Difference between revisions of "Concussion Grenade (Classic)/ko"
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'''충격 수류탄'''혹은 줄여서'''Conc 수류탄'''은 고전 ''[[Team Fortress/ko|Team Fortress]]'' 시리즈의 [[Medic (Classic)/ko|메딕]]과 [[Scout (Classic)/ko|스카웃]]의 [[Weapons (Classic)#Secondary grenades/ko|보조 수류탄]]입니다. | '''충격 수류탄'''혹은 줄여서'''Conc 수류탄'''은 고전 ''[[Team Fortress/ko|Team Fortress]]'' 시리즈의 [[Medic (Classic)/ko|메딕]]과 [[Scout (Classic)/ko|스카웃]]의 [[Weapons (Classic)#Secondary grenades/ko|보조 수류탄]]입니다. | ||
− | 타이머가 끝나면, 충격수류탄은 폭발과함께 에너지를 방출합니다 – 데미지없음 – 그 폭발 반경에있는 플레이어를 밀어버리고 짧은시간동안 방향감각상실을 이르킵니다. The explosion has an inverted force, meaning that the further from the center of the blast radius you are, the more [[knock back/ko|넉백]] you will experience. While intended as a distraction weapon, it has evolved into a tool for faster movement – something that is vital for [[Capture the Flag|flag]]-runners. | + | 타이머가 끝나면, 충격수류탄은 폭발과함께 에너지를 방출합니다 – 데미지없음 – 그 폭발 반경에있는 플레이어를 밀어버리고 짧은시간동안 방향감각상실을 이르킵니다. The explosion has an inverted force, meaning that the further from the center of the blast radius you are, the more [[knock back/ko|넉백]] you will experience. While intended as a distraction weapon, it has evolved into a tool for faster movement – something that is vital for [[Capture the Flag|flag]]-runners. |
== Damage == | == Damage == | ||
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== 전략 == | == 전략 == | ||
− | * | + | * 충격 수류탄은 2가지 목적으로 사용 됩니다. 하나는 [[Concussion Grenade (Classic)#Concussion jumping|충격 수류탄 점프]]를 통해 높은 기동성을 얻기 위함이고, 다른 하나는 (놀랍게도, 적은 확률로) 적들의 사격 조준을 흐트러뜨리기 위해 사용 됩니다. |
− | *Used offensively, it is most effective against the [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]] and [[Sniper (Classic)|Sniper]] since their ability to aim their main weapons gets particularly hindered by the concussion effect. | + | * Used offensively, it is most effective against the [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]] and [[Sniper (Classic)|Sniper]] since their ability to aim their main weapons gets particularly hindered by the concussion effect. |
− | *Even though it is not easy, it is still possible to control your aiming when you are under the effects of the Concussion Grenade. You need to take one thing into consideration: | + | * Even though it is not easy, it is still possible to control your aiming when you are under the effects of the Concussion Grenade. You need to take one thing into consideration: |
− | **You will be shooting in the direction your weapon is aiming at, therefore use the weapon's model as a basic orientation. | + | ** You will be shooting in the direction your weapon is aiming at, therefore use the weapon's model as a basic orientation. |
− | *As a Heavy Weapons Guy, you actually have a good chance of regaining control of your aim if you use the [[Assault Cannon (Classic)|Assault Cannon]]'s tracers as a visual guide. | + | * As a Heavy Weapons Guy, you actually have a good chance of regaining control of your aim if you use the [[Assault Cannon (Classic)|Assault Cannon]]'s tracers as a visual guide. |
− | *Remember, your enemies are affected by the Concussion Grenade's push as well - though this will not be useful in many situations, it is still a good thing to keep in mind. | + | * Remember, your enemies are affected by the Concussion Grenade's push as well - though this will not be useful in many situations, it is still a good thing to keep in mind. |
− | == 충격 점프== | + | == 충격 점프 == |
The Concussion Grenade can be used for '''concusion jumping''' - an incredibly useful (when done correctly) technique which makes the Scout and Medic very agile. Concusion jumping can be performed in one of two ways: | The Concussion Grenade can be used for '''concusion jumping''' - an incredibly useful (when done correctly) technique which makes the Scout and Medic very agile. Concusion jumping can be performed in one of two ways: | ||
− | *By throwing the grenade onto the ground and jumping over it right as it explodes. This is usually easier to perform, but remember that the power of a concussion blast increases as the distance from the center of the blast radius increases, therefore being strongest right at the very edge of the blast radius. | + | * By throwing the grenade onto the ground and jumping over it right as it explodes. This is usually easier to perform, but remember that the power of a concussion blast increases as the distance from the center of the blast radius increases, therefore being strongest right at the very edge of the blast radius. |
− | *By priming the Concussion Grenade (hold down your secondary grenade key) and letting it go, while simultaneously jumping at the correct moment. This type of conc jumping can be slightly more difficult to do, and is also more dependent on your ping. | + | * By priming the Concussion Grenade (hold down your secondary grenade key) and letting it go, while simultaneously jumping at the correct moment. This type of conc jumping can be slightly more difficult to do, and is also more dependent on your ping. |
It is also possible to chain several consecutive conc jumps. Chaining two Concussion Grenades can be very useful in actual gameplay, such as throwing one down and then priming another one in hand. Using more than two grenades has very little use in actual gameplay, and is mostly used for completing "trick" maps. | It is also possible to chain several consecutive conc jumps. Chaining two Concussion Grenades can be very useful in actual gameplay, such as throwing one down and then priming another one in hand. Using more than two grenades has very little use in actual gameplay, and is mostly used for completing "trick" maps. | ||
− | == Team Fortress와 Team Fortress Classic의 차이점== | + | == Team Fortress와 Team Fortress Classic의 차이점 == |
''Team Fortress'', 에서 방향 감각 상실 효과에 영향을받는 플레이어는 시야가 무작위로 흔들거려 몸이 비정상적으로 움직였습니다. ''[[Team Fortress Classic/ko|Team Fortress Classic]]''에선 방향 감각 상실 효과에 의해 영향을받는 플레이어는 시간이 지날수록 줄어드는 8자 패턴으로 조준이 흔들립니다. | ''Team Fortress'', 에서 방향 감각 상실 효과에 영향을받는 플레이어는 시야가 무작위로 흔들거려 몸이 비정상적으로 움직였습니다. ''[[Team Fortress Classic/ko|Team Fortress Classic]]''에선 방향 감각 상실 효과에 의해 영향을받는 플레이어는 시간이 지날수록 줄어드는 8자 패턴으로 조준이 흔들립니다. | ||
− | ==Trivia== | + | == Trivia == |
− | *[[Concussion Grenade/ko|충격 수류탄]]은 [[Team Fortress 2/ko|팀 포트리스 2]]''에 나올 예정이엇지만, 모든 수류탄들이 삭제될때 이것도 같이 폐기 돼었습니다. 고전 [[Team Fortress/ko|Team Fortress]] 시리즈와 는 달리 스카웃은 충격 수류탄을 사용할수있는 유일한 클래스이었을것입니다. 반면 메딕은 [[Heal Grenade/ko|치료 수류탄]]을 사용할수 있었을것 입니다. | + | * [[Concussion Grenade/ko|충격 수류탄]]은 [[Team Fortress 2/ko|팀 포트리스 2]]''에 나올 예정이엇지만, 모든 수류탄들이 삭제될때 이것도 같이 폐기 돼었습니다. 고전 [[Team Fortress/ko|Team Fortress]] 시리즈와 는 달리 스카웃은 충격 수류탄을 사용할수있는 유일한 클래스이었을것입니다. 반면 메딕은 [[Heal Grenade/ko|치료 수류탄]]을 사용할수 있었을것 입니다. |
− | ==갤러리== | + | == 갤러리 == |
<gallery> | <gallery> | ||
File:TFC_Conc_explosion.jpg|''Team Fortress Classic''의 충격 수류탄 폭발. | File:TFC_Conc_explosion.jpg|''Team Fortress Classic''의 충격 수류탄 폭발. |
Latest revision as of 16:55, 4 May 2024
충격 수류탄혹은 줄여서Conc 수류탄은 고전 Team Fortress 시리즈의 메딕과 스카웃의 보조 수류탄입니다.
타이머가 끝나면, 충격수류탄은 폭발과함께 에너지를 방출합니다 – 데미지없음 – 그 폭발 반경에있는 플레이어를 밀어버리고 짧은시간동안 방향감각상실을 이르킵니다. The explosion has an inverted force, meaning that the further from the center of the blast radius you are, the more 넉백 you will experience. While intended as a distraction weapon, it has evolved into a tool for faster movement – something that is vital for flag-runners.
Damage
없음
전략
- 충격 수류탄은 2가지 목적으로 사용 됩니다. 하나는 충격 수류탄 점프를 통해 높은 기동성을 얻기 위함이고, 다른 하나는 (놀랍게도, 적은 확률로) 적들의 사격 조준을 흐트러뜨리기 위해 사용 됩니다.
- Used offensively, it is most effective against the Heavy Weapons Guy and Sniper since their ability to aim their main weapons gets particularly hindered by the concussion effect.
- Even though it is not easy, it is still possible to control your aiming when you are under the effects of the Concussion Grenade. You need to take one thing into consideration:
- You will be shooting in the direction your weapon is aiming at, therefore use the weapon's model as a basic orientation.
- As a Heavy Weapons Guy, you actually have a good chance of regaining control of your aim if you use the Assault Cannon's tracers as a visual guide.
- Remember, your enemies are affected by the Concussion Grenade's push as well - though this will not be useful in many situations, it is still a good thing to keep in mind.
충격 점프
The Concussion Grenade can be used for concusion jumping - an incredibly useful (when done correctly) technique which makes the Scout and Medic very agile. Concusion jumping can be performed in one of two ways:
- By throwing the grenade onto the ground and jumping over it right as it explodes. This is usually easier to perform, but remember that the power of a concussion blast increases as the distance from the center of the blast radius increases, therefore being strongest right at the very edge of the blast radius.
- By priming the Concussion Grenade (hold down your secondary grenade key) and letting it go, while simultaneously jumping at the correct moment. This type of conc jumping can be slightly more difficult to do, and is also more dependent on your ping.
It is also possible to chain several consecutive conc jumps. Chaining two Concussion Grenades can be very useful in actual gameplay, such as throwing one down and then priming another one in hand. Using more than two grenades has very little use in actual gameplay, and is mostly used for completing "trick" maps.
Team Fortress와 Team Fortress Classic의 차이점
Team Fortress, 에서 방향 감각 상실 효과에 영향을받는 플레이어는 시야가 무작위로 흔들거려 몸이 비정상적으로 움직였습니다. Team Fortress Classic에선 방향 감각 상실 효과에 의해 영향을받는 플레이어는 시간이 지날수록 줄어드는 8자 패턴으로 조준이 흔들립니다.
Trivia
- 충격 수류탄은 팀 포트리스 2에 나올 예정이엇지만, 모든 수류탄들이 삭제될때 이것도 같이 폐기 돼었습니다. 고전 Team Fortress 시리즈와 는 달리 스카웃은 충격 수류탄을 사용할수있는 유일한 클래스이었을것입니다. 반면 메딕은 치료 수류탄을 사용할수 있었을것 입니다.
갤러리
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