Backpack item|backpack_item
| cs = Eyelander, HHHH nebo Nessie's Nine Iron, čtyři a více hlav
+
| item-name = Wiki Cap
| da = Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron fuldt opladt (4 eller flere hoveder)
+
| quality = community
| de = Mit einer kopfabreißenden Waffe mit 4 Köpfen ausgerüstet
+
| item-kind = Hat
| es = Con un arma cuerpo a cuerpo que robe cabezas equipado con 4 o más cabezas
+
| item-level = 20
| fi = With a ''head-taking melee weapon'' with 4 or more heads
+
| item-flags = Not Tradable or Usable in Crafting
| fr = Avec une arme capable de collecter les têtes équipée ayant 4 têtes
+
| unusual-effect = Community Sparkle
| hu = Az Egyetlent, A Lovatlan Fejetlen Lovas Fejvevőjét vagy a A Küklopsz Kilences Vasát viselve, 4 és több levágott fejjel
+
| item-description = Given to valuable Community Contributors<br>Given to valuable contributors to the official TF2 Wiki<br><nowiki>http://wiki.teamfortress.com/</nowiki>
| it = Eyelander, HHHH o Ferro Nove di Nessie equipaggiato, 4 teste
 
| ja = {{dictionary/items/{{lc:Eyelander}}|{{#if:|lang|null}}=}}、HHHH、{{dictionary/items/{{lc:Nessie's Nine Iron}}|{{#if:|lang|null}}=}}いずれか装備かつ4ヘッド以上
 
| ko = ''목따개'' 무기로 머리를 4개 소지할 때
 
| nl = Uitgerust met een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessie's Negen IJzer met 4 koppen
 
| no = With a ''head-taking melee weapon'' with 4 or more heads
 
| pl = Z Wyszczerbcem, Ścinaczem Głów Bezgłowego Bezkonnego Jeźdźca lub Żelazną Nessie i 4 (lub więcej) ściętymi głowami
 
| pt = With a ''head-taking melee weapon'' with 4 or more heads
 
| pt-br = Após quatro decapitações
 
| ro = With a ''head-taking melee weapon'' with 4 or more heads
 
| ru = Если используется ''срубающее головы оружие ближнего боя'' (4 и более срубленных голов)
 
| sv = With a ''head-taking melee weapon'' with 4 or more heads
 
| tr = Bir ''kelle koparıcı yakın dövüş silahıyla'' 4 veya daha fazla kelle koparıldığında
 
| zh-hans = With a ''head-taking melee weapon'' with 4 or more heads
 
| zh-hant = 裝備魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 4 以上時
 
| #default = With a ''head-taking melee weapon'' with 4 or more heads
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬Eyelander
 
| ¬FishcakeEyelander | ¬Dalokohs BarEyelander =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=4}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=4}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=4}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=4}}|factor=1.25}}
 
 
}}
 
}}
|<!-- If {{{1}} is not overheal -->
+
</pre>
{{#switch:¬¬Eyelander
+
|{{Backpack item
| Shortstop¬Eyelander =
+
| item-name = Wiki Cap
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=4}} round 0}}
+
| quality = community
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=4}} round 0}}
+
| item-kind = Hat
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=4}} round 0}}<sup>†</sup>
+
| item-level = 20
| ¬¬Back Scratcher =
+
| item-flags = Not Tradable or Usable in Crafting
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=4}} round 0}}
+
| unusual-effect = Community Sparkle
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=4}} round 0}}
+
| item-description = Given to valuable Community Contributors<br>Given to valuable contributors to the official TF2 Wiki<br><nowiki>http://wiki.teamfortress.com/</nowiki>
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=4}} round 0}}<sup></sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=4}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=4}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Eyelander|H=4}} round 0}}
 
 
}}
 
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = Wiki Cap
 +
| quality = community
 +
| item-kind = Hat
 +
| item-level = 20
 +
| item-flags = Not Tradable or Usable in Crafting
 +
| unusual-effect = Community Sparkle
 +
| item-description = Given to valuable Community Contributors<br>Given to valuable contributors to the official TF2 Wiki<br><nowiki>http://wiki.teamfortress.com/</nowiki>
 
}}
 
}}
 
|-
 
|-
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
+
|<pre>
| ar = With the [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]] equipped
+
{{#invoke:Backpack item|backpack_item
| cs = Nesený [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]]
+
| item-name = Tux
| da = Udstyret med [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]]
+
| limited = yes
| de = Mit dem [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]] ausgerüstet
+
| item-kind = Mascot
| es = Con la [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]] equipada
+
| item-level = 1-100
| fi = With the [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]] equipped
+
| item-description = Linux represent!
| fr = Avec la [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]] équipée
 
| hu = A [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]] viselve
 
| it = Claidheamh Mòr equipaggiata
 
| ja = [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]]装備時
 
| ko = [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]]를 착용했을 때
 
| nl = Uitgerust met de [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]]
 
| no = With the [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]] equipped
 
| pl = Z nałożonym [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]]
 
| pt = With the [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]] equipped
 
| pt-br = Com o [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]] equipado
 
| ro = With the [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]] equipped
 
| ru = Если используется [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]]
 
| sv = With the [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]] equipped
 
| tr = [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]] kuşanıldığında
 
| zh-hans = With the [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]] equipped
 
| zh-hant = 裝備[[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]]時
 
| #default = With the [[Claidheamh Mòr{{if lang}}|{{Item name|Claidheamh Mòr}}]] equipped
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬Claidheamh Mòr
 
| ¬FishcakeClaidheamh Mòr | ¬Dalokohs BarClaidheamh Mòr =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}}|factor=1.25}}
 
 
}}
 
}}
|<!-- If {{{1}} is not overheal -->
+
</pre>
{{#switch:¬¬Claidheamh Mòr
+
|{{Backpack item
| Shortstop¬Claidheamh Mòr =
+
| item-name = Tux
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}
+
| limited = yes
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}
+
| item-kind = Mascot
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}<sup>†</sup>
+
| item-level = 1-100
| ¬¬Back Scratcher =
+
| item-description = Linux represent!
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Demoman|P={{{P}}}|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}
 
 
}}
 
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = Tux
 +
| limited = yes
 +
| item-kind = Mascot
 +
| item-level = 1-100
 +
| item-description = Linux represent!
 
}}
 
}}
 
|-
 
|-
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
+
|<pre>
| ar = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 0 heads
+
{{#invoke:Backpack item|backpack_item
| cs = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 0 heads
+
| item-name = Citizen Pain
| da = Udstyret med Ali Baba's Wee Booties og Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron (ingen hoveder)
+
| item-kind = Minigun
| de = Mit Ali Baba's Schühchen oder dem Schwarzhändler und einer kopfabreißenden Waffe mit 0 Köpfen ausgerüstet
+
| grade = Assassin
| es = Con las Babuchas de Alí Babá o el Patapalo y un arma cuerpo a cuerpo equipada con 0 cabezas
+
| wear = Battle Scarred
| fi = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 0 heads
 
| fr = Avec les {{dictionary/items/{{lc:Ali Baba's Wee Booties}}|{{#if:|lang|null}}=}} ou le {{dictionary/items/{{lc:Bootlegger}}|{{#if:|lang|null}}=}} et une arme capable de collecter les têtes équipée ayant 0 tête
 
| hu = Ali Baba Mesés Csizmáit vagy a Félfalábat - és az Egyetlent, A Lovatlan Fejetlen Lovas Fejvevőjét vagy a A Küklopsz Kilences Vasát viselve, 0 levágott fejjel
 
| it = Babbucce Piccine di Alì Babà e Eyelander, HHHH o Ferro Nove di Nessie equipaggiati, 0 teste
 
| ja = {{dictionary/items/{{lc:Ali Baba's Wee Booties}}|{{#if:|lang|null}}=}}、{{dictionary/items/{{lc:Bootlegger}}|{{#if:|lang|null}}=}}いずれか + {{dictionary/items/{{lc:Eyelander}}|{{#if:|lang|null}}=}}、HHHH、{{dictionary/items/{{lc:Nessie's Nine Iron}}|{{#if:|lang|null}}=}}いずれか + 0ヘッド
 
| ko = ''무기 슬롯 장화''를 장착한 채로 ''목따개'' 무기로 머리를 0개 소지할 때
 
| nl = Uitgerust met Ali Baba's Kleine Schoentjes of de Smokkelaar en een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessie's Negen IJzer met 0 koppen
 
| no = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 0 heads
 
| pl = Z nałożonymi Malutkimi Butkami Ali Baby lub Kuternogą i Wyszczerbcem, Ścinaczem Głów Bezgłowego Bezkonnego Jeźdźca lub Żelazną Nessie i 0 ściętych głów
 
| pt = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 0 heads
 
| pt-br = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 0 heads
 
| ro = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 0 heads
 
| ru = Если используется ''особая обувь'' и ''срубающее головы оружие ближнего боя'' (0 срубленных голов)
 
| sv = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 0 heads
 
| tr = Bir ''silah yuvası botu'' ve ''kelle koparıcı yakın dövüş silahı'' kuşanılmışken 0 kelle koparıldığında
 
| zh-hans = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 0 heads
 
| zh-hant = 裝備尖頭靴或海盜靴,配上魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 0 時
 
| #default = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 0 heads
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:Bootlegger¬Eyelander
 
| BootleggerFishcakeEyelander | BootleggerDalokohs BarEyelander =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=0}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=0}}|factor=1.25}}
 
 
}}
 
}}
|<!-- If {{{1}} is not overheal -->
+
</pre>
{{#switch:Bootlegger¬Eyelander
+
|{{Backpack item
| Shortstop¬Eyelander =
+
| item-name = Citizen Pain
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=0}} round 0}}
+
| item-kind = Minigun
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=0}} round 0}}
+
| grade = Assassin
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=0}} round 0}}<sup>†</sup>
+
| wear = Battle Scarred
| Bootlegger¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=0}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=0}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=0}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=0}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=0}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=0}} round 0}}
 
 
}}
 
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = Citizen Pain
 +
| item-kind = Minigun
 +
| grade = Assassin
 +
| wear = Battle Scarred
 
}}
 
}}
 
|-
 
|-
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
+
|<pre>
| ar = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 1 head
+
{{#invoke:Backpack item|backpack_item
| cs = Ali Baba's Wee Booties a Eyelander, HHHH nebo Nessie's Nine Iron, jedna hlava
+
| item-name = A Hat to Kill For
| da = Ali Baba's Wee Booties og Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron 1 head taken
+
| item-kind = Hat
| de = Mit Ali Baba's Schühchen oder dem Schwarzhändler und einer kopfabreißenden Waffe mit 1 Kopf ausgerüstet
+
| grade = Civilian
| es = Con las Babuchas de Alí Babá o el Patapalo y un arma cuerpo a cuerpo equipada con 1 cabeza
 
| fi = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 1 head
 
| fr = Avec les {{dictionary/items/{{lc:Ali Baba's Wee Booties}}|{{#if:|lang|null}}=}} ou le {{dictionary/items/{{lc:Bootlegger}}|{{#if:|lang|null}}=}} et une arme capable de collecter les têtes équipée ayant 1 tête
 
| hu = Ali Baba Mesés Csizmáit vagy a Félfalábat - és az Egyetlent, A Lovatlan Fejetlen Lovas Fejvevőjét vagy a A Küklopsz Kilences Vasát viselve, 1 levágott fejjel
 
| it = Babbucce Piccine di Alì Babà e Eyelander, HHHH o Ferro Nove di Nessie equipaggiati, 1 testa
 
| ja = {{dictionary/items/{{lc:Ali Baba's Wee Booties}}|{{#if:|lang|null}}=}}、{{dictionary/items/{{lc:Bootlegger}}|{{#if:|lang|null}}=}}いずれか + {{dictionary/items/{{lc:Eyelander}}|{{#if:|lang|null}}=}}、HHHH、{{dictionary/items/{{lc:Nessie's Nine Iron}}|{{#if:|lang|null}}=}}いずれか + 1ヘッド
 
| ko = ''무기 슬롯 장화''를 장착한 채로 ''목따개'' 무기로 머리를 1개 소지할 때
 
| nl = Uitgerust met Ali Baba's Kleine Schoentjes of de Smokkelaar en een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessie's Negen IJzer met 1 kop
 
| no = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 1 head
 
| pl = Z nałożonymi Malutkimi Butkami Ali Baby lub Kuternogą i Wyszczerbcem, Ścinaczem Głów Bezgłowego Bezkonnego Jeźdźca lub Żelazną Nessie i 1 ściętą głową
 
| pt = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 1 head
 
| pt-br = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 1 head
 
| ro = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 1 head
 
| ru = Если используется ''особая обувь'' и ''срубающее головы оружие ближнего боя'' (1 срубленная голова)
 
| sv = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 1 head
 
| tr = Bir ''silah yuvası botu'' ve ''kelle koparıcı yakın dövüş silahı'' kuşanılmışken 1 kelle koparıldığında
 
| zh-hans = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 1 head
 
| zh-hant = 裝備尖頭靴或海盜靴,配上魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 1 時
 
| #default = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 1 head
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:Bootlegger¬Eyelander
 
| BootleggerFishcakeEyelander | BootleggerDalokohs BarEyelander =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=1}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=1}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=1}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=1}}|factor=1.25}}
 
 
}}
 
}}
|<!-- If {{{1}} is not overheal -->
+
</pre>
{{#switch:Bootlegger¬Eyelander
+
|{{Backpack item
| Shortstop¬Eyelander =
+
| item-name = A Hat to Kill For
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=1}} round 0}}
+
| item-kind = Hat
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=1}} round 0}}
+
| grade = Civilian
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=1}} round 0}}<sup>†</sup>
 
| Bootlegger¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=1}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=1}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=1}} round 0}}<sup>†</sup>
 
| #default =  
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=1}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=1}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=1}} round 0}}
 
 
}}
 
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = A Hat to Kill For
 +
| item-kind = Hat
 +
| grade = Civilian
 
}}
 
}}
 
|-
 
|-
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
+
|<pre>
| ar = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 2 heads
+
{{#invoke:Backpack item|backpack_item
| cs = Ali Baba's Wee Booties a Eyelander, HHHH nebo Nessie's Nine Iron, dvě hlavy
+
| item-name = Medigun
| da = Ali Baba's Wee Booties og Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron 2 head taken
+
| item-kind = Medi Gun
| de = Mit Ali Baba's Schühchen oder dem Schwarzhändler und einer kopfabreißenden Waffe mit 2 Köpfen ausgerüstet
+
| quality = Strange
| es = Con las Babuchas de Alí Babá o el Patapalo y un arma cuerpo a cuerpo equipada con 2 cabezas
+
| strange-icon = yes
| fi = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 2 heads
+
| rankson = Ubers
| fr = Avec les {{dictionary/items/{{lc:Ali Baba's Wee Booties}}|{{#if:|lang|null}}=}} ou le {{dictionary/items/{{lc:Bootlegger}}|{{#if:|lang|null}}=}} et une arme capable de collecter les têtes équipée ayant 2 têtes
+
| killcount = 20
| hu = Ali Baba Mesés Csizmáit vagy a Félfalábat - és az Egyetlent, A Lovatlan Fejetlen Lovas Fejvevőjét vagy a A Küklopsz Kilences Vasát viselve, 2 levágott fejjel
+
| rankson2 = Kill assists
| it = Babbucce Piccine di Alì Babà e Eyelander, HHHH o Ferro Nove di Nessie equipaggiati, 2 teste
+
| killcount2 = 300
| ja = {{dictionary/items/{{lc:Ali Baba's Wee Booties}}|{{#if:|lang|null}}=}}、{{dictionary/items/{{lc:Bootlegger}}|{{#if:|lang|null}}=}}いずれか + {{dictionary/items/{{lc:Eyelander}}|{{#if:|lang|null}}=}}、HHHH、{{dictionary/items/{{lc:Nessie's Nine Iron}}|{{#if:|lang|null}}=}}いずれか + 2ヘッド
+
| rankson3 = Allied Healing Done
| ko = ''무기 슬롯 장화''를 장착한 채로 ''목따개'' 무기로 머리를 2개 소지할 때
+
| killcount3 = 10000
| nl = Uitgerust met Ali Baba's Kleine Schoentjes of de Smokkelaar en een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessie's Negen IJzer met 2 koppen
 
| no = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 2 heads
 
| pl = Z nałożonymi Malutkimi Butkami Ali Baby lub Kuternogą i Wyszczerbcem, Ścinaczem Głów Bezgłowego Bezkonnego Jeźdźca lub Żelazną Nessie i 2 ściętymi głowami
 
| pt = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 2 heads
 
| pt-br = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 2 heads
 
| ro = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 2 heads
 
| ru = Если используется ''особая обувь'' и ''срубающее головы оружие ближнего боя'' (2 срубленных головы)
 
| sv = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 2 heads
 
| tr = Bir ''silah yuvası botu'' ve ''kelle koparıcı yakın dövüş silahı'' kuşanılmışken 2 kelle koparıldığında
 
| zh-hans = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 2 heads
 
| zh-hant = 裝備尖頭靴或海盜靴,配上魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 2 時
 
| #default = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 2 heads
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:Bootlegger¬Eyelander
 
| BootleggerFishcakeEyelander | BootleggerDalokohs BarEyelander =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=2}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=2}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=2}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=2}}|factor=1.25}}
 
 
}}
 
}}
|<!-- If {{{1}} is not overheal -->
+
</pre>
{{#switch:Bootlegger¬Eyelander
+
|{{Backpack item
| Shortstop¬Eyelander =
+
| item-name = Medigun
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=2}} round 0}}
+
| item-kind = Medi Gun
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=2}} round 0}}
+
| quality = Strange
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=2}} round 0}}<sup>†</sup>
+
| strange-icon = yes
| Bootlegger¬Back Scratcher =
+
| rankson = Ubers
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=2}} round 0}}
+
| killcount = 20
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=2}} round 0}}
+
| rankson2 = Kill assists
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=2}} round 0}}<sup>†</sup>
+
| killcount2 = 300
| #default =  
+
| rankson3 = Allied Healing Done
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=2}} round 0}}
+
| killcount3 = 10000
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=2}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=2}} round 0}}
 
 
}}
 
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = Medigun
 +
| item-kind = Medi Gun
 +
| quality = Strange
 +
| strange-icon = yes
 +
| rankson = Ubers
 +
| killcount = 20
 +
| rankson2 = Kill assists
 +
| killcount2 = 300
 +
| rankson3 = Allied Healing Done
 +
| killcount3 = 10000
 
}}
 
}}
 
|-
 
|-
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
+
|<pre>
| ar = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 3 heads
+
{{#invoke:Backpack item|backpack_item
| cs = Ali Baba's Wee Booties a Eyelander, HHHH nebo Nessie's Nine Iron, tři hlavy
+
| item-name = Burstchester
| da = Ali Baba's Wee Booties og Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron 3 head taken
+
| item-kind = Special Taunt
| de = Mit Ali Baba's Schühchen oder dem Schwarzhändler und einer kopfabreißenden Waffe mit 3 Köpfen ausgerüstet
+
| rankson = Times Performed
| es = Con las Babuchas de Alí Babá o el Patapalo y un arma cuerpo a cuerpo equipada con 3 cabezas
+
| quality = Strange Unusual
| fi = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 3 heads
+
| unusual-effect = Mega Strike
| fr = Avec les {{dictionary/items/{{lc:Ali Baba's Wee Booties}}|{{#if:|lang|null}}=}} ou le {{dictionary/items/{{lc:Bootlegger}}|{{#if:|lang|null}}=}} et une arme capable de collecter les têtes équipée ayant 3 têtes
+
| grade = Assassin
| hu = Ali Baba Mesés Csizmáit vagy a Félfalábat - és az Egyetlent, A Lovatlan Fejetlen Lovas Fejvevőjét vagy a A Küklopsz Kilences Vasát viselve, 3 levágott fejjel
+
| prefix = Taunt:
| it = Babbucce Piccine di Alì Babà e Eyelander, HHHH o Ferro Nove di Nessie equipaggiati, 3 teste
 
| ja = {{dictionary/items/{{lc:Ali Baba's Wee Booties}}|{{#if:|lang|null}}=}}、{{dictionary/items/{{lc:Bootlegger}}|{{#if:|lang|null}}=}}いずれか + {{dictionary/items/{{lc:Eyelander}}|{{#if:|lang|null}}=}}、HHHH、{{dictionary/items/{{lc:Nessie's Nine Iron}}|{{#if:|lang|null}}=}}いずれか + 3ヘッド
 
| ko = ''무기 슬롯 장화''를 장착한 채로 ''목따개'' 무기로 머리를 3개 소지할 때
 
| nl = Uitgerust met Ali Baba's Kleine Schoentjes of de Smokkelaar en een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessie's Negen IJzer met 3 koppen
 
| no = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 3 heads
 
| pl = Z nałożonymi Malutkimi Butkami Ali Baby lub Kuternogą i Wyszczerbcem, Ścinaczem Głów Bezgłowego Bezkonnego Jeźdźca lub Żelazną Nessie i 3 ściętymi głowami
 
| pt = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 3 heads
 
| pt-br = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 3 heads
 
| ro = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 3 heads
 
| ru = Если используется ''особая обувь'' и ''срубающее головы оружие ближнего боя'' (3 срубленных головы)
 
| sv = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 3 heads
 
| tr = Bir ''silah yuvası botu'' ve ''kelle koparıcı yakın dövüş silahı'' kuşanılmışken 3 kelle koparıldığında
 
| zh-hans = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 3 heads
 
| zh-hant = 裝備尖頭靴或海盜靴,配上魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 3 時
 
| #default = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 3 heads
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:Bootlegger¬Eyelander
 
| BootleggerFishcakeEyelander | BootleggerDalokohs BarEyelander =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=3}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=3}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=3}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=3}}|factor=1.25}}
 
 
}}
 
}}
|<!-- If {{{1}} is not overheal -->
+
</pre>
{{#switch:Bootlegger¬Eyelander
+
|{{Backpack item
| Shortstop¬Eyelander =
+
| item-name = Burstchester
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=3}} round 0}}
+
| item-kind = Special Taunt
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=3}} round 0}}
+
| quality = Strange Unusual
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=3}} round 0}}<sup>†</sup>
+
| rankson = Times Performed
| Bootlegger¬Back Scratcher =
+
| unusual-effect = Mega Strike
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=3}} round 0}}
+
| grade = Assassin
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=3}} round 0}}
+
| prefix = Taunt:
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=3}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=3}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=3}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=3}} round 0}}
 
 
}}
 
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = Burstchester
 +
| item-kind = Special Taunt
 +
| quality = Strange Unusual
 +
| rankson = Times Performed
 +
| unusual-effect = Mega Strike
 +
| grade = Assassin
 +
| prefix = Taunt:
 
}}
 
}}
 
|-
 
|-
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
+
|<pre>
| ar = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 4 or more heads
+
{{#invoke:Backpack item|backpack_item
| cs = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 4 or more heads
+
| item-name = Forest Fire
| da = Ali Baba's Wee Booties og Højlandsklingen, Hesteløse Hovedløse Hestemands Hovedtager eller Nessie's Nine Iron fuldt opladt (4 eller flere hoveder)
+
| item-kind = Flame Thrower
| de = Mit Ali Baba's Schühchen oder dem Schwarzhändler und einer kopfabreißenden Waffe mit 4 Köpfen ausgerüstet
+
| quality = Strange
| es = Con las Babuchas de Alí Babá o el Patapalo y un arma cuerpo a cuerpo equipada con 4 o más cabezas
+
| grade = Mercenary
| fi = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 4 or more heads
+
| wear = Well-Worn
| fr = Avec les {{dictionary/items/{{lc:Ali Baba's Wee Booties}}|{{#if:|lang|null}}=}} ou le {{dictionary/items/{{lc:Bootlegger}}|{{#if:|lang|null}}=}} et une arme capable de collecter les têtes  équipée ayant 4 têtes
+
| rankson = Kills
| hu = Ali Baba Mesés Csizmáit vagy a Félfalábat - és az Egyetlent, A Lovatlan Fejetlen Lovas Fejvevőjét vagy a A Küklopsz Kilences Vasát viselve, 4 levágott fejjel
+
| killcount = 10
| it = Babbucce Piccine di Alì Babà e Eyelander, HHHH o Ferro Nove di Nessie equipaggiati, 4 teste
 
| ja = {{dictionary/items/{{lc:Ali Baba's Wee Booties}}|{{#if:|lang|null}}=}}、{{dictionary/items/{{lc:Bootlegger}}|{{#if:|lang|null}}=}}いずれか + {{dictionary/items/{{lc:Eyelander}}|{{#if:|lang|null}}=}}、HHHH、{{dictionary/items/{{lc:Nessie's Nine Iron}}|{{#if:|lang|null}}=}}いずれか + 4ヘッド以上
 
| ko = ''무기 슬롯 장화''를 장착한 채로 ''목따개'' 무기로 머리를 4개 소지할 때
 
| nl = Uitgerust met Ali Baba's Kleine Schoentjes of de Smokkelaar en een Ooglander, Paardloze Hoofdloze Paardmanns Hoofdnemer of een Nessie's Negen IJzer met 4 koppen
 
| no = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 4 or more heads
 
| pl = Z nałożonymi Malutkimi Butkami Ali Baby lub Kuternogą i Wyszczerbcem, Ścinaczem Głów Bezgłowego Bezkonnego Jeźdźca lub Żelazną Nessie i 4 (lub więcej) ściętymi głowami
 
| pt = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 4 or more heads
 
| pt-br = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 4 or more heads
 
| ro = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 4 or more heads
 
| ru = Если используется ''особая обувь'' и ''срубающее головы оружие ближнего боя'' (4 и более срубленных голов)
 
| sv = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 4 or more heads
 
| tr = Bir ''silah yuvası botu'' ve ''kelle koparıcı yakın dövüş silahı'' kuşanılmışken 4 veya daha fazla kelle koparıldığında
 
| zh-hans = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 4 or more heads
 
| zh-hant = 裝備尖頭靴或海盜靴,配上魔眼闊劍、斬首斧或尼斯九號鐵桿,斬首數 4 以上時
 
| #default = With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 4 or more heads
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:Bootlegger¬Eyelander
 
| BootleggerFishcakeEyelander | BootleggerDalokohs BarEyelander =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=4}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=4}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=4}}}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=4}}|factor=1.25}}
 
 
}}
 
}}
|<!-- If {{{1}} is not overheal -->
+
</pre>
{{#switch:Bootlegger¬Eyelander
+
|{{Backpack item
| Shortstop¬Eyelander =
+
| item-name = Forest Fire
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=4}} round 0}}
+
| item-kind = Flame Thrower
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=4}} round 0}}
+
| quality = Strange
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=4}} round 0}}<sup>†</sup>
+
| grade = Mercenary
| Bootlegger¬Back Scratcher =
+
| wear = Well-Worn
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=4}} round 0}}
+
| rankson = Kills
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=4}} round 0}}
+
| killcount = 10
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=4}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=4}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=4}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Eyelander|H=4}} round 0}}
 
 
}}
 
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = Forest Fire
 +
| item-kind = Flame Thrower
 +
| quality = Strange
 +
| grade = Mercenary
 +
| wear = Well-Worn
 +
| rankson = Kills
 +
| killcount = 10
 
}}
 
}}
 
|-
 
|-
| style="border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
+
|<pre>
| ar = With ''weapon slot boots'' and the Claidheamh Mòr equipped
+
{{#invoke:Backpack item|backpack_item
| cs = Ali Baba's Wee Booties a Claidheamh Mor
+
| item-name = Co-Pilot
| da = Udstyret med Ali Baba's Wee Booties og Claidheamh Mòr
+
| item-kind = Hat
| de = Mit Ali Baba's Schühchen oder dem Schwarzhändler und dem Claidheamh Mòr ausgerüstet
+
| limited = yes
| es = Con las Babuchas de Alí Babá o el Patapalo y la Claidheamh Mór equipada
+
| quality = Strange
| fi = With ''weapon slot boots'' and the Claidheamh Mòr equipped
+
| rankson = points scored
| fr = Avec les {{dictionary/items/{{lc:Ali Baba's Wee Booties}}|{{#if:|lang|null}}=}} ou le {{dictionary/items/{{lc:Bootlegger}}|{{#if:|lang|null}}=}} et la {{dictionary/items/{{lc:Claidheamh Mòr}}|{{#if:|lang|null}}=}} équipée
+
| killcount = 75
| hu = Ali Baba Mesés Csizmáit vagy a Félfalábat és Claidheamh Mórt viselve
+
| description = Winter 2014 Limited Community Cosmetic
| it = Babbucce Piccine di Alì Babà e Claidheamh Mòr equipaggiate
 
| ja = {{dictionary/items/{{lc:Ali Baba's Wee Booties}}|{{#if:|lang|null}}=}}、{{dictionary/items/{{lc:Bootlegger}}|{{#if:|lang|null}}=}}いずれか + {{dictionary/items/{{lc:Claidheamh Mòr}}|{{#if:|lang|null}}=}}装備時
 
| ko = ''무기 슬롯 장화''를 장착한 채로 클레이브 모어를 착용할 때
 
| nl = Uitgerust met Ali Baba's Kleine Schoentjes of de Smokkelaar en de Claidheamh Mòr
 
| no = With ''weapon slot boots'' and the Claidheamh Mòr equipped
 
| pl = Z nałożonymi Malutkimi Butkami Ali Baby lub Kuternogą i Claidheamh Mòr
 
| pt = With ''weapon slot boots'' and the Claidheamh Mòr equipped
 
| pt-br = With ''weapon slot boots'' and the Claidheamh Mòr equipped
 
| ro = With ''weapon slot boots'' and the Claidheamh Mòr equipped
 
| ru = Если используется ''особая обувь'' и Клеймор
 
| sv = With ''weapon slot boots'' and the Claidheamh Mòr equipped
 
| tr = Bir ''silah yuvası botu'' ve {{dictionary/items/{{lc:Claidheamh Mòr}}|{{#if:|lang|null}}=}} kuşanıldığında
 
| zh-hans = With ''weapon slot boots'' and the Claidheamh Mòr equipped
 
| zh-hant = 裝備尖頭靴或海盜靴,配上蓋爾巨劍時
 
| #default = With ''weapon slot boots'' and the Claidheamh Mòr equipped
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:Bootlegger¬Claidheamh Mòr
 
| BootleggerFishcakeClaidheamh Mòr | BootleggerDalokohs BarClaidheamh Mòr =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}}|factor=1.25}}
 
 
}}
 
}}
|<!-- If {{{1}} is not overheal -->
+
</pre>
{{#switch:Bootlegger¬Claidheamh Mòr
+
|{{Backpack item
| Shortstop¬Claidheamh Mòr =
+
| item-name = Co-Pilot
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}
+
| item-kind = Hat
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}
+
| limited = yes
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}<sup>†</sup>
+
| quality = Strange
| Bootlegger¬Back Scratcher =
+
| rankson = points scored
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}
+
| killcount = 75
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}
+
| description = Winter 2014 Limited Community Cosmetic
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Demoman|P=Bootlegger|S={{{S}}}|M=Claidheamh Mòr|H={{{H}}}}} round 0}}
 
}}
 
}}|-
 
| style="border-bottom:0" | {{#if:|<div style="text-align:center;">}}{{#if:||{{Icon class|Heavy|size=20px|link=Heavy{{if lang}}}}}}{{#if:|<br/>|{{#if:||&nbsp;}}}}[[Heavy{{if lang}}|{{Class name|Heavy}}]]{{#if:|</div>}}
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬¬
 
| ¬Fishcake¬ | ¬Dalokohs Bar¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬¬
 
| Shortstop¬¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
 
}}
 
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = Co-Pilot
 +
| item-kind = Hat
 +
| limited = yes
 +
| quality = Strange
 +
| rankson = points scored
 +
| killcount = 75
 +
| description = Winter 2014 Limited Community Cosmetic
 
}}
 
}}
 
|-
 
|-
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
+
|<pre>
| ar = Under the effects of the [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] or [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]
+
{{#invoke:Backpack item|backpack_item
| cs = Po snědení [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] nebo [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]
+
| item-name = Sniper Rifle
| da = Under effekten af [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] eller [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]
+
| item-kind = Sniper Rifle
| de = Mit Effekten des [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] oder dem [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]
+
| quality = Strange
| es = Bajo los efectos de la [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] o la [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]
+
| strange-icon = yes
| fi = Under the effects of the [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] or [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]
+
| filter = yukon
| fr = Sous les effets de la [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] ou du [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]
+
| rankson = kills
| hu = A [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] vagy [[Fishcake{{if lang}}|{{Item name|Fishcake}}]] hatása alatt
+
| killcount = 999
| it = Dopo aver consumato la [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] o il [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]
 
| ja = [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]]、[[Fishcake{{if lang}}|{{Item name|Fishcake}}]]摂取効果中
 
| ko = [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]]나 [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]의 효과를 받고 있을 때
 
| nl = Under the effects of the [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] or [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]
 
| no = Under the effects of the [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] or [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]
 
| pl = Po zjedzeniu [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]]
 
| pt = Under the effects of the [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] or [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]
 
| pt-br = Após consumir a [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]]
 
| ro = Under the effects of the [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] or [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]
 
| ru = Под действием эффекта [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] или [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]
 
| sv = Under the effects of the [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] or [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]
 
| tr = [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] veya [[Fishcake{{if lang}}|{{Item name|Fishcake}}]] etkisi altında iken
 
| zh-hans = Under the effects of the [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] or [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]
 
| zh-hant = 處於[[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]]或[[Fishcake{{if lang}}|{{Item name|Fishcake}}]]的效果下
 
| #default = Under the effects of the [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]] or [[Fishcake{{if lang}}|{{Item name|Fishcake}}]]
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬Fishcake¬
 
| ¬Fishcake¬ | ¬Dalokohs Bar¬ =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Metrics/Health|C=Heavy|P={{{P}}}|S=Fishcake|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Metrics/Health|C=Heavy|P={{{P}}}|S=Fishcake|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy|P={{{P}}}|S=Fishcake|M={{{M}}}|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy|P={{{P}}}|S=Fishcake|M={{{M}}}|H={{{H}}}}}|factor=1.25}}
 
 
}}
 
}}
|<!-- If {{{1}} is not overheal -->
+
</pre>
{{#switch:¬Fishcake¬
+
|{{Backpack item
| ShortstopFishcake¬ =
+
| item-name = Sniper Rifle
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Fishcake|M={{{M}}}|H={{{H}}}}} round 0}}
+
| item-kind = Sniper Rifle
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Fishcake|M={{{M}}}|H={{{H}}}}} round 0}}
+
| quality = Strange
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Fishcake|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
+
| strange-icon = yes
| ¬FishcakeBack Scratcher =
+
| filter = yukon
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Fishcake|M={{{M}}}|H={{{H}}}}} round 0}}
+
| rankson = kills
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Fishcake|M={{{M}}}|H={{{H}}}}} round 0}}
+
| killcount = 999
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Fishcake|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =  
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Fishcake|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Fishcake|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Fishcake|M={{{M}}}|H={{{H}}}}} round 0}}
 
 
}}
 
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = Sniper Rifle
 +
| item-kind = Sniper Rifle
 +
| quality = Strange
 +
| strange-icon = yes
 +
| filter = yukon
 +
| rankson = kills
 +
| killcount = 999
 
}}
 
}}
 
|-
 
|-
| style="border-bottom:0; border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
+
|<pre>
| ar = With the [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]] equipped
+
{{#invoke:Backpack item|backpack_item
| cs = Pokud nese [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]]
+
| item-name = Max's Severed Head
| da = Udstyret med [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]]
+
| item-kind = Hat
| de = Mit dem [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]] ausgerüstet
+
| limited = yes
| es = Con el [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]] equipado
+
| paint-color = Team Spirit
| fi = With the [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]] equipped
 
| fr = Avec [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]] équipé
 
| hu = A [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]]et viselve
 
| it = [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]] equipaggiato
 
| ja = [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]]装備時
 
| ko = [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]]을 착용중일 때
 
| nl = With the [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]] equipped
 
| no = With the [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]] equipped
 
| pl = Z [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]]
 
| pt = With the [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]] equipped
 
| pt-br = Com o [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]] equipado
 
| ro = With the [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]] equipped
 
| ru = Если используется [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]]
 
| sv = With the [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]] equipped
 
| tr = [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]] kuşanıldığında
 
| zh-hans = With the [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]] equipped
 
| zh-hant = 裝備[[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]]時
 
| #default = With the [[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]] equipped
 
 
}}
 
}}
{{#ifeq:{{subst:{1}}}|overheal|
+
</pre>
{{#switch:¬¬Warrior's Spirit
+
|{{Backpack item
| ¬FishcakeWarrior's Spirit | ¬Dalokohs BarWarrior's Spirit =
+
| item-name = Max's Severed Head
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M=Warrior's Spirit|H={{{H}}}}}
+
| item-kind = Hat
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy}}}}
+
| limited = yes
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy}}|factor=1.42}}
+
| paint-color = Team Spirit
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M=Warrior's Spirit|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M=Warrior's Spirit|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M=Warrior's Spirit|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬Warrior's Spirit
 
| Shortstop¬Warrior's Spirit =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M=Warrior's Spirit|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M=Warrior's Spirit|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M=Warrior's Spirit|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M=Warrior's Spirit|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M=Warrior's Spirit|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M=Warrior's Spirit|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =  
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M=Warrior's Spirit|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M=Warrior's Spirit|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0; border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Heavy|P={{{P}}}|S={{{S}}}|M=Warrior's Spirit|H={{{H}}}}} round 0}}
 
 
}}
 
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = Max's Severed Head
 +
| item-kind = Hat
 +
| limited = yes
 +
| paint-color = Team Spirit
 
}}
 
}}
 
|-
 
|-
| style="border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
+
|<pre>
| ar = With the Warrior's Spirit equipped and under the effects of the Dalokohs Bar or Fishcake
+
{{#invoke:Backpack item|backpack_item
| cs = S Warrior's Spirit po snědení Dalokohs Baru nebo Fishcaku
+
| item-name = Flare Gun
| da = Udstyret med Krigerens Ånd og under effekten af Dalokohs Chokoladebar eller Fiskekagen
+
| item-kind = Flare Gun
| de = Mit ausgerüstetem Des Kriegers Geist und unter den Effekten des Dalokohs-Riegels oder dem Fischkuchen
+
| item-level = 10
| es = Con el Espíritu del Guerrero equipado y bajo los efectos de la Chocolatina Dalokohs o la Barrita de Pescado
+
| item-description = This weapon will reload when not active
| fi = With the Warrior's Spirit equipped and under the effects of the Dalokohs Bar or Fishcake
+
| att-1-positive  = 100% critical hit vs burning players
| fr = Avec L'Esprit du Guerrier équipé et sous les effets de la Barre de Dalokohs et du Bâtonnet de Poisson
+
| killstreak = professional // Killstreaks Active + changes prefix to "Professional Killstreak"
| hu = A Harci Szellemet viselve és egyidejűleg a Dalokohs Szelet vagy Halpogácsa hatása alatt
+
| killstreaker = Singularity // adds "Killstreaker: " line
| it = Dopo aver consumato la Barretta Dalokohs o il Tortino di Pesce con lo Spirito del Guerriero equipaggiato
+
| sheen = Hot Rod
| ja = {{dictionary/items/{{lc:Warrior's Spirit}}|{{#if:|lang|null}}=}}装備 + [[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]]、[[Fishcake{{if lang}}|{{Item name|Fishcake}}]]効果
 
| ko = 전사의 혼과 달코로스 바나 어육완자의 효과를 동시에 받고 있을 때
 
| nl = With the Warrior's Spirit equipped and under the effects of the Dalokohs Bar or Fishcake
 
| no = With the Warrior's Spirit equipped and under the effects of the Dalokohs Bar or Fishcake
 
| pl = Po zjedzeniu Tabliczki Ladyczeko z Duszą Wojownika
 
| pt = With the Warrior's Spirit equipped and under the effects of the Dalokohs Bar or Fishcake
 
| pt-br = Após consumir a Dalokohs Bar com o Warrior's Spirit
 
| ro = With the Warrior's Spirit equipped and under the effects of the Dalokohs Bar or Fishcake
 
| ru = Если используется Воинский дух, находясь под действием эффекта Плитки «Далокош» или Рыбного батончика
 
| sv = With the Warrior's Spirit equipped and under the effects of the Dalokohs Bar or Fishcake
 
| tr = {{dictionary/items/{{lc:Warrior's Spirit}}|{{#if:|lang|null}}=}} kuşanıldığında ve {{dictionary/items/{{lc:Dalokohs Bar}}|{{#if:|lang|null}}=}} veya {{dictionary/items/{{lc:Fishcake}}|{{#if:|lang|null}}=}} etkisi altında iken
 
| zh-hans = With the Warrior's Spirit equipped and under the effects of the Dalokohs Bar or Fishcake
 
| zh-hant = 裝備[[Warrior's Spirit{{if lang}}|{{Item name|Warrior's Spirit}}]]且處於[[Dalokohs Bar{{if lang}}|{{Item name|Dalokohs Bar}}]]或[[Fishcake{{if lang}}|{{Item name|Fishcake}}]]的效果下
 
| #default = With the Warrior's Spirit equipped and under the effects of the Dalokohs Bar or Fishcake
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬Dalokohs BarWarrior's Spirit
 
| ¬FishcakeWarrior's Spirit | ¬Dalokohs BarWarrior's Spirit =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Metrics/Health|C=Heavy|P={{{P}}}|S=Dalokohs Bar|M=Warrior's Spirit|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Metrics/Health|C=Heavy|P={{{P}}}|S=Dalokohs Bar|M=Warrior's Spirit|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy|P={{{P}}}|S=Dalokohs Bar|M=Warrior's Spirit|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Heavy|P={{{P}}}|S=Dalokohs Bar|M=Warrior's Spirit|H={{{H}}}}}|factor=1.25}}
 
 
}}
 
}}
|<!-- If {{{1}} is not overheal -->
+
</pre>
{{#switch:¬Dalokohs BarWarrior's Spirit
+
|{{Backpack item
| ShortstopDalokohs BarWarrior's Spirit =
+
| item-name = Flare Gun
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Dalokohs Bar|M=Warrior's Spirit|H={{{H}}}}} round 0}}
+
| item-kind = Flare Gun
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Dalokohs Bar|M=Warrior's Spirit|H={{{H}}}}} round 0}}
+
| item-level = 10
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Dalokohs Bar|M=Warrior's Spirit|H={{{H}}}}} round 0}}<sup>†</sup>
+
| prefix = Professional Killstreak
| ¬Dalokohs BarBack Scratcher =
+
| item-description = This weapon will reload when not active
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Dalokohs Bar|M=Warrior's Spirit|H={{{H}}}}} round 0}}
+
| att-1-positive  = 100% critical hit vs burning players
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Dalokohs Bar|M=Warrior's Spirit|H={{{H}}}}} round 0}}
+
| att-2-positive  = Killstreaker: Singularity
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Dalokohs Bar|M=Warrior's Spirit|H={{{H}}}}} round 0}}<sup>†</sup>
+
| att-3-positive  = Sheen: Hot Rod
| #default =
+
| att-4-positive  = Killstreaks Active
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Dalokohs Bar|M=Warrior's Spirit|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Dalokohs Bar|M=Warrior's Spirit|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Heavy|P={{{P}}}|S=Dalokohs Bar|M=Warrior's Spirit|H={{{H}}}}} round 0}}
 
}}
 
}}|-
 
| style="border-bottom:0" | {{#if:|<div style="text-align:center;">}}{{#if:||{{Icon class|Engineer|size=20px|link=Engineer{{if lang}}}}}}{{#if:|<br/>|{{#if:||&nbsp;}}}}[[Engineer{{if lang}}|{{Class name|Engineer}}]]{{#if:|</div>}}
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬¬
 
| ¬Fishcake¬ | ¬Dalokohs Bar¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Engineer}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Engineer}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Engineer|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬¬
 
| Shortstop¬¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
 
}}
 
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = Flare Gun
 +
| item-kind = Flare Gun
 +
| item-level = 10
 +
| prefix = Professional Killstreak
 +
| item-description = This weapon will reload when not active
 +
| att-1-positive  = 100% critical hit vs burning players
 +
| att-2-positive  = Killstreaker: Singularity
 +
| att-3-positive  = Sheen: Hot Rod
 +
| att-4-positive  = Killstreaks Active
 
}}
 
}}
 
|-
 
|-
| style="border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
+
|<pre>
| ar = With the [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]] equipped
+
{{#invoke:Backpack item|backpack_item
| cs = Nasazený [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]]
+
| quality = normal
| da = Udstyret med [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]]
+
| item-name = Tomislav
| de = Mit dem [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]] ausgerüstet
+
| item-kind = Tomislav
| es = Con el [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]] equipado
+
| item-level = 1
| fi = With the [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]] equipped
+
| festivized = yes
| fr = With the [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]] equipped
 
| hu = A [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]] viselve
 
| it = [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]] equipaggiato
 
| ja = [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]]装備時
 
| ko = [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]]를 착용한 채
 
| nl = With the [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]] equipped
 
| no = With the [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]] equipped
 
| pl = Z [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]]
 
| pt = With the [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]] equipped
 
| pt-br = Com o [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]] equipado
 
| ro = With the [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]] equipped
 
| ru = Если взят [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]]
 
| sv = With the [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]] equipped
 
| tr = [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]] kuşanıldığında
 
| zh-hans = With the [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]] equipped
 
| zh-hant = 裝備[[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]]時
 
| #default = With the [[Gunslinger{{if lang}}|{{Item name|Gunslinger}}]] equipped
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬Gunslinger
 
| ¬FishcakeGunslinger | ¬Dalokohs BarGunslinger =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M=Gunslinger|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Engineer}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Engineer}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Engineer|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M=Gunslinger|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M=Gunslinger|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M=Gunslinger|H={{{H}}}}}|factor=1.25}}
 
 
}}
 
}}
|<!-- If {{{1}} is not overheal -->
+
</pre>
{{#switch:¬¬Gunslinger
+
|{{Backpack item
| Shortstop¬Gunslinger =
+
| quality = normal
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M=Gunslinger|H={{{H}}}}} round 0}}
+
| item-name = Tomislav
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M=Gunslinger|H={{{H}}}}} round 0}}
+
| item-kind = Tomislav
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M=Gunslinger|H={{{H}}}}} round 0}}<sup>†</sup>
+
| item-level = 1
| ¬¬Back Scratcher =
+
| festivized = yes
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M=Gunslinger|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M=Gunslinger|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M=Gunslinger|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M=Gunslinger|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M=Gunslinger|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Engineer|P={{{P}}}|S={{{S}}}|M=Gunslinger|H={{{H}}}}} round 0}}
 
}}
 
}}|-
 
| style="border-bottom:0" | {{#if:|<div style="text-align:center;">}}{{#if:||{{Icon class|Medic|size=20px|link=Medic{{if lang}}}}}}{{#if:|<br/>|{{#if:||&nbsp;}}}}[[Medic{{if lang}}|{{Class name|Medic}}]]{{#if:|</div>}}
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬¬
 
| ¬Fishcake¬ | ¬Dalokohs Bar¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Medic}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Medic}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Medic|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬¬
 
| Shortstop¬¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
 
}}
 
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| quality = normal
 +
| item-name = Tomislav
 +
| item-kind = Tomislav
 +
| item-level = 1
 +
| festivized = yes
 
}}
 
}}
 
|-
 
|-
| style="border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
+
|<pre>
| ar = With the [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]] equipped
+
{{#invoke:Backpack item|backpack_item
| cs = Při vybavení: [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]]
+
| item-name = Jarate
| da = Udstyret med [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]]
+
| item-level = 5
| de = Mit der [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]] ausgerüstet
+
| item-kind = Jar Based Karate
| es = Con la [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]] equipada
+
| gift-from = Darkid
| fi = With the [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]] equipped
+
| date-received = Wednesday, January 4, 2017
| fr = Avec la [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]] équippée
+
}}</pre>
| hu = Az [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]]t viselve
+
|{{Backpack item
| it = [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]] equipaggiato
+
| item-name = Jarate
| ja = [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]]装備時
+
| item-level = 5
| ko = [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]]를 착용한 채
+
| item-kind = Jar Based Karate
| nl = With the [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]] equipped
+
| gift-from = Darkid
| no = With the [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]] equipped
+
| date-received = Wednesday, January 4, 2017
| pl = Z [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]]
 
| pt = Com a [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]]
 
| pt-br = Com a [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]] equipada
 
| ro = With the [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]] equipped
 
| ru = Если взята [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]]
 
| sv = With the [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]] equipped
 
| tr = [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]] kuşanıldığında
 
| zh-hans = With the [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]] equipped
 
| zh-hant = 裝備[[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]]時
 
| #default = With the [[Vita-Saw{{if lang}}|{{Item name|Vita-Saw}}]] equipped
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬Vita-Saw
 
| ¬FishcakeVita-Saw | ¬Dalokohs BarVita-Saw =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M=Vita-Saw|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Medic}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Medic}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Medic|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M=Vita-Saw|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M=Vita-Saw|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M=Vita-Saw|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬Vita-Saw
 
| Shortstop¬Vita-Saw =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M=Vita-Saw|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M=Vita-Saw|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M=Vita-Saw|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M=Vita-Saw|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M=Vita-Saw|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M=Vita-Saw|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M=Vita-Saw|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M=Vita-Saw|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Medic|P={{{P}}}|S={{{S}}}|M=Vita-Saw|H={{{H}}}}} round 0}}
 
}}
 
}}|-
 
| style="border-bottom:0" | {{#if:|<div style="text-align:center;">}}{{#if:||{{Icon class|Sniper|size=20px|link=Sniper{{if lang}}}}}}{{#if:|<br/>|{{#if:||&nbsp;}}}}[[Sniper{{if lang}}|{{Class name|Sniper}}]]{{#if:|</div>}}
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬¬
 
| ¬Fishcake¬ | ¬Dalokohs Bar¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Sniper|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Sniper}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Sniper}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Sniper|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Sniper|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Sniper|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Sniper|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬¬
 
| Shortstop¬¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Sniper|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Sniper|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Sniper|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Sniper|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Sniper|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Sniper|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Sniper|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Sniper|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1*{{Metrics/Health|C=Sniper|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
 
}}
 
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = Jarate
 +
| item-level = 5
 +
| item-kind = Jar Based Karate
 +
| gift-from = Darkid
 +
| date-received = Wednesday, January 4, 2017
 
}}
 
}}
 
|-
 
|-
| style="border-top:0" | <small>{{#switch:{{SUBPAGENAME}}
+
|<pre>
| ar = With [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] equipped
+
{{#invoke:Backpack item|backpack_item
| cs = Nasazený [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]]
+
| item-name = Name Tag
| da = With [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] equipped
+
| item-level = 1
| de = Mit [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] ausgerüstet
+
| item-kind = Tool
| es = Con el [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] equipado
+
| att-1-neutral = Changes the name of an item in your backpack
| fi = With [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] equipped
+
| item-uses = 1
| fr = Avec le [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] équippé
+
| item-flags = Not Tradable or Marketable
| hu = [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] viselve
+
}}</pre>
| it = [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] equipaggiato
+
|{{Backpack item
| ja = [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]]装備時
+
| item-name = Name Tag
| ko = [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]]을 착용한 채
+
| item-level = 1
| nl = With [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] equipped
+
| item-kind = Tool
| no = With [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] equipped
+
| att-1-neutral = Changes the name of an item in your backpack
| pl = Z [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]].
+
| item-uses = 1
| pt = With [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] equipped
+
| item-flags = Not Tradable or Marketable
| pt-br = Com [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] equipado
 
| ro = With [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] equipped
 
| ru = Если надет [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]]
 
| sv = With [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] equipped
 
| tr = [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] kuşanıldığında
 
| zh-hans = With [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] equipped
 
| zh-hant = 裝備[[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]]時
 
| #default = With [[Darwin's Danger Shield{{if lang}}|{{Item name|Darwin's Danger Shield}}]] equipped
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬Darwin's Danger Shield¬
 
| ¬Fishcake¬ | ¬Dalokohs Bar¬ =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Metrics/Health|C=Sniper|P={{{P}}}|S=Darwin's Danger Shield|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Sniper}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Sniper}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Sniper|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Metrics/Health|C=Sniper|P={{{P}}}|S=Darwin's Danger Shield|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Sniper|P={{{P}}}|S=Darwin's Danger Shield|M={{{M}}}|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Sniper|P={{{P}}}|S=Darwin's Danger Shield|M={{{M}}}|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬Darwin's Danger Shield¬
 
| ShortstopDarwin's Danger Shield¬ =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Sniper|P={{{P}}}|S=Darwin's Danger Shield|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Sniper|P={{{P}}}|S=Darwin's Danger Shield|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Sniper|P={{{P}}}|S=Darwin's Danger Shield|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬Darwin's Danger ShieldBack Scratcher =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Sniper|P={{{P}}}|S=Darwin's Danger Shield|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Sniper|P={{{P}}}|S=Darwin's Danger Shield|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Sniper|P={{{P}}}|S=Darwin's Danger Shield|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Sniper|P={{{P}}}|S=Darwin's Danger Shield|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Sniper|P={{{P}}}|S=Darwin's Danger Shield|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0"{{!}}{{#expr:1*{{Metrics/Health|C=Sniper|P={{{P}}}|S=Darwin's Danger Shield|M={{{M}}}|H={{{H}}}}} round 0}}
 
}}
 
}}|-
 
| style="border-bottom:0" | {{#if:|<div style="text-align:center;">}}{{#if:||{{Icon class|Spy|size=20px|link=Spy{{if lang}}}}}}{{#if:|<br/>|{{#if:||&nbsp;}}}}[[Spy{{if lang}}|{{Class name|Spy}}]]{{#if:|</div>}}
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬¬
 
| ¬Fishcake¬ | ¬Dalokohs Bar¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Spy}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Spy}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Spy|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬¬
 
| Shortstop¬¬ =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-bottom:0"{{!}}{{#expr:1*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M={{{M}}}|H={{{H}}}}} round 0}}
 
 
}}
 
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = Name Tag
 +
| item-level = 1
 +
| item-kind = Tool
 +
| att-1-neutral = Changes the name of an item in your backpack
 +
| item-uses = 1
 +
| item-flags = Not Tradable or Marketable
 
}}
 
}}
 
|-
 
|-
| style="border-top:0; border-bottom:0" | <small>{{#switch:{{SUBPAGENAME}}
+
|<pre>
| ar = With the [[Big Earner{{if lang}}|{{Item name|Big Earner}}]] equipped
+
{{#invoke:Backpack item|backpack_item
| cs = Nesený [[Big Earner{{if lang}}|{{Item name|Big Earner}}]]
+
| item-name = Heavy Costume Transmogrifier
| da = Udstyret med [[Big Earner{{if lang}}|{{Item name|Big Earner}}]]
+
| custom-icon = Backpack Costume Transmogrifier Heavy.png
| de = Mit dem [[Big Earner{{if lang}}|{{Item name|Big Earner}}]] ausgerüstet
+
| item-description = Using this transmogrifier on any Halloween 2013 costume piece will replace it with a costume piece wearable by Heavies.
| es = Con el [[Big Earner{{if lang}}|{{Item name|Big Earner}}]] equipado
+
| item-level = 1
| fi = With the [[Big Earner{{if lang}}|{{Item name|Big Earner}}]] equipped
+
| item-kind = Tool
| fr = Avec le [[Big Earner{{if lang}}|{{Item name|Big Earner}}]] équippé
+
| item-expiration = Monday, November 11, 2013 (6:00:00)
| hu = A [[Big Earner{{if lang}}|{{Item name|Big Earner}}]]at viselve
+
| item-uses = 1
| it = [[Big Earner{{if lang}}|{{Item name|Big Earner}}]] equipaggiato
+
}}</pre>
| ja = [[Big Earner{{if lang}}|{{Item name|Big Earner}}]]装備時
+
|{{Backpack item
| ko = [[Big Earner{{if lang}}|{{Item name|Big Earner}}]]를 착용한 채
+
| item-name = Heavy Costume Transmogrifier
| nl = With the [[Big Earner{{if lang}}|{{Item name|Big Earner}}]] equipped
+
| custom-icon = Backpack Costume Transmogrifier Heavy.png
| no = With the [[Big Earner{{if lang}}|{{Item name|Big Earner}}]] equipped
+
| item-description = Using this transmogrifier on any Halloween 2013 costume piece will replace it with a costume piece wearable by Heavies.
| pl = With the [[Big Earner{{if lang}}|{{Item name|Big Earner}}]] equipped
+
| item-level = 1
| pt = With the [[Big Earner{{if lang}}|{{Item name|Big Earner}}]] equipped
+
| item-kind = Tool
| pt-br = With the [[Big Earner{{if lang}}|{{Item name|Big Earner}}]] equipped
+
| item-expiration = Monday, November 11, 2013 (6:00:00)
| ro = With the [[Big Earner{{if lang}}|{{Item name|Big Earner}}]] equipped
+
| item-uses = 1
| ru = Если взят [[Big Earner{{if lang}}|{{Item name|Big Earner}}]]
 
| sv = With the [[Big Earner{{if lang}}|{{Item name|Big Earner}}]] equipped
 
| tr = [[Big Earner{{if lang}}|{{Item name|Big Earner}}]] kuşanıldığında
 
| zh-hans = With the [[Big Earner{{if lang}}|{{Item name|Big Earner}}]] equipped
 
| zh-hant = 裝備[[Big Earner{{if lang}}|{{Item name|Big Earner}}]]時
 
| #default = With the [[Big Earner{{if lang}}|{{Item name|Big Earner}}]] equipped
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬Big Earner
 
| ¬FishcakeBig Earner | ¬Dalokohs BarBig Earner =
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Big Earner|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Spy}}}}
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Spy}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Spy|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Big Earner|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Big Earner|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{Math/Overheal|{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Big Earner|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬Big Earner
 
| Shortstop¬Big Earner =
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Big Earner|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Big Earner|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{#expr:1.2*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Big Earner|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Big Earner|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Big Earner|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{#expr:1.5*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Big Earner|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{#expr:.205*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Big Earner|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{#expr:.5*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Big Earner|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0; border-bottom:0"{{!}}{{#expr:1*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Big Earner|H={{{H}}}}} round 0}}
 
 
}}
 
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = Heavy Costume Transmogrifier
 +
| custom-icon = Backpack Costume Transmogrifier Heavy.png
 +
| item-description = Using this transmogrifier on any Halloween 2013 costume piece will replace it with a costume piece wearable by Heavies.
 +
| item-level = 1
 +
| item-kind = Tool
 +
| item-expiration = Monday, November 11, 2013 (6:00:00)
 +
| item-uses = 1
 
}}
 
}}
 
|-
 
|-
| style="border-top:0;" | <small>{{#switch:{{SUBPAGENAME}}
+
|<pre>
| ar = With [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] equipped
+
{{#invoke:Backpack item|backpack_item
| cs = Nesený [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]]
+
| item-name = Shotgun
| da = Udstyret med [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]]
+
| quality = Strange
| de = Mit dem [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] ausgerüstet
+
| festivized = yes
| es = Con el [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] equipado
+
| killstreak = professional
| fi = With [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] equipped
+
| filter = yukon
| fr = Avec le [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] équippé
+
}}</pre>
| hu = A [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] viselése alatt
+
|{{Backpack item
| it = [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] equipaggiato
+
| item-name = Shotgun
| ja = [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]]装備時
+
| quality = Strange
| ko = [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]]를 착용한 채
+
| festivized = yes
| nl = With [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] equipped
+
| killstreak = professional
| no = With [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] equipped
+
| filter = yukon
| pl = With [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] equipped
 
| pt = With [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] equipped
 
| pt-br = With [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] equipped
 
| ro = With [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] equipped
 
| ru = Если взят [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]]
 
| sv = With [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] equipped
 
| tr = [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] kuşanıldığında
 
| zh-hans = With [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] equipped
 
| zh-hant = 裝備[[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]]時
 
| #default = With [[Conniver's Kunai{{if lang}}|{{Item name|Conniver's Kunai}}]] equipped
 
}}</small>
 
{{#ifeq:{{subst:{1}}}|overheal|
 
{{#switch:¬¬Conniver's Kunai
 
| ¬FishcakeConniver's Kunai | ¬Dalokohs BarConniver's Kunai =
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Conniver's Kunai|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{Math/Overheal|{{Metrics/Health|C=Spy}}}}
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{Math/Overheal|{{Metrics/Health|C=Spy}}|factor=1.42}}
 
| ¬¬Conniver's Kunai Overheal =
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{common string|n/a}}
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{Math/Overheal|{{Metrics/Health|C=Spy|M=Conniver's Kunai}}|factor=3}}
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{common string|n/a}}
 
| #default =
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Conniver's Kunai|H={{{H}}}}}
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{Math/Overheal|{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Conniver's Kunai|H={{{H}}}}}}}
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{Math/Overheal|{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Conniver's Kunai|H={{{H}}}}}|factor=1.25}}
 
}}
 
|<!-- If {{{1}} is not overheal -->
 
{{#switch:¬¬Conniver's Kunai
 
| Shortstop¬Conniver's Kunai =
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{#expr:.205*1.2*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Conniver's Kunai|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{#expr:.5*1.2*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Conniver's Kunai|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{#expr:1.2*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Conniver's Kunai|H={{{H}}}}} round 0}}<sup>†</sup>
 
| ¬¬Back Scratcher =
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{#expr:.205*1.5*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Conniver's Kunai|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{#expr:.5*1.5*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Conniver's Kunai|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{#expr:1.5*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Conniver's Kunai|H={{{H}}}}} round 0}}<sup>†</sup>
 
| #default =
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{#expr:.205*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Conniver's Kunai|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{#expr:.5*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Conniver's Kunai|H={{{H}}}}} round 0}}
 
{{!}}style="text-align:center;border-top:0;"{{!}}{{#expr:1*{{Metrics/Health|C=Spy|P={{{P}}}|S={{{S}}}|M=Conniver's Kunai|H={{{H}}}}} round 0}}
 
 
}}
 
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = Shotgun
 +
| quality = Strange
 +
| festivized = yes
 +
| killstreak = professional
 +
| filter = yukon
 
}}
 
}}
 
|}
 
|}
<sup>†</sup>''{{#switch:{{SUBPAGENAME}}
+
 
| ar = Theoretical value. Heal received from pickups does not exceed the classes' maximum health.
+
== See also ==
| cs = Theoretical value. Heal received from pickups does not exceed the classes' maximum health.
+
{{Image insertion templates list}}
| da = Teoretisk værdi. Heling modtaget fra helbredspakker overstiger ikke klassens maksimale helbred
+
 
| de = Theoretischer Wert. Durch Pickups erhaltene Gesundheit überschreitet die maximale Gesundheit der Klasse nicht.
+
<noinclude>[[Category:Template documentation|Backpack item]]</noinclude>
| es = Valor teórico. La salud recibida de los recolectables no exceden la salud máxima de la clase.
 
| fi = Teoreettinen arvo. Poimittavista esineistä saatu parannus ei ylitä luokan maksimiterveyttä.
 
| fr = Valeur théorique. Les soins reçus grâce aux packs de soins ne peuvent excéder la santé maximale de la classe.
 
| hu = Elméleti értékek. A felvett ládák nem gyógyítanak túl az adott osztály maximum lehetséges életerején.
 
| it = Theoretical value. Heal received from pickups does not exceed the classes' maximum health.
 
| ja = 数値は理論上のものです。ピックアップアイテムによって得たヘルスによってクラスのヘルスの最大値を超えることはありません。
 
| ko = 모든 값은 이론치입니다. 습득물로 얻은 체력은 병과의 최대 체력을 초과할 수 없습니다.
 
| nl = Theoretische waarde. Genezing van pickups overstijgt de maximumgezondheid van de klasse niet.
 
| no = Theoretical value. Heal received from pickups does not exceed the classes' maximum health.
 
| pl = Wartość teorytyczna. Ilość zdrowia otrzymywanego z apteczek nie może przekraczać maksymalnej żywotności danej klasy.
 
| pt = Theoretical value. Heal received from pickups does not exceed the classes' maximum health.
 
| pt-br = Theoretical value. Heal received from pickups does not exceed the classes' maximum health.
 
| ro = Theoretical value. Heal received from pickups does not exceed the classes' maximum health.
 
| ru = Теоретический факт. Здоровье, получаемое от сбора аптечек, не увеличивает максимальное здоровье персонажа.
 
| sv = Theoretical value. Heal received from pickups does not exceed the classes' maximum health.
 
| tr = Theoretical value. Heal received from pickups does not exceed the classes' maximum health.
 
| zh-hans = Theoretical value. Heal received from pickups does not exceed the classes' maximum health.
 
| zh-hant = Theoretical value. Heal received from pickups does not exceed the classes' maximum health.
 
| #default = Theoretical value. Heal received from pickups does not exceed the classes' maximum health.
 
}}''
 

Latest revision as of 19:50, 25 May 2019

This template is used to display item stats similar to how they appear in-game.

Parameters

Parameter Example Description
item-name Batter's Helmet Proper item name in English (e.g. Batter's Helmet instead of Casque de Batteur). The item name will be automatically translated on language subpages.
custom-name Spam Hammer Adds a custom name with quotation marks. Still needs item-name to produce the correct image.
no-custom-name-quotes yes Removes quotation marks from custom names if the custom-name field is used.
custom-icon File:User Username my item icon.png Adds a custom icon for users' own purposes. This parameter is independent from item-name parameter.
quality normal Defaults to "unique" (the standard item yellow). See Item quality for a list of accepted values.
prefix none
The Best
Set to "none" to hide the "Vintage" or "Community", etc, prefix but keeping the colour. Can also use a custom value, e.g. "prefix = The Best" will generate "The Best Flare Gun".
suffix none
The Best
Same as 'prefix' for non-en pages. Can also use a custom value, e.g. "suffix = The Best" will generate "Flare Gun The Best".
filter Coldfront Adds the appropriate Strange Filter prefix / suffix to the weapon.
paint-color Mann Co. Orange Adds the colored paint 'splat' specified to the top right of the item icon.
unusual-effect Bubbling Adds the Particle Effect icon to the top right of the item's icon. Also adds the "Unusual Effect:" line.
strange-icon yes Adds the Strange/StatTrack icon to the top right of the item's icon.
decal-icon yes Adds this icon to the top right of the item's icon. Only used on the Items page.
Attributes
item-level 50 Item level. Defaults to "1-100".
item-kind Hat Item kind. This string is not automatically translated.
no-level yes Optional attribute. If "yes", item level will not be displayed.
limited yes Optional attribute. If "yes", the item name will be colored yellow, the word "Limited" will be added with a link to Limited Quantity.
grade elite Optional attribute. If specified, the item name will be colored correctly for the grade, and the name of the grade will be added before the name, e.g.: Elite Grade Rocket Launcher. Valid options are Civilian, Freelance, Mercenary, Commando, Assassin, Elite
wear factory new Optional attribute, for decorated weapons. Listed in parenthesis after the item name, e.g.: Rocket Launcher (Factory New). Valid options are Battle Scarred, Well-Worn, Field-Tested, Minimal Wear, Factory New.
rankson Kills Primary stat method for a strange weapon.
killcount 7616 Number of kills for the primary rank method.
rankson2 Kill assists or Damage dealt Secondary rank method or strange part. rankson3 and rankson4 work similarly.
killcount2 12 Number of kills for the secondary rank method or first strange part. killcount3 and killcount4 work similarly.

att-n-neutral
att-n-positive
att-n-negative

att-1-neutral = Cloak Type: Feign Death
att-2-positive = +80% cloak regen rate
att-3-negative = +60% cloak drain rate
(See section on examples below)

Displays up to 8 positive, negative and neutral values.
item-description It doesn't matter how much people respect you when they're on fire. For items that have an in-game description. This displays the description in a smaller font in order to distinguish from neutral attributes. Will not display if a custom-description is set.
custom-description This hat is the greatest. For items that have a custom in-game description (from a Description Tag). Displays like a normal description but has quotation marks surrounding it.
gift-from Robin Display the source of a gifted item. Displays the text "Gift from: Robin"
date-received Mar 23, 2011 (06:30:00) Display the date a gifted item was received. Will not appear if no gift-from is defined. Displays the text "Date Received: Mar 23, 2011 (06:30:00)"
item-expiration Dec 31, 2010 (23:00:00) For items that expire. Displays the text "This item will expire on Dec 31, 2010 (23:00:00).".
item-uses 5 For items that have "uses". Displays the text "This is a limited item. Uses: 5".
item-flags Not Tradable or Usable in Crafting For item flags. Displays them inside brackets: "( Not Tradable or Usable in Crafting )".
festivized yes For items which have been Festivized. Displays the text "Festivized".
Styling
width 25% Width parameter. Defaults to 100% in infoboxes, but for other usages, can be any value (%, px, pt, em).
style Style parameter. Can add any valid CSS style to the main div.

Examples

Code Old Output New Output
{{#invoke:Backpack item|backpack_item
| item-name = Cloak and Dagger
| item-level = 5 
| item-kind = Invis Watch
| att-1-neutral = Cloak Type: Feign Death
| att-2-positive = +80% cloak regen rate
| att-3-negative = +60% cloak drain rate
}}
Backpack Cloak and Dagger.png

Cloak and Dagger
Level 5 Invis Watch
Cloak Type: Feign Death
+80% cloak regen rate
+60% cloak drain rate

Backpack Cloak and Dagger.png
Cloak and Dagger
Template:Dictionary/common strings/backpack item level Invis Watch
Cloak Type: Feign Death
+80% cloak regen rate
+60% cloak drain rate
{{#invoke:Backpack item|backpack_item
| item-name = Rocket Launcher
| custom-name = Rawket Lawnchair
| quality = vintage
| item-level = 50
| item-kind = Furniture
| att-1-positive = +20% additional comfort
| att-2-positive = +35% increase in lumbar support
| att-3-negative = +50% increase in financial hardship
| custom-description = For those who favour comfort over fiscal stability.
}}
Backpack Rocket Launcher.png

"Rawket Lawnchair"
Level 50 Furniture
+20% additional comfort
+35% increase in lumbar support
+50% increase in financial hardship
"For those who favour comfort over fiscal stability."

Backpack Rocket Launcher.png
"Rawket Lawnchair"
Template:Dictionary/common strings/backpack item level Furniture
+20% additional comfort
+35% increase in lumbar support
+50% increase in financial hardship
 
"For those who favour comfort over fiscal stability."
{{#invoke:Backpack item|backpack_item
| item-name = Wiki Cap
| quality = community
| item-kind = Hat
| item-level = 20
| item-flags = Not Tradable or Usable in Crafting
| unusual-effect = Community Sparkle
| item-description = Given to valuable Community Contributors<br>Given to valuable contributors to the official TF2 Wiki<br>http://wiki.teamfortress.com/
}}
Viewmode unusual.png
Backpack Wiki Cap.png

Community Wiki Cap
Level 20 Hat
★ Unusual Effect: Community Sparkle
Given to valuable Community Contributors
Given to valuable contributors to the official TF2 Wiki
http://wiki.teamfortress.com/


( Not Tradable or Usable in Crafting )

Viewmode unusual.png
Backpack Wiki Cap.png
Community Wiki Cap
Template:Dictionary/common strings/backpack item level Hat
Template:Dictionary/common strings/backpack item unusual effect
 
Given to valuable Community Contributors
Given to valuable contributors to the official TF2 Wiki
http://wiki.teamfortress.com/


( Not Tradable or Usable in Crafting )
{{#invoke:Backpack item|backpack_item
| item-name = Tux
| limited = yes
| item-kind = Mascot
| item-level = 1-100
| item-description = Linux represent!
}}
Backpack Tux.png

Tux
Limited Level 1-100 Mascot
Linux represent!

{{#invoke:Backpack item|backpack_item
| item-name = Citizen Pain
| item-kind = Minigun
| grade = Assassin
| wear = Battle Scarred
}}
Backpack Citizen Pain Minigun Battle Scarred.png

Template:Dictionary/items/citizen pain
Assassin Grade Minigun (Battle Scarred)

Backpack Citizen Pain Minigun Battle Scarred.png
Template:Dictionary/items/citizen pain
Assassin Grade Minigun (Battle Scarred)
{{#invoke:Backpack item|backpack_item
| item-name = A Hat to Kill For
| item-kind = Hat
| grade = Civilian
}}
Backpack A Hat to Kill For.png

A Hat to Kill For
Civilian Grade Hat
Hat

Backpack A Hat to Kill For.png
A Hat to Kill For
Civilian Grade Hat
{{#invoke:Backpack item|backpack_item
| item-name = Medigun
| item-kind = Medi Gun
| quality = Strange
| strange-icon = yes
| rankson = Ubers
| killcount = 20
| rankson2 = Kill assists
| killcount2 = 300
| rankson3 = Allied Healing Done
| killcount3 = 10000
}}
Viewmode strange.png
Backpack Medi Gun.png

Unremarkable Medi Gun
Unremarkable Medi Gun - Ubers: 20
(Kill Assists: 300)
(Allied Healing Done: 10000)

Viewmode strange.png
Backpack Medi Gun.png
Unremarkable Medi Gun
Unremarkable Medi Gun - Ubers: 20
(Kill Assists: 300)
(Allied Healing Done: 10000)
{{#invoke:Backpack item|backpack_item
| item-name = Burstchester
| item-kind = Special Taunt
| rankson = Times Performed
| quality = Strange Unusual
| unusual-effect = Mega Strike
| grade = Assassin
| prefix = Taunt:
}}
Viewmode unusual.png
Backpack Burstchester.png

Taunt: Burstchester
Assassin Grade Special Taunt
Special Taunt - Times Performed: 0

★ Unusual Effect: Mega Strike

Viewmode unusual.png
Backpack Burstchester.png
taunt: Burstchester
{{#invoke:Backpack item|backpack_item
| item-name = Forest Fire
| item-kind = Flame Thrower
| quality = Strange
| grade = Mercenary
| wear = Well-Worn
| rankson = Kills
| killcount = 10
}}
Backpack Forest Fire Flame Thrower Well-Worn.png

Unremarkable Template:Dictionary/items/forest fire
Mercenary Grade Flame Thrower (Well-Worn)
Unremarkable Stat Clock Attached
Kills: 10

Backpack Forest Fire Flame Thrower Well-Worn.png
Unremarkable Template:Dictionary/items/forest fire
Mercenary Grade Flame Thrower (Well-Worn)
{{#invoke:Backpack item|backpack_item
| item-name = Co-Pilot
| item-kind = Hat
| limited = yes
| quality = Strange
| rankson = points scored
| killcount = 75
| description = Winter 2014 Limited Community Cosmetic
}}
Backpack Co-Pilot.png

Odious Co-Pilot
Limited Odious Hat - Points Scored: 75

Backpack Co-Pilot.png
Odious Co-Pilot
[[Limited Quantity|Template:Dictionary/common strings/backpack item limited]] Odious Hat - Points Scored: 75
{{#invoke:Backpack item|backpack_item
| item-name = Sniper Rifle
| item-kind = Sniper Rifle
| quality = Strange
| strange-icon = yes
| filter = yukon
| rankson = kills
| killcount = 999
}}
Viewmode strange.png
Backpack Sniper Rifle.png

Totally Ordinary Canadian Sniper Rifle
Totally Ordinary Sniper Rifle - Kills: 999

Viewmode strange.png
Backpack Sniper Rifle.png
Totally Ordinary Canadian Sniper Rifle
Totally Ordinary Sniper Rifle - Kills: 999
{{#invoke:Backpack item|backpack_item
| item-name = Max's Severed Head
| item-kind = Hat
| limited = yes
| paint-color = Team Spirit
}}
Paint Splat TeamSpirit.png
Backpack Max's Severed Head.png

Max's Severed Head
Limited Level 1 - 100 Hat

{{#invoke:Backpack item|backpack_item
| item-name = Flare Gun
| item-kind = Flare Gun
| item-level = 10
| item-description = This weapon will reload when not active
| att-1-positive   = 100% critical hit vs burning players
| killstreak = professional // Killstreaks Active + changes prefix to "Professional Killstreak"
| killstreaker = Singularity // adds "Killstreaker: " line 
| sheen = Hot Rod
}}
Backpack Flare Gun.png

Professional Killstreak Flare Gun
Level 10 Flare Gun
100% critical hit vs burning players
Killstreaker: Singularity
Sheen: Hot Rod
Killstreaks Active
This weapon will reload when not active

Backpack Flare Gun.png
professional killstreak Flare Gun
Template:Dictionary/common strings/backpack item level Flare Gun
100% critical hit vs burning players
Killstreaker: Singularity
Sheen: Hot Rod
Killstreaks Active
 
This weapon will reload when not active
{{#invoke:Backpack item|backpack_item
| quality = normal
| item-name = Tomislav
| item-kind = Tomislav
| item-level = 1
| festivized = yes
}}
Backpack Tomislav.png

Tomislav
Level 1 Tomislav

{{#invoke:Backpack item|backpack_item
| item-name = Jarate
| item-level = 5
| item-kind = Jar Based Karate
| gift-from = Darkid
| date-received = Wednesday, January 4, 2017
}}
Backpack Jarate.png

Jarate
Level 5 Jar Based Karate

Gift from: Darkid
Date Received: Wednesday, January 4, 2017

{{#invoke:Backpack item|backpack_item
| item-name = Name Tag
| item-level = 1
| item-kind = Tool
| att-1-neutral = Changes the name of an item in your backpack
| item-uses = 1
| item-flags = Not Tradable or Marketable
}}
Backpack Name Tag.png

Name Tag
Level 1 Tool
Changes the name of an item in your backpack

This is a limited use item. Uses: 1

( Not Tradable or Marketable )

Backpack Name Tag.png
Name Tag
Template:Dictionary/common strings/backpack item level Tool
Changes the name of an item in your backpack

Template:Dictionary/common strings/backpack item item uses

( Not Tradable or Marketable )
{{#invoke:Backpack item|backpack_item
| item-name = Heavy Costume Transmogrifier
| custom-icon = Backpack Costume Transmogrifier Heavy.png
| item-description = Using this transmogrifier on any Halloween 2013 costume piece will replace it with a costume piece wearable by Heavies.
| item-level = 1
| item-kind = Tool
| item-expiration = Monday, November 11, 2013 (6:00:00)
| item-uses = 1
}}
Backpack Costume Transmogrifier Heavy.png

Heavy Costume Transmogrifier
Level 1 Tool
Using this transmogrifier on any Halloween 2013 costume piece will replace it with a costume piece wearable by Heavies.

This item will expire on Monday, November 11, 2013 (6:00:00).

This is a limited use item. Uses: 1

Backpack Costume Transmogrifier Heavy.png
Heavy Costume Transmogrifier
Template:Dictionary/common strings/backpack item level Tool
 
Using this transmogrifier on any Halloween 2013 costume piece will replace it with a costume piece wearable by Heavies.

Template:Dictionary/common strings/backpack item item expiration

Template:Dictionary/common strings/backpack item item uses
{{#invoke:Backpack item|backpack_item
| item-name = Shotgun
| quality = Strange
| festivized = yes
| killstreak = professional
| filter = yukon
}}
Backpack Shotgun.png

Canadian Shotgun
1 - 100

See also

Image insertion templatesview  edit )