Difference between revisions of "Mesaworks"
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{{custom map}} | {{custom map}} | ||
− | + | {{Stub|Helpful overview needs improving}} | |
{{Map infobox | {{Map infobox | ||
− | | game-type | + | | map-status = custom |
− | | file-name | + | | map-workshopid = 529340378 |
− | | | + | | map-name = Mesaworks |
+ | | map-game-type = Payload | ||
+ | | map-file-name = pl_mesaworks_rc3 | ||
+ | | map-version = RC3 | ||
| map-image = Pl_eclipse_main.jpg | | map-image = Pl_eclipse_main.jpg | ||
− | | | + | | map-released = {{patch name|3|20|2015|date-only=yes}} |
− | | | + | | map-updated = {{patch name|1|6|2020|date-only=yes}} |
− | | | + | | map-links = [https://tf2maps.net/downloads/mesaworks.269/ TF2Maps.net]<br>[http://gamebanana.com/maps/187522 Gamebanana.com] |
− | | developer | + | | map-developer = [http://steamcommunity.com/profiles/76561198001664307 Artemy Maltsev] |
| map-environment = Desert/Canyon/Industrial | | map-environment = Desert/Canyon/Industrial | ||
− | | map-setting = Daylight, | + | | map-setting = Daylight, sunny |
− | | map-hazards = [[ | + | | map-hazards = [[Environmental death#Pitfalls|Pitfall]] |
− | | map-health | + | | map-pickups-health-small = 13 |
− | | map-health | + | | map-pickups-health-medium = 7 |
− | | map-health | + | | map-pickups-health-large = 2 |
− | | map-ammo | + | | map-pickups-ammo-small = 12 |
− | | map-ammo | + | | map-pickups-ammo-medium = 10 |
− | | map-ammo | + | | map-pickups-ammo-large = 3 |
}} | }} | ||
− | ''' | + | '''Mesaworks''' is a large single-stage custom [[Payload]] map with a varied style and gameplay, themes set in the industrial desert of the 20th century, consisting of 4 points. |
− | |||
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− | |||
− | |||
− | == | + | == Locations == |
+ | '''Note:''' if you are having trouble trying to find locations, you can scroll down to the ''[[#Helpful overview|Helpful overview]]'' | ||
+ | <gallery widths=150px heights=80px> | ||
+ | File:Eclipse_20_screen.jpg|[[RED]] Spawn | ||
+ | File:Eclipse_17_screen.jpg|[[RED]] Side Spawn | ||
+ | File:Eclipse_16_screen.jpg|Checkpoint C | ||
+ | File:Eclipse_12_screen.jpg|Checkpoint B | ||
+ | File:Eclipse_9_screen.jpg|Checkpoint B Path | ||
+ | File:Eclipse_5_screen.jpg|[[RED]] B Spawn | ||
+ | File:Eclipse_2_screen.jpg|[[BLU]] Spawn | ||
+ | File:Eclipse_6_screen.jpg|Checkpoint A | ||
+ | File:Eclipse_14_screen.jpg| | ||
+ | </gallery> | ||
− | + | == Changelog == | |
− | + | {{Changelog| '''Rc3: 01-06-2020 (114 build):''' | |
− | |||
− | |||
− | |||
− | + | * Changed name of the map from "Eclipse" to "Mesaworks"; | |
− | + | * Added an additional 3rd exit from respawn for the blue team in the initial stage of the game; | |
+ | * Added an additional flank for the blue team for a better breakthrough of the capture point at the A-stage; | ||
+ | * Added an additional flank at stage B, in the form of a platform near the waterfall; | ||
+ | * Added an additional flank near point D to reduce the strong dominance of the red team at this stage; | ||
+ | * Added an additional flank to the final stage for the blue team; | ||
+ | * Re-balancing all the lighting on the whole map; | ||
+ | * Slightly improved optimization in various parts of the map; | ||
+ | * Changed the number, position, size of first-aid kits and ammo boxes throughout the map; | ||
+ | * The possible stuck of the red team in the second respawn after capturing point C has been fixed, now after capturing of the control point the players will teleport to another respawn; | ||
+ | * Reduced the number of assets in the gameplay area, the gameplay's feels now less cramped; | ||
+ | * Reduced the total number of objects on the entire map; | ||
+ | * Slightly reduced the time of the revival of the red team in the final stage; | ||
+ | * Rebalancing of covers; | ||
+ | * Moved the resupply lockers of the red team on the first respawn; | ||
+ | * Reducing the chance of a server crashing by reducing the replicated objects; | ||
+ | * Removed various opening doors at A stage; | ||
+ | * Removed fake doors "no passage"; | ||
+ | * The gates for the red team are now open by default, after capturing the blue team points a, the gates are closed. | ||
+ | * Removed one-way doors in the house near the waterfall; | ||
+ | * Removed the extra collision on some assets; | ||
+ | * Improved player clipping on the entire map; | ||
+ | * Removed the collision on the railing and windows; | ||
+ | * Fixed and improved cosmetic changes; | ||
+ | * Decreased volume in some sound sources; | ||
+ | * Fixed players getting stuck in pull out pointers; | ||
+ | * Various other improvements. | ||
− | + | '''Rc2: 06-18-2016 (102 build):''' | |
− | |||
* Minor gameplay changes and improvements; | * Minor gameplay changes and improvements; | ||
* Changed the size of health kit (A-Stage); | * Changed the size of health kit (A-Stage); | ||
Line 84: | Line 115: | ||
* Better clipping; | * Better clipping; | ||
* Removed ~ 20% of the area is also reduced by the distance from point b to point "C"; | * Removed ~ 20% of the area is also reduced by the distance from point b to point "C"; | ||
− | * Some other fixes and changes.}} | + | * Some other fixes and changes. |
+ | }} | ||
+ | |||
+ | == Helpful overview == | ||
+ | [[File:Mesaworks Helpful overview.jpg|600px]] | ||
+ | |||
+ | == Trivia == | ||
+ | * This map includes several references to the band [[w:Pink Floyd|Pink Floyd]]: | ||
+ | ** The last stage is based on the album cover of ''[[w:Animals (Pink Floyd album)|Animals]]'', showing the [[w:Battersea Power Station|Battersea Power Station]]. | ||
+ | ** The song ''[[w:Wish You Were Here (Pink Floyd album)|Wish You Were Here]]'' can be heard behind the glass on the last point. As well as a parody poster of ''Wish You Were Here''. | ||
+ | ** This map was formerly named ''Eclipse'' title of last theme in the album ''[[w:The Dark Side of the Moon|The Dark Side of the Moon]]''. | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | File:Eclipse WYWSC.png|"Wish You Were Here" - made in the TF2 style. | ||
+ | File:Eclipse Sign fsg inc.png|"FSG inc.". | ||
+ | File:Mesaworks Workshop image.jpg|Steam Workshop thumbnail for Mesaworks. | ||
+ | </gallery> | ||
{{CustomMapNav}} | {{CustomMapNav}} |
Latest revision as of 16:12, 31 January 2024
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: Helpful overview needs improving |
Mesaworks | |
---|---|
Basic Information | |
Map type: | Payload |
File name: | pl_mesaworks_rc3
|
Version: | RC3 |
Released: | March 20, 2015 |
Last updated: | January 6, 2020 |
Developer(s): | Artemy Maltsev |
Link(s): | TF2Maps.net Gamebanana.com |
Map Info | |
Environment: | Desert/Canyon/Industrial |
Setting: | Daylight, sunny |
Hazards: | Pitfall |
Map Items | |
Health Kits: | ×13 • ×7 • ×2 |
Ammo Boxes: | ×12 • ×10 • ×3 |
Mesaworks is a large single-stage custom Payload map with a varied style and gameplay, themes set in the industrial desert of the 20th century, consisting of 4 points.
Locations
Note: if you are having trouble trying to find locations, you can scroll down to the Helpful overview
Changelog
Changelog:
Rc3: 01-06-2020 (114 build):
- Changed name of the map from "Eclipse" to "Mesaworks";
- Added an additional 3rd exit from respawn for the blue team in the initial stage of the game;
- Added an additional flank for the blue team for a better breakthrough of the capture point at the A-stage;
- Added an additional flank at stage B, in the form of a platform near the waterfall;
- Added an additional flank near point D to reduce the strong dominance of the red team at this stage;
- Added an additional flank to the final stage for the blue team;
- Re-balancing all the lighting on the whole map;
- Slightly improved optimization in various parts of the map;
- Changed the number, position, size of first-aid kits and ammo boxes throughout the map;
- The possible stuck of the red team in the second respawn after capturing point C has been fixed, now after capturing of the control point the players will teleport to another respawn;
- Reduced the number of assets in the gameplay area, the gameplay's feels now less cramped;
- Reduced the total number of objects on the entire map;
- Slightly reduced the time of the revival of the red team in the final stage;
- Rebalancing of covers;
- Moved the resupply lockers of the red team on the first respawn;
- Reducing the chance of a server crashing by reducing the replicated objects;
- Removed various opening doors at A stage;
- Removed fake doors "no passage";
- The gates for the red team are now open by default, after capturing the blue team points a, the gates are closed.
- Removed one-way doors in the house near the waterfall;
- Removed the extra collision on some assets;
- Improved player clipping on the entire map;
- Removed the collision on the railing and windows;
- Fixed and improved cosmetic changes;
- Decreased volume in some sound sources;
- Fixed players getting stuck in pull out pointers;
- Various other improvements.
Rc2: 06-18-2016 (102 build):
- Minor gameplay changes and improvements;
- Changed the size of health kit (A-Stage);
- Lighting balanced;
- Better clipping;
- Better stability;
- Balanced Sentry spots;
- Other cosmetic changes and fixes.
Rc1: 01-17-2016 (100 build):
- Added +40 seconds for the 1st point capping;
- Changed the number and locations of ammunition packs and health kits;
- Added a new flank;
- Lighting balanced;
- Better clipping;
- Better stability;
- Balanced Sentry spots;
- Better gameplay;
- Minor cosmetic changes and fixes.
b3: 24-10-2015 (94 build):
- Fixed player stuck in some areas;
- Fixed player stuck in gate doors;
- Added small ammo & health pack;
- Better clipping in some areas;
- Minor cosmetic changes and fixes;
- Balanced respawn time;
- Increased cart speed on the last point.
b1: 29-09-2015 (88 build):
- Full completion and processing of gameplay;
- Brand new gameplay on the penultimate ("C" - point) and last ("D" - point);
- Added the 4th blue respawn;
- Removed all unnecessary flank points;
- Changed the number and location of ammunition and health kits;
- New skybox texture;
- Fixed reflection (LDR & HDR);
- Full details and redesign the whole thing can be;
- Changed algorithm of respawns, now red team players are teleported to another spawn, not killed;
- Added soundscapes;
- Added 3D Skybox;
- Added 31 custom models;
- Better clipping;
- Removed ~ 20% of the area is also reduced by the distance from point b to point "C";
- Some other fixes and changes.
Helpful overview
Trivia
- This map includes several references to the band Pink Floyd:
- The last stage is based on the album cover of Animals, showing the Battersea Power Station.
- The song Wish You Were Here can be heard behind the glass on the last point. As well as a parody poster of Wish You Were Here.
- This map was formerly named Eclipse title of last theme in the album The Dark Side of the Moon.
Gallery
|